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Bacchus - An Alcoholic's Chugging Guide (S8, All Modes, Patch 8.3, "Talons of Tyranny")

133 15 1,227,699
8.9
by Branmuffin17 updated March 26, 2021

Smite God: Bacchus

Build Guide Discussion 89 More Guides
Choose a Build: The Keg Stand (Conquest / Standard Support Build)
The Keg Stand (Conquest / Standard Support Build) The Barrel Belly (Non-Conquest Bruiser Build)
Tap Mouse over an item or ability icon for detailed info

Bacchus Build

Standard Tank Build (Upgrade to Embrace, Replace Shoes Late)

Notes This is a standard tanky support build. Later, some extra CDR is suggested to allow for more ability use.

Note that this build example does not contain any counter items. You can sub out Oni Hunter's Garb and Spirit Robe for appropriate counter items as needed.

Upgrade Sentinel's Gift to Sentinel's Embrace once you reach level 17.

Replace Shoes late with Elixir of Speed and another item of your choice. Shown here is Ethereal Staff.

Notes

This is a standard tanky support build. Later, some extra CDR is suggested to allow for more ability use.

Note that this build example does not contain any counter items. You can sub out Oni Hunter's Garb and Spirit Robe for appropriate counter items as needed.

Upgrade Sentinel's Gift to Sentinel's Embrace once you reach level 17.

Replace Shoes late with Elixir of Speed and another item of your choice. Shown here is Ethereal Staff.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Reinforced Shoes Reinforced Shoes
Build Item Sovereignty Sovereignty
Build Item Pridwen Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Ethereal Staff Ethereal Staff

Suggested Starting Items (Alternates in Notes)

Notes Standard support start giving you some good early sustain.

Alternate starts:
  • Shoes Rush: Get Magic Shoes, one Healing Potion and one Multi Potion. Back as soon as you have enough gold for T3 shoes.

  • Hand of the Gods: Instead of the extra potions, grab Hand of the Gods and use it on the Void camp for faster clear (and to take less early damage).

  • War Flag: For a more aggressive early game, grab War Flag as your starter instead of Sentinel's Gift. Going with this starter means you'll need to maintain an aggressive front-line presence, since you won't have the team benefit from an upgraded Sentinel's Embrace.

Notes

Standard support start giving you some good early sustain.

Alternate starts:

  • Shoes Rush: Get Magic Shoes, one Healing Potion and one Multi Potion. Back as soon as you have enough gold for T3 shoes.

  • Hand of the Gods: Instead of the extra potions, grab Hand of the Gods and use it on the Void camp for faster clear (and to take less early damage).

  • War Flag: For a more aggressive early game, grab War Flag as your starter instead of Sentinel's Gift. Going with this starter means you'll need to maintain an aggressive front-line presence, since you won't have the team benefit from an upgraded Sentinel's Embrace.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Shoes Shoes
Build Item Chalice of Healing Chalice of Healing
Build Item Multi Potion Multi Potion
2

Item #1 (Choose One)

Notes All 4 shoes are viable for different reasons, though Reinforced Shoes and Shoes of Focus are used more commonly.

Shoes of Focus (CDR): If you know you're not getting CDR in the first few items, this is perhaps your best bet.

Reinforced Shoes (Tanky): These shoes are the best choice if you want to be as tanky as possible in the early game. Can work well if you want to rush Stone of Binding 2nd.

Traveler's Shoes (Mobility): Both the higher base MS and the MP5 are appreciated. Consider when facing a highly mobile enemy team.

Notes

All 4 shoes are viable for different reasons, though Reinforced Shoes and Shoes of Focus are used more commonly.

Shoes of Focus (CDR): If you know you're not getting CDR in the first few items, this is perhaps your best bet.

Reinforced Shoes (Tanky): These shoes are the best choice if you want to be as tanky as possible in the early game. Can work well if you want to rush Stone of Binding 2nd.

Traveler's Shoes (Mobility): Both the higher base MS and the MP5 are appreciated. Consider when facing a highly mobile enemy team.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Shoes of Focus Shoes of Focus
Build Item Traveler's Shoes Traveler's Shoes

Protection Aura Items

Notes These aura items are all useful, but I feel they are best picked up in different situations.

Gauntlet of Thebes (Balanced Protections): provides strong balanced protections. It will require you to gain stacks via minion assists only, so it will somewhat force you to lane with teammates until stacks are completed. Very tanky once evolved, and offers a small amount of magical and physical protections to nearby teammates. You can get this immediately after shoes, and also works well after Sovereignty or Heartward Amulet.

Sovereignty (Physical Protection & Health Sustain): can be bought before OR after Gauntlet of Thebes. The physical protection makes it a good pickup against more physical threats, and also allows you to tank more damage from minions and towers. The HP5 will be of great benefit, especially if you rushed Shoes and didn't pick up Chalice of Healing.

Heartward Amulet (Magical Protection & Mana Sustain): as the magical variant to Sovereignty, can be considered against very strong magical comps/facing 3 magical enemies. A solid pickup especially when both the ADC and Mid-laner are magical.

Notes

These aura items are all useful, but I feel they are best picked up in different situations.

Gauntlet of Thebes (Balanced Protections): provides strong balanced protections. It will require you to gain stacks via minion assists only, so it will somewhat force you to lane with teammates until stacks are completed. Very tanky once evolved, and offers a small amount of magical and physical protections to nearby teammates. You can get this immediately after shoes, and also works well after Sovereignty or Heartward Amulet.

Sovereignty (Physical Protection & Health Sustain): can be bought before OR after Gauntlet of Thebes. The physical protection makes it a good pickup against more physical threats, and also allows you to tank more damage from minions and towers. The HP5 will be of great benefit, especially if you rushed Shoes and didn't pick up Chalice of Healing.

