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Stare Into My Sol (Conquest - Mid - S2)

19 2 209,726
by Zilby updated November 9, 2015

Smite God: Sol

Build Guide Discussion 54 More Guides
Tap Mouse over an item or ability icon for detailed info

Sol Build


Build Item Soul Stone Soul Stone
Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Polynomicon Polynomicon
Build Item Demonic Grip Demonic Grip
Build Item Rod of Tahuti Rod of Tahuti

Alt. Lifesteal

Build Item Divine Ruin Divine Ruin
Build Item Pythagorem's Piece Pythagorem's Piece

Alt. Power

Build Item Soul Reaver Soul Reaver
Build Item Book of Thoth Book of Thoth

Alt. Defense (winning lane)

Build Item Void Stone Void Stone
Build Item Telkhines Ring Telkhines Ring


Build Item Greater Purification Greater Purification
Build Item Aegis Pendant Aegis Pendant

Alt. Actives

Build Item Greater Aegis Greater Aegis
Build Item Heavenly Agility Heavenly Agility

Sol's Skill Order


1 X Y
1 8 11 12 14

Stellar Burst

2 A B
Stellar Burst
2 4 6 7 10


3 B A
3 15 16 18 19


4 Y X
5 9 13 17 20
1 8 11 12 14


1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.

Ability Type: Ground target
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 25% of missing Health over 5s
Heat Increase: 40 / 50 / 60 / 70 / 80%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 13s
Stellar Burst
2 4 6 7 10

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Stim
Damage (per Hit): 40 / 70 / 100 / 130 / 160 (+35% of your Magical Power)
Damage (Max): 80 / 140 / 200 / 260 / 320 (+70% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Slow Duration: 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
3 15 16 18 19


3 B
Sol burns down her manifestation, gaining movement speed while leaving a trail of fire behind her that damages enemies.

After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Buff
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 25 / 30 / 35 / 40%
Heat: 10%
Cost: 60
Cooldown: 15s
5 9 13 17 20


4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Sol is CC immune while casting.

Ability Type: Moving Line
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power) every 0.18s
Damage (Max): 360 / 480 / 600 / 720 / 840 (+120% of your Magical Power)
Heat: 40%
Range: 55
Cost: 100
Cooldown: 90s


Welcome to my guide for Sol, Goddess of the Sun

My name is Zilby. I am a semi-casual player who primarily plays conquest. My preferred role in conquest is the solo lane, but I do play all the roles relatively evenly. Sol has inspired me to once again craft guides due to her unique and addictive playstyle. She's captured my heart in the mid lane with her powerful AA based attacks, and awe-inspiring speed. Thus, this is a guide for Sol in the mid lane.

This is my twelfth smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited.

Regardless, lets move on to the fiery goddess herself, Sol!


Health: 400 (+75)
Mana: 300 (+57)

Speed: 370 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+1.8%)
HP5: 6 (+0.45)
MP5: 5 (+0.4)

Magical: 30 (+0)
Physical: 9 (+2.6)
Basic Attack
Damage: 34 + 1.45 (+ 20% of Magical Power)
Progression: None


  • Very fast
  • Relatively versatile, can fit into most team comps
  • Slippery due to her frequent immunity to slows and invulnerability
  • Good jungle clear, decent wave clear
  • Amazing tower push
  • Fast rotations
  • Strong auto-attacks and sticking power
  • Great single target damage
  • Good sustain in fights due to heal
  • She's pretty hot
  • She's got soul
  • Very Little CC
  • Very squishy
  • Smaller Area damage compared to most mages (outside of ultimate)
  • Relatively Close Ranged abilities
  • Not as bursty as some mages
  • Somewhat dependent on teammates to unleash her full potential


Passive - Unstable Manifestation


1 - Radiance


2 - Stellar Burst


3 - Disapparate


4 - Supernova




Main Build

Common Alternative Options

Overall Gameplay


Early Game


Mid Game


Late Game



Sol is a powerful mage with an interesting blend of auto-attacks and abilities unique to her kit, making her truly a joy to play.
She is by far the hottest god in Smite (although Agni might like to argue against that statement).

I hope you liked this guide and that it helps you to become a better Sol player.
Happy smiting!

Other Guides

These are all the guides I have made so far, feel free to check them out.





Ao Kuang







A Guide To Making Item Builds

And More!

This is all the other stuff I've done in regard to smite/smitefire

Z's Comedy Club


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Collapse All Comments

Raptr255 | December 20, 2015 7:25am
You make the most awesome guides and you have taught me how to play smite much better! But can you please do a guide for Nu Wa?
OnePunch-Man | October 25, 2015 3:29pm
If you feel too squishy use mediatation from the very start it's OD with your passive and your regular heal especially when you keep killing minions
Zilby (132) | October 21, 2015 2:15pm
Thanks Branmuffin :) and yeah fire gifs were fun to use XD
Branmuffin17 (360) | October 21, 2015 12:25pm
Yeesh, just here to give my upvote. Great detail, organization/presentation, etc., as always with your guides. That fire .gif brings the heat!
Covertactician (4) | October 10, 2015 2:32pm
These respones are in regard to 2, then 3.

