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Speedy Chronosales

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Smite God: Chronos

Build Guide Discussion (6) More Guides

Purchase Order

Recommended Final Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Demonic Grip Demonic Grip
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Polynomicon Polynomicon

Core Items

Build Item Demonic Grip Demonic Grip
Build Item Rod of Tahuti Rod of Tahuti


Build Item Shoes of the Magi Shoes of the Magi
Build Item Shoes of Focus Shoes of Focus

CDR if needed

Build Item Chronos' Pendant Chronos' Pendant
Build Item Breastplate of Valor Breastplate of Valor

More Power

Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Reaver Soul Reaver
Build Item Doom Orb Doom Orb
Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard

Magical Protection

Build Item Void Stone Void Stone
Build Item Telkhines Ring Telkhines Ring

Viable Actives

Build Item Aegis Pendant Aegis Pendant
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Combat Blink Combat Blink

Chronos's Skill Order

Time Rift

Time Rift

1 X
1 4 6 7 9


2 A
3 8 10 11 12
Stop Time

Stop Time

3 B
2 13 14 15 16


4 Y
5 17 18 19 20



Hello there, I am Jordenito

Hello there, I am Jordenito. I have been playing SMITE since Chang'e was introduced. I consider myself an average player with average skills, but I can write guides better than actually playing the game. To simply put it, I understand the mechanics and roles of a god better than my actual skills of playing them.

I have already made... quite a lot of guides. This is my 7th guide, if I'm not wrong. You can check out my other guides in my profile.

And this is Chronos

Chronos is a hyper carry Mage. He is known for his horrifying early game and for his dominant late game. Undoubtedly, Chronos has one of the strongest late game in SMITE, up there with Kali. Chronos uses both abilities and auto attacks to provide lots of burst and sustained damage.

I have quite some experience with Chronos, and found him best at the solo lane. He can farm there quite safely, and since solo lane awards lots of money and experience, it's the ideal place for a god that needs to get to his late game ASAP.

Advantages / Drawbacks

Advantages / Drawbacks


Monstrous Late Game

Extreme Mobility

High Burst & Sustained Damage



Horrendous Early Game

Poor Wave Clear

Ability Reliant

In Short
Time Is On Your Side




The first thing you need to know about any god is their kit. What is their playstyle and how can you use your tools effectively.


Wheel of Time:1st Quarter: Use it to heal yourself up when you are out of combat.
2nd Quarter: Use it to save mana in lane when clearing waves.
3rd Quarter: Use it when you intend to only cast abilities and not auto attack.
4th Quarter: Use it when you want to deal as much damage as possible.

Time Rift: Your wave clearing ability, which also provides great poke in the form of instant burst damage. You can also fire it through walls to steal buff camps and because of its low cooldown, feel free to spam it as much as you can and throw it around in team fights.

Accelerate: This is the entire essence of Chronos. Use the speed to initiate, chase someone down, rotate to other lanes, run away, kite enemies, bait them and activate your passive. Always try to engage when you have this ability ready for use.

Stop Time: Your only CC ability. It can help you clear waves, interrupt enemy abilities (such as Wing Gust), lock enemies down and set up an easy, guaranteed-to-hit Time Rift. Be aware though that enemies that are immune to slows will not be stunned.

Rewind: Your ultimate is an amazing lifesaver. Most of the times, use it to escape a gank or get out of sticky situations, but you can also use it to chase someoen if you remember where you were 8 seconds ago. Additionally, never forget to use the cooldown reset in your favor. You can also utilize it save yourself from CC like No Escape or get out of Ring of Spears.

Skill Sequence





















Start out at level 1 with Time Rift. Since you'll be at the jungle, your most damaging skill will be needed to clear the jungle camps as quick as possible, in addition to its low cooldown and low mana cost. Do not start with Stop Time - its damage, mana cost and cooldown are all bested by Time Rift.

After existing the jungle get Stop Time to help you clear waves better. Afterwards, at level 3, get Accelerate so that you could save mana with the 2nd quarter when clearing waves.

You should max Time Rift first because it does the most damage and helps you clear waves better than Stop Time (explanation on why and how later below), in addition to having more poke potential than Stop Time.

After Time Rift you should max Accelerate, as the damage from Stop Time doesn't scale all that much, and although its cooldown scales, you won't be needing much help at that point (about level 9) to clear waves as Time Rift will do enough damage. Your Accelerate scales marvelously, and with it, you can duel and battle enemy gods with much ease.

After maxing both Accelerate and Time Rift, you can choose whether you want to max Rewind or Stop Time. It really comes down to how safe you feel playing Chronos and your overall play style. I myself have found it better to max Stop Time, just because the cooldown of 16 seconds is quite long and a stun can help you more, in my eyes, than Rewind, as you don't get into a fight every one second or so. But if you feel like you need more Rewinds, feel free to max it.

Skill Combos

Stop Time Rift Combo


Advanced Combo


Aggressive Rewind Combo


Tips & Tricks

  • Since Rewind instantly resets all of your cooldowns, it's best if you dump all of your spells just before Rewinding, considering you won't die and/or won't run out of mana.

  • Stop Time can be fired through walls and Time Rift could be cast beyond walls even if you don't see it. It's possible to steal camps that way and in the jungle, where both these skills thrive.



Before we get to Items, knowing what is the general direction of building the Keeper of Time will help you understand the idea of his build.

Core Stats

Power: With your main role being dealing damage and carrying, in addition to your high scalings, power is a must.

Penetration: No matter who you are fighting against, they will always have some magical protection.

Attack Speed: As a god who relies on auto attacks to deal most of his damage, Attack Speed is obvious.

Profitable Stats

Cooldown Reduction: Because of Chronos' reliance on Accelerate, CDR makes up for that.

Lifesteal: Since lifesteal benefits much more from auto attack damage than ability damage, your sustain will increase significantly.

Health: For better overall survivability and endurance, for a squishy god. Also syncs well with the 1st quarter of your passive.

Protections: If you can't avoid as much damage as you'd want to, Protections come in handy.



And now, for your items! Here are all of your options for Chronos' equipment to maximize his powers and minimize his weaknesses.

Core Items

Demonic Grip: The perfect item for you. It boosts up every damage aspect you have - Power, Penetration, Attack Speed.

Rod of Tahuti: Pure power that every Mage needs.


Shoes of Focus: If you find yourself needing to rotate and fight often, as well as needing some more utility, the CDR comes in handy.

Shoes of the Magi: There aren't many penetration options for Mages, and so this really increases your damage.

Cooldown Reduction

Breastplate of Valor: CDR and a great choice against physical enemies.

Chronos' Pendant: If you feel like you don't need the physical protection, this is the better choice.


Polynomicon: Fits perfectly to Chronos' playstyle. Get it only after you've gotten Rod of Tahuti, otherwise it won't be effective.

Bancroft's Talon: Cheap, raw power, and some lifesteal, for better damage and survivability.

Soul Reaver: For even more burst damage.

Doom Orb: Cheap power that is very useful when ahead and to snowball.

Book of Thoth: More Magical Power than you'll ever imagine while never running out of mana again.

warlock's sash

Warlock's Sash: Massive amounts of Health without giving up on power, for better survivability and mid-late game.

Obsidian Shard: Universal penetration that is always useful, though it doesn't syngergize well with Demonic Grip.

Magical Protection

Void Stone: Good against Magical enemies while not giving up on power.

Telekhines Ring: Not my cup of tea, but certainly useful against magical gods in the early game.

Viable Actives

Aegis: Great against burst characters that may kill you before you can fully Rewind.

Purification Beads: For when the enemy team has lots of CC.

Sprint: While you don't lack mobility, if your enemies pack an arsenal of slows, this will help you a lot.

Combat Blink: A life saver against enemies with area centered burst abilities.



Here you will find everything you need to know about the mysterious solo lane, and how does Chronos handles himself in it.

Clearing Waves

Chronos' clear isn't as smooth as that of Ao Kuang. It's much more complicated and slower.

Clearing Waves: There are 2 ways of clearing waves with Chronos. The first is using your 2nd quarter of the passive to get the mana refund buff, and then cast 2 Time Rifts and one Stop Time in that 7s window. The second is casting Stop Time first, thus stacking up the wave, and then casting Time Rift on all the minions.

The first way is for the early levels, where it gives you better clear and saves more mana. You simply activat Accelerate at the 2nd Quarter, then immediately cast a Time Rift, followed by a Stop Time and then another Time Rift when you can.

mana saving math

Once you get to level 8-9, when Time Rift is almost maxed, the second way is the way to go. Just stack the wave with Stop Time and then cast Time Rift when the minions are fully stacked together.

Poke: Your Time Rift has insane range and a very, very short cooldown. Because of that, you can constantly poke your enemy and lower their health to the point where they won't be able to fight you and have to recall. You must judge whether or not you should cast it to try and damage the enemy or cast it to clear the wave.


The Towers' Importance: In the early game, the solo lane tower is very important. If it is destroyed, it grants a free roaming ticket to whoever destroyed it. Killing the enemy tower or saving your own is done by knowing where the enemy solo laner is, and if they have roamed, whether or not you should roam as well as you might not have the time. It also works vice versa - If you have roamed, judge whether you should let the enemy push or return to lane to defend.

Pushing a Tower: To push a tower, having vision in the jungle via wards vastly increases your safety. The best way of killing a tower is activating Accelerate on the 4th quarter. If a tower is on low health and you have no minions near you, you can damage it or kill it and then rewind back to normal health. Just remember that without minions in the tower's range, you deal less damage to the tower.

General Tip: If you push a tower, try to keep track of where you were 8 seconds ago (Accelerate lasts 7 seconds), and move back so that you'll be at the edge of its range when you rewind.


Roaming: Because of his speed, Chronos can roam to lanes very quickly and effectively. You can initiate ganks on the middle lane without the enemy mid laner even thinking of that, or join a team fight while your lane opponent is trying to catch up behind.

If you want to roam, one of the things need to happen for you to do that:
  • You have killed the enemy's tower.

  • Enemy Missing Left - If your lane opponent is missing and you don't want to attack the tower and feel that your team mates will be in trouble, go search for him and roam as well.

  • Troubles in the Middle Lane - If there's a massive gank coming upon the middle lane, or lots of action is going on there, give a visit.

  • Free Wave - If you've cleared your wave fast and have quite some time until the next minion wave comes to your lane, you have a clearance to go to middle lane and gank there, steal an enemy buff or just go wandering.

  • Team Fight - Always always always, unless you are split-pushing, help your team in team fights. I don't care if you are at the other side of the map doing a blue buff, if there's a 4v5 fight going on and you don't intend to split push or do other marvelous things, go help them.

Game Phases

Game Phases

Find out how Chronos handles himself throughout the game phases, and how he changes when time passes.

Starting the Match

If solo lane is on the left, help your jungler clear the orange buff and let him take it, go to the blue buff, clear it and take it, then go to your lane. You jungler will stick with you for about 2-3 levels.

If solo lane is on the right help your mid laner do the right mid-camps while your jungler solos red buff (if he goes for the mid camps help him with the red buff afterwards) and then go to your blue buff, take it and go to lane.

Early Game

Chronos' early game is not good, to say the least. So, you must be very careful in it.

Farm: Your main focus should be on clearing the wave and getting your gold. This will help you get those item you rely on so much and reach your late game powers earlier. Try to clear the wave before it reaches your tower, and last hits will increase your gold even further.

Now, while your early game is below mediocre, it doesn't mean you are completely worthless. You still do some damage, you still have your CC.

pillars of heaven

Preemptive Advantage: Chronos can't really contest a god with a superior early game in a straight up fight. But, if you have an advantage before engaging, you'll have better chances. Having a minion wave next to you, outnumbering your enemy, fighting under tower, engaging when the enemy's abilities are on cooldown - all will vastly shift the odds in your favor.

Mid - Late Game

This is where Chronos shines.

Your team will start grouping up together and team fights will occur.

Obviously, you won't be able to farm your lane as much, which is okay, but keep an eye out for your farm.

Chronos' dueling potential in the mid-late game is amazing, and so take advantage of that and encourage skirmishes and 1v1 fights.

Split Pushing

One of Chronos' greatest abilities is to split push. He has everything a split pusher needs.

High Auto Attack Damage: Thanks to the 4th quarter of Chronos' passive, his auto attack damage is vastly increased, as well as his attack speed from Accelerate. With about 400 magical power, the 4th quarter doubles your auto attack damage. Additionally, if you have Polynomicon, you can melt towers in just a few seconds.

Mobility: With your insane movement speed from Accelerate, you can kite and dodge incoming enemies and their attacks. While active, you will most likely outrun your the enemy and escape. If you have opted for Sprint, than even better.

Safety: This is somewhat tied to your mobility, but is also provided with your ultimate. You can heal up any damage taken and go back in time to where you were 8 seconds ago. This allows you to fool your enemies and easily escape, as well as well as mitigate the damage you have taken.

In order to split push, you must:
  • Make sure the lane is empty.

  • Have awareness of where enemies are. Use wards.

  • Clear the wave as fast as possible.

  • Be ready to run away as soon as you see danger coming.

Roles of the Keeper of Time

Roles of the Keeper of Time

Chorons' roles in team fights. What does he do, when and how!

Dealing Damage

Chronos has two ways of dealing his damage.

Area Burst Damage: This is done with Time Rift and Stop Time. Because of the short cooldown on Time Rift, you can spam it in team fights, but because of its small radius, it is best fired at a single, carefully chosen target. Stop Time, on the other hand, is best fired when enemies are clustered, and does wonders in team fights, especially in the jungle. It is always important to remember, that a Stop Time guarantees a Time Rift.

