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Miss Piggy Ultimate ADC crit builds + Arena Bonus

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Smite God: Artemis

Build Guide Discussion (15) More Guides
Conquest ADC builds
Conquest ADC builds Arena builds

Purchase Order

Tank buster start

Build Item Warrior's Blessing Warrior's Blessing
Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Tank buster build

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Asi Asi
Build Item Rage Rage
Build Item Atalanta's Bow Atalanta's Bow
Build Item Fail-Not Fail-Not

Tank buster late game

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Asi Asi
Build Item Rage Rage
Build Item Atalanta's Bow Atalanta's Bow
Build Item Fail-Not Fail-Not
Build Item Wind Demon Wind Demon
Build Item Elixir of Speed Elixir of Speed

Tank buster relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Optional items Tank Buster

Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Toxic Blade Toxic Blade
Build Item Poisoned Star Poisoned Star
Build Item Ichaival Ichaival
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Silverbranch Bow Silverbranch Bow
Build Item Qin's Sais Qin's Sais
Build Item Berserker's Shield Berserker's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger

Carry Slayer starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Mana Potion Mana Potion

Carry Slayer full

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Rage Rage
Build Item Asi Asi
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

Carry Slayer late game Notes What you sell boots for is entirely up to what you're up against.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Rage Rage
Build Item Asi Asi
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Atalanta's Bow Atalanta's Bow
Build Item Elixir of Speed Elixir of Speed

Carry Slayer relics

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Carry Slayer optional

Build Item Heartseeker Heartseeker
Build Item Odysseus' Bow Odysseus' Bow
Build Item Ichaival Ichaival
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Toxic Blade Toxic Blade
Build Item Fail-Not Fail-Not
Build Item Berserker's Shield Berserker's Shield
Build Item Wind Demon Wind Demon
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger

Silverbranch build Notes Warning: Experimental build! Sell boots for Ichaival

Build Item Ninja Tabi Ninja Tabi
Build Item Silverbranch Bow Silverbranch Bow
Build Item Atalanta's Bow Atalanta's Bow
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Wind Demon Wind Demon
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Elixir of Speed Elixir of Speed
Build Item Ichaival Ichaival

Artemis's Skill Order

Transgressor's Fate

Transgressor's Fate

1 X
3 15 16 18 19
Vengeful Assault

Vengeful Assault

2 A
2 8 11 12 14
Suppress The Insolent

Suppress The Insolent

3 B
1 4 6 7 10
Calydonian Boar

Calydonian Boar

4 Y
5 9 13 17 20
Array ( [extreme] => Array ( [0] => Array ( [god] => Array ( [god_id] => 93 [display_name] => Cerberus [url] => cerberus ) [scoreVal] => 1 [notes] => Lots of damage and an ultimate that can put Artemis in a coffin. Cerberus is also an annoying support thanks to his passive. While he is a big easy target to hit. His leap and damage can ensure escaping will be difficult. Especially on a lifesteal build where he's leeching off your healing. ) [1] => Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 1 [notes] => Tank Buster will only work on Kumbha by staying as far away as possible within attack range. He has too many CC and can make you burn beads then hit you with another CC. There's no shame in running away the second he looks at you and using [[Vengeful Assault]] to give a speed boost to run even faster away. ) [2] => Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 1 [notes] => Any god with good damage and CC will be a problem. Skadi is no exception. On top of good wave clear and her ability to put you on skates into a bad position she can be a hassle. ) [3] => Array ( [god] => Array ( [god_id] => 58 [display_name] => Sylvanus [url] => sylvanus ) [scoreVal] => 1 [notes] => Again the lack of escape is what really makes Sylvanus a threat. One grab can pull you to your death if the enemy team is waiting fork in hand ready for the easy kill. Beads/Aegis often doesn't save you from a pull. Roots and stuns are one thing but being out of a position is Artemis's worse nightmare. ) ) [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 86 [display_name] => Cernunnos [url] => cernunnos ) [scoreVal] => 3 [notes] => The root isn't so much of a problem as you can attack and keep him from closing out on you. It's the ultimate you have to worry about. Polymorph and slow would be death for sure to a squishy god with no escape. While he has a dash to utilize and you don't. Also if their build is even halfway decent the amount of lifesteal Cernunnos can get is dangerous to box against. This fight can go pretty evenly. The Blink will really help against him to catch off guard and get some good Boar stuns on him. Just remember do not get in melee range as his attacks become AoE. ) [1] => Array ( [god] => Array ( [god_id] => 91 [display_name] => Hachiman [url] => hachiman ) [scoreVal] => 3 [notes] => Hachiman is a difficult fight as his poke from his [[Eagle Eye]] is very good and he has two different ways to escape. I don't feel like Hachiman really has a counter. He's just a super solid hunter and in the right hands can be difficult to deal with. He can use his dash to stun you making sure you don't escape and then use his ultimate to finish you off while you're running. ) [2] => Array ( [god] => Array ( [god_id] => 62 [display_name] => Hou Yi [url] => hou-yi ) [scoreVal] => 3 [notes] => Maybe this is me but Hou Yi is not easy to deal with. The stun takes some setup but getting hit by it is often going to result in death. His ultimate will also slow with no fast escape to leave the circle of doom other than burning [[Vengeful Assault]] Artemis usually takes a lot of damage from that ultimate. The fact Hou Yi has a dive allows him to either close the distance on killing you or get away from you. However in a 1v1 scenario the attack speed of Artemis and the ability to stun a lot faster makess the fight even. ) ) [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 95 [display_name] => Chernobog [url] => chernobog ) [scoreVal] => 2 [notes] => He clears better, hits hard, has a root and dash but mainly his ultimate is really annoying. ) [1] => Array ( [god] => Array ( [god_id] => 39 [display_name] => Chronos [url] => chronos ) [scoreVal] => 2 [notes] => Chronos ADC is still going strong in duo and this matchup can be pretty rough. The slow/stun can be devastating if you're caught by it and his lifesteal will allow him to go toe to toe with you. The ultimate can also swing the battle in his favor allowing him to fully heal and go at you again. The slow is avoidable if you keep your distance it's not too hard to see coming so the best thing to do against him is to hold off on your ultimate. You don't want to throw your Boar on a full health Chronos if you don't think you can take him down before he recovers and uses his ultimate. When it comes to boxing [[Ring of Hecate]] even with the nerf makes him difficult to kill. [[Toxic Blade]] or if you have your crit items online [[Shadowsteel Shuriken]] are required to out box him. But mainly you'll want to initiate on your ultimate and avoid the boxing ring all together. ) [2] => Array ( [god] => Array ( [god_id] => 107 [display_name] => Heimdallr [url] => heimdallr ) [scoreVal] => 2 [notes] => Although he's usually in mid I see Heim in duo enough times to put him here. Heim with blink is very dangerous as Artemis's ultimate has a small delay when the Boar comes out. Heim is CC immune during his ultimate so unless you catch him at the perfect time it's going to be hard dealing with him. Artemis is not very good early game and Heim is a beast early on. Hard hitting abilities and auto attack damage plus his vision makes it hard to sneak up on him. If his support/tank is making you burn beads Heim can ruin your day with his ultimate. Mid/late game 1v1 Artemis can outbox almost anyone as long as beads aren't on cooldown. So play it safe on Heim and focus on farming until you get to that point. Fun little troll you can completely ruin his attempt to teleport out with his crystals but just littering your traps all around it. Say you ult and melt his health bar so he uses beads to get to his crystal, chances are his beads will run out and get stuck in the trap so he can't escape. It also works as the exit too if he's porting back to lane so he takes a trap immediately after using it. ) [3] => Array ( [god] => Array ( [god_id] => 104 [display_name] => Olorun [url] => olorun ) [scoreVal] => 2 [notes] => Dealing with Olorun is dependent on the phases. He doesn't get the best clear early, but has better poke, can sustain heal and bomb you from far away. Early on your ultimate and attack speed should bully him. But mid-late game is when he becomes extremely difficult to deal with. His ultimate might be one of the most devastating ultimates in the game. It absolutely destroys gods with no escape option. You'll be too slow to box inside it and you can't just beads then fight him due to his bonuses inside the ultimate. You have to beads and escape quickly or you'll die. He can use this on an entire enemy team or flank around to drop it on the squishy back line which includes you. Get anti-heal and make sure you abuse the same weakness you have, that he doesn't have escape either. ) [4] => Array ( [god] => Array ( [god_id] => 51 [display_name] => Ullr [url] => ullr ) [scoreVal] => 2 [notes] => I still Ullr ever so often in duo when he's not solo mid... or jungle Ullr is apparently still around. But when hes in duo you can expect a real tough fight. He can melt health bars from far away and has a stun with a very fast cooldown. His wave clear is pretty good but the fact he can burn you with abilities off a fast stun means beads won't save you every time. The best way to deal with Ullr is stay out of axe range and clear with your 3 from a distance. But when it comes to laning your support is really going to need to help keeping him uncomfortable. The best way to kill Ullr is flanking him by blinking in to stun and kill him as quickly as possible. He'll usually bead and jump away so make sure you blink behind him or cutting off an escape route but not blinking in too close. ) ) ) 1

