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Are You Afraid of Heights? - Ne Zha 5.5

7 0 108,277
8.8
by Cyberhawk94 updated March 30, 2018

Smite God: Ne Zha

Build Guide Discussion 19 More Guides
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Ne Zha Build

Starting Items

Build Item Assassin's Blessing Assassin's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item The Crusher The Crusher
Build Item Malice Malice

Extra Damage

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Heartseeker Heartseeker
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Transcendence Transcendence

Defense Item (1)

Build Item Masamune Masamune
Build Item Shifter's Shield Shifter's Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Ancile Ancile
Build Item Void Shield Void Shield

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7 9

Flaming Spear

2 A B
Flaming Spear
2 8 11 12 14

Armillary Sash

3 B A
Armillary Sash
3 15 16 18 19

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 10 13 17 20
Universe Ring Toss
1 4 6 7 9

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 8 11 12 14

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 15 16 18 19

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 10 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Welcome to my guide for Ne Zha, the Third Lotus Prince

My name is Cyberhawk.

Ne Zha is a fairly challenging god with a very high skill ceiling that punishes falling behind. If you can get good with this god, he can be extremely rewarding.

This is my fourth season 5 guide, and I intend to update it, so feel free to comment things that should be added/edited.

Pros / Cons

Scared of a kid?



Pros:
  • Great burst damage
  • Excellent 1v1
  • Excellent mobility
  • Great Set-Up
  • Super fast camp clear
Cons:
  • Very Squishy
  • Very vulnerable to CC and beads
  • Telegraphed ultimate can get him killed in teamfights
.

Skills

Take this!






Passive - Righteous Spirit

Righteous Spirit is a simple enough passive. The meter fills up as you deal damage, increasing your Crit Chance (up to 10%) and the heal from Flaming Spear. The tricky part is the meter empties completely if you are out of combat for a few seconds. If you have this built up and are moving to gank, hitting a jungle camp with just a single basic attack can keep it active long enough for you to get to lane.


1 - Universe Ring Toss

Universe Ring Toss is Ne Zha's main poke / camp clear. It also shreds armor, slows, and gives you a speed buff! Level this first since it makes it both hit harder and hit more.

The hardest thing about this ability is when to use it. The armor shred and damage leans toward using it to open a fight. But the speed boost and slow make it great at chasing or speed boosting to the next jungle camp. Personally, I usually use it as an opener for ganks, and use the speed boost to close with camps rather than leave them.

Note: If you can bounce this between two gods with no minions around, you can easily take out half of their health or more from the protection shredding.

Advanced move: If an enemy god is out of range and low health, bouncing the ring down a minion wave can secure some unexpected kills, especially after The Crusher is built.

2 - Flaming Spear

Flaming Spear is Ne Zha's steroid, and its one of the best in the game. Extra Crit Chance, Attack Speed, and a nice heal, this ability has a lot going on. Early game this will mostly be used for the sustain since it only lasts 4 seconds. Late game, this ability gives you a base 25% crit chance and a massive attack speed boost for 6 seconds.

Try to activate this before you use Armillary Sash so you can go straight into auto attacks after landing (as well as boosting its crit chance).


3 - Armillary Sash

Armillary Sash is Ne Zha's simplest ability. A ranged stun that does good damage and can crit, this ability gets you right where you need to be, if you can land it.

Pull yourself in to beat down an enemy, grab a fleeing foe, combo into Wind Fire Wheels, or even just lock them in place for a Crush or Spirit of the Nine Winds.

Note: Ne Zha is immune to most everything while in the air with this ability. If a big burst is coming like Scylla's Crush, sashing just whoever is in front of you can save your life.

Something to keep in mind: Ne Zha is frozen in place while throwing the Sash, so you are vulnerable to CC and damage at that time, especially if you miss. Be careful using it in risky situations.

Advanced move: If an enemy god is out of range and low health, Sash a closer target, juke around them and Wind Fire Wheels the farther god. If you can pull it off you can get some excellent kills.



4 - Wind Fire Wheels

Wind Fire Wheels is Ne Zha's best and hardest ability. Capable of one-shotting squishy targets late game, actually using it can run into some complications.

Combo-ing off Armillary Sash is the easiest and adds more damage into the combo, however it also means you will land in that exact spot and gives the enemy team plenty of time to be waiting for you.

Using Wind Fire Wheels from range is much safer if you hit, but it is easy to miss and then be stuck in the middle of the enemy team. I suggest practicing landing this ultimate from a distance as much as possible.

Note: When needed, this ability is a CC-immune dash that can get you out of a bad spot. losing the ultimate is better then giving the enemy team a kill.


Combos

Universe Ring Toss -> Flaming Spear -> Armillary Sash -> Basics


OR

Universe Ring Toss -> Armillary Sash -> Wind Fire Wheels

Surprise gank

Armillary Sash -> Wind Fire Wheels -> Basics



The main things to practice with Ne Zha are:

The aim of your Wind Fire Wheels
Armillary Sash being used appropriately
Prot Shredding with Universe Ring Toss
The "advanced moves" mentioned above.

Items

Time to play with fire!




Blessing

Ususally will be the best starter item on Ne Zha. Helps he clear and sustain, and eventually gives Pen. However, his clear is pretty good, and he has healing built into his kit, so he doesn’t need it as much as most.


If you are feeling cheeky, you can buy Mage's Blessing. Still helps his ability-based clear and mana sustain, but gives better poke and grants Cooldown Reduction instead of penetration. Assassin's Blessing is better, but if you really like CDR this is an option.


Relics

Cool Toys


Core Items


Item 1
The preferred choice of boots for Ne Zha, Warrior Tabi gives you movement speed and increases your early poke. Preferred over Talaria Boots for the power, but Talaria is an option for the rotation speed and sustain.




After boots, Ne Zha immediately has a few choice to make fitting your playstyle. You want:

>2+ Pen items like The Crusher and Jotunn's Wrath, usually flat pen as you will be targeting the backline.

>1 Crit item: Malice. Ne Zha doesn’t need more with his passive and guarenteed crits.

>1 Defensive item to help you live after you dive the backline.

Overall the build will look something like:
Boots – Crusher - ___ - hybrid - Crit - ___ , OR
Boots – ____ - Crusher - Crit - hybrid - ___

but you can arrange some of the items depending on playstyle and the match.






Item 2-3

The Crusher fits Ne Zha so well it deserves mention separate from the rest of the penetration items. You can make use of the pen and attack speed extremely well, and the passive will turn your Universe Ring Toss from annoying to terrifying. It even adds another hit worth of damage to your ultimate.

I personally prefer not to rush this after boots (you need some power first), though some people do prefer to build it right away. With the recent changes to crit, this item slots nicely into the 3rd item, but it can be built 2nd if you really like the extra poke.


Item 3 - Burst, Poke, or Power

I feel supercharged!




Item 4-5

Malice's newest form is tailor-made for Ne Zha. With this item alone, Ne Zha increases his ultimate damage by 25% or more. Even support Ne Zha should build this as a single damage item. It fits him that well.

Normally I would recommend getting a defense or hybrid item 4th and this 5th, however it is so good on Ne Zha in its current state that building this 4th is completely viable. Just be aware of how squishy you are until you get your 5th item online.



Items 4 and 6

This a very large list of items to choose from, and nearly any two can be made to work. Personally, I don't recommend building 2 purely defense items, however that playstyle is viable if you are really good with it (you play more like a high set-up support late game).

I Highly recommend build a hybrid item as your 4th item. Building pure defense here can really hurt your gank potential, and should only be done if you are far behind and really need some extra bulk to set up for your carry and mid

Likewise pure damage in 4th slot will make you blow up in the early team fights, but if you get ahead you can get away with it. However, there isnt much benefit to a pure damage item unless you really need anti-heal from Brawler's.

Note: You can build any of the earlier items you skipped here (like Transcendence or Heartseeker) if you want to, this options just tend to work better in the late game.




This should keep them off my back!

Gameplay

Tag, you're it!



Early Game


Mid Game


Late Game

Conclusion

Ne Zha is one of my top 3 favorite gods in the game (thank god for skins with different voice acting), and you can absolutely shred with him with some practice.




Special thanks to Zibly and his awesome Template!

Other Guides

These are all the guides I have made so far, feel free to check them out.
Actively Maintained


Ne Zha

Geb

Nike

Achilles

Update when Possible


Hun Batz Patch 5.3

Mercury Patch 5.3

Sobek Patch 5.3

Changelog

Will update as builds change in patches etc.

UP TO DATE AS OF 5.5



3/30/18 - Updated for the new Malice in 5.5

3/6/2018 - Updated to delay crit due to changes in 5.2 and 5.3

2/20/2018 - 5.2

2/6/2018 - Created

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1
Danatorian | February 28, 2018 7:36am
Nice guide, thanks though, gonna look at your other guides as well. :)
0
BestMinionEver (69) | February 6, 2018 3:49pm
I have not played season 5 yet (except like 15 games on PTS), so some of my comments might be wrong.

Build:
Love the talaria pickup if this was season 4, not so sure without the gold proc. The mp5 is not needed due to his fast vlear with ring toss and the attack chain (and chalice) IMO, but the MS might be worth it on the map.

Jotunn's should be your second item 90% of the time especially if you are going talaris. The MS and burst from HS is nice but you need that extra damage from Warrior's at least in that chase and only if you are really fed (like 3-0 when you finish boots).

DB is really tempting to get on Ne Zaa for sure because of his passive, 2 and ultimate. But it is not as good as it seems, unless you are super fed and are able to constantly get your ult off on the enemy carries. But it is good if you combo it with some lifesteal and attack speed. The reduced cost might make it viable again though. But get it as your third or even second item to make some use of it before defence is online on the enemy team.

Don't like Crusher, if you know you are going DB get DB instead and as your third item and get Asi or BF instead of Crusher.

Shifter's is OP. 70 power and 15 pen like holy ****. This should be your second or third item, Jotunn's second if you aredoing well.

Winged wand is great for defence (and offence) should be your forth item and trade it for Discord later.

Also relics should be blink and beads/aegis. I prefer blink first to make some plays early and mid game. But you definitely need it lategame to get to the carries.

My normal build: Warror's, Jotunn's, Shifter's, Wingend wand, Void and Titan's/Brawler's (trading wand for discord). That way you get good defence and damage.
My dream build: Warrior's, HS, DB, Asi, Stone cutting and fatalis. Yes I like crit..

Gameplay:
Try and ult without 3 first so that you dont telegraph your abilities to much.
Use ring toss and 2 for AA cancelling.
Use 3 to interrupt stuff and to immune stuff.
Use 3-AA-ult, this will keep you from ulting into beads and gives you extra damage if they don't have beads.
My favourite combo is: 3 onto one enemy then (360 noscope) someone else with your ult. This is great in teamfights you will most of the time get the beads (if the have it) on the enemy you 3d and get a free ult on the enemy you ulted.
Ring toss is insane early so try and force 2v2s in the jungle or 2v1s (you will win most of them).

Get fed early by forcing fights where you can get good ring tosses off (mid camps and enemy jungle camps), invade and gank when you got ult as long as you have someone to set up for.

When you get to end game you are pretty much just an ult bot, ult the enemy adc or mid. Take them out off the fight and kill them or set up an easy kill. And do some protection shredding with ring toss.

This ended up being a lot of text. But hope some of it is usefull :p
Also cant wait to play some season 5 Ne Zha now ^_^
1
Cyberhawk94 (4) | February 7, 2018 10:00am
Almost every jungler is picking up Talaria's now, so Ne Zha needs it to "keep up"

The rest of your reply is really confusing to me:

Ne Zha really needs a single crit item to take advantage of his 3 and ult, and Deathbringer is brokenly good right now, to the point that even Neith can pick it up. Getting it second item is too expensive and delays the rest of the build.

Crusher is probably the best item in the game for assassins with good poke like Ne Zha, and he likes the attack speed too. That new passive hurts.

Shifters doesn't have any penetration on it?

Winged Wand isn't an item, maybe you mean Winged Blade? but that item doesnt help with offense at all.

Stone cutting and fatalis both are pretty bad on Ne Zha as well since he opens with abilities.

Your gameplay tips are good, I will try to add those in.
1
BestMinionEver (69) | February 7, 2018 5:25pm
Holy **** didn't know about the new Crusher passive.. yeah taht item is stupid good! But i would still get Jotunn's second because the cdr and power is more important early. The passive on Crusher also needs some power (Bluestone 2.0).

Not sure what I was thinking when i typed pen on shifers, either a type or brain malfunction. But still 70 power is insane and the protections are great.

I still don't think DB is worth it (havent played Ne Zha in season 5). In season 4 and before that you did like 50 more damage on targets with no prot with it and like 100 less on ppl with one prot item with your ult. And you end up dying for every ult you use because you have no prot.

Fatalis is great, dont hate!
The attack chain on NeZha is just insane, when you get to late game it is actually pretty good to sell Jotunn's etc and build fatalis, DB, BF and Stone cutting. And just roleplay Kali, but it is best to win before you get to that stage of the game. 2K crits are pretty fun with fatalis effect though..

Winged blade makes your engage better because of the slow immunity and MS and the health lets you live longer. All of which helps you do your stuff, set up for a kill, get out and engage again without dying. So I would call that offense you can have all the damage in the world but it's not much use for your team if you are dead. :)
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1
Branmuffin17 (394) | February 7, 2018 11:40am
I know Marki knows Ne Zha and is very strong with him. That said, I do think your build and explanations for your item choices make sense. I think in S5 there are many ways you can build and be effective. Normally I'd get Jotunn's Wrath fairly early, but CDR might be a bit less important early. Obviously as an ability-based god, CDR is incredibly important, but in S5, with so many camps with quick respawn and lower health, he shouldn't need his Universe Ring Toss for every camp to clear quickly (at least as a guess). Thinking you'd save it for buff camps and mid-harpies mostly, and clear XP camps (or when Ring Toss is down and you want quicker clear anyway) with basics and/or Flaming Spear.

Because he does get a bit of a MS buff with Ring Toss, and the fact that you often would get Heartseeker 2nd, you might be able to choose Warrior Tabi instead of Talaria Boots...curious on your thoughts about that.

I think he suggests Winged Blade specifically for the utility...since he's very susceptible to CC, any slows applied to him might allow him to live.

The Crusher is something I can see early, but I like that you also consider a delay til item #5 (and he'll get more out of the passive at that point due to having built higher power).

Finally, I'm in agreement with Marki on Blink Rune...getting it as first relic might be risky, but if you're less afraid of CC in the enemy comp, it's something that can work...instead of telegraphing your ult with Armillary Sash, a quick blink from distance into an immediate ult is not only satisfying (like, very satisfying lol), but it can also surprise them enough that they aren't able to get their Purification Beads off. Otherwise, it can definitely be considered as a 2nd relic, getting you quickly through the front line to get a quick kill on a squishy.

Looks like a solid guide and build to me. +1
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League of Legends Build Guide Author Cyberhawk94
Are You Afraid of Heights? - Ne Zha 5.5
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