Sustained Single Target Damage: This is dealt through your auto attacks. With the steroids from Accelerate and the 4th quarter on the Wheel of Time, your auto attacks deal enough damage late game to the point where you'd deal more single target damage if you just auto attack rather than cast Time Rift. But, because this is single target damage, you must pick your target and commit to it, otherwise you'll lose effectiveness.


This might seem odd at first, as Chorons is a Mage, and so he isn't really built for for initiating fights. But, he has key features that most other Mages don't have, which allow him to initiate fights.

Engaging & locking Down: This is tied to your Accelerate for mobility, but more importantly, your stun, for lock-down. The best way to do so is initiate with Accelerate, get close, cast Stop Time and then kite the enemy by backpedaling while auto attacking, or running away, depending if the enemies can catch up to you.

Most of the times, straight up initiating against a team will result in an instant death. Luckily, we can easily solve that issue.

Flanking: Thanks to your speed, you can get behind the enemy lines in no-time and initiate behind them by surprise. Not only will this earn you some free hits, but also help you to get away from the enemies' range after casting your abilities.

Using Wards and Sentry Wards will vastly increase the effectiveness of flanking, as you will get both vision upon the enemy and make sure they have no vision upon you.


Chronos has two key features that allow him to bait enemies while they are chasing him and trying to kill him, causing them to walk into traps and waste abilities and time, while your team could be ambushing them or doing an important objective in the meanwhile.

Mobility: With the speed provided from Accelerate, Chronos can kite his enemies by backpedaling and attacking while outrunning them, thus dealing damage to those who chase him while they cannot catch him. All of your abilities are ideal for kiting. The long range on Time Rift, the range and CC of Stop Time, and the increased auto attack damage and speed from your steroids.

It is best to run away from the enemies towards your team, so that after wasting their efforts and abilities upon you, they will be sitting ducks for your team to collapse on them.

2nd Chance: Your ultimate is the best "See ya! (while giving them the finger)" ability in the game. It makes Chronos immune to CC while casting it and if you've went a long distance, the enemies will not be able to catch you, in addition to you having your health back. As soon as you see you cannot outrun the enemy, just press 4, and you are out.

God Match-Ups

God Match-Ups






This guide took me far shorter than I thought. I mean, usually I have around 200 views just by myself when I release my guides, but I guess my experience has led me to these ~50 views. Though, I do feel that that I have forgotten something. Oh well, I hope you'll tell me that in the comments section.

I have planned on making a guide for Chronos in a long time - I really like this god. But there are plenty of good Chronos guides on Smite Fire already, so I didn't do it right away. I wanted to have something of my own in my Chronos guide, something that all of the other guides don't have. I'm quite happy with the results.

I don't care how you vote this guide, but please, if you downvote, take the time to explain to me in the comments section why you downvoted, so that I could take it to my attention and fix it.

If you want me to help you with anything, regarding Chronos, general smite advice, BBCoding - make sure to P.M me or comment below. I'll be happy to answer you and help.

Oh, which reminds me, if you want to check out the BBCoding templates used in this guide, make sure to check out Code Blue: BBCoding for Beginners. It has all of my own templates there and other people's templates as well.

Finally, let me know what you think of the name. I'm not sure if it's better the way it is right now, being Speedy Chronosales, or as an alternative, Speedy Chronozales.

Thank you for reading my guide. Jordenito Out.



Subzero008 & Piederman - The general format and style of this guide, and all of my guides for that matter is inspired by those two marvelous guidecrafetrs.

TormentedTurnip - An excellent guidecrafter and a friend of mine from Smite Fire, the 'Stats' section is inspired by him, in addition to me and him merging our BBCoding guides for one guide.

Sanguis - The skill order template is thanks to him.

Make sure to check out all of these guys' guides. They are all fantastic.

Also, a big thank you to jhoijhoi for her amazing Guide for Guides which without it my guides weren't as nearly as what they are now.

Change Log

Change Log

May 2nd, 2014

  • Guide Published!

May 3rd, 2014
  • Fixed the broken arrow icons in the skill combos and wave clearing combo.

June 12th, 2014
  • Added Book of Thoth and warlock's sash to the 'More Power' category.
  • The 'Expansion' spoiler for the 'Advantages / Drawbacks' section is now much more comprehensive, clean and in depth.
  • Replaced the arrows in the skill combos and the wave clear combo with new, better looking arrows.
  • Moved the 'CDR' stat from the 'Core Stats' to the 'Profitable Stats'.
  • Rephrased the skill explanations and some of the items explanations.
  • Some visual changes to the skill icons in the 'Skills' section and to the items in the 'Items' section.