You mention how you will be averaging 2 poly procs, while this can be true the problem with Poly in general is that your first AA is the poly proc. Miss it, and it disappears. Then, you also have to take into account that since Poly procs on your 2 you could just end up hitting a minion. Just doesn't seem to offer enough for what it does. (Also could be better if you change dem with poly in placing)

Telk can offer good damage, but the problem with mid is the meta is passive in mid lane. You never really poke, otherwise you'll die. Ontop of that, I think she'd contribute more from the power rather than the extra basic damage.
Zilby (132) | October 9, 2015 7:45pm
@Greenevers, are you saying that just for the dps? I choose Polynomicon for that spot since at that stage in the game it gives you a extra mana and lifesteal for sustain in lane. Would higher dps really be preferable to that at that stage in the game? (on top of Shoes of the Magi's pen no less)?

@Covertactician, hello again :)
soulstone helps Sol's early clear and poking potential, which I find can be very valuable. However, the points you brought up are very valid, if you're afraid of getting ganked early or if the enemy has a much stronger early game (eg: Eset) that they can use to bully you out of lane, Vampiric Shroud is a much safer pick. I'll see if I can add that in as an alternative.

As for Polynomicon, since AAs are so integrated into Sol's kit, you're averaging 2 Polynomicon procs per engage. Even if your power isn't enormous, all those procs add up and do help your dps quite a bit (more so than the measly extra power you get on average from Bancroft's Talon unless you're at 25% health). However even then, I also like that item for the lifesteal and mana at that stage in the game (although according to green I might change this, idk).

Telkhines Ring paired immediately with a Demonic Grip can give you a fair amount of damage early game, especially for the small price. Overall, it's very cost effective for the damage it gives at that stage in the game. If you're not experiencing that you're probably not utilizing it quite right. Regardless, it's not an AMAZING pickup, hence why it's mentioned after an already niche pickup voidstone.

Thanks for the good feedback guys <3
Covertactician (4) | October 9, 2015 3:10pm
So there's a lot of comments on this thread, so here I am to contribute my 2 cents. Well, here I go. (Sorry if theres a lot of repeated questions/points...)

1. Why soulstone? It is not a bad starter, but I feel since Sol is so fragile that the extra health from Vampiric Shroud is way more valuable than the extra mana and power soulstone gives. The difference from soulstone's passive isn't noticeable enough for me, and mana shouldn't be a problem since Sol doesn't really use many abilities outside of her 2.

2. So I think this might be something commonly pointed out, but I don't think that Poly is worth it on Sol too. I don't think it's terrible on her, but realisticly the only time poly is good is when you have good amounts of power. You would be much better replacing it with any other magical power item, Bancrofts, Ethereal, etc. Don't think it's terrible, just that there's better options.

3. Telek shouldn't be listed really. It doesn't really make an impact, even with sol's 3. Just better items really

Other than that, it's a good guide! Visually pleasing, informational, and very useful! +1
GameGeekFan (50) | October 9, 2015 3:03pm
I would say so too, but her 2 is basically made for that. It deals alot more with it. And besides he has two pen items afterward, with the boots.
Greenevers (105) | October 9, 2015 2:46pm
idk about Polynomicon but you definitely want a pen item in that item slot (3rd) either Demonic Grip or Spear of the Magus.

I haven't played her that much so I can't say too much about the rest :(. Looks nice though!
Zilby (132) | October 8, 2015 10:17am
@vithaliy, Sol's Disapparate kills Arachne's sticking power. You really need a lot of cc like serq, Thor or Hun batz

@devampi, I had to use online tools to create the transparent fire gifs from pre-existing fire gifs with black backgrounds. They're cheesy but I like 'em ^^

If you wanna use them you can just copy the image location and use the image tag on them since they're just gifs (do note the original gifs aren't as wide as they are in my guide, I just set their dimensions manually.

*forgot to mention, I also have a faster moving fire gif I experimented with below if you're interested in that (looked to busy in the guide so I didn't end up using it)
Devampi (105) | October 8, 2015 12:15am
(sounds like Dota 6.84 release most matches were around 20 mins because of deathball comps and if it didn't go well it dragged out till the good 50 mins XD)

Gotta say those flames are so epic teach me how to use those flames I want them in my sig
Vithaliy (8) | October 7, 2015 11:45pm
Maybe my little Arachne will be back in higher tier to get rid of this Sol! :D
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