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Tap each threat level to view Chernobog’s threats
This build is the best I could come up with, the joust/arena build is actually not bad at all, crit damage ranged from 500-700 depending on the protections the enemy has, usually 400 crit will be the usual. As the joust/arena build will get you kills.
The conquest build is basically the same as the joust build, hell I literally use the same joust build for everything, but if the enemy team is doing their work on your team the situational items may help you.
The skills will be added as well as new threats. If you have a skill line or threats please comment on this build, I will read all suggestions.
The first 3 items are the core items that you need to build, wind demon is an exception because it gives early crit damage and you can switch it with any other item stated in the build.
HOW TO BUILD:
The way I start is something everyone should know how to start a build, with a starter. Attackers blessing is of course for joust and arena, then hunters blessing for conquest, or what ever you want to do I don't judge on a starter. Then you buy the tier 1 item of transcendence, then buy any potion/ward if you want to spend the rest of the gold you have. After that I would of course upgrade transcendence first unless you need to grab worrior/ninja tabi to get extra damage before transcendence. After that you need to buy wind demon to get that early crit damage, unless you need penetration but wind demon is the way to go. After wind demon you go executioner to get more damage(obviously) then you get bloodforge to get lifesteal so that you don't die automatically by some over powered character. After that sell your starter to get deathbringer and you are finished!
If you need situational items like more penetration, then sell wind demon and/or deathbringer(again obviously)
And that is the entire build! I have been using this build for months and it never fails me, yeah I do loose some games but I still get a decent amount of player damage.
The skill sequence is created to have maximum damage with cursed crystals in the early game as you can detonate the crystal with the second ability. And example of this is when I was fighting a Ne Zha and I took half of his health with that combo. The third ability doesn't need alot of attention until the other team starts to get their damage up, once that happens you will be able to escape alot of situations.
Alot of gods are dangerous to chernobog, but the worst ones are Arachne, Anubis, and Bacchus, there may be more but I always find a way to kill gods. As I said in the threat tab, they will kill you, unless you get the upper hand on them in the beggining of the game.
This build branched off of another build I saw during one game over half a year ago, I started using that build and thought it needed a little more spice, and low and behold came this build, I got chernobog from mastery level 1 to level 10 within three days and have not stopped playing him, this build got me into playing chernobog alot more than I expected, and you dont usually see chernobog mains going around do you? Well you might see me and you might think "nah this guy wont kill us, it's chernobog, he sucks!" Well you better watch what you say because I am coming for you and your entire team... nah I'm just joking, I do get outplayed by people lots of times but I still come back from it. I hope you enjoy this build, I know I sure did!
Add me on xbox: Zero x Deadfang (soon to be LukatomicYT)
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