This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Branmuffin was very helpful and provided a whole slew of different crit combinations and their uses in the discussion, as well as another perspective on ability leveling-please check it out. I added my favorites to the Build itself but there are more.
Early Game: With Medusa's 2nd ability, clearing minion waves is a cinch so do that to build Devos Gauntlet. Also try to secure damage camp the start of the game.
Mid Game: Get damage camp. Watch jungle/damage camp flanks-if it's one person you can shut them down fast. Work with your team to isolate enemies and combo them.
Late Game: Option to leave damage camp to mages/assassins. Work with tanks to bait squishies away from enemy tanks. One of my favorite strats is to let your friendly tank initiate, let assassin/mage deal some damage and retreat, then use Petrify to freeze enemy Gods chasing the mage/assassin and proceed to combo the **** out them. The other strat is to hide in the backdoor and wait until the enemy retreats and Petrify them then.
Note: I'm not super versed in how each God is supposed to play at each stage, but as Medusa in Joust, I find if you hit your combos and you aren't under-leveled you can generally secure kills
-Medusa's Lacerate can be used as an escape, but since it stops on the first God hit, all it takes is someone to walk in front of you to stop it
-You can activate Medusa's 1 Viper Shot while inside the fountain, then wait for the mana to recharge and have it for free for your next AA, as it lasts until 3/4 Basic Attacks depending on the abilities level
-For a late game, huge burst of damage at a fleeing target, Petrify can be used almost as an execute, as it does a base of 700 damage +100% physical power (Damage is reduced by 75% when enemies are faced away and it doesn't Petrify)(Even if that doesn't kill them it has a 40% slow for 3 seconds at rank 5 that will let you chase them down and kill them quickly)
-FUN FACT: Don't ever do this, but when this build is maxed you can solo Bull Demon King or even Fire Giant by yourself (Pretty easily actually, but again: DO NOT)
If Petrify is up: 1, 4, 3, AA, 2
If Petrify is down: 1, 3, AA, 2
Medusa's 2nd ability Acid Spray can be used to detonate statues created my Petrify, but since I follow Petrify up with Lacerate and AAs I've never had a use for it
Acid Spray can be used as a burst finisher after the target's health is lowered by AAs, or you can save it for minions, it's your choice.
Sidewinder is a good passive you never have to worry about as it's always active, and it helps increase your mobility. A tip is to jink left and right when facing other Hunters; You won't be slowed at all like they would if they tried, and it can help you evade all that sweet, sweet penetration
Viper Shot is maxed out first because of it's sheer usefulness. It increased your firing speed each level (40%, 50%, 60%, 70%, 80%) allowing you to force fast damage into your target's face. It also applies poison that can help kill fleeing enemies, especially if they were to use Heavenly Wings to escape
I build Lacerate over Acid Spray because it's a key follow up/initiator, whereas Acid Spray is mostly a wave clear (I get how people say "It's not a good wave clear until you level it up", but since other abilities take priority for the first ability max, your items should give you the attack speed and damage needed to kill them) or a burst
Build Petrify as it becomes available because it's an amazing Ultimate and a great stage setter for your best combo
-Good wave clear
-Strong and easy combos
-Strong Mid and Late game
-Badass Snake Gorgon
-Gets crits late
-Weaker Early game
-Literally so ugly you'll turn people to stone
I nearly always play Joust with my Mage Main Friend (MMF), and I'll only play Medusa if the 3rd person goes a Warrior or Guardian. As an ADC, Medusa has no protections and my MMF is either playing Hel or Ah Puch depending on their mood, which leaves pretty much no protection or blob of health to cower behind. It's great to pick a God in the hopes of fragging out, but you need someone to protect you in order to maximize your pick. Just something to keep in mind I guess.
Also, I can't remember if I modded this build from someone on SMITEFire or if it's a carbon copy, but I'm posting it just in case it's original. If you're reading this and you created this build, hey, it works. And sorry for rewriting what you did.
You need to log in before commenting.
Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved