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Ravana Puncha Pow-a (S8, All Modes, Patch 8.10 "The Queen of the Banshees")

34 6 251,953
8.5
by Branmuffin17 updated October 19, 2021

Smite God: Ravana

Build Guide Discussion 17 More Guides
Tap Mouse over an item or ability icon for detailed info

Ravana Build

Starting Items w/ Bumba's (Official Smite Discord Version)

Notes Typical starting item spread for an Assassin jungler. Bumba's Dagger provides good early sustain and jungle clear function, while setting you up for a solid, well-rounded upgrade late-game.

Notes

Typical starting item spread for an Assassin jungler. Bumba's Dagger provides good early sustain and jungle clear function, while setting you up for a solid, well-rounded upgrade late-game.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Blink Rune Blink Rune

Example Spear Build (Official Smite Discord Version)

Notes Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to DiscoFerry for the build.

Alternate item options:

Notes

Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to DiscoFerry for the build.

Alternate item options:

Build Item Bumba's Spear Bumba's Spear
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Arondight Arondight
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker
Build Item Mantle of Discord Mantle of Discord
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Example Hammer Build (Official SMITE Discord Version)

Notes Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Hammer. Credit to Kriega1/Official SMITE Discord for the build.

Alternate item options:

Notes

Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Hammer. Credit to Kriega1/Official SMITE Discord for the build.

Alternate item options:

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Crusher The Crusher
Build Item Arondight Arondight
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker
Build Item Dominance Dominance

Example Spear / Bruiser Build

Notes Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to Big Damage for the build.

Alternate item options:

Notes

Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to Big Damage for the build.

Alternate item options:

Build Item Bumba's Spear Bumba's Spear
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Heartseeker Heartseeker

Starting Items w/ Manikin (Official Smite Discord Version)

Notes Alternative starting items utilizing Manikin Scepter for early aggression.

Notes

Alternative starting items utilizing Manikin Scepter for early aggression.

Build Item Manikin Scepter Manikin Scepter
Build Item Mace Mace
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Example Manikin Build (Official SMITE Discord Version)

Notes Aggressive build used to target squishy backline enemies and burst them down quickly via the upgrade Manikin Hidden Blade. Credit to Kriega1/Official SMITE Discord for the build.

Alternate item options:

Notes

Aggressive build used to target squishy backline enemies and burst them down quickly via the upgrade Manikin Hidden Blade. Credit to Kriega1/Official SMITE Discord for the build.

Alternate item options:

Build Item Manikin Hidden Blade Manikin Hidden Blade
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item The Crusher The Crusher
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker

Situational Item Options

Build Item Shifter's Shield Shifter's Shield
Build Item Berserker's Shield Berserker's Shield
Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Transcendence Transcendence
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Spectral Armor Spectral Armor

Relics to Consider

Notes These are the main relics you should consider for each match.
  • Blink Rune (Initiation / Ganks): Whenever possible, pick this as your first relic to help with your initiation potential, especially since he doesn't have a great gap-closer outside his ult. You need to play aggressively to take advantage of this relic.

  • Purification Beads (Anti-CC): Against strong enemy CC abilities, you may want this as a backup to your Overhead Kick.

  • Aegis Amulet (Anti-Burst): If the enemy has a lot of burst, you may want this as a backup to your Overhead Kick.

Notes

These are the main relics you should consider for each match.

  • Blink Rune (Initiation / Ganks): Whenever possible, pick this as your first relic to help with your initiation potential, especially since he doesn't have a great gap-closer outside his ult. You need to play aggressively to take advantage of this relic.

  • Purification Beads (Anti-CC): Against strong enemy CC abilities, you may want this as a backup to your Overhead Kick.

  • Aegis Amulet (Anti-Burst): If the enemy has a lot of burst, you may want this as a backup to your Overhead Kick.

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Ravana's Skill Order

Prana Onslaught

1 X Y
Prana Onslaught
1 4 6 7 9

Overhead Kick

2 A B
Overhead Kick
3 15 16 18 19

10-Hand Shadow Fist

3 B A
10-Hand Shadow Fist
2 8 11 12 14

Mystic Rush

4 Y X
Mystic Rush
5 10 13 17 20
Prana Onslaught
1 4 6 7 9

Prana Onslaught

1 X
Ravana throws a powerful punch, projecting his prana with it to damage and slow all enemies in front of him.

Ability Type: Cone
Damage: 90 / 145 / 200 / 255 / 310 (+80% of your Physical Power)
Slow Percentage: 25%
Slow Duration: 2.5s
Range: 20
Cost: 30 / 38 / 45 / 53 / 60
Cooldown: 9s
Overhead Kick
3 15 16 18 19

Overhead Kick

2 A
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line and rendering him CC and damage immune during the action.

Ability Type: Line
Damage: 70 / 105 / 140 / 175 / 210 (+70% of your Physical Power)
Movement Speed: 50%
Immunity Duration: 0.75s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
10-Hand Shadow Fist
2 8 11 12 14

10-Hand Shadow Fist

3 B
Ravana's fists fly forward, damaging and passing through minions and damaging and rooting the first god hit. Ravana heals for each enemy hit - with maximum damage sources of one god and up to three minions.

Ability Type: Line
Damage: 100 / 140 / 180 / 220 / 260 (+70% of your Physical Power)
Root Duration: 1.25s
Healing: 10 / 25 / 40 / 55 / 70
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 16s
Mystic Rush
5 10 13 17 20

Mystic Rush

4 Y
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources. After landing, Ravana receives a buff that reduces the damage he takes from all sources.

Ability Type: Leap
Damage: 200 / 275 / 350 / 425 / 500 (+100% of your Physical Power)
Damage Increase: 10%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 5s
Radius: 15
Range: 55
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction



Recent Updates:

2021/10/19: Guide is current as of Patch 8.10, "The Queen of the Banshees." Builds updated with support and direction from DiscoFerry, Kriega1 and the Official SMITE Discord group.

Revision History


Hello everyone, and welcome to my quick 'n' dirty guide for Ravana. I originally created this guide specifically because ThePerfectPrism challenged me (haha). It's been defunct for about 3+ years, and has now been resurrected (at least for the time being). Sorry for the guide name. I don't know what I was thinking.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about tickets, minions, etc., except in the direct context of Ravana's gameplay. If you want details on general info, I invite you to check out my other guides:

The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.




Ravana was originally cast as a Warrior, but has been recategorized into the Assassin category. In Conquest, he does best in the Jungler role. In non-Conquest modes, he can be built with a damage or bruiser focus...he's quite flexible.


.......... Strengths ..........

+ Strong boxing 1 v 1
+ Good CC abilities (Slow & Root)
+ Immunity Ability
+ Comes online fairly quickly
....... Weaknesses .......

- CDR-Reliant
- Have to get in close to be effective
- Only true mobility is his ult
- Easy to run down if ult is down


We'll be focusing on keeping Ravana close to his target while doing good damage and being a constant nuisance. I've provided general builds for the Jungle role, with special thanks to DiscoFerry, Kriega1, and the Official SMITE Discord. Let's get it on!

Abilities



Basic Attacks
0.75 / 0.5 / 1.25x damage and swing time progression.

Discussion: Ravana's first 2 attacks are fairly quick, with a 3rd attack that packs a larger wallop. If you need to control an enemy, you can use an ability before basic attacking, but when possible, get at least 1 hit in before ability use.

Even better, if you can keep them close, get 2 hits to get the higher damage, then immediately use an ability to reset the chain without having to wait for the longer CD of the last hit.
Passive:



Chain of Blows
Each successive hit adds to Ravana's combo chain. Each time the combo reaches 8, he receives a shield equal to 5% of his maximum health as well as 3% movement speed (max 3 stacks).

Discussion: This passive is something you don't have to think about, but you'll benefit by playing aggressively.
Skill #1:



Prana Onslaught
Ravana throws a powerful punch (short distance, ~150 degree cone), damaging and slowing (25% for 2.5 seconds) all enemies in front of him. CD 9 seconds. 80% scaling.

Leveling Priority: Max this 1st.

General Use: Burst Damage / Control / Minion Clear

Discussion: Good damage ability that helps clear minions efficiently. Helpful to keep enemies close via the slow, so typically good to use early in an engagement. The low CD can allow it to be used more than once in a longer fight.

Tips: When possible, use attack canceling to increase your damage output. Start with a quick basic attack, then follow up with this ability, and then further basics.
Skill #2:



Overhead Kick
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, and rendering him CC and damage immune during the 0.75 second action, as well as +50% move speed. CD 20-12 seconds. 70% scaling.

Leveling Priority: Max this 2nd or 3rd, situationally.

General Use: CC Immunity / Ranged Secondary Damage

Discussion: If you're familiar with Chang'e's Moonlit Waltz, you've got the idea of how this works, as during the action of the ability, you are immune to damage and CC. This can also do damage in a somewhat generous line in front of you, though you shouldn't use it for damage unless you're very safe. Save it for important occasions.

Tips: CD decreases from 18 to 14 seconds, which means you may want to level this up before or at the same time as 10-Hand Shadow Fist if you find yourself being focused a lot or facing a lot of anticipatory burst damage.
Skill #3:



10-Hand Shadow Fist
Ravana's fists fly forward in a line, damaging and passing through minions, and damaging and rooting the first god hit. Heals for each enemy hit, for one god and up to 3 minions. CD 18 seconds. 70% scaling.

Leveling Priority: Max this 2nd or 3rd, situationally.

General Use: Root / Ranged Damage / Healing

Discussion: Use it to help clear a minion wave / jungle camp and heal a bit of damage. Use it against a god to root them for 1.25 seconds (short, but helpful). Position yourself well, using it against a minion wave AND a god to get the best of both worlds. You can use it as a weak initiation tool to close the gap with an enemy, use the root on an enemy to peel for teammates, or pin down an escaping enemy to help secure a kill.

Prioritize this ability before Overhead Kick unless you need that damage immunity often.
Ultimate:



Mystic Rush
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources for 5 seconds. After landing, Ravana receives a buff that reduces the damage he takes from all sources. CD 110-90 seconds. 100% scaling.

Leveling Priority: Level this (usually) as it becomes available.

General Use: Initiation / Escape / Teamfight Utility / Damage

Discussion: Leveling this ability provides increasing damage, and gives you increasing damage reduction, from 10% up to 30% at max rank. Use this specifically to initiate with your target enemy in the midst of their teammates, or to chase and kill a retreating enemy. For a little while, you will be able to take a beating and still survive, thanks to the damage reduction. Can also be used as an escape, and the leap can go over walls.

Ability Combos & Gameplay Tips



In the case of Ravana, there's really not much to his ability combos. Rather, it's more about proper timing of abilities when needed for control or immunity, unless you're going full aggression, in which case it's more about attack canceling in-between ability use, rather than using abilities in a specific order.


Ability Combos (Ability Use)


Use Prana Onslaught whenever it's available. It works well when attacking the minion wave from the side, or centered on a jungle camp. Use attack canceling whenever possible.

Overhead Kick should mainly be used to avoid anticipated burst damage (e.g. Scylla's I'm a Monster or Poseidon's Release The Kraken!) or CC moves (e.g. Ares' No Escape), or to provide a bit of extra damage when you're otherwise safe.

10-Hand Shadow Fist as an offensive weapon will be used either to initiate (by rooting the enemy and allowing you to close the distance), or to pin down a retreating enemy (so you and/or your teammates can finish them). Defensively, you can hit an enemy that's focusing your teammate, allowing them to create some distance to escape.

Your ultimate is best used when diving into the midst of multiple enemies, to take advantage of the damage reduction. You may want to save it as a potential escape, or to chase a fleeing enemy.

Gameplay Tips



(Placeholder - Open to suggested tips!)

Some Of My Guides





If you liked this guide, check out my other ones below!


The Overarching Series



The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned


God Guide Collaborations



Anubis:
Towards The
New Season

with Daelinn

Ares:
50 Shades
Of Flame

with KingScuba

Nox:
I See A
Red Door...

with Tlaloc1050

Conclusion



Thanks for reading, and I appreciate any and all comments, suggestions, etc.

