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Standard build for Conquest, consider replace
Stone of Binding for
Void Stone and shoes late game for
Ethereal Staff if you want to be offensive or
Mantle of Discord if you want to be defensive, after you buy
Elixir of Speed.
Shoes of the Magi
Stone of Binding
Gauntlet of Thebes
Sovereignty
Relic Dagger
Pridwen
Void Stone
The standard start I use for support role. You don't need
Mana Potions due the
Guardian's Blessing passive (unless you cast unnecessary skills). Everything you need to stay enough time to get money to finish your shoes.
Consider make less potions and start with a tier 1 defense as
Iron Mail,
Druid Stone,
Talisman (and others) if you want to get defenses as soon as possible instead
Shoes.
Guardian's Blessing
Shoes
Healing Potion
Multi Potion
You can choose between these shoes:
Reinforced Shoes
Shoes of Focus
Shoes of the Magi
Traveler's Shoes
Standard options for your build. I'll put a section called "itemization" to discuss every single item here.
Breastplate of Valor
Gauntlet of Thebes
Hide of the Nemean Lion
Magi's Cloak
Mantle of Discord
Midgardian Mail
Sovereignty
Spirit Robe
Pestilence
Shogun's Kusari
Relic Dagger
Witchblade
Talisman of Energy
Pridwen
Situational items that provide extra damage to your big guy and still being somehow useful to a support. I'll put a section called "itemization" to discuss every single item here.
Divine Ruin
Ethereal Staff
Celestial Legion Helm
Jade Emperor's Crown
Stone of Binding
Pythagorem's Piece
Staff of Myrddin
Tyrannical Plate Helm
Replace
Heartward Amulet with
Pestilence if there are healers/heavy lifesteals on the enemy team. Build foucused in provide early aura for your team.
You can build the
Gauntlet of Thebes sooner if you are ahead and you want to.
You can get
Witchblade or
Pythagorem's Piece after you buy
Elixir of Speed and sell you shoes.
Shoes of the Magi
Sovereignty
Heartward Amulet
Gauntlet of Thebes
Midgardian Mail
Pridwen
Witchblade
Build made for early aggressive comps to try put your enemy behind while in early game.
Consider replace
Stone of Binding late game. This replacement can be a offensive item such as
Ethereal Staff.
For last, you can replace your boots with a defensive item such as
Gem of Isolation after you buy your
Elixir of Speed.
Shoes of Focus
Stone of Binding
Tyrannical Plate Helm
Void Stone
Pridwen
Mantle of Discord
Ethereal Staff

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My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z. |
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support
Solo
quick infos
Spirit Of Death
details
Paralyzing Spit
details
Ghastly Breath
details
Soul Expulsion
details
details

support
solo
Understanding each Shoes
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Take a look at the end builds of the enemy team, find out how much your team has built various types of pen, and what the enemy has built defense-wise. Do the squishies have some of their own protections (e.g.
If any of the above are yes, then
Some mitigation change examples at various protection levels, based on some established values at level 20:
- Squishy, base magical prot (48 base, reduced to 38): 32.44% to 27.53% (~5% damage increase)
- Squishy, base physical prot (assume 65 base, reduced to 55): 39.39% to 35.49 (~4% damage increase)
- Squishy, base magical prot + Mantle (108 base, reduced to 98): 51.92% to 49.5% (~2.5% damage increase)
- Squishy, base magical prot, mage teammate w/
Divine Ruin +
Spear of the Magus +
Obsidian Shard (conservative magical pen, typically see at least 30%):
Based on the above, enemy with added protections has a definite effect on the effectiveness of Binding's passive. Question ends up being, is ~5% damage increase for your teammates worth keeping Binding late-game? Because even if an enemy mage adds Mantle to their build, you could probably still expect the enemy to end up in that 4-5% damage increase range after factoring in your teammates' pen in their builds.Base 48 prot * 0.8 (Ob Shard) = 38.4
38.4 - 20 (flat pen from Divine + Magus) = 18.4
18.4 - 10 (Binding passive) = 8.4 magical prot
18.4 = 15.54% mitigated. 8.4 = 7.75% mitigated. ~7.75% damage increase (roughly equivalent to Magus passive)
If most of the enemy team is building full glass cannon, Binding is a fairly strong keeper.
As Mysterionz asked, for me at least it's less about SoB's relevancy late game and that the boots relevancy just isn't as great.
I would personally always replace shoes before Binding.
- Provides increasing protection shred per level
- Provides increasing slow per level
- Easy to hit 1 or more enemies in a generous cone
- Since it is a channeled ability, can be easily interrupted by knockups, silences, stuns, etc.
Overall though, I'd say it absolutely depends if you're playing Conquest, at least the way I see it. In Conq, you typically want to go with the easier to confirm damage, which would be Ghastly. That said, if the enemy can interrupt it, they'll probably hold their ability to do just that, so it would then be better to prioritize Spit first.In teamfight modes, any of your teammates will gain increased damage due to your protection shred. Even if you can be interrupted, you can usually get at least a couple of ticks off before they react. And of course, you'd also want to try to play around that, and use Ghastly when you see those abilities being used so you can get full effect.
Your other option is to prioritize Ghastly early, but stop before max level and switch over to Spit and max that before finishing Ghastly. This might actually be good early, as getting say 3 points into Ghastly and getting all stacks on a squishy god would probably get you (and teammates) close to true damage.
Overall, I'd say it's okay either way.
As a lone percent pen item (or simply just damage), Reaver > Charon's Coin, against both tanks and squishies.
When you're considering building an average power, high-ish percent pen item like Charon's Coin on a tank, you need to seriously re-evaluate how you build.
Not to mention, you don't build full power on Cerberus, which would get more use out of Charon's against tanks. Still, the passive from Reaver + extra power combined will outclass the extra 10% pen from Charon's. Charon's (or Shard) is more of a complement to typically go alongside Reaver (in a Burst Mage build).
No particular reason, I just wanted to say it. ;)
I have mostly been doing pretty well with Cerebus in arena(only place i play) and i can't remember whose it was, but I modified from a conquest guide that had
Edit: stats for smite finally came up for me.
winrate 75% 18/6, kda 3.52, KD 1.64, kills 202, assists 461 deaths 123. just started playing him this season.
How does Shoes of Focus, Stone of Binding, Gem of Iso, Thebes, Void Stone, and Mantle of Discord sound?
You plan on putting this up for the contest?
I'd also put Gem of Iso in the recommended and agressive builds for Solo.
About
I know Gem of Iso is listed, but I meant you should put it in the listed builds, not in the alternative items :p
Remember that Cerb tends to fall considerably late game, so getting the cooldown only late game can be a opportunity waste. I would agree that BoV isn't a good option if it is listed as the 2nd item (right after the shoes), however, in this case, where it is and specifically talking about Cerb, it is a good option, trust me ;)
About Gem, it is really hard to find an space for it on the aggressive builds, maybe as the shoes replacement right after you buy