June 13th, 2014
  • Replaced the arrows, again, as the link seemed broken, again...

July 24th, 2014
  • Moved Polynomicon from the 'Core Items' category to the 'More Power' category, and changed its location from 3rd to last in the 'Recommended Final Build'.
  • Moved Obsidian Shard to the 'More Power' category, and deleted the 'Pen' category.
  • Renamed the 'Regular Combo' to Stop Time Rift Combo'.
  • Renamed the 'Ultimate Combo' to 'Agressive Rewind Combo'.
  • Rephrased all of the explanations in the 'Stats' section.
  • Rephrased all of the explanations in the 'Items' section.
  • The 'Laning', 'Game Phases' sections have gotten an overhaul and expansion.
  • The 'Roles in Team Fights' subsection under the main 'Game Phases' section has gotten a section of its own and was reworked and expanded as well.
  • Added blue, custom dividers that replaced the [rules throughout the entire guide.
  • Added slim, black dividers to separate different parts in subsections.
  • Made some minor visual changes to the 'Stats', 'Items' and 'Skills' section. section.

July 25th, 2014
  • Some minor spelling and grammar corrections.
  • Minor visual improvements.

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[-] Collapse All Comments

Sort Comments By
Denys15 | September 17, 2014 2:27am
Your guide is not that good.

Item build:
1. For clearing, u need first item [*] Rod of Tahuti
2. Because Chronos rely on his basic attack, [*] Polynomicom is a MUST HAVE on Chronos.
3. Instead of you could use . The rest are good.
Actives are OK.

Also, skill sequence is tottally wrong. We're not in LoL, we're in Smite, 1st maxed skill at level 10, 2nd at 14, 3rd at 19 , ult at 20 and we don't have to max (Time Rift) first, we have to max it second, if we are going to have (Rod of Tahuti) first item (for clear). If so, we are gonna max (Stop Time) first, then (Time Rift) second , then (Accelerate) third and the ult, ofc, first. Because of (Stop Time) low mana cost, we don't need that Mana saving math.

The rest of guide is good, overall note 8/10.
My IGN is Paddon, add me if u want to play with me.

This is my first comment and I don't know how to link items and skills correctly :(
Jordenito (66) | July 31, 2014 9:45pm
I never said you can't get kills with Chronos early game. I never said that he can't outplay other gods. All I said was that his early game, compared to other gods, and his clear, compared to most of the Mages, is weak.

It doesn't mean he can't do anything. It doesn't mean he is useless.

Dodging enemy attacks and outplaying your is mostly based on player skill, and not a god's kit (yes, I'm aware of his increased speed with Accelerate, but still).

Getting Demonic Grip first may increase your kill potential in lane, but it harms your clear and safety compared to getting Shoes of the Magi or warlock's sash or Book of Thoth. I'm not saying you can't do that, but I won't recommend it. The extra pen from the shoes increases your poke damage significantly, as well as your clear. And the health and power from Warlock's Sash, or raw damage from Book of Thoth also help that, where as Demonic Grip only increases your kill potential, while the other items increase both kill potential and give you better clear then Demonic Grip.
riomhaire (1) | July 31, 2014 4:58pm
I find it better to get Tahuti later game and go for boots second after the demonic grip. Also, do not underestimate his early game. He can outperform most gods if the user is careful to dodge, and can usually pick up some nice poke before the first blood. I have, in the past, managed to nearly kill my lane opponent (I play Chronos in mid) before minions spawned. That game ended with me in the number 2 spot, behind a Rama, at 19/4/4. Never underestimate his ability to clear; you just need to build him power-heavy (and then use Bancroft's to sustain you). All in all, though, excellent guide for beginners who can't yet rely on lane awareness. If I could give more than +1 to this guide, so more newb Chronos players would read it, I would.
Jordenito (66) | May 4, 2014 7:19am
Yeah, I did mention that it might be that I'm a little bit burnt out of making guides... Thank you Greenevers & Odd. But, I'm sure that if Sub will find the time to review my guide (he has a piling list of my guides that he hasn't reviewed...) he'll give me new leads.
Greenevers (105) | May 4, 2014 7:08am
The organization is great, not sure what you're missing, maybe you're just getting bored of your old format for everything. No reason not to upvote this, I still enjoyed this guide /\
Odd Arcade (46) | May 3, 2014 3:09am
Regardless to what you mentioned on your blog, this is still a great guide, tonnes of information in decent format to read it all :) +1 from me
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