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The Legislacerator (Conquest - Jungle - S2)

19 3 126,567
by Zilby updated November 9, 2015

Smite God: Nemesis

Build Guide Discussion 28 More Guides
Tap Mouse over an item or ability icon for detailed info

Nemesis Build

Power Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Magi's Cloak Magi's Cloak


Build Item Fist of the Gods Fist of the Gods
Build Item Greater Sprint Greater Sprint

Alt. Actives

Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Achilles' Spear Achilles' Spear

Alt. Attack Speed

Build Item Ichaival Ichaival
Build Item Hastened Fatalis Hastened Fatalis

Alt. Endgame

Build Item Malice Malice
Build Item Asi Asi

Tankier Build

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Frostbound Hammer Frostbound Hammer
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
2 15 16 18 19

Slice and Dice

2 A B
Slice and Dice
1 3 6 7 10


3 B A
4 8 11 12 14

Divine Judgement

4 Y X
Divine Judgement
5 9 13 17 20
Swift Vengeance
2 15 16 18 19

Swift Vengeance

1 X
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.

Ability Type: Dash
Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Physical Power)
Damage (Maximum): 100 / 160 / 220 / 280 / 340 (+70% of your Physical Power)
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 14s
Slice and Dice
1 3 6 7 10

Slice and Dice

2 A
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Ability Type: Cone
Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Damage (Center): 90 / 150 / 210 / 270 / 330 (+60% of your Physical Power)
Slow: 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
4 8 11 12 14


3 B
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Ability Type: Buff
Damage Reflect: 50% of damage received
Healing: 100% of damage received
Shield Health: 100 / 180 / 260 / 340 / 420
Duration: 2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Divine Judgement
5 9 13 17 20

Divine Judgement

4 Y
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Ability Type: Buff
Damage: 20 / 22.5 / 25 / 27.5 / 30% of current HP
Protections: 30%
Movement Speed: 15 / 15 / 20 / 20 / 25%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s


Welcome to my guide for Nemesis, Harbinger of Justice

I am a casual player who primarily plays conquest. My preferred role in conquest is the solo lane, however Nemesis is my favored jungler/assassin by far, thus this is a guide for jungle Nemesis.

This is my third smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited.

Regardless, lets move on to the legislacerator herself, Nemesis!


Health: 470 (+76)
Mana: 210 (+38)

Speed: 375 (+0)
Range: 12 (+0)
Attack/Sec: 1 (+2.16%)
HP5: 8 (+0.7)
MP5: 4.3 (+0.4)

Magical: 30 (+0.9)
Physical: 11 (+3)
Basic Attack
Damage: 39+2.25/Lvl(+100% of Physical Power)
Progression: 1/1/.75/1.25x damage and swing time

Pros / Cons

  • Incredible mobility
  • Excellent at taking down enemies with high protections using Divine Judgement
  • Great at pursuing enemies, swiping in and taking kills from under the enemy team's noses
  • Good attack speed and power
  • Fantastic escapes
  • Damage mitigation
  • Very squishy
  • Damage output very early game is lackluster
  • Not the best at taking out jungle camps
  • No sustain in team fights


Skill Descriptions


This section is built around the build above as well as situational items. Do note this build is for a quick and powerful Nemesis, thus I mostly do not include sustain related items. You may also note that this build does not have very much penetration. This is because of The Executioner's passive effect as well as Nemesis' ult Divine Judgement, which allow you to bypass protections relatively easily.

Another note on the item choices for this guide from a professor proxy article: "Nemesis only has 2 moves that have any scaling. Best case scenario Swift Vengeance (hit the target with both dashes) and Slice And Dice (hit the target in the middle area) have 50% scaling each. Together they’re 100% scaling. So if you go for a full power build her entire kit gains around 300 damage before protections.

This is why you don’t build Nemesis for power. You build her for basic attacks because she can easily chase and stick to targets, is very difficult to fight because of her debuffs and shields, and naturally has high attack speed as an assassin (which synergizes well with Qin’s Sais). Qin’s Sais and Critical hit items are much better ways to improve your basic attacks than raw power."

*Note: This was before the Qin's Sais nerf.

This item list will go in order of early game to late game items.

Power Build

Tankier Build


Smite's Know your enemy series is great if you're new to a god or just want to make sure you know how all their mechanics work. I'd highly recommend their videos if you're unsure of how to use a god properly. Their Nemesis video is here below.

Early Game


Mid Game


Late Game



Nemesis is the fastest god in Smite (although Mercury might have a bone to pick with that). Her movement speed, attack speed and kill speed combined are unmatched by any other god. She may not have too many tricks up her sleeve, but Nemesis packs quite a punch.

I hope you enjoyed reading this guide, and to all those curious about the title, a legislacerator is a Homestuck reference to a legislator who lacerates those convicted. A fitting title to blind justice herself.

Happy smiting!

Other Guides

These are all the guides I have made so far, feel free to check them out.





Ao Kuang







A Guide To Making Item Builds

And More!

This is all the other stuff I've done in regard to smite/smitefire

Z's Comedy Club


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Collapse All Comments

Technotoad64 (46) | June 29, 2016 12:44pm
Alternate title: Threshecutioner.
Zilby (132) | June 29, 2016 1:35pm
Nah the whole point is that legislacerators are those that enforce blind justice through violence. Threshecutioner would be a good title for an Osiris guide though given the whole sickle thing.
Technotoad64 (46) | June 29, 2016 2:43pm
I guess so. She does have a skin called "Executioner" though.
Vithaliy (8) | October 9, 2015 3:32pm
To be honest, I'm not a big fan of Ichavail, especially on a jungler... But I understand why it could be used (especially on a solo {{Nemesis]])
I do not build crits on Nemesis as I tend to use her as a tank killer; DPS is more important in that case than crits (except if no one is goind defensive in the opposite team...). So yes, if you build Qin's Sais you probably won't go crits.
Nemesis is really good at killing tanks or healers due to her abilities, and I think that the current meta is a good opportunity for her to shine.
Zilby (132) | October 9, 2015 7:54am
@Vithaliy, thanks for that comment, this guide hasn't been updated in quite a bit.

Firstly just to note: this guide is reflective of me 3 months after having started playing smite. Nemesis was my first jungler, hence I used the beginner jungler stereotype on her of building full power without regrets. I believe my build at the time was the first one listed above except replacing Jotunn's Wrath with Hastened Fatalis and replacing magi's blessing with either Malice, Qin's Sais or Asi.

Would I recommend this build today? Only if you want to pubstomp newer players (I was going like 20-1-10 with this build back then since I was being paired with people way under my skill level XD).

I do still think the first build listed there is viable, but you need to be up against a team where Nemesis can really take advantage and hypercarry your team, which is not most cases. Hence as of late, I've been utilizing the "tankier build" with Ichaival and Frostbound Hammer the majority of the time (although I can't say I've played all that much Nemesis as of late).

However, more of a bruiser Nemesis is very, if not more viable than my more 'glass cannon' style builds in the current meta. Personally, my play-style with her is much more attuned to the 'glass cannon' archetype, so I take advantage of that in my matches since I'm more practiced with it, but I wouldn't necessarily recommend it to most players after all this time.

To address the points brought up: Qin's Sais would work great as a replacement to Rage / Deathbringer if you want to grab another tanky item for the Ichaival / Frostbound Hammer build as well (I would not grab Rage and Qin's Sais however, not quite as efficient). Some good options for that you already mentioned like Mail of Renewal, Spirit Robe or Soul Eater (I would also include Runeforged Hammer and Midgardian Mail, perhaps Witchblade if you're going Qin's Sais to help its passive).

I will say that magi's blessing regardless of the nerf is still a solid pick since it gives you a lot of security knowing you can go all in without being CC'd, especially with a more 'glass cannon' build, but I'd probably grab something heavier if I was building more as a bruiser.

As mentioned above, Frostbound Hammer is awesome on nem, especially paired with Ichaival. I would only grab Hastened Fatalis on a bruiser build if the enemy has a lot of slow immunity or if I want to grab that and then a different tank item from Frostbound Hammer (eg: they have 4 physical, I'd grab Hastened Fatalis and Runeforged Hammer).

I'll see if I can update the guide to include some options for more bruiser-style builds and also get rid of silly options like Asi as your last item and my first two out of date recommended actives.
Vithaliy (8) | October 9, 2015 4:45am

As Nemesis is getting much more screen space recently (thanks to CycloneSpin mostly); maybe it could be interesting to update the build after last patches. Especially considering that Nemesis had her Retribution shield buffed (decreased cooldown by 2s).

I've seen in previous comments that Qin's Sais was not recommended, but I guess it has been updated in the meanwhile cause it "only" cost 2850 gold now. I'd put that instead of Deathbringer.
Also, Magi's blessing has been nerfed, so maybe not a good choice anymore.
It can certainly be replaced by Mail of Renewal or Spirit Robe.

Also, Weak3n (in this video) recommends Sould Eater, but makes sense if you don't have any healer. Frostbound Hammer and Hastened Fatalis can be real valid choices as well.