Heartward Amulet (Magical Protection & Mana Sustain): as the magical variant to Sovereignty, can be considered against very strong magical comps/facing 3 magical enemies. A solid pickup especially when both the ADC and Mid-laner are magical.

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

CDR + Protections

Notes Bacchus loves CDR. All of these items are effective for him. Consider depending on your build style.

Breastplate of Valor (Anti-Physical, High CDR): Not a core item, but helpful for aggressive ability spamming if you're ahead.

Genji's Guard (Anti-Magical, Mana Sustain): incredible mana regen which means you'll never run out. This is a very balanced item that should be considered especially when facing 3 magical enemies.

Shogun's Kusari (Teamfight / Objective Push): Works well when your team has multiple basic-attacking gods.

Spirit Robe (Balanced Protections, Anti-CC): one of the most well-rounded protection items, and the passive's damage mitigation works very well in stacking with Bacchus' own inherent mitigations in Drunk-O-Meter.

Mantle of Discord (High Balanced Protections, Situational Stun): can be helpful if you consistently dive into the middle of a teamfight, as the passive, situational stun can help disrupt a fight in your team's advantage.

Pridwen (Late-game CDR): Solid pickup in the late game if you're looking for CDR. The shield is helpful for gods like Bacchus that use their ult in the middle of a teamfight.

Notes

Bacchus loves CDR. All of these items are effective for him. Consider depending on your build style.

Breastplate of Valor (Anti-Physical, High CDR): Not a core item, but helpful for aggressive ability spamming if you're ahead.

Genji's Guard (Anti-Magical, Mana Sustain): incredible mana regen which means you'll never run out. This is a very balanced item that should be considered especially when facing 3 magical enemies.

Shogun's Kusari (Teamfight / Objective Push): Works well when your team has multiple basic-attacking gods.

Spirit Robe (Balanced Protections, Anti-CC): one of the most well-rounded protection items, and the passive's damage mitigation works very well in stacking with Bacchus' own inherent mitigations in Drunk-O-Meter.

Mantle of Discord (High Balanced Protections, Situational Stun): can be helpful if you consistently dive into the middle of a teamfight, as the passive, situational stun can help disrupt a fight in your team's advantage.

Pridwen (Late-game CDR): Solid pickup in the late game if you're looking for CDR. The shield is helpful for gods like Bacchus that use their ult in the middle of a teamfight.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Pridwen Pridwen

Counter Items

Notes Consider these items to counter specific enemy types:

Hide of the Nemean Lion (Anti-Basic Attack): If you build enough protections, the block stacks are helpful against basic attackers.

Midgardian Mail (Universal Anti-Basic Attack): The physical protection and health are great, but this also counters basic attacks from both magical and physical gods, due to the AS/MS slow.

Contagion (Anti-Physical / Anti-Heal): Great if looking for physical protection and facing a lot of enemy healing/lifesteal.

Pestilence (Anti-Magical / Anti-Heal): You already have anti-heal in your kit, but if there are multiple enemy healers and you would like more magical protection, this is still a great choice to counter them.

Spectral Armor (Anti-Crit): very specific counter to enemies building into crit items. With this, crit damage will only deal 60% of the standard crit bonus. Only choose if you are having extreme difficulties with crit-based enemies.

Witchblade (Reliable Anti-Basic Attack): Alternative to Midgardian Mail with some nice CDR and MS, providing attack speed slows to nearby enemies.

Notes

Consider these items to counter specific enemy types:

Hide of the Nemean Lion (Anti-Basic Attack): If you build enough protections, the block stacks are helpful against basic attackers.

Midgardian Mail (Universal Anti-Basic Attack): The physical protection and health are great, but this also counters basic attacks from both magical and physical gods, due to the AS/MS slow.

Contagion (Anti-Physical / Anti-Heal): Great if looking for physical protection and facing a lot of enemy healing/lifesteal.

Pestilence (Anti-Magical / Anti-Heal): You already have anti-heal in your kit, but if there are multiple enemy healers and you would like more magical protection, this is still a great choice to counter them.

Spectral Armor (Anti-Crit): very specific counter to enemies building into crit items. With this, crit damage will only deal 60% of the standard crit bonus. Only choose if you are having extreme difficulties with crit-based enemies.

Witchblade (Reliable Anti-Basic Attack): Alternative to Midgardian Mail with some nice CDR and MS, providing attack speed slows to nearby enemies.

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Contagion Contagion
Build Item Pestilence Pestilence
Build Item Spectral Armor Spectral Armor
Build Item Witchblade Witchblade

Utility / Offensive Items

Notes Most of these have some offensive teamfight function (except Oni Hunter's Garb). They can be picked up anytime, but some are fairly situational, so consider with some caution.

Void Stone (Bruiser Protections & Damage): Mid to late-game pickup providing mag prots, some power, and some % prot reduction to help you and your magical teammates deal more damage.

Ethereal Staff (Health Steal): Nice passive effect in stealing health from others and giving it to you. Comes with CC reduction and pretty good power as well.

Pythagorem's Piece (Offensive Utility): Provides an aura of power and lifesteal to give nearby teammates more offensive potential. Also has % pen to help against tanky enemies.

Relic Dagger (Relic Utility): Specifically beneficial when you've picked up good teamfight relics, as the relic CDR means you can utilize the added effects more often.

Stone of Binding (Offensive Bridge Item): This is a bridge item for the early game, meant to enhance damage potential. Great when you're the aggressor, and you're looking for early kills to get ahead. It should be sold later, as its effectiveness quickly falls off.

Oni Hunter's Garb (Defensive Teamfight Mitigations): This has magical protection, but the passive mitigates ALL incoming damage in a teamfight when multiple enemies are near.

Talisman of Energy (Offensive Utility): This has magical protection, with a buff upon killing/assisting on ANY enemy (including minions) giving you and nearby allies MS, AS, and MP5. Use for aggressive chasing.

Notes

Most of these have some offensive teamfight function (except Oni Hunter's Garb). They can be picked up anytime, but some are fairly situational, so consider with some caution.

Void Stone (Bruiser Protections & Damage): Mid to late-game pickup providing mag prots, some power, and some % prot reduction to help you and your magical teammates deal more damage.

Ethereal Staff (Health Steal): Nice passive effect in stealing health from others and giving it to you. Comes with CC reduction and pretty good power as well.

Pythagorem's Piece (Offensive Utility): Provides an aura of power and lifesteal to give nearby teammates more offensive potential. Also has % pen to help against tanky enemies.

Relic Dagger (Relic Utility): Specifically beneficial when you've picked up good teamfight relics, as the relic CDR means you can utilize the added effects more often.

Stone of Binding (Offensive Bridge Item): This is a bridge item for the early game, meant to enhance damage potential. Great when you're the aggressor, and you're looking for early kills to get ahead. It should be sold later, as its effectiveness quickly falls off.

Oni Hunter's Garb (Defensive Teamfight Mitigations): This has magical protection, but the passive mitigates ALL incoming damage in a teamfight when multiple enemies are near.

Talisman of Energy (Offensive Utility): This has magical protection, with a buff upon killing/assisting on ANY enemy (including minions) giving you and nearby allies MS, AS, and MP5. Use for aggressive chasing.

Build Item Stone of Binding Stone of Binding
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Relic Dagger Relic Dagger
Build Item Talisman of Energy Talisman of Energy

Relics to Consider

Notes All of the above relics are functional. Choose as preferred.

Magic Shell (Health Shield): Great health shield for nearby teammates to help keep them alive. Standard first relic for the regular Support.

Heavenly Wings (Chase / Escape): Great for an added boost of MS.

Horrific Emblem (Enemy MS / AS Slow): Sort of opposite of Wings, as it slows enemies rather than speeds you up, and with the added benefit of providing an attack speed slow to affected enemies.

Belt of Frenzy (Teamfight Aggression / Objective Kill): Provides enhanced damage and AS to nearby teammates. Great for teamfights and when you're looking to take down key objectives.

Shield of Thorns (Damage Reflection): Helpful, especially against high DPS basic attackers, to give them some of their own medicine.

Blink Rune (Initiation / Chase): Great to surprise enemies or close distance. Time it well with a prepared ult.

Cursed Ankh (Anti-Heal): Get the upgrade ASAP to counter enemy healers and deal bonus damage to them.

Notes

All of the above relics are functional. Choose as preferred.

Magic Shell (Health Shield): Great health shield for nearby teammates to help keep them alive. Standard first relic for the regular Support.

Heavenly Wings (Chase / Escape): Great for an added boost of MS.

Horrific Emblem (Enemy MS / AS Slow): Sort of opposite of Wings, as it slows enemies rather than speeds you up, and with the added benefit of providing an attack speed slow to affected enemies.

Belt of Frenzy (Teamfight Aggression / Objective Kill): Provides enhanced damage and AS to nearby teammates. Great for teamfights and when you're looking to take down key objectives.

Shield of Thorns (Damage Reflection): Helpful, especially against high DPS basic attackers, to give them some of their own medicine.

Blink Rune (Initiation / Chase): Great to surprise enemies or close distance. Time it well with a prepared ult.

Cursed Ankh (Anti-Heal): Get the upgrade ASAP to counter enemy healers and deal bonus damage to them.

Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Belt of Frenzy Belt of Frenzy
Build Item Shield of Thorns Shield of Thorns
Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh

Example Aggression Build (Replace Shoes & Binding Late)

Notes Example build direction for playing aggressively in the early game and carrying through into the late-game. War Flag is shown as the starter but you can choose Sentinel's Gift if preferred.

Stone of Binding is the early bruiser item that gives both you and nearby teammates some flat pen function, and Bacchus applies it easily through multiple abilities. It should be replaced late-game.

Note that there are no specific counter-items shown in this build; replace Sovereignty and Talisman of Energy as needed.

Upgrade War Flag to Spartan Flag once you reach level 17.

Replace Shoes and Binding late with Elixir of Speed and 2 items of your choice. Shown here are Mantle of Discord and Ethereal Staff.

Notes

Example build direction for playing aggressively in the early game and carrying through into the late-game. War Flag is shown as the starter but you can choose Sentinel's Gift if preferred.

Stone of Binding is the early bruiser item that gives both you and nearby teammates some flat pen function, and Bacchus applies it easily through multiple abilities. It should be replaced late-game.

Note that there are no specific counter-items shown in this build; replace Sovereignty and Talisman of Energy as needed.

Upgrade War Flag to Spartan Flag once you reach level 17.

Replace Shoes and Binding late with Elixir of Speed and 2 items of your choice. Shown here are Mantle of Discord and Ethereal Staff.