Brandon / PC IGN: Branmuffin17

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Collapse All Comments

1
blackivanF10 | December 16, 2020 12:01pm
16-0 incredible build
1
Branmuffin17 (364) | December 16, 2020 12:08pm
Well it hasn't been updated since the start of S7, but thanks!
1
SoggySoup | June 19, 2019 4:22am
Oh I gotta try this out.
1
xmysterionz (64) | June 1, 2019 5:27am
Is this a new guide? I've never noticed that you have a Ravana Guide
1
Branmuffin17 (364) | June 1, 2019 12:04pm
It was originally an Arena guide, and was archived for 3 years (as stated in the intro).
1
Kriega1 (129) | June 1, 2019 5:46am
It was probably archived before.
1
Gulfwulf (81) | June 1, 2019 7:42am
It was.
1
Kriega1 (129) | June 1, 2019 3:55am
For the solo build I would get blackthorn before void shield because it works quite well with glad Shield due to the extra health.
1
Branmuffin17 (364) | June 1, 2019 12:05pm
Good point. Adjusted.
1
Gunner Night | April 8, 2016 11:00pm
No this sums it up perfectly and we got our *** kicked by that ravana cause we didnt have anyone on team w any hard CC or counter him in anyway, tho i tried with Witchblade just wasnt enough. Thought it looked weak in the in game build calculator.

Still new to all this but really enjoying trying to learn the item meta and understanding counterbuilding.

Appreciate the reply.
1
Branmuffin17 (364) | April 8, 2016 9:53pm
Hey Gunner, thanks very much!

Well, I don't play Siege much, so I'm only going to comment theoretically.

http://eliteownage.com/smitebuilder.html

Looks like you're right...it maxes (and blows past) max attack speed. If I take Asi away, for example, his attack speed drops just a bit below max (2.3 instead of 2.5). The issue I have with this is a general issue I have with build efficiencies. For example, I don't like overcapping CDR. If we generally trust that prices for items are a reflection of the specific functions and specs they provide, what you're doing when you throw away some specs due to passing the cap, you're basically paying MORE than the item is worth.

So, that covers the idea of all attack speed items.

Now, the next issue is Odysseus' Bow. The passive reads: every fourth basic attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. Since he is attacking so quickly, it's going to proc a lot. However, that proc is only doing an extra 30 + 30 damage per target hit. That's right, this build only provides 60 power. So, without building significantly more power, the proc is going to do less than a single hit to any single target.

Using that Smite Builder, compared to various builds, each hit is doing in the range of 88 (tanky) to 151 (no item-based protections). So that 60 damage proc is almost nothing, even hitting 5 total enemies.

Another issue? Almost no penetration. This may or may not be a huge issue, depending on what the enemy team built, and what kinds of gods they were. If they were all squishy and none built physical protections, not a huge deal. They might have as little as 63 protection, so Asi's 15 flat pen might be enough...sort of. But his damage output would still benefit from more penetration. Also, keep in mind that Qin's Sais passive 4% is before protection calculations...so the more pen, the higher the Qin's passive damage.

When building for basic attacking, it's important to note that although attack speed is important, there are other specs that benefit when considered as a whole. Attack speed helps with crit items, Qin's Sais passive proc, anything where on-hit stacking is required (e.g. Heartseeker, Soul Eater, The Executioner), and lifesteal. But one other thing that is key is power. Physical gods need this more than magical gods. Basic attack damage is directly connected to power. Add 20 power, do 20 more base damage (before protection and penetration calculations). With only 60 power, poor Ravana's muscles are practically suffering from atrophy. (But he looks so beefy!)

In your stated build, (again using my 3 enemies with different builds as a comparison), Rav's DPS ranges from 378 (squishy target) to 220 DPS (tanky). Just to show how much things can change, I'm going to replace Ninja Tabi with Warrior Tabi. Keep in mind, this is only a 20 power difference, with less attack speed. DPS moves a bit, now reading 388 DPS to 223. Hmmm, didn't move much. Why? Still very little penetration. Okay, well, that was the right direction. Let's try another. Now I continue with the rebuild, changing Odysseus' Bow with The Executioner. Exe is a protection reduction item, rather than basic penetration, so while stacks are full, it reduces the enemy's physical protection by 32% for ALL physical damage, no matter the source. Let's check DPS now. Okay, NOW we're talking. Ranges from 471 to 299 DPS. See how much his damage jumped? Keep in mind, his power is now 110 (instead of 60), and his attack speed is 2.2 (instead of 2.5).