What's your opinion guys?
Lleweilyn (1) | June 17, 2015 1:50pm
After throughout testing, yep, it's true that Qin's Sais is extremely situational, it was only effective with 2 or more tanky dudes.
Also Achilles' Spear is great with the current meta since a lot of solo laner are not taking Hand of the Gods so that you're not arriving late in lane. Otherwise, it's a little gamble 'cause until you have your 2nd item (ASPD for me) Hand of the Gods is more effective for jungle clearing, which may make you fall early game. But after that, it's really power-you-up for everything! So it's gamble, but really worth it.

@FemFatalis And for The Executioner as 2nd pick, I was taking it to counter her poor early game for an "aggressive" start. But with the recent patch, I think I'll switch to much more Effective/Cost items as 2nd pick and delayed it to 3rd item.
As second item Ichaival is pretty awesome. It give everything you need for a AA god focus like Nemesis (ASPD, Power, Penetration) for a cheap cost. Plus, it's going well with her passive. Asi also is an excellent alternative, less power for more survivability. But with the nerf, it may be less viable ...
I wouldn't recommend Devourer's Gauntlet on her. Her early game is really poor and you need some ASPD to make Nemesis viable, which delay the pick. With her terrible wave clear and the nerf of the number of stack, it make this item viable only in late mid/late game. Maybe using Achilles' Spear more aggressively you can counter balance that, but it's too much a gamble for me.

@rilazari I'm not fond of Jotunn's Wrath on Nemesis as a AA god and since she pretty squishy, you can't really stay long in battle to enjoy its passive. The CDR became usefull for her ult and maybe for roaming, but with Achilles' Spear you have a bit of a solution with more versatility.

@Greenevers I never though of Frostbound Hammer on her, because you need ASPD to have a burst. But for heavy AA enemy (Currently, too much ADC in this meta), I should try it with The Executioner, it must be awesome O_O.

@rilazari I've try Hastened Fatalis as 2nd, it was nice if when I was ahead or already have, at least The Executioner, at best Bloodforge also). Otherwise, only ASPD was too much a gamble for me.

As I say, Bloodforge is an adaptive slot, excellent if you're even slightly ahead, to enjoy her mid game potential (Soloing the gold fury also). Otherwise some defence could be an excellent choice. As alternative, I was more thinking of Shifter's Shield who is going nicely with your battle style: Divine Judgement + ATK bonus for Slice and Dice and first AA combo. After, then you're low life (or against a burst like Berserker Barrage), some defence plus Retribution together with Asi passive and even Achilles' Spear if the enemy burst/CC is down. Spirit Robe + Midgardian Mail would be an excellent choice against a heavy CC team, I have to try it.
Greenevers (105) | June 1, 2015 4:03pm
Within the last couple of weeks, I've come to the conclusion that all auto-attack assassins / warriors outside of the hyper carries should go a bit tanky. These include Arachne, Nemesis, Bellona, Osiris, and Bakasura. I'd say Bakasura can go either way depending how he does in lane. While Nemesis' late game is really good, she's not really a hyper carry. I think it's important for her to abuse her mid-game potential with her ultimate and to be able to stay in fights late, she needs defense.

The reason you go Spirit Robe and Midgardian Mail / Mystical Mail is because of the cost-efficiency and effective health it brings to the table. Say you don't build a bit on the tanky side. Unless you're ahead or fed late game, you'll be blown up in fights after you blow your shield before you do any amount of damage. You won't need magi's blessing if you have % mitigation as well as effective health. It's an either or, try both I personally like the latter.

I only go Mystical Mail if I'm ahead due to its high cost and lackluster passive late game. Try out the build, but if you want to credit someone for this build in the future, make sure not to credit me, but Weak3n from AFK Gaming.
Zilby (132) | June 1, 2015 2:05pm
Interesting build. The playstyle would be drastically different from the other build though, more of a bruiser (might you say warrior?) approach to Nemesis rather than the alternative more glass cannon approach. If you were going to go for a bruiser Nemesis the build Greenevers provided does look particularly appealing (although I would always get Midgardian Mail over Mystical Mail at least on Nemesis). It's particularly appealing because it's cheap compared to a crit build, getting you online much faster.

While I don't think that glass cannon/hyper carry Nemesis is dead (especially outside of pro games), bruiser Nemesis is definitely viable. I may consider adding that as a second build if I have time.
FemFatalis (15) | June 1, 2015 12:21pm
Could Spirit Robe be replaced by a Rage and one of the Mails by a Magi's Blessing? I've never seen Nemesis as the tanky sort of jungler; for me, she seems to fall into the hyper carry class a la Serqet, Ne Zha, etc. Magi's Blessing is necessary for survivability, and Frostbound Hammer is OP right now, but Spirit Robe seems a little much. Otherwise, I do like the build, I'll have to test the two against each other.
Greenevers (105) | June 1, 2015 12:05pm
Okay, so the season 2 build for Nemesis is completely different from S1 for some reason. CDR doesn't fare on her as well as most people thought it did. Instead, the way most people build her now is for her to get online asap with some attack speed. Instead of Hastened Fatalis / Jotunn's Wrath, you could go for Frostbound Hammer / Ichaival. In fact, if you go Ichaival, you can hold off The Executioner until late game.

My current build for Nemesis (which is also the current weak3n build) is:

Ninja Tabi
Frostbound Hammer
midguardian mail / Mystical Mail
Spirit Robe
The Executioner

Crits work fine on Nemesis but with the build provided, I can guess that the early game is very lackluster and hard to get by. You need some early attack speed by either getting Ninja Tabi or Ichaival in place of Jotunn's Wrath. achilles spear instead of HoG might be a good idea, I'll try it out! But, Frostbound Hammer is very strong in this meta, and the slow effect will help your whole team instead of the fatalis proc only helping you.

I'd also suggest that you elaborate a bit more on using her shield. I often see many players use the shield ASAP when boxing when instead, they should be using it at the end of the fight or to wait to negate a vulcan ult or something of the sort. Good luck!
FemFatalis (15) | June 1, 2015 12:01pm
Zilby, I'm expecting a Bacchus jungle guide from you ASAP.

Back on topic, maybe a Hastened Fatalis second, then sell it to get Rage online and start building crit? There's no denying Hastened Fatalis's early game power, I just see it as useless compared to other attack speed items when you're critting mages and hunters for 800.
Zilby (132) | June 1, 2015 11:42am
@FemFatalis, I will again speak in defense of Hastened Fatalis. Nem's Slice and Dice only slows for 2s, which is not enough time early game to get any hits off and make any real impact at all. Her ult, while it does give you movement speed and a slow, has a long cooldown that only gives you a 5s time frame to kill your enemy (during which the enemy can CC you, use an escape or pop Greater Sprint) to kill them. Hastened Fatalis gives you kill potential all the time, regardless of what abilities are up, additional movement speed for roaming, and greater kill potential early game (although it is a bit lacking late game, you can always sell it to make room for Malice or magi's blessing).

Does that mean it's worth it if you get Achilles' Spear or Greater Sprint to compensate for these problems? Probably not, but it's an option if you want your actives to be Hand of the Gods and Greater Purification.

Also I'm still yet to test Achilles' Spear on nem. I've had the opportunity, I've just been wasting my time doing the oh so great Bacchus Jungle instead.
FemFatalis (15) | June 1, 2015 11:25am
@Lleweilyn, there's no way to make Qin's Sais viable right now. Think about it this way: with the price of Qin's Sais (3050 gold), would you rather have 30 physical power, 15% attack speed, and a barely useful passive, or 50 physical power, 20% critical strike chance, and a tick based on your power? Malice is cheaper than Qin's Sais by 150 gold, and Achilles' Spear is actually better without Qin's Sais because your auto attack speed might overcap. Little inefficiencies, sure, but I find the triple crit build much better than Qin's Sais. There's a reason we don't see Unicorn builds on hunters anymore.

Bloodforge might actually be viable on this character; first time I've said that. My build would probably be Ninja Tabi, Jotunn's Wrath, The Executioner, Rage, Deathbringer, Malice, but I just like the reduced cooldowns on Slice and Dice and Divine Judgement in the mid game. The Executioner could easily be built second and followed up with Bloodforge or Devourer's Gauntlet if stacking is possible on Nemesis. Theorycrafting incoming; I expect to play lots of Nemesis now.

@rilazari, I personally think Achilles' Spear is better with Jotunn's Wrath, since it won't overcap your attack speed. Also, Hastened Fatalis is entirely unnecessary on Nemesis, she has a slow as part of her kit as well as a slowing ultimate that increases her movement speed. Hastened Fatalis would be useless compared to Bloodforge, Ichaival, or Odysseus' Bow.

@Zilby HOLY **** just reread your post and Retribution Achilles' Spear combo is inSANE. I'm totally motivated now. And the lifesteal will get her through the early game which is tough for her...ok I'm just going to stop talking now and go play Nemesis. PM me in game or on site if you want to work together on this for your guide because Nemesis DESTROYS the guardians in the meta right now and she could easily become top tier with this build or something like it.
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