Build Item War Flag War Flag
Build Item Reinforced Shoes Reinforced Shoes
Build Item Stone of Binding Stone of Binding
Build Item Pridwen Pridwen
Build Item Sovereignty Sovereignty
Build Item Talisman of Energy Talisman of Energy
Build Item Mantle of Discord Mantle of Discord
Build Item Ethereal Staff Ethereal Staff

Bacchus's Skill Order

Chug

1 X Y
Chug
4 15 16 18 19

Belly Flop

2 A B
Belly Flop
2 3 6 7 10

Belch of the Gods

3 B A
Belch of the Gods
1 8 11 12 14

Intoxicate

4 Y X
Intoxicate
5 9 13 17 20
Chug
4 15 16 18 19

Chug

1 X
Bacchus takes a drink from his jug, giving him additional buffs.

Ability Type: Buff
Drunk-O-Meter: 40%
Protections: 0 / 15 / 20 / 25 / 30 / 35
Magical Power: 0 / 7 / 14 / 21 / 28 / 35
Duration: 6s
Cost: 40
Cooldown: 10s

*NOTE* This ability is available at Level 1 and has a Rank 0.
Belly Flop
2 3 6 7 10

Belly Flop

2 A
Bacchus jumps into the air and, not so gracefully, comes slamming to the ground belly first, knocking all enemies into the air and dealing damage. If he is Tipsy, all enemies are also slowed after they land.

Ability Type: Leap
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Slow: 20%
Slow Duration: 2s
Radius: 15
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Belch of the Gods
1 8 11 12 14

Belch of the Gods

3 B
Bacchus lets out an obnoxiously loud belch, doing damage every .5s for 2s and Debuffing enemy healing. If he is Tipsy, enemies are Stunned for 1s. Bacchus is immune to knockback for the duration.

Ability Type: Cone
Damage per Tick: 20 / 35 / 50 / 65 / 80 (+15% of your Magical Power)
Damage (Max): 100 / 160 / 220 / 280 / 340 (+60% of your Magical Power)
Stun: 1s
Healing Debuff: 50%
Healing Debuff Duration: 4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Intoxicate
5 9 13 17 20

Intoxicate

4 Y
Bacchus smashes his jug of wine on the ground, intoxicating all nearby enemies and doing damage. If he is Smashed, Bacchus also gains a magical power buff because of his anger over his lost wine!

Ability Type: Area
Damage: 250 / 325 / 400 / 475 / 550 (+70% of your Magical Power)
Intoxication Debuff Duration: 6s
Magical Power Buff: 20 / 30 / 40 / 50 / 60
Buff Duration: 5s
Radius: 30
Cost: 95
Cooldown: 90s

Introduction (~A Taster~)

Recent updates:

2021/3/19: Guide is current as of Patch 8.3, "Talons of Tyranny." Builds updated (thanks to SirShoeString and Big Damage for suggestions).

Revision History



Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17), and I'm a SMITEFire admin and casual SMITE player on PC. Welcome to my sixth venture outside of my original project, The Overarching Assault Guide.

Bacchus and I share a common love...alcohol. That's why I've paired up with him to create this, my first Guardian guide. Well, that, and my last guide, Medusa - Stoning the Field, is infused with, um...references, and I guess alcohol is just natural progression. So...cheers.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, proof, IBU, etc., except in the direct context of Bacchus' gameplay. If you want details on general info, I invite you to check out my other guides:

The
Overarching
Conquest Guide
The
Overarching
Arena Guide

For Conquest, you may find the Support and Warding chapters to be useful.

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.


This picture is WAAAAY better than one of Bacchus, amirite?


Bacchus is a drunkard guardian. Although he shares some traits with other Guardians (namely being inherently tanky with good CC abilities), he has greater damage potential than most, which makes him extremely entertaining to play, as well as annoying to play against.

.... Strengths ....

+ Inherently tanky
+ Great AOE CC abilities
+ Good escape
+ Good damage potential
. Weaknesses .

- Drinks mana like alcohol
- Watered down wave clear
- Initiation is also escape
- is easily interrupted

As a Support / Tank, you'll usually find yourself building protections, health and counter-items. However, depending on game mode, you may be able to build with a greater focus on damage. No worries; I'm providing you with multiple build types. Let's get our drink on! I mean...would you like a cheese tray with that?

Abilities (~I Can Drink Wine Through My Nose~)

Passive:



Drunk-O-Meter
As Bacchus Chugs, he gains buffs. Tipsy: Take 5% less damage and gain 10 magical power. Smashed: Take 10% less damage and gain 30 magical power.

Always Chug to keep your meter in the "Smashed" zone, at least before using any of your other abilities. It's a delicate balance, much like fine wine, but you want to be aware of your mana consumption and timing for the additional 6 second protections you gain from Chug.
Skill #1:



Chug
Bacchus drinks from his jug, giving him additional buffs for 6s. Can be used at Rank 0 to increase his Drunk-O-Meter, but does not provide protections. 0/15/20/25/30/35 protections, 0/7/14/21/28/35 magical power, 40 mana. CD 10 seconds.

Max this last.

The additional protections this provides are helpful, and at max rank fairly significant. Always make sure your breathalyzer Drunk-O-Meter is telling you you're "Smashed" to be assured of the added benefits from all of your other abilities. Drink right before or right after initiating with enemies to utilize the additional protections.

Don't forget to use it every time you're in base for a free refill.

Drinking On The Job
Skill #2:



Belly Flop
Bacchus jumps into the air and slams to the ground, knocking all enemies into the air and dealing damage. If "Tipsy," all enemies are also slowed (20% for 2 seconds) after they land. CD 16 seconds. 70% scaling.

Max this first.

Fairly quick jump speed and moderate AOE radius with a nice knockup effect. Max this first, due to the easy confirmation of full burst damage.

If you can safely be the aggressor, use this to initiate a fight, and follow with Belch, ult, etc. However, if you're not sure of the situation, or there are enemy minions present, save it as an escape or for mid-fight disruption.

