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Asgard's finest champion - Thor, the dunk master

September 20, 2016 by copyrightnenov
Comments: 22    |    Views: 121600    |   


Build 1
Build 2

General

Smite God: Thor

Item Purchase Order

Starter (Conquest)

Build Item Bumba's Mask
Build Item Boots
Build Item Healing Potion
Build Item Ward
Build Item Hand of the Gods

Core

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Titan's Bane Build Item Brawler's Beat Stick

Situational (Offensive)

Build Item The Executioner Build Item Stone Cutting Sword Build Item Void Shield Build Item Transcendence Build Item Shifter's Shield

Situational (Defensive)

Build Item Bulwark of Hope Build Item Breastplate of Valor Build Item Hide of the Urchin Build Item Winged Blade Build Item Ancile Build Item Mantle of Discord

Example full build

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Void Shield Build Item Brawler's Beat Stick Build Item Hide of the Urchin Build Item Titan's Bane

In case you fall behind early

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Hide of the Urchin Build Item Breastplate of Valor Build Item Titan's Bane Build Item Bulwark of Hope

Consumables

Build Item Elixir of Power Build Item Potion of Physical Might


God Skill Order

Mjolnir's Attunement

Mjolnir's Attunement 2 4 6 7 9 key bind

Tectonic Rift

Tectonic Rift 3 10 13 18 19 key bind

Berserker Barrage

Berserker Barrage 1 8 11 12 14 key bind

Anvil of Dawn

Anvil of Dawn 5 15 16 17 20 key bind


Asgard's finest champion - Thor, the dunk master

copyrightnenov
September 20, 2016


Notes

I know a lot of people may argue whether Transcendence is worth it or not because of irrelevant statements made by mediocre Thor players that say: "Thor doesn't have good enough AD scaling" or "Thor's damage falls off and is not enough for him to be considered a hyper carry" etc. Now why is that wrong?

Lets take a look at the actual numbers:

BUILD

  • Mjolnir's Attunementdeals 50/90/130/170/210 (+30% of your physical power) with the damage doubling if Mjolnir hits the target twice.


At level 20 with the full build and a stacked Transcendence you should be sitting at 368 power without your passive or any power potions or damage buffs. This should hit for around 294 and 589 with the double-tab. With both power potions and your passive online you should be sitting at 510+ power which hits for around 330 and 661 damage with the double-tab against squishy gods with only their base protections which are 60-70 at level 20.

Tips: 1) Leveling your 2 Tectonic Rift twice in the early stages makes the stun duration 1 second which guarantees a double-tab hit by your 1 - Mjolnir's Attunement. 2) You should always try to auto attack reset with your abilities to maximize your damage output.

Example: auto>3>auto ; auto>1>auto>2>auto


  • Berserker Barrage deals 20/40/60/80/100 per tick (+45% of your physical power) every 0.4 seconds for 2 seconds which is 5x.


At level 20 with every item online and a stacked Transcendence you should be hitting squishies for around 231 each tick which is 1155 damage. With both power pots and passive you should hit for 281x5 which is 1405 damage if all 5 hits connect.

Note:If you happen to face mostly squishy enemies you won't be needing Titan's Bane because the % penetration is very inefficient against gods that rarely build any armor. Instead you could build Stone Cutting Sword for the additional armor reduction and movement speed or you could build a defensive item for additional survivability.


  • Anvil of Dawn with the build and both power pots online you should deal up to 800+ damage to squishies and around 699 without any pots/buffs just the build as it is.


Additional build info: The build order with Transcendence can be delicate at times because depending on the situation it might be in your best interest to rush a pen item like Jotunn's Wrath or Brawler's Beat Stick and then buy Transcendence. The reason behind this is because Thor needs to stay relevant through the early stages thanks to pen items and then transition to late while still being a oneshot monster thanks to Transcendence's huge power boost. I'd say buy Transcendence after you're already dictating the course of the game and need that additional damage spike to close it out.

The art of deleting kids:


Charge Mjolnir into the sky and quickly pick your target (DO NOT hesitate for too long because your target will become wary of you and completely kill the element of surprise). Upon landing immediately throw in an auto attack then quickly reset it with your 1 Mjolnir's Attunement then auto again, now use your 2 Tectonic Rift into an auto attack and quickly finish off with 3 Berserker Barrage and an additional auto if necessary. Make sure to practice the combo against bots until you can do it fast without screwing up. Most of the time if executed well this combo would mean instant death to anyone with 70 or less protections.

4 > AA > 1 > AA > 2 > AA > 3 is one of the main reasons I get pm'd by very mad loki mains after my games saying they wanna do all kindz of nasty s*** to my mum ¯\_(ツ)_/¯.


Concluding Note: Thor's damage is best utilized when you hit your power spike and you might be wondering what exactly is a power spike and how can you use it to its full potential. Power spikes are phases in a game that make a god have a “peak” in their strength when compared to other gods. Thor's power spike comes online immediately after completing his first 2 penetration items, that's the point in the game that should decide whether you build Transcendence to extend the duration of your power spike (when you're deleting kids) or build the safer way with defensive stats to make you more of a front line initiator that peels for his main damage dealers (when you trust your carries to deal the damage).

Pros / Cons

PROS

+ Extremely strong if played to his full potential.

+ Good engage/disengage with "Anvil of Dawn" and "Tectonic Rift".

+ Strong through all stages of the game cause his kit allows for utility frontline based builds if you end up falling behind early.

+ Implemented both escape and a gap closer abilities in his 1.

+ Perfect auto resets boost your damage output by an enormous amount.

+ A well placed Tectonic Rift wins teamfights.

+ Strong in skirmishes.

+ Devastating CC chain with wrath + 4123.
Thor has one of the most diverse kits in the entire game, that allows you to build many different ways each very beneficial. He also has 2 CC immunity mechanics implemented in his kit - Anvil of Dawn's cc immunity while channeling and Berserker Barrage's knockup immunity this is huge because well-timed usage of either of them can play a crucial part in surviving sticky situations (e.g when Ares ults and you have purification on CD use Anvil of Dawn to avoid the pull. If there is someone chasing you with a knock up ability try to time your Berserker Barrage right as he's about to use it to avoid being cc'd). Finally you get an instant 30 power steroid when around more than 3 enemies which is like being an entire item ahead.


CONS

- Too many ****ty players that say Thor lacks more and more damage as the game transitions between mid to late which is false.

- Bad usage of Tectonic Rift could potentially result in a lost game.

- If you fall behind you should NOT build full on glass cannon because you'll be useless.

- Mana hungry early game.

- Cripples shut you down really hard.
  • Look to position yourself well and learn to snowball off of your enemy's smallest mistakes.
  • Play around your stuns and try to avoid finding yourself in a position where you're left with cooldowns in the middle of a team fight.
  • Always try to establish vision control and play for objectives.
  • Ward the enemy jungler's speed buff and look for an opportunity to put him behind.
  • Play smart and analyse each situation (e.g can you fight? can your team help you if you fight? what would the consequences be if you failed and left your team 4v5? can you trade 1 for 1 and will your team be able to 4v4 without you and their adc?) think before you act.
  • Always build according to what is the most optimal for the current situation you're in, never follow a certain build mindlessly.
  • Always try to learn from your mistakes and expand your knowledge.
  • Follow these steps and you'll never find yourself *****ing like all these scrubs that say "Thor can't be considered a hyper carry because his damage is bad lategame".

Items & Relics

ITEMS

P
E
N
Not much explanation needed here just an overall great item on Thor you get flat penetration, cdr, mana and damage for 2440 gold. Note that Thor tends to be really mana hungry in the early game, for example a 2-1 combo burns like half your mana pool so you need to know how to manage your mana correctly and avoid wasting it on unnecessary things before you're able to grab Jotunn's Wrath.

P
E
N
The general rule of thumb is the more pen you have the more true damage you'll deal. This shreds 20 flat protections and reduces your enemies healing by a total of 40% which is huge against healers like Ra Terra Hel and sustained gods in general cuz it reduces all sources of getting health back. This is an excellent buy for shutting down mages and warriors with heals and assassins and hunters with lots of life steal.

P
E
N
The more armor your enemies choose to stack the more relevant this item becomes, simple as that. The % penetration from Titan's Bane will go through the amount of armor your target has left after it has already been reduced by armor reduction item like Void Shield for example so that means Titan's Bane becomes less effective when combined with either % or flat armor reduction. Titan’s Bane stacks very well with more penetration, but it noticeably lose effectiveness the more reduction is applied. Keep that in mind when building %/flat armor reduction and %/flat penetration. It’s simply how percentages work. 33% of 300 armor is approximately 100, but 33% of 30 armor is only around 10.

P
E
N
This is without a doubt an expensive buy but the aura is what makes this item so good. The AoE 20 armor reduction can do wonders in both team fights and 1v1 scenarios, not to mention the 50 armor you get which drastically reduces the amount of damage taken when clearing jungle creeps or minion damage when ganking a lane. Get this after you finish your Warrior Tabi and Jotunn's Wrath.

P
E
N
Now this item can be extremely effective when built at the right time and against the right team composition. This item will give you +10 physical protections and will reduce a flat amount of 10 armor for each basic attack you land on a target stacking up to 3 times which is 30 flat armor reduction and +30 physical protection. Stone Cutting Sword, Void Shield and The Executioner are the only items in the game that give armor reduction stats for physical gods which is one of the best stats in the game cause it's a debuff (like a slow or healing reduction…). When applied it outright removes the set number of protections from the target while the debuff lasts. This means that as long as the debuff lasts the enemy effectively does not have those protections, and any damage they take from any source will benefit from it. Which means not only you are able to deal more damage to the target, but so is the rest of your teammates. Stone Cutting Sword paired with either The Executioner or Void Shield works well both ways but the % reduction from The Executioner is best utilized against armor heavy characters, while the flat reduction will be the most optimal against everything low on defensive stats. Summed up armor reduction basically means that you're buying a boost in damage for everybody in your team while penetration is more like a self buff that applies exclusively to you.