Artemis' Threats

Maximum
4
Major
5
Even
3
Minor
0
Tiny
0
Click each Level on the left to view
Artemis' threats

Introduction

Hi! Thanks for clicking. This is my first build and I'm excited to share something that turned me into a steady 8/7 Artemis main to a 12/5 (on most days). xZeroStrike has an excellent in-depth guide already out there which helped me out a lot. I'm just going over builds and I'm not sure why this got tagged as "in-depth guide" but I'm a build junkie. If you'd like to read his guide to learn Artemis and how to play her you can check it out here: A much better Guide on Artemis than I could ever make. So let's talk about my favorite hunter.


Are you tired of missing your wall bounces on Hou Yi? Are you tired of missing your axes on Ullr? Are you tired of missing your snipes with Rama? Do you hate when people beads your ultimate as Heimdallr? Are you tired of playing Cupid... because he's Cupid. Well ladies and gentlemen do I have the solution for you! Introducing:


Her Calydonian Boar is a stun you literally can't miss with. It hits multiple people within the radius. Her traps Transgressor's Fate will make your enemies feel like Sideshow Bob stepping on a dozen rakes. She has one of the highest attack speeds for a hunter in the game and having an attack speed/movement speed buff with Vengeful Assault only adds to her overwhelming assault. And finally her AoE Suppress The Insolent has a nice width to it while doing decent damage. Calydonian Boar might honestly be the be ultimate in any hunter's arsenal. The boar will target whoever is in your immediately your line of sight (cone thingy) stunning them while damaging, then chases down anyone else in range one by one. With some items in you bag you can run from one squishy to the next killing them off as Miss Piggy does her thing. This really is in my opinion the best hunter ultimate in the game and the entire reason to pick her.

Ranked Warning


This is a very easy to learn hunter. However mastering her will take a lot of practice but you'll be rewarded with having one of the best ADC hunters in your arsenal. The real difficulty in learning Artemis is positioning. This is one hunter you cannot afford to be out of position on. I don't know how many times I mention she has no escape in this build but I will mention it a million more times as it's the reason she's so difficult to use on ranked. Playing Artemis in ranked might be the toughest hunter to play as. Teams know you're an unstoppable machine gun late game that will wipe whole teams by yourself. They also know you don't have escapes, dashes or leaps and you're bad early game so they'll take advantage of that. They will find you. They will dive you. And they will kill you. Be ever vigilant and proper warding is absolutely required to know where jungle will be coming from to gank you. Learning to play Artemis requires learning from mistakes. And as Artemis you'll punished for any little mistakes made. But it's worth it for those games you reach your full build and completely take control of team fights with your insane damage and pressure. Artemis is fun late game. You just have to survive till then.

I'll explain my two ADC builds, while the Silverbranch build I made is really just a fun experiment at the moment but it has potential so far.


First off since they're in both builds let me explain Warrior's Blessing. For a squishy ADC with no escape Warrior's Blessing is a very good starting item. The passive and health can help Artemis deal with her extremely rough early game phase. Going with Hunter's Blessing is perfectly fine however I've just come to deal with the fact no matter what I build Artemis is going to suffer early on. I'd rather get an item to help ease that suffering. Artemis is 100% a late game Hunter. The early phase should be focused on not dying and getting as much gold/XP as possible. Warrior's Blessing helps with the not dying part.


Anti-Heal: Almost every build might require anti-heal depending on your match up so what options are there? Anti-heal on ADCs aren't the most effective but if you need it you might as well get the best one. Shadowsteel Shuriken is a rather poor choice for anti-heal most of the time. It cost more than Toxic Blade, doesn't have health, has extremely low attack speed, no pen and no movement speed. However it does have 30 physical power and 20% crit chance. The only reason why it's even in the optional section as anti-heal because these builds get close to the critical strike chance cap. So you will hit anti-heal off Shadowsteel Shuriken rather easily. Unlike Toxic Blade one crit will apply the full anti-heal where Toxic Blade requires two auto hits. Take into consideration what you need. Movement speed is always a good choice for a hunter with no escape. But if you need a little more power Shadowsteel Shuriken is a viable option with crit builds.

Tank Buster

Why bully tanks?



This build is for those matches where the tank/guardian is the trouble maker and really giving your lane or team problems. This build has enough % Pen to ignore almost any armor build. Getting rid of the tank/support early in a team fight usually shifts momentum on your side. After the frontline of defense is gone the rest will have to scatter. Asi adds some flat Pen to deal with squishy carries so you're not completely useless against them but you can swap it out for another flat pen or beefy power item like Bloodforge. I started using this build when dealing with Ares, Xing Tian, Sylvanus, Kumbhakarna, Horus or Ymir that would have their goal set on picking me off as soon as possible.

Since hunters most likely start off in duo lane with carry/tank I've found it rather lucrative to immediately start building against tanks early on when you see one that's not a good matchup for you. Get them uncomfortable with the amount of damage you're doing to them. Since their job is mainly to peel you off their carries, getting them out of the picture just makes life easier.


Asi


The reason Asi is in this build as an early item is help provide extra lifesteal while building stacks for Devourer's Gauntlet as well as some attack speed. Asi just fits so well with crit it's hard to not get it. After you get the stacks for Devourer's Gauntlet you'll be leaching nearly 200 HP every hit. This provides enough sustain to help with the lack of escape as staying alive is your main priority. Early game phase Artemis should really be focused on farming up XP/gold. Asi will help with the "staying alive" part. I even feel that Asi is good enough to stay in the build late game but that's entirely up to you. If you want to sell it after for something else that's fine too.

Fail-Not


The Fail-Not just provides so many good stats it's hard to ignore it sitting there in the shop. The passive is okay but this item provides good physical damage, cooldown reduction, crit chance AND pen% making this a solid all-around item for crit builds. The cooldown reduction is the cherry on top. The more often you can use Miss Piggy the better.

Wind Demon


The Wind Demon is my go to late game build for anti-tanks in crit. With a high crit chance build the passive will shred protections while giving a boost to attack and movement speed. The movement speed alone is worth it to put into almost any crit build as 5 seconds of an extra 20% movement and attack speed will allow you to chase down targets or utilize it as evasive measures. Then after getting the kill you'll activate Atalanta's Bow allowing you to go chase down another kill. These two items are a solid foundation to a hunter without mobility.

Mantle of Discord


Don't always sell boots for more power. I used to make the mistake of ignoring defensive items cause I was a power addict. Mantle of Discord is a fantastic item that can help you out massively later in the game. If you're getting dived and peeled you need this item. The stun AoE will ensure you can stop the pressure and either escape or start hitting them back to regain your health if you have your Devourer's Gauntlet stacked up. Even if you need it as a 6th item, you can sell boots for something else. Magi's Cloak is also pretty good but it's an item that really benefits gods with some sort of escape. However Magi's Cloak does show up in my build when I'm running Carry Slayer.



Beads are your lifeline. Never engage too deep into a fight without beads. I'd recommend upgrading it after getting Fail-Not it's that important. Should you get stunned your ability to sustain with lifesteal goes out the window and you'll be easily killed.

With the amount of crit you'll get from all 3 items you'll proc Wind Demon easily adding a lot of great benefits to your stats. Which adds to the already great attack speed you have. If you went Deathbringer instead of Rage you'll be making full use out of your crit while targets are stunned by your ultimate. Which your passive adds bonus damage to CC targets WHICH is your ultimate so that will proc Fail-Not! Damage on top of damage on top of damage with this build. Just remember if you decide to leave Rage out the game turns into luck based RNG on when you crit or not. I still value Rage for that almost 100% crit chance it adds to this build.


Speaking of cooldowns I know Relic Dagger might seem like an odd item to see in the optional section but there's times where having beads up faster can be a lifesaver for those close super long games. Remember you're going to get focused down late game during teamfights because Artemis is that dangerous later on. Selling boots for Relic Dagger might be the thing that keeps you alive against a heavy CC team. While I usually go with Mantle of Discord sometimes I'd rather have the movement speed and being able to get relics on faster cooldowns almost serves the same purpose.

Item Counters: If you see tanks getting Spectral Armor that's when you should switch up your build. Instead of Fail-Not get Berserker's Shield then switch Rage for The Executioner or Qin's Sais and lastly Wind Demon can be replaced with Heartseeker for the beefy damage and 10% pen but Berserker's Shield also provides good stats for that job.

Carry Slayer

Nothing too fancy here. This is a rather common build for Artemis. As a matter in fact this build is entirely based off Incon's Artemis guide on YouTube. The only difference is I've swapped out The Executioner and added Poisoned Star mainly to help me hit autos but also to ensure literally every hit should be a critical. The item I think is really the main attraction is Blink Rune. Nothing wrong with picking up Aegis Amulet instead especially if you feel the game is close and don't want to play too risky. However Blink feels really important for Artemis given her lack of dash, leap or any mobility. I found many times I missed an easy kill due to them having some sort of escape option and even with Heavenly Wings was not able to catch up. Blink gives you the ability to play like an Assassin.

Flanking a teamfight from behind a wall and picking off anyone out of position or too far from their team. Blinking into someone running around in jungle and letting your Calydonian Boar go to work on them. Blink gives you the element of surprise and get in close enough so that beads aren't going to help them. It can also be used as a means to escape can help her survivability. Just be sure to let your team know you're blinking into a team fight to pick off carries so after you kill them they can help you get out alive. But the best way to live if just killing everyone. So here's the bread and butter Miss Piggy combo.



I tend to save Suppress The Insolent for the finishing move as they'll most likely beads the ultimate but if you blinked behind them you'll hit enough autos to get their health down enough to kill with your Suppress The Insolent. The real trick to this combo is using Transgressor's Fate effectively. If you know their beads is down then Blink in and use your trap first before starting your combo placing it slightly behind them. If you think they still have beads place the trap far enough behind them so they won't be CC immune and they'll be forced to move around it or hopefully just run into it. You can also use it to cut off an escape route.


Poisoned Star


This item I feel is a very underrated item. Crit chance is okay, attack speed is a little low but 35 physical power isn't too shabby. The real attraction here is the passive. A 20% slow that last for 2 seconds when you score a crit. In a high chance crit build this will be a nuisance for your enemies. But what's even better is the fact that the poison reduces their damage output by 15% and there's no cooldown on it. This item is extremely helpful if you're dealing with super speedy moving targets and trying to land your auto attacks. This is also super effective against hard hitting gods too. This turns any boxing match you have into an unfair fight.

Magi's Cloak


While Mantle of Discord is my preferred item for defense Magi's Cloak can be pretty useful for the health and CC ignore if you're picking off squishy carries. The last thing you want is to get CCed the second you blink in to hit someone and die immediately. Especially late game while you're trying to pick someone off running around, there's are so many builds designed to one-shot. This item will make sure when you blink in you'll get your combo off. It's happen to me a few times where I flank in an area where I don't think there's a Ward but sadly there is. They have their CC ready and aimed at my route then I walk right into it. Magi's Cloak will save you from that embarrassment.

+
A little trick I like doing which is kind of a niche situation but it has worked a few times. When you're running away from someone who's right behind you put down a trap in front of you then try to jump on top of it. If you have a dark or solid color stamp it will obscure their vision a little. Your jump stamp goes under markings but it will make it harder to see. Your enemy might think you're just playing around jumping while running away. Whenever I play against Artemis the trap's marking is usually red so if you have a red stamp that makes this even more effective. Might be a dirty trick but you got to work with what you got.

Silverbranch Build

Arty goes brrrrr!



Not a build I do too often but it's a fun build nonetheless. There's enough attack speed to have Silverbranch Bow stacking a ridiculous amount. After selling boots for Ichaival there will be a base of 14 stacks of the attack speed cap bonus without activating anything yet. After using Vengeful Assault the stack will be 52! But we're not done there folks for the low low price of 2500 gold you can have Wind Demon which will add a very small chance of adding an extra 20% of attack speed on crits so with all that activated that will bring it up to 62 stacks of Silverbranch.