Doing This In Real Life Hurts
Skill #3:



Belch of the Gods
Bacchus lets out an obnoxiously loud belch, doing damage every 0.5 seconds for 2 seconds (4 ticks) and debuffing enemy healing (50% for 4s). If "Tipsy," enemies are stunned for 1 second ON THE FINAL TICK. Bacchus is immune to knockups (but pretty much not anything else, dammit) while channeling this ability. CD 14 seconds. 60% scaling (15% per tick).

Max this second.

This is Bacchus' trademark bodily function. Huge audible and visible notification, and probably smells like a mix of chicken and vinegar. Generously-sized cone AOE to possibly hit multiple enemies. If the enemies don't have hard CC in their kit, or you're looking just to help damage minions, initiate with this ability for some damage and a possible stun. Remember that only the final tick stuns, so you can choose a specific end target as you're channeling the ability. Just watch out, because this move is easily interrupted by freezes, stuns, etc.

Whenever possible, target healers for the end stun. If you're tipsy (you should always be), the 3 second healing debuff will seriously hinder their sustain.

If you pick up Spear of the Magus as your penetration item, initiating with this will help max your stacks before you follow up with Belly Flop or Intoxicate for increased damage.

A Belch For The Ages
Ultimate:



Intoxicate
Bacchus smashes his jug on the ground, intoxicating all nearby enemies (6 seconds) and doing damage. If he is "Smashed," he gains a magical power buff (20-60 power). CD 90 seconds. 70% scaling.

Level this when available.

Pretty good damage in a fairly large radius, and the "intoxication" debuff, which makes enemy gods stagger slowly, lasts a long time. Great to use in a large teamfight to make it harder for enemies to hit their skill shots or escape.

Share Your Drink

Ability Combos (~Perfect Pairings~)

Making an entrance to a scene requires knowledge and awareness of the situation and the disposition of the audience. Here are some tips to make sure you're the life of the party (and don't end up dead in a ditch).

Simple Tastes


Without going into crazy detail, the two key abilities are his Belly Flop and Belch of the Gods. Chug can be used either before or after the combo as needed for damage mitigation.
  • Use Belly Flop first for a strong, surprising and quick initiation and knockup, followed immediately by Belch of the Gods. This is a good 1-2 if you are setting up enemies for your teammates, as the knockup will give your team extra time to get in range.

  • Use Belch of the Gods first, and once the last tick stuns the enemy, you can easily confirm contact with Belly Flop. This is best used if you know you're not going to get interrupted with hard CC (e.g. stunned / frozen / knocked up). The last tick of Belch is key, as it's the only tick that stuns.

A Round, On Me!

(Cautious of CC) Ensure protections before initiation
Initiation/gap closer + CC/slow
AOE damage + CC/intoxicate
(Elongated Fight) Add protections to stay in the fight
AOE damage + CC/stun

This is an "all-in" combo, as you'll be using your only escape option ( Belly Flop) as the initiator. Chug right before initiating if you anticipate some major CC after going in (or need to use it to get back to "Smashed" status). Chug after your ult if you think you'll get hits in before getting damaged.

Timed well, this will allow you to hit multiple enemies with multiple abilities, and create havoc right at the start of a teamfight. Make sure your teammates are all there to support you, as you can be burst down quickly if focused.


Duck Out Before The Cops Get There

(Cautious of CC) Ensure protections before initiation
AOE damage + CC/stun
AOE damage + CC/intoxicate
(Elongated Fight) Add protections to stay in the fight
Escape or finisher CC/slow

This is the safer option, as it saves Belly Flop as either a finisher or escape. Can be more difficult to hit multiple enemies, as they'll probably watch your beerwine belly swagger in. Can be effective when targeting a specific enemy, or if your enemies are already distracted by your teammates.

Conquest / Standard Support (Gameplay)

Starting Process



Standard Start (w/ ADC): The most common start will see both the ADC and Support together in the Duo lane. In these scenarios, the object is to clear the wave as quickly as possible to gain an upper hand on the enemy, providing you with a variety of options. This will be covered immediately below.

Head by yourself to your Void Buff (1), which spawns at 00:20. Start clearing but don't finish so your ADC can get some of the experience. Then head to your lane (2) to clear the minion wave.

When in lane, if your wave clear is stronger than the enemy's, you can apply pressure. Depending on your threat level, you can push them back toward their tower, apply poke damage, etc. Use that pressure to get a head start on clearing the next incoming wave or secure the Alpha Harpy (3). Your general priority from this point is mainly to clear the minion waves and farm up as efficiently as possible, while applying pressure / damaging the enemy whenever possible and protecting your ADC. Damaging can obviously secure kills, but can just as importantly force them to use up potions, back and lose farm, etc.

You should be looking to secure as much farm as possible. Don't forget to use your free Vision Shard. When safe, try to steal camps on the enemy's side (1* (Void), 4* (Lesser Scorpion)). Go for the Alpha Harpy whenever it's respawned. You can venture as far as the Oracle Harpies (5) and the Greater Scorpion (6, first spawns at 05:00) if you have nothing else to do, and as long as you know where the enemy Jungler is.

You'll mostly stay in lane with the ADC in the early game, but will need to choose a time to start rotating, where you will likely spend most of your time between the Duo and Mid-lanes.


Early Gameplay Elements

Mid to Late Game

Warding Locations

Non-Conquest Modes (Gameplay)

Early Game

Mid-Game

Late-Game

Wine References (~Thank Me Later~)

Firstly, if you've never seen it before, check out the movie Sideways. Entertaining, witty, funny. Filmed in and around California's Santa Ynez valley (a bit north of Santa Barbara), which is chock full of great wineries/vineyards.

Some places where they filmed: Kalyra Winery, Los Olivos Cafe, Foxen Winery, The Hitching Post II.