D
M
G
Snowball oriented item. Gives you huge mana pool and power. Expensive but worth it if utilized well. Build this as your 3rd or 4th item when you have already established a lead over your opponents and have your main penetration items completed or if the rest of the damage dealers in your team aren't contributing damage wise and you need to carry them for as long as possible until they can afford their core items and start doing damage. Never build this if you fall behind early or if you're inexperienced with the god, there are better/safer options for you.

D
M
G
The main benefits of this item are cost efficiency, 15% cdr and 30% increased damage on your basic attacks every time you use an ability. This passive pairs really well with the 4>AA>1>AA>2>AA>3 combo and it's just good when used by players that can auto reset with their abilities. Prioritize penetration/reduction over this, no exceptions.

D
E
F
This item's role is first and foremost survivability, with some added benefits on the side, so if you don't think you'll have trouble with slows and escaping, it may not be worth buying. Winged Blade is all you need against slows it's a very low cost and very high utility item. It provides 300 health along with 10% attack speed, movement speed and CDR. Because of its cheap price, Winged Blade is incredibly cost efficient, and is great at giving you better survivability, especially against teams with lots of slows.

D
E
F
Out of all the defensive items Hide of the Urchin provides the most well rounded stats at full stacks, giving you 65 physical and magical protection, 250 health and 250 mana. This is by far the best defensive item you can buy on Thor. I would recommend building Hide of the Urchin early-mid game so you can have the item more or less stacked by mid-late game.

D
E
F
This is your actual dad against instagibbing melee assassins like Ao Kuang and his 30% execute threshold from King of the Eastern Seas or your ******* brother Loki. It provides durability in team fights and the passive serves as a cleanse and a 1s stun which is the best thing ever especially for divers like Thor. If you plan on building Breastplate of Valor you should sell it late game for Mantle of Discord.

D
E
F
This is your go-to item against bursty mages like He Bo, Poseidon, Scylla, Kukulkan obviously because of the shield you get when you drop below 30% health. If your intent is strictly on survivability, Bulwark of Hope is the best option out of its tree, although it is costly. However do note Pestilence will cripple your enemies' sustain and provide similar stats for a lower price.

D
E
F
This item is pretty self-explanatory you get 75 Physical protections, 20% cdr and 300 mana it's built along with Jotunn's Wrath for the 40% cooldown reduction cap so you can have your abilities on shorter cooldowns. However never pick this up just to cap the maximum amount of cdr, in fact you should only build this when there are a lot of physical damage dealers against you.

D
E
F
Another item built solely to cripple the ability of a god to restore health from all sources. Its passive is there to directly counter gods with healing, making it an effective item against teams with gods like Hel, Chang'e etc. Note that Brawler's Beat Stick and Pestilence aura DO stack so you get 65% healing reduction but the difference is that Pestilence's effect is static 25% healing reduction within 55 units while Brawler's Beat Stick applies 40% healing reduction for 8 seconds while attacking the enemy.

RELICS

Wrath
R
L
C
Standard starter relic on all junglers. It helps secure and clear jungle monsters it's also extremely good on Thor because of the 1s stun giving you all of 3 stuns in total which is a massive crowd control chain. To make a good cc chain with the active, execute the main damage combo as follows: 4>aa>1>aa>2>aa>Wrath>3

Purification
R
L
C
Beads is probably the most important and commonly used active in Smite. Using this item grants the user CC immunity for a short duration, even while under the effects of crowd control. Always a must-have against gods with hard crowd control/lock down abilities like Ares's No Escape, Kumbhakarna's chain cc. It's also the best tool for countering Ao Kuang's ultimate. Always get purification unless your opponents lack crowd control.

Curse
R
L
C
This is the best tool for shutting down healers and overly mobile gods. The 40% movement speed reduction and 50% static healing reduction for 5 seconds makes it extremely frustrating for healers to deal with you especially if there is a teammate with Pestilence around them which massively reduces their healing by a total amount of 75% for a short duration.

Sanctuary
R
L
C
Get this against bursty mages or assassins! Do note that you can't use the active when cc'd so for example if you know you're about to get ulted by Loki try to time the active right as he's about to use Assassinate on you, this way you completely negate 50% of his damage.

Sunder
R
L
C
Sunder is really good for punching holes in tanky characters because of the insane 30% armor reduction you get for 4s. I've been using it a lot more and whenever a tank ults (say ares), I hit him with sunder and the rest of the team melts him down in seconds. Very underappreciated relic, very strong in certain situations.

Matchups and Powerful picks

coming soon...

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