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The Gorgon Guide: Joust

1 1 20,712
by DownToEarth updated April 15, 2019

Smite God: Medusa

Build Guide Discussion 22 More Guides
Choose a Build: Crit
Crit Qin's Anti-Tank
Tap Mouse over an item or ability icon for detailed info

Medusa Build

My Build

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Wind Demon Wind Demon
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Gulfwulf's Crit

Notes Poisoned Star is an alternative to Wind Demon, I just prefer Wind Demon

Wind Demon/Poisoned Star and The Executioner are interchangeable


Poisoned Star is an alternative to Wind Demon, I just prefer Wind Demon

Wind Demon/Poisoned Star and The Executioner are interchangeable

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer
Build Item Ichaival Ichaival
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Crit Item Alternatives #1

Build Item Poisoned Star Poisoned Star
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer

Crit Item Alternatives #2

Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer
Build Item Poisoned Star Poisoned Star

Crit Item Alternatives #3

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Poisoned Star Poisoned Star

Core Items

Notes Devourer's Gauntlet is another great Hunter item and only requires 70 stacks which is easy for Medusa and her Acid Spray
The Executioner is a standard Hunter item, it has good AS and reduces protections


Devourer's Gauntlet is another great Hunter item and only requires 70 stacks which is easy for Medusa and her Acid Spray
The Executioner is a standard Hunter item, it has good AS and reduces protections

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner

Medusa's Skill Order

Viper Shot

1 X Y
Viper Shot
1 4 6 7 10

Acid Spray

2 A B
Acid Spray
2 15 16 18 19


3 B A
3 8 11 12 14


4 Y X
5 9 13 17 20
Viper Shot
1 4 6 7 10

Viper Shot

1 X
Medusa gains increased attack speed and her basic attacks become augmented, shooting Vipers that poison the targets hit dealing damage over time.

Ability Type: Buff
Damage: 15 / 20 / 25 / 30 / 35 (+10% of your Physical Power) every 0.5s for 1.5s per charge
Attack Speed Increase: 40 / 50 / 60 / 70 / 80%
Viper Shots: 4
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Acid Spray
2 15 16 18 19

Acid Spray

2 A
Medusa hurls back and spits out acid that damages the first enemy hit and sprays out acid in a cone behind them. Acid Spray will explode on statues Medusa has created.

Ability Type: Line
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
3 8 11 12 14


3 B
Medusa quickly slithers forward, rooting and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, rooting them for 1s and reducing their healing for a short time.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+80% of your Physical Power)
Healing Reduction: 50% for 4s
Range: 55
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
5 9 13 17 20


4 Y
Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgon gaze. Enemies take damage and are stunned if they are looking at Medusa. Enemies not looking at Medusa take 75% damage and are slowed. Enemy gods that are killed during Medusa's gaze will turn to a stone statue and remain behind as a reminder to others.

Ability Type: Cone
Damage: 300 / 400 / 500 / 600 / 700 (+100% of your Physical Power)
Stun Duration: 2s
Movement Speed Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 70
Cost: 100
Cooldown: 90s

Build Info and Other Options

Branmuffin was very helpful and provided a whole slew of different crit combinations and their uses in the discussion, as well as another perspective on ability leveling-please check it out. I added my favorites to the Build itself but there are more.


Early Game: With Medusa's 2nd ability, clearing minion waves is a cinch so do that to build Devos Gauntlet. Also try to secure damage camp the start of the game.

Mid Game: Get damage camp. Watch jungle/damage camp flanks-if it's one person you can shut them down fast. Work with your team to isolate enemies and combo them.

Late Game: Option to leave damage camp to mages/assassins. Work with tanks to bait squishies away from enemy tanks. One of my favorite strats is to let your friendly tank initiate, let assassin/mage deal some damage and retreat, then use Petrify to freeze enemy Gods chasing the mage/assassin and proceed to combo the **** out them. The other strat is to hide in the backdoor and wait until the enemy retreats and Petrify them then.

