Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
A lot of that hate should be mitigated by his nerf, IMO, because he has to wait. It's much less frustrating to die when you had 1/2 health, vs. having full health, feeling like you were okay, and then dying anyway. But that brings about your question...is there a point in playing him?
Well, I wouldn't suggest building him as this build suggests. There are some major flaws in the build, one of which is building only one crit item, which makes it very unreliable (another is building crit on him in the first place). Atalanta's is probably something I'd never consider either.
However, I honestly think a minor shift in his meta build (power + CDR + pen) might be wise. I need to see how things shift as S6 commences, but I can see building some select items on him that will help his mobility and/or basic attack function. He'll still want to attack cancel when possible, as that will maximize his damage potential, so getting items like
In essence, though, the major portion of his burst potential is the nerf, as his first attack progression goes down from 1 to 0.75. He relied a LOT on that first basic for attack canceling, and for the boosted
The
You might still see "Loki mains" playing him, but they'll probably be quite a bit more frustrated, leaving the only players as those with higher skill that can still make him work situationally. He should still be a reasonably popular pick in teamfight modes, but Conquest should see a drop in his pick rate.
Hence why I take time to explain, when I feel it's warranted.
lowkey8, just an FYI, as Gary says,
As an additional point, the upcoming S6 6.1 patch is seeing a nerf to Loki, where his first basic attack is getting an attack modifier of 0.75 instead of 1, which significantly nerfs his damage potential, especially when attack canceling between ability use.
In conclusion, due to the focus on basic attacks and the presence of 1 crit item, this build as-is will be considered for archive.
Alternative items:
I'll test the damage on a bot and confirm for you which gives better numbers (unless you already know BForge gives higher burst?)
(unless you already know BForge gives higher burst?)
What kind of scum do you take me for that plays Loki? Goodness gracious.
Anyway, it's not just for the power. The passive may help him survive.
I know the Bforge passive from a kill is really helpful to loki since he usually won't build protections (unless you're bran building masamune), so the movement and health shield is beneficial to get out after a kill. But is that enough to justify it over heartseeker?