On jungle practice (so with base armor) against a level 20 Odin bot you'll be hitting 346 damage per attack and 692 critical damage with that attack speed you'll be a machine gun of damage. However! The crit chance off one item is very low. Mainly that 52 stack is enough but if you're feeling lucky Wind Demon might be nice to you and give you a hilarious amount of stacks. I've tested this out in normal modes and I feel like this build has potential but any items I've taken out and moved or replaced takes those amazing numbers down. Not a build I'd bring into ranked as there is room for improvement but it's a fun little build I've toyed with.

Arena

Arena games can go anywhere from 10 minutes to maybe 20 minutes at most if it's a super close game. Typically Devourer's Gauntlet can be difficult to stack if your team is struggling to secure kills and everyone is trying to kill your minions. Some games you can get the full stack before it ends but most of the time I don't risk it. Asi and Bloodforge can be a solid alternative lifesteal build.

But if you think you can get the stacks then your Devourer's Gauntlet build will absolutely dominate later in the game just as long as the game goes into a late game phase.

In Arena going full pen can be rewarding considering you're constantly dealing with teamfights and getting rid of the frontline will allow you to push their squishies back up against their wall. But you can go a full crit build and focus entirely on squishy targets if you think their tank shouldn't be a problem... or if they don't have a tank at all like some Arena games I've seen.

As for your strategies here you're looking to just hold that fire button at anyone in front of you and push their team back. If you see a teamfight starting to shift over to left/right buff camps cause someone is out of position, don't always follow the teamfight. Wait for their tanks to go over then pick off the stragglers in the back heading over to left/right lane. The second you see a squishy by themselves is when you should run towards them and throw out your ultimate combo.

Flanking can be super risky since all the enemy team has to do is turn around and dive you. Wait for the chaos of a teamfight to break out and focus picking off anyone who's not close enough to their team. Don't forget minions can be the reason your team loses even if you have a kill lead so make sure you clear them out.
Take this game for example. We were behind on score and kills for the first 8 minutes. Knowing this was going to be a close game allowed me to gamble on going for a stacking/late game build. The tanks did an excellent job both protecting our backline and putting pressure on their squishy targets so they didn't get map control. Our Awilix was also keeping the enemy team from pushing up as she picked off any squishy targets trying to be too aggressive. This allowed me to get Devourer's Gauntlet stacked and that's when it went from a close game to a win. Arena is highly dependent on teamwork. You're only as good as the team around you so it's important to work together. My score/KDA is not a reflection on my skill or individual accomplishment, it reflects how great my team was.

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Big damage (12) | August 31, 2020 11:00pm
@Bran

Maybe try out 2 Multi Potions instead of Mana Potions and see if you prefer it. It isn't necessary but I don't find myself using 2 mana potions worth of mana before your first back.

I wouldn't build Asi straight after Devourer's Gauntlet. Sustain is obviously nice but once you get a big boost in heals from Devo's you should be looking to get your other core items online, Asi is good in the 6th item slot or to replace boots for extra sustain but isn't necessary. After reading your build I would say if you were certain on building Asi straight away, to go for Warrior Tabi instead to get some extra power behind the flat pen and attack speed.

I don't like telling people what they need to put in their build, however, you really should add Atalanta's Bow as a core item and not a situational. I see you explain Fail-Not vs Atalanta's Bow but really in a crit build you should be building both because that only adds to 30% pen, Wind Demon giving you that final 10% on critical hits. Atalanta's is essentially core now with the attack speed and penetration it grants you immediately, this should be in every build like The Executioner was.

Qin's Sais and crit do not synergise in a build together, I've tagged Bran at the top so he see's this comment to link his explanation on why crit and qin's shouldn't be built together because I can't remember where it is or the exact reasoning. Maybe when Bran provides this information it can help you make a change on it's place in a crit build.

For what I assume is the build against a dominantly squishy team, The Executioner is not necessary. All you will need is crit and attack speed, maybe even invest in a defence item if they have 4 or 5 damage dealers because with 5 crit attack speed items you will still be blowing them up.