Note: I'm not super versed in how each God is supposed to play at each stage, but as Medusa in Joust, I find if you hit your combos and you aren't under-leveled you can generally secure kills

-Medusa's Lacerate can be used as an escape, but since it stops on the first God hit, all it takes is someone to walk in front of you to stop it
-You can activate Medusa's 1 Viper Shot while inside the fountain, then wait for the mana to recharge and have it for free for your next AA, as it lasts until 3/4 Basic Attacks depending on the abilities level
-For a late game, huge burst of damage at a fleeing target, Petrify can be used almost as an execute, as it does a base of 700 damage +100% physical power (Damage is reduced by 75% when enemies are faced away and it doesn't Petrify)(Even if that doesn't kill them it has a 40% slow for 3 seconds at rank 5 that will let you chase them down and kill them quickly)
-FUN FACT: Don't ever do this, but when this build is maxed you can solo Bull Demon King or even Fire Giant by yourself (Pretty easily actually, but again: DO NOT)


If Petrify is up: 1, 4, 3, AA, 2

If Petrify is down: 1, 3, AA, 2

Medusa's 2nd ability Acid Spray can be used to detonate statues created my Petrify, but since I follow Petrify up with Lacerate and AAs I've never had a use for it

Acid Spray can be used as a burst finisher after the target's health is lowered by AAs, or you can save it for minions, it's your choice.

Skill Sequence & Abilites

Sidewinder is a good passive you never have to worry about as it's always active, and it helps increase your mobility. A tip is to jink left and right when facing other Hunters; You won't be slowed at all like they would if they tried, and it can help you evade all that sweet, sweet penetration

Viper Shot is maxed out first because of it's sheer usefulness. It increased your firing speed each level (40%, 50%, 60%, 70%, 80%) allowing you to force fast damage into your target's face. It also applies poison that can help kill fleeing enemies, especially if they were to use Heavenly Wings to escape

I build Lacerate over Acid Spray because it's a key follow up/initiator, whereas Acid Spray is mostly a wave clear (I get how people say "It's not a good wave clear until you level it up", but since other abilities take priority for the first ability max, your items should give you the attack speed and damage needed to kill them) or a burst

Build Petrify as it becomes available because it's an amazing Ultimate and a great stage setter for your best combo

Pros & Cons

-Good wave clear
-Strong and easy combos
-Strong Mid and Late game
-Badass Snake Gorgon

-Bad escape
-Gets crits late
-Weaker Early game
-Literally so ugly you'll turn people to stone

Author's Note

I nearly always play Joust with my Mage Main Friend (MMF), and I'll only play Medusa if the 3rd person goes a Warrior or Guardian. As an ADC, Medusa has no protections and my MMF is either playing Hel or Ah Puch depending on their mood, which leaves pretty much no protection or blob of health to cower behind. It's great to pick a God in the hopes of fragging out, but you need someone to protect you in order to maximize your pick. Just something to keep in mind I guess.

Also, I can't remember if I modded this build from someone on SMITEFire or if it's a carbon copy, but I'm posting it just in case it's original. If you're reading this and you created this build, hey, it works. And sorry for rewriting what you did.

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Branmuffin17 (348) | April 10, 2019 4:36pm
As an FYI, don't forget to fix your skill leveling...can't max the 1 at 8...has to be 9 earliest.
DownToEarth (7) | April 10, 2019 5:47pm
Would have forgotten, thanks. Side note: When will the guide winners be announced? I want to read some other top hunter guides.
Branmuffin17 (348) | April 10, 2019 6:37pm
I'm personally working off of a limited number of guides that i feel qualify for scoring. Take a look at xMysterionz's Rama and Cupid guides. Check out Pappsi's Skadi guide. UPLAR's AMC. Z0rr0ark's Hou Yi. Depending on exactly HOW complex and detailed you want the guide to be, if you don't mind it being simpler, I could recommend some others...FallenRocket's Chernobog. jmac_336's Jing.

Or you can just ask in a forum, and we could break down a specific god of your choice if there's no real current guide available.
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DownToEarth (7) | April 8, 2019 10:35pm
Bran, I tried doing a more in-depth guide this time. My first attempt at a full write-up.
Branmuffin17 (348) | April 9, 2019 1:28am
Hey DTE,

Alright, gonna start with the build. Here are typically the things I suggest in any ADC build:
  • In this case, I think Qin's Sais is built a bit too early. It DOES do a good chunk of damage, even mid-game like this, but it's a bit expensive, and much better when you've built up more attack speed first (and when enemies have built higher health). In this case, since you don't have any pen yet, I'd suggest it 4th, after The Executioner.

  • Now the next thing is, it's best if you choose the build direction - one or the other - between the Qin's / attack speed path, and the crit path. Why? Qin's bonus damage doesn't apply to crits. There's no real synergy there. And where Qin's wants high base AS, and can easily fit in low/no power items like Odysseus' Bow, crits want more power. Not that this isn't a high power pretty much is...but again, no synergy between crits and Qin's passive. ALSO...Qin's is expensive, and going with crit builds (also expensive) means you've usually got a slow power curve, meaning your DPS doesn't fully come online until late-game.