If you love wine and find yourself in south/central California, I highly suggest visiting some of these wineries, for great ambiance and delicious alcoholic beverages.
  • Gainey Vineyard: My wife's and my favorite. We've been wine members for years. Sprawling location, and they have a beautiful member's lounge (set up a time in advance) where you can kick back on a couch or at the bar and converse with the sommelier, order a cheese platter, etc. They also host a yearly wine crush all-day party with live music, where they serve food, pour endless wine (their limited selections), allow you to walk through the vineyards, taste grapes, squeeze juice, stomp, etc. Highly suggest their Limited Selection Syrah and Pinot Noir.

  • Evan's Ranch: Sister winery to Gainey. They actually pour some in the member's lounge, but also have their own tasting room in nearby Los Olivos. Much more limited in harvest and variety, they have 2 types each of 3 different varietals: C******nay, Syrah, and Pinot Noir. All 6 are amazing.

  • Coquelicot (ko-klee-ko): The name is actually the coolest part, but their wines are quite tasty too. No official vineyard to visit, but their tasting room is practially next door to the Evan's Ranch tasting room. Cool peeps generally work there, too.

  • Demetria Estate: By appointment only. BEAUTIFUL location, sit outside under trees while the sommelier walks around with different wines. The last time we went here, my wife cried because she was pregnant and wanted to drink from here so badly. We wouldn't have even gone, but we had set the trip up well in advance...designated driver, says me!!! LOL

  • Sunstone: They usually have some cool stuff going. Beautiful grounds, and beautiful tasting room areas inside the building. My wife still remembers the sweet, late-harvest Sauvignon Blanc they served us 7+ years ago.

  • Roblar Winery: BEAUTIFUL building...but perhaps a bit too designed to be that way, if that makes sense. Nevertheless, they have some delicious wines (Syrahhhhhh), and if you're a member, they have a cool upstairs tasting room.

A couple random things:
  • Looking for a place to stay during your wine trip? Try The Ballard Inn.
  • Drinking at home and don't want to wait an hour or more decanting? Use a Vinturi or other similar aerator. Don't know if they work? Do a side-by-side comparison yourself.
  • Don't forget to go through Solvang, the Danish Capitol of California. Beautiful city with a lot of quaint shops. I actually sat down at a piano and played some of The Smashing Pumpkins' Mellon Collie and the Infinite Sadness in one of the shops. Fun!

Hope some of you get to visit! Let me know if you do!!!

Beer References (~You're Welcome~)



Ever since I switched over from roller to ice hockey, I've gotten into beer (common after-game refreshment). I hadn't ever really had them before (yeah, I know...but I purposefully avoided them), moved quickly through standard beers (Coors Light was the standard after-game choice for the team)...landed solidly on Newcastle, Blue Moon w/ oranges, Corona Extra w/ limes, Stella Artois, and the occassional Guinness. Only took me around 6 months to move over to real beer...IPA is where it's at! Mostly standard IPA, though I like some double IPAs, stouts, and others also.

If you're of legal drinking age, and are in the US, you might be able to find some of the following recommendations, though most are probably easier to find in Southern California, since many are local here.

  • Karl Strauss: Mosaic Session IPA - Delicious...bold citrus flavor, easy on the palette, and on the low end of ABV (5.5%), means you can have a couple back-to-back and not fall asleep (like I do when I've had too much alcohol). One of my go-tos.

  • Russian River Brewing Company: Pliny the Elder (Double IPA) - This is my other go-to. Often difficult to find, I've located a place 5 minutes away from my house that almost always has it in stock. One of the most highly rated beers of all time.

  • Ballast Point: Sculpin, Pineapple Sculpin, Grapefruit Sculpin, Unfiltered Sculpin, Aloha Sculpin, Dorado, Watermelon Dorado - These are all delicious. Can't go wrong.

  • Firestone Walker: I dunno...pretty much EVERYTHING? They have standards (Lion & Bear) like Pale 31, Union Jack, Easy Jack, Luponic Distortion...but oh, their Vintage series...Sucaba, Helldorado, Parabola, Stickee Monkee...delicious (and powerful).

  • Noble Ale Works: Tongue Tickles DIPA - OOF...one of my favorites. So, so good.

  • Beachwood Brewing: - If you can ever find it...Amalgamator. Anything else they make is also great, but this...this takes the cake.

The list goes on, of course, but these represent a good place to start.

Coffee References (~Sober Up~)

Alright, so you don't really "sober up" by drinking coffee. Doesn't mean it's not nice to drink after you've had too much! (or haven't had any and you're starting your day)

This is my current setup:


  • Espresso Machine: La Spaziale Mini Vivaldi II - Prosumer grade dual-boiler system...extremely solid machine, powerful steam wand, etc. Highly recommended. If I was rich? Oh...no question...it would be THIS.

  • Grinder: Niche Zero - Versatile and consistent grinder, can handle anything from extremely coarse (e.g. French Press) to extremely fine (espresso). One of my newest toys, I've been using it for both espresso shots and pour-overs.

  • Beans (Espresso): Klatch Coffee - Belle Espresso - After trying a variety, I've stuck mostly with this. The Belle is a beautiful bean...medium-dark, the way my tongue prefers. Extremely consistent, and I get the beans 1-2 days after roast...freshness is absolutely key, and I use the beans around 3-17 days after roast. Great as a standalone shot, and mixes beautifully with milk. Whole only, please.

  • Knock Box: Dreamfarm Grindenstein - Basic, does what it's supposed to. There are some fancier ones out there though...

  • Cups: Intelligentsia Black Cat Project, by NotNeutral - NotNeutral makes some beautiful cups, and these fit perfectly on the top of my machine...2x Large Latte, 2x Cappuccino, 2x Demit***e (espresso), plus 1 Rattleware 3oz Shot Glass Pitcher for when I'm measuring my shots.