Where you talk about counters to crit, you turn your build around into a power/pen build which is good. For clarity maybe make a build out of it along with Tank Buster and Carry Slayer. Also I would not purchase Titan's Bane. Silverbranch Bow and Berserker's Shield should provide you with the penetration that you need. An example build would be (somewhat) like this:

Devourer's Gauntlet > Ninja Tabi > Atalanta's Bow > Berserker's Shield (unless against magical ADC then purchase berserkers later) > Qin's Sais > Silverbranch Bow > swap boots for Odysseus' Bow or Bloodforge. The Executioner is still a decent tank shredding option that can fit into this type of build order.

For the combo personally I would ult as soon as I blink in. Blinking and using 2 abilities before your ult gives people time to react and prepare to use their beads or jump away before you even ult.

Overall though, great concept and I can see you put a lot of time and effort into it fantastic write up for someones first build in fact I would say it's better than a lot of mine lol. I'll upvote once you work Atalanta's Bow into the build because that's the only thing it is lacking. Keep up the good work!
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Branmuffin17 (325) | September 1, 2020 10:09am
@Biggy depending on my ADC, I typically prefer to get Mana Potions over Multi Potions. I know the reason for multi is so you get some additional/faster healing when both Healing and Multi are active. But usually you're not too worried about consistent damage unless you've worked yourself into a problem situation and that probably means the extra healing ticks of Multi aren't going to save you.

Getting Mana over Multi means I just pop Mana when I need it. In some cases when I've gotten Multi, I'm in a situation where I need Health OR Mana but not both, and so part of it goes to waste.

That said, usually I opt for 3 healing and 1 mana, rather than 2 and 2. But if I'm able to consistently be aggressive (usually with a good Supp), then I find myself using up more mana and wish I'd gone 2 and 2.

Regarding Qin's + Crit, I have a writeup for that at the bottom of this chapter of the items guide. Main gists: 1) Qin's passive doesn't increase in damage due to crits, 2) crits don't directly benefit from Qin's passive, and 3) crits typically focus a bit more on power (since crits scale 2x or more based on power from items), while Qin's typically wants high base AS. Most builds don't do both, though there are more opportunities to do so with the current item options for hunters. At this point, I think early crits with a very late Qin's can be fine, as long as you've got the main/core items covered.

All of your other points (no Asi after DB, Ata as core, etc.) are solid.

@S7evin424, I typically wouldn't consider Fail-Not on Art, as she's a basic attacker, not an ability-based or hybrid hunter. That said, it can work situationally, as it now has % pen, and more poke from the 3 and more ults is never a bad thing.

My general build direction would be one of two ways, both being probably pretty meta at this point. I'd go Devo's Ninja Rage Ata DB+WD (whichever order) and replace Ninja with a situational item in a crit build. I'd go Devo's Ninja Ata Qin's Silver w/ 2 situational items in a Qin's based build. Strong preference for crit at this point though.

You don't really have to make a "tank killer" build anymore, because it's very easy to get 30+% penetration. Obviously Qin's is more helpful against tanks than squishies, but even then, you'll deal a ton of damage no matter what.

And while you have a point that having both Devo's + Asi in the same build can help make up for errors in play due to the high lifesteal, back to back lifesteal isn't suggested. Getting Asi at that point is delaying other items that are likely going to be more helpful at that stage of the game. Keep in mind also. Rage 3rd helps get stacks earlier. Ata 3rd can help with tower/objective damage moreso than Asi.
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S7evin424 (1) | September 1, 2020 12:09pm
Yeah sometimes I need just healing or sometimes I only need mana. But the pots are up to preference. I buy separately for the same reason you mentioned.

The reason tank buster ends up being my favorite build is mainly because a team will already have a lot of roles that can deal with squishy targets. Solo, Jungle and Mid are typically going to be able to deal with a backline. In my experience tanks end up being the main source of problems during teamfights. Having one damage role focus down high sustain/tank gods so they can't get in the way of your other teammates from doing their job just feels like it gives everyone some breathing room. It entirely depends on the tank, if it's a healing/support tank that doesn't have many CC or isn't good at damage or anything like where it's not a threat exactly, then tank buster isn't needed. But if it's a good damage, CC tank that can easily peel off your teammates or cause some serious problems in fights getting them out the picture early can be really helpful. Mainly because the tank is going to have to focus on buying counter items just to deal with you, if you can make a tank replace items in their build just to deal with you then tank buster has done it's job because that's one less damage item, that might be one less helpful aura item or so on.

