Spirit Of Death
40% of the enemy healing
20% of the enemy healing
reduces the healing of all enemies nearby and also steal part of the healing to him.
Obs.: This skill have a range of 40 units.
50/80/110/140/170 (+20% of your magical power)
(and -20% damage per projectile if hit more than 1)
140/224/308/392/476 (+56% of your magical power) damage .
(with all 4 projectiles hit)
fire a projectile from his Snaaaaake
. If his heads are on alert, they will also fire and additional projectile. If you hit all 4 projectiles, the enemy will also be stunned.
Obs.: This skill have a range of 50 units.
Damage per Tick:
20/30/40/50/60 (+12.5% of your magical power)
140/210/280/350/420 (+87.5% of your magical power)
Slow Per Tick:
launches a noxious breath reducing protections and causing damage 7 times in 2.4 secs. Enemies in the center of this skill are also slowed. This skill puts all three of Cerberus' heads on Alert for Paralyzing Spit
Obs.: This skill debuffs stack up to 3 times.
60/100/140/180/220 (+60% of your Magical Power)
Heal Per Minion:
15/25/35/45/55 (+25% of your Magical Power)
Heal Per God:
40/65/90/115/140 (+25% of your Magical Power)
leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus.
160/230/300/370/440 (+55% of your Magical Power)
throw all enemies around him into the air for a short time and right after this, the bodies are thrown at Cerberus
aim. This skill puts all three of Cerberus' heads on Alert for Paralyzing Spit
Wave Clear (For Solo Only)/Poking your enemy
The combo to clear the minions wave. Usually more than enough to clear the wave and it also provides an Insta clear at end of early/mid game until the late game. Can also be used to poke your enemy. First you reduce the protections with Ghastly Breath
and put all heads ready for the next step, then you apply the (true) damage from Paralyzing Spit
Do not use this combo for wave clear as support or you will do the last hit on minions and wouldn't be able to stack your blessing/will make your ADC suffer.
Wave Boost (Support)
This is what you will use to help your ADC clear the wave. This is usually more than enough. If you can, try to hit the wave and your enemy with this skill.
Peel to Kill (Surprise)
This is what you will use to prepare an enemy to die. This combo will bring the enemy to the position you've marked, remove his magical protections and stun it up to 2 secs (If you hit everything) and due the blink, enemies usually don't have coordination/time to avoid it putting them in a situation "Or you use Purification Beads
or you die"
Peel to Kill (Normal)
This is what you will use to prepare an enemy to die. This combo will bring the enemy to the position you've marked, remove his magical protections and stun it up to 2 secs (If you hit everything). This can put the enemy in a situation "Or you use Purification Beads
or you die" but they will see you coming so I recommend you use this if you somehow get the enemy distracted or if they already used their escape or beads.
Killing an enemy (alone, recommended for solo)
You will have to poke your enemy and when he is low life, you go and cast this combo to get a kill.