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Wheel of Time:1st Quarter: Use it to heal yourself up when you are out of combat.
2nd Quarter: Use it to save mana in lane when clearing waves.
3rd Quarter: Use it when you intend to only cast abilities and not auto attack.
4th Quarter: Use it when you want to deal as much damage as possible.
|Time Rift: Your wave clearing ability, which also provides great poke in the form of instant burst damage. You can also fire it through walls to steal buff camps and because of its low cooldown, feel free to spam it as much as you can and throw it around in team fights.|
|Accelerate: This is the entire essