Passive - Hollow Ground
is an incredibly valuable passive for Ah Puch
as it gives him tons of sustain and works in tandem with Corpse Explosion
. Firstly, the corpses Ah Puch
spawns from his abilities: Undead Surge
and Fleeting Breath
, can be 'consumed' for health/mana. This is great as if you're low on health/mana just use one of these abilities for easy sustain. Also, this effect scales up with your health/mana, so the more items you build containing these stats, the more sustain you will get from the corpses. Secondly, Hollow Ground
also directly effects Corpse Explosion
too as the more corpses you have, the more damage will be applied. So I always recommend grouping up your attacks or even pre-placing corpses around choke points/objectives so your Corpse Explosion
can deal maximum damage.
1st Ability - Undead Surge
is another core part of Ah Puch
kit as it's antiheal and scaling slow,(when combined with Gem of Isolation
), can be devastating to enemies and ensures you can reliably land Corpse Explosion
due to its long wind up time. Be warned though that Undead Surge
can be easily juked so always start a combo off with Fleeting Breath
so you can land this ability with ease.
2nd Abilty - Corpse Explosion
is a relativity weak ability on its own, however when combined with corpses from your other abilities, Corpse Explosion
can deal massive amounts of damage and even one shot squishes if setup correctly. This is why I recommend restraining this ability to only be used when corpses are present; unless you're able to finish off an enemy god with just this ability alone.
3rd Abilty - Fleeting Breath
is a fantastic anti heal/poke damage ability that gives Ah Puch
some versatility in his kit. It's also his most reliable ability to hit,(aside from Empty the Crypts
), as this ability doesn't have much wind up time making it a reliable poke damage tool and a great 'setup' ability for your combos. Conjointly Fleeting Breath
further damages any enemy gods that heal while being damaged from it as well as stunning them once the ability ends. Additionally, when in tandem with Gem of Isolation
this ability becomes a tremendous utility as the stacking slow can help chase down enemies and prevent ganks.
Ultimate - Empty The Crypts
Empty the Crypts
is Ah Puch
signature ability and is one of the best teamfight abilities, alongside Fear No Evil
, in the game. This is because you're able to close off an entire lane/objective, thus your team is able to attack/retreat at your own mercy. When combined with Gem of Isolation
the stacking slow from the wraiths will be enough to force the enemy gods to retreat or take enormous damage and possibly die. This is more than enough to switch any teamfight in your favour, howbeit their is a long CD so don't use this ability sparingly.