  • Tamper: Espro Calibrated Tamper - Takes the variability out of one of the steps in making a great espresso shot! Highly recommended.

  • Coffee Bean Storage: Coffeevac - Does what it's supposed to...seems to keep the beans fresh.

  • Pour-Over: The fancy version of drip coffee. There are probably 3 different brands that are most well-known; Chemex, Hario V60, and Kalita Wave. After a lot of research, I ended up going with the Kalita (size 185, good size for 2 servings, aka cup for the wife and me). Delicious and clean, I now prefer this over French Press.

  • Gooseneck Kettle: A recent gift to myself for pour-overs, I just picked up this beautiful Stagg EKG Electric Kettle. Well-made, temperature control and hold, quick to heat up, and pours like a dream.

  • Weigh Scale: Timemore Black Mirror - Does what it's supposed to...buy a 500 gram calibration weight as well. Matte finish with numbers that stay hidden when not turned on. Auto-timer function for pour-overs and quick response make it a great scale.

  • Lighting: IKEA Dioder Multicolor - Custom-installed these, ran the cabling through the machine and out the bottom. Gives it a great look.

  • Syrups: Monin brand - For when you or your guests want a flavored latte. Their syrups seem to be higher quality, and better tasting, than other popular brands like Torani. My personal favorite is their French Vanilla, though their Gingerbread and Pumpkin Pie are also good.

I did a lot of research before I bought all of these, and there was a lot of trial and error in learning how to make a "good" espresso shot. It's not nearly as simple as you might think.

If you find you have some interest, and want to chat, let me know! I can offer suggestions based on different budgets, and possibly help you work through issues you might be experiencing.

Oh, and here's a great book if you're super into coffee: The World Atlas of Coffee

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series



The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Con(~hic!~)clusion

So thatsh it! If you, erm, like what I've done (hic!) and how I try to make it bettererrr, anyone can suggest a god for me to get drunk with work on next ...and of coursh, I have to wanna play him =P but I'll letcha know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play! Also, I'm up for virtually drinking with you while we play...if you don't expect much from me, I won't expect much from you...Cheers!

Brandon / PC IGN: Muffinman17

Credits

Thanks to the following people:

For general Arena knowledge and in-depth help with builds / calculations

For general knowledge

For aesthetic ideas and templates to make the guide prettier (just like Bacchus)

For experienced build help and discussion

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1
SirShoeString (1) | March 25, 2021 7:51pm
You should remove thebes off the tank build, yeah its a good item but in conquest the fact that you have to stack it does not make it very good anymore. The game is just much faster than it was in S7, you wanna get rotating as fast as possible and with thebes you just can't especially with his terrible clear. You would be better off with a sovereignty or stone of binding.
1
Branmuffin17 (343) | March 26, 2021 12:51am
The tank build's purpose is much more on tanking than bruiser function, and I just realized I didn't have an early aggression build. Gotta redo those. Thanks for the comments, ShoeString and Biggie.
1
Big damage (26) | March 25, 2021 10:31pm
I agree. With the addition of Sentinel's Embrace Thebes isn't always needed, yeah it's nice if you can fit it in but for Bacchus especially Stone of Binding is probably the way to go. I would probably redo the build order like this:

Sentinel's Embrace > Reinforced Shoes > Stone of Binding > Pridwen > Sovereignty > Oni Hunter's Garb / any magical prot > Swap boots for Gauntlet of Thebes / Mail of Renewal (if renewal is actually good I haven't tested it enough yet)

Swap binding super late for e-staff
1
Kriega1 (122) | May 1, 2020 1:50pm
Not necessary to list Magus for Bacchus, awful item on him. Also add Soul Reaver as an option.
1
Branmuffin17 (343) | May 1, 2020 1:59pm
Oops, forgot to take those out XD, that's a holdout from S6. Thanks for checking through it.
1
Kriega1 (122) | May 1, 2020 2:16pm
Also Divine and maybe Deso as well.
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1
Branmuffin17 (343) | August 17, 2019 11:13am
There, it's updated. Happy now?
1
Branmuffin17 (343) | February 14, 2019 3:01pm
Bacchus is back, baby!!!
1
boogiebass (46) | February 14, 2019 4:14pm
You missed the troll build.
Shoes of the magi
BoV
Pestilence/oniHunters
Spear of magus
Gem of Iso
Rod of Tahuti
1
Gulfwulf (79) | February 14, 2019 4:46pm
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1
DV-8 (29) | July 13, 2018 9:56pm
Hey, man. Was thinking about this the other day in our all guardian joust, lol.

I was thinking Divine Ruin could be a solid option for him, especially against healing comps (obviously). Thought it could get good use in a bruiser support build or something.

Considering something along the lines of:

Shoes of the Magi, Sovereignty, Void Stone, Spirit Robe, Divine Ruin, Situational.
1
Gulfwulf (79) | July 14, 2018 12:13am
Bacchus already has anti-heal with Belch of the Gods, DV-8. I'd pick Pestilence instead.
1
DV-8 (29) | July 14, 2018 12:15pm
Divine would be more for damage potential, really. You can pretty much one shot carries and other squishies.

Belch is a situational anti-heal device, dependent on cooldown and only lasting 4 seconds. Divine lasts 8 seconds and can be applied more often.

Not to necessarily say that Divine is better in all situations, I just thought Bran should consider it as an option at the very least.
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1
BestMinionEver (69) | June 30, 2017 4:40am
Hey Bran I'm just browsing for inspiration to figure out how i want my layout to be on my guides. And this guide is so smooth, so I will probably do something along these lines my self.