The tank buster is entirely situational. The whole reason I made it was because we kept running into this Ares main that was demolishing us in ranked. Kept getting queued up against him all day. Could not do anything to him or his team cause he wouldn't let us. I just said screw it and said I'd build a full anti-tank build the next time we ran into him. I was able to take him out early in team fights then we finally won a game against him. Been using it ever since when I see troublesome hard hitting tanks.

As for the Fail-Not while you're correct she's not ability based, she does have on the best ultimates in the game for a hunter. Then there's Vengeful Assault which is really just as important cause the attack speed/movement speed makes her a better ADC. Having a cooldown reduction with extra crit chance, 45 physical power and some % Pen is a really awesome item to add to her. Especially considering her ult is going to set up a lot of her combos. The passive isn't really a big deal, might help your team hit more crits but really it's all about the stats.

If we were talking about Artemis before they fixed her ult yeah it wouldn't be worth it cause her ultimate was weak since Miss Piggy went off doing whatever she wanted, or sometimes not doing anything.

If you don't like the Fail-Not though I'd swap it out for Heartseeker? Get some beefy damage and 10% pen.

And about the Asi early. I really suck at Artemis in early game. Some people are good enough to get around it but I just feel with her lack of escape taking damage and getting peeled is going to happen. I prefer to have the extra lifesteal while building Devo stacks. Since she's a late game hunter I completely focus on just staying alive while I farm. Asi kinda helps me in that regard. After you getting Devo stacks though you'll be healing for nearly 200+ HP a hit. That's some juicy lifesteal and makes me feel more confident.
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Big damage (12) | September 1, 2020 10:39am
I would disagree on Fail-Not. No Artemis isn't exactly an ability based hunter however her ultimate is arguably one of the stronger ADC ultimates in a teamfight. When you use your ult you're most likely looking at the first person it's going to target and having crits hit them every second from you and your team while they can't move in theory sounds logical, along with decent base stats for Arte'.

It isn't core but it's certainly a good mid to late game option for her.
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Kriega1 (114) | September 1, 2020 5:17am
Crit and Qins can be built in the same build it just depends on the build path / circumstance.
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S7evin424 (1) | September 1, 2020 12:12pm
So as an optional item that would be fine?
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S7evin424 (1) | September 1, 2020 2:21am
Okay I think I figured out a way to include both bows without the build being too similar to another build I saw. What would you recommend for the replacement on The Executioner cause I think I only added it for attack speed and some power. I know a lot of people like Odysseus' Bow but for me I just feel weird buying something that only provides attack speed. And the passive I'm not sure how it would translate to a crit build. Would Atalanta's Bow be a good replacement just for the passive and attack speed?

Thanks for the feedback!
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Big damage (12) | September 1, 2020 9:52am
I had a similar feeling about Odysseus' Bow and avoided it for a long long time, however you have you think that by the late game when you are purchasing this your auto's are going to be hitting super hard on their own, so having additional damage dealt to enemies equal to 60% of what you're hitting already is crazy, in total you're having 240% of your auto attack damage dealt every 4 autos, so try not to shun it off as an item that only provides attack speed; that's like saying Gauntlet of Thebes only provides health. Also just reminding you that I recommended Odysseus' Bow for a devo qin's build, and I wouldn't suggest it on crit due to the crit damage not being recognised by the item passive unlike power and pen.

Atalanta's bow should be one of your core items and hence built around the 3-4 slot, maybe 5th depending on what you're building. There are definitely more choices for a late game item, especially in a crit build. Poisoned Star, Shadowsteel Shuriken, Deathbringer and maybe even Malice in terms of crit items all have their uses, Silverbranch Bow can be good on Artemis due to her passive.
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Kriega1 (114) | September 1, 2020 5:13am
Use inspiration from my build suggestions here: https://www.smitefire.com/smite/guide/hunter-adc-mid-conquest-builds-patch-7-9-23462

Also never get Warrior Tabi on Artemis anymore, even in Qins builds.

Executioner sucks *** unless you’re an AA hunter like Artemis in a team of 4+ physicals and want to help your team shred frontliners.
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League of Legends Build Guide Author S7evin424
Miss Piggy Ultimate ADC crit builds + Arena Bonus
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