In the end...building with a focus for only one stat (attack speed in this case) makes the build inefficient. Overcapping attack speed at the cost of power, penetration, etc., hurts. And this doesn't even take into account his damaging abilities, which benefit exactly 0 from attack speed.

Now, did that Ravana do well? Maybe. If he was really skilled, or maybe even just okay, but his enemies were just learning how to use a basic attack, he might still win. But if you pit him against a competent player, he should be destroyed, though his move speed might allow him to run away before he dies. And yes, in combination with pretty poor DPS, he's squishy. No protections built.

Just for comparison purposes, let's try my example basic attack build. Ninja Tabi, Frostbound Hammer, Soul Eater, The Executioner, Qin's Sais, Spirit Robe. DPS is 400 to 267 DPS. So my build is somewhat weaker than the altered example above. However, my build incorporates a few key things that make it much more functional. Instead of Hastened Fatalis' passive move speed for Rav, I get the same type of effect against the enemy by slowing them. I have more health. I have more 40 more of each protection, sometimes have 15% damage mitigation, and 10% CDR (some is better than none, right?). If I have full stacks on Soul Eater, I have the same 10% move speed as Hastened, more lifesteal (30% in fact), and if I get below 50% health, I get a boost of almost 500 health!

So, it's important to build to account for multiple things. Best to balance power, pen, attack speed, etc. Hope this helps. Let me know if you have any further questions!
1
Gunner Night | April 8, 2016 9:36am
Really loving your guides. I saw this build in a Siege yesterday and wanted to see what you guys thought

Quins
Ninja
Odyseus Bow(think it was ichaival early)
Asi
Winged Blade
Hastend Fatalis

It fully maxes atk speed but makes you squishy as all hell and really vulnerable but I found it interesting in Siege mid-late during teamfights because the chain off odyseus bow ramps up the power across everyone while the passive and lifesteal add to the sustain.
1
Stuke99 (56) | January 26, 2016 11:26am
1
Branmuffin17 (364) | November 3, 2015 1:49pm
@Almightybrad: so you bypass Rage, and finish with Deathbringer? Hmmm...I might have to try that out. Thanks for the feedback!
1
Almightybrad | November 1, 2015 6:33am
Branmuffin17 wrote:

Thanks Prism!

Okay, so I tried the crit build...our team won in the end, but it was close. I barely got Deathbringer to complete my build (with only tier 2 beads) before the game was ended...I didn't even get to HIT anyone.

Now, my minion damage is often higher than it was this game, which likely means I get more $$$ in those games, but I'm guessing it'd still be very, very close. I'm wondering if the crit build is even feasible in most situations. At 5 full items, Qin's Sais is more effective than Rage overall.

Anyone willing to go for my crit build themselves in a couple games and see what results you have?


I use a similar build and I use Deathbringer as my final item. I attack so fast so I get several crits in. They hit for 500-600.
1
Branmuffin17 (364) | October 21, 2015 12:36am
Thanks Prism!

Okay, so I tried the crit build...our team won in the end, but it was close. I barely got Deathbringer to complete my build (with only tier 2 beads) before the game was ended...I didn't even get to HIT anyone.

Now, my minion damage is often higher than it was this game, which likely means I get more $$$ in those games, but I'm guessing it'd still be very, very close. I'm wondering if the crit build is even feasible in most situations. At 5 full items, Qin's Sais is more effective than Rage overall.

Anyone willing to go for my crit build themselves in a couple games and see what results you have?
1
ThePerfectPrism (56) | October 18, 2015 5:31pm
Challenge Met !

+10000000
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League of Legends Build Guide Author Branmuffin17
Ravana Puncha Pow-a (S8, All Modes, Patch 8.10 "The Queen of the Banshees")
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