But I have one question when it comes to the combo section. I could not find my favorite combo in your guide. Chug-belch-flop to secure the knockup 100%. Also knockup does not get deminishing returns. Not sure if intoxicate does?!?!

That was all. Nice guide and I'll make sure to read it properly some day :)
1
Branmuffin17 (343) | June 30, 2017 10:11am
Yo Marki,

I guess you have to read the entire combo section in order to pull out your favorite combo. Specifically, it's the last combo topic, "with intoxicate down." I say that all the previous combos work just getting rid of intoxicate, and I say you can use Chug before initiating.

Technically, then, it would be the "Duck Out" combo, using the first option of Chug, moving into Belch of the Gods, (not using Intoxicate, skipping option #2 of Chug cuz you already chose option #1, then moving into Belly Flop. And when I have to explain it that way, then yes, thank you very much, I need to add it as a first combo because that's way too convoluted. Thanks for pointing that out, LOL.

And thanks for the compliments. It's taken a long time to get my guide format to this point.
1
Mattdew | February 19, 2017 4:32am
tbh, this works surprisingly well
better than my full damage bacchus build
1
Branmuffin17 (343) | February 19, 2017 10:04am
Awesome, glad you had success with it! He has plenty of damage in his kit without going full glass cannon, and the added protections and other things will keep you alive while your teammates finish them off =)
1
Time2medicate (4) | February 14, 2017 6:23pm
Which build is the one used when we played when you did all that damage?
1
Branmuffin17 (343) | February 14, 2017 7:50pm
Let's see, here's the PS4 Joust match you're talking about. It was with you ( He Bo) and newbie ( Awilix), vs. Jing Wei, Terra, and Kukulkan.

My build was based on Build #3 in the guide: Shoes of Focus, Void Stone, Dynasty Plate Helm, Gem of Isolation, Mantle of Discord, Spear of Desolation, and I replaced Helm with Midgardian Mail. I chose Void before Dynasty because we were facing 2 magical gods, so I wanted magical D first. I chose [[Gem of Isolation 4th this time just because...mostly, I wanted a bit of health, since I didn't have any items with health up to that point. I chose Mantle of Discord next because I wanted the CDR. I don't know why I chose Desolation...probably was thinking of PC/S4 Deso...but in all honesty, I probably should have chosen Spear of the Magus in any case. It would have cut into invincible Terra's protections some...and helped your damage more.

I replaced Dynasty with Midgardian, specifically for extra health and to cut into Jing's DPS a bit...but didn't stop them in the end.

I ended up at 6/4/7, with the highest damage of the match @ 38,582 (next closest was enemy Jing @ 28,780). I also took and absorbed the most damage...29,405 taken, plus 45,752 mitigated (about 75k total). Enemy Terra was second with 37,767 taken and 33,676 mitigated (around 70k total).

Here's another PS4 match... This one was a lower-level match. It was Ronin ( Cupid w/ me, plus a random playing Aphrodite. We were against Chaac, Neith, and Scylla (all on one team).

In this one, I got Shoes of Focus, Dynasty Plate Helm, Void Stone, Spear of the Magus, Gem of Isolation, Mantle of Discord, and replaced Dynasty with Breastplate of Valor for the added CDR (yes, I went 5% over max CDR...unusual for me but felt the protection and mana was worth it, and didn't need to counter attack speed quite as much.

Highest damage on my team at 33,587, with a huge amount of damage taken (39,952) and mitigated (63,041). Went 13/1/7...basically ran over the other team, lol.

On PC, I recently played the general build in a siege match with Jaberg, TheMrRay06, and GGF. I went Watcher's Gift (amazing sustain for S4 even in Siege), Shoes of Focus, Dynasty Plate Helm, Void Stone, Spear of the Magus, Gem of Isolation, Spirit Robe, and replaced Dynasty with Breastplate of Valor.

Went 7/5/15 in a losing effort, with 2nd highest damage on my team, and only outdamaged by Freya on the enemy team. Yes, I outdamaged GGF's Apollo. I'm sure that wasn't one of his proudest moments...but my Bacchus has "outplayed" him in other situations before, so I'm sure he's not shocked.

Anyway, took 27,610 damage, mitigated 34,509. The better choice probably would have been for me to go full tank or at least work to counter Freya a bit more, but I absolutely destroyed her and Ullr a few times...Ullr tried to 1v1 me from full health at one point later in the match and it didn't end well for him XD. Then again, not surprised, based on his build (looking at it hurts soooooo bad)... Jotunn's Wrath, Warrior Tabi, Odysseus' Bow, Asi, Hastened Fatalis (?!?), Titan's Bane.

So overall, I'd say it's a solid build. Usually guaranteed to do some solid damage...and in this build, you sort of need to feel your way...you don't have to follow the specific order, and just get what you feel is best at the time.
2
Time2medicate (4) | February 15, 2017 12:19am
Thanks now I have to read your long explanation for a simple question lol
1
newbiemj (12) | February 14, 2017 7:35pm
Dunk squad build 3 I believe
1
SeniorPurpur | February 10, 2017 7:04am
This Really helps me :) i like it
1
Branmuffin17 (343) | February 10, 2017 10:40am
Thanks Purpur, glad it's helpful!
1
ShatteredStorm | February 9, 2017 10:04pm
Very helpful guide; gained a lot of insight, despite I don't play Bacchus.

I'm sad you have nothing about tea though :(
1
Branmuffin17 (343) | February 9, 2017 11:37pm
You SHOULD play Bacchus...I originally didn't like him at all...but it's all different now.

Sorry...I don't drink tea. =( I mean, the occasional green tea (and sake) with sushi is badass, but otherwise, it's just not my drink.
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