    So, it's important to know...which do you prefer more? Qin's or crits? This is one reason I keep my options open. I have a base Qin's build that I like against tankier comps. I might go crit against squishier comps.

  • Then, Deathbringer is almost never a better first crit item. It's not bad at this has higher crit chance than Poisoned Star or Wind Demon, but the higher cost again delays your power curve. Now, if you're steamrolling the enemy team and raking in the gold, it doesn't hurt to get DB first...but usually you'll get it second of the crit items.

  • Always provide alternative items. There is not one build for any one god, even for the simpler classes like hunters. If you're facing a team with 2 basic attackers, Ichaival really should be should be considered anyway, as the stats are crazy. There are perhaps a couple of other items that can be considered, depending on your build path.
Now, for Medusa, you have one other consideration; she has a mini steroid. It's only 4 shots (you can make it 6 by attack canceling...basic attack first then activate Viper Shot), but those load up your AS with an 80% boost at max rank. You can actually make it the equivalent of 9 (if the enemy is close and they let you, haha) by adding in Acid Spray. Here, I made you a video =P

When you go the Qin's path, and you look to get your base AS as high as possible (keep in mind cap is 2.5), you will likely overcap when you use Viper. That's okay, as the enemy might build some AS slows (e.g. Midgardian Mail, Horrific Emblem, Witchblade, Ichaival) or have some AS slows in their kit (e.g. Chaac's Rain Dance), but you can also itemize to take what advantage you can when overcapping, by considering Silverbranch Bow. It has solid stats all around too.

When you DO go crits for Medusa or any hunter, if you go the Wind Demon path, I personally would suggest 3x crit by getting Poisoned Star as the 3rd crit item. Between WD and DB, that's only 45% crit chance. That's okay, but I prefer a bit higher, and PS will get you to 60%. The other route you could consider is Rage, as between just that and DB you get 65%, and that frees up another slot for whatever else you might want (like Ichaival).

Now let's see...the rest of your writeup.
  • Your skill order isn't exactly possible here. The earliest you can get Viper to rank 5 is at level 9.

  • Unless your team has better wave-clear, you really want to consider prioritizing Acid Spray first. 1 point in Acid just isn't enough to do much damage to the minion wave, and early game, it's your best source of poke. I get it if you like the early Viper, and I can see that being okay IF your two teammates can easily help clear the wave quickly. For me, at the beginning of the game in a Joust setup, I'll typically put 2 points in Acid Spray and one in Lacerate (just in case, for emergencies) just to get a bigger head start on clearing.

  • You mention getting the damage camp in the mid-game. Right at the beginning of the game is typically when people try to secure the damage. But it can go one of 3 normal ways. 1) try to secure the damage buff, possibly be beaten if they get a last hit and they're challenging. 2) try to pressure the enemy with the main wave first and some early aggression, and if you can get them to retreat, then you secure the buff. 3) don't bother contesting, go straight to lane, clear the first wave, then secure your blue.

  • Note that when you don't actually petrify enemies (if they're turned away), you only deal 75% of the full damage.

  • Now in your writeup I see your explanations for your skill leveling. Got it. I will maintain I still find Acid Spray the significantly more important skill to prioritize. Further reasons...if the rest of your team dies and you need to hold off the minions and possibly pressuring enemies, you won't be able to clear them effectively with it only being leveled late. It's your main source of early poke. And for Lacerate, if you need to use it as an escape instead of aggression/secure, you get absolutely nothing out of the added levels.
DownToEarth (7) | April 9, 2019 9:00am
Extremely informative. I'm flattered you made a whole video just for me, that stuff seems kinda wild. Originally on the build, I had Rage in place of Qin's Sais, but I remembered someone said you should have 3 crits unless its Poisoned Star, Wind Demon and Deathbringer-so I changed it into another Hunter item i like to use (I'll put it back to Rage for now). What you're saying definitely makes sense and is extremely logical. I added Gulf's build, and made a Qin's build that works better.

As for Acid Spray, I was never a fan of it in general to be honest. For me, having the ability to stop a God in their tracks and set up combos was more important than minion clear. BUT I will say this: I made a note in the bottom of my build that I play with a mage main whenever I do Joust. They always build stacks, and I find that I just get minions at low or mid health, it makes their job easier. And once they are finished with stacks is when I'll focus more on Acid Spray for a quick clear instead of letting my teammate get stacks. So what you're saying is true and it makes sense, but it just never applied to me when I played.
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