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This start solves one of
Ah Puch main weaknesses: mana costs.
Therefore, you can consistently use your abilities/combos early on without much hesitation. Furthermore, this means you have good sustain as you can consistently use your abilities to activate
Hollow Ground for extra mana/health.
Mage's Blessing
Spellbook
Healing Potion
Mana Potion
This build is your fundamental
Ah Puch build as it rounds his kit of with all the essential items he needs, you will be able to shred all types of enemies and have enough mana and MS to sustain yourself, us this build as a baseline.
When you've finished the build sell
Shoes of Focus for
Chronos' Pendant and buy the
Elixir of Speed to make up for the lost MS.
Shoes of Focus
Book of Thoth
Spear of Desolation
Gem of Isolation
Charon's Coin
Soul Reaver
This start gives you the most mana efficient start as you start with even more
Mana Potion and
Lost Artifact granting you 10MP5 from level 1, plus the scaling MP5 from
Mage's Blessing, meaning you will never be mana hungry early on.
Mage's Blessing
Lost Artifact
Healing Potion
Mana Potion
This build solves one of
Ah Puch main weaknesses: lack of mobility. With no escape or steroid
Ah Puch has only the safety of
Empty the Crypts to protect himself. Therefore, when this is on CD, the mobility from both
Doom Orb and
Charon's Coin will ensure a lot more safer playstyle and making you less susceptible from ganks.
When you've finished the build sell
Shoes of Focus for
Chronos' Pendant and buy the
Elixir of Speed to make up for the lost MS.
Shoes of Focus
Doom Orb
Spear of Desolation
Gem of Isolation
Charon's Coin
Soul Reaver
This start gives you the most mana efficient start as you start with even more
Mana Potion and
Lost Artifact granting you 10MP5 from level 1, plus the scaling MP5 from
Mage's Blessing, meaning you will never be mana hungry early on.
Mage's Blessing
Lost Artifact
Healing Potion
Mana Potion
This build is the most meta build right now in s7 wit some small changes to fit a puch style of play. The rushing of
Chronos' Pendant early on means you play really aggressive with your abilities and pull of your combos more often.
When you've finished the build sell
Shoes of Focus for
Rod of Tahuti and buy the
Elixir of Speed to make up for the lost MS.
Shoes of Focus
Chronos' Pendant
Spear of Desolation
Gem of Isolation
Charon's Coin
Soul Reaver
Magi's Cloak provides a small amount of protections and surviveability with its passive. Buy this if the enemy team has lots of CC.
Divine Ruin is a fantastic anti heal item can apply to lots of enemies at one time. Buy this if the enemy team has healing.
Obsidian Shard is the best choice for anti tank due to its passive. Buy this if the enemy team has more than one tank.
shield of regrowth is a very situational item, I'd only recommend it if the enemy team has lots of mobile gods like
Mercury and there's no possible way for you to outrun them. Buy this if the enemy team has lots of mobility.
Winged Blade brings lots of surviveability and a fantastic passive when encountering slows. Buy this if the enemy team has lots of slows.
Mantle of Discord is extremely useful if the enemy team has lots of burst gods such as
Set, due to it's passive and protections. Buy this if the enemy team has lots of burst gods.
Ethereal Staff is a great alternative to common mana items such as
Book of Thoth and also has great utility because it's passive allows you to steal health/mana from enemy gods. Buy this if in need of a sustainable mana source.
Magi's Cloak
Divine Ruin
Obsidian Shard
Breastplate of Regrowth
Winged Blade
Mantle of Discord
Ethereal Staff
Purification Beads is a must as
Ah Puch has no escape, therefore they'll help you out of stuns, slows etc and let you loose the enemy.
Aegis Amulet helps when having trouble with nuke ults like
Release The Kraken!.
Heavenly Wings can be a life saver as the MS helps
Ah Puch out of tricky situations. Once upgraded you can use this to support your team with a nice haste effect to AA.
Phantom Veil is essential when facing Gods such as
Odin and
Ymir; if
Phantom Veil is on CD I'd recommend using
Empty the Crypts to protect yourself instead.
Purification Beads
Aegis Amulet
Heavenly Wings
Phantom Veil
Build 1
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I spent 6 hours on it today, everythings been updated, I will be improving the readability of the 'gameplay' section though in the near future.
Granted, once you hit level 2, having the 1-2 combo is great for clear.
NICE. Brand new, big ol' guide. Some comments:
- Skill leveling looks good to me.
- Build 1 looks great. Stacking Thoth, then CDR from Focus because you're getting high pen function in Magus 3rd. Gem is just too OP on him and looks good in the 4th spot. I'm assuming 5th and 6th, along with Shoes replacement, are all flex picks to a degree.
- I also like that you have both a Thoth example and a Warlock's example. I think a 3rd example with no stacking would be great to see also...likely
Mage's Blessing and a Magus rush. You'll be doing true damage super early.
- One off-meta option you might consider for the situationals is Shield of Regrowth, in place of
Bumba's Mask. I know it's quite a bit different in how the MS is applied, but I don't like nerfing his damage potential from that -10% damage dealt, along with the +10% damage he will take. Regrowth's MS is applied a bit differently, but fairly easily enough, I'd think, and it still has the CDR (and some health, which I'm sure he'll appreciate). Again, off-meta, but possible function. You don't have to add, just a thought.
- To that end, other situationals you might want to consider include
Mantle of Discord,
Ethereal Staff,
Spear of Desolation, and
Shaman's Ring.
- In the skills writeup, you might talk about the DoT damage of
Fleeting Breath being key to getting the most out of
Spear of the Magus's passive stacks, as well as prolonging
Gem of Isolation's slow. You do mention Iso with
Empty the Crypts, which is great...but although you talk about Iso forcing gods to retreat or take damage, it's also your most reliable peel tool to get people (aka ganking Jungler) off your back.
- Good gameplay writeup. Smart to play safe early. Good tip on the early fleeting for some mana regen.
- I think you should talk a bit more about comboing, not just in the late-game section. Also, the combo you talk about, 1-3-2, is one combo, but I think the more common (and higher damage) one would be 3-1-2. It doesn't have to be complex. Obviously the 1-2 combo is the standard for quick burst. But if you can burn an enemy's poke ability and you have Magus (and even better Iso as well), or you're not the first one to start a fight, you can initiate with
Fleeting Breath, allow it to provide a couple Magus stacks, and then do the 1-2 combo for higher damage potential. Know what I mean?
Anyway, well done, would like your response and consideration of adding some other situationals, but solid overall.2) I'll replace
3) I'll add all the situationals you've mentioned
4) I'll include additional information about how
5) I'll fix the combos, I just put 1-3-2 because I just find it easier to land than 3-1-2 because of
Thanks for the feedback!
Changes will occur this weekend.
I'm not sure I'd recommend Tahuti too early for
AP levels his Explosion before all others, and relies heavily on that to decrease enemy health...he doesn't put a lot of early points into Fleeting or Surge, and those won't deal enough damage to get the enemy health down by themselves...and then where Zeus' Detonate is a for-sure hit if he's got stacks, Explosion needs the nearby corpses, AND the enemy to be in range. So again, to me, AP's kit is less reliable for the Tahuti passive.
So, you'll have to deal with the lack of mana without the Thoth stacking (or even the base mana Warlock's provides). The Blessing can help some, but you might have to supplement with some extra mana potions.
Let's see...starters being
Complete
I'm thinking roughly
But that obviously isn't final I'll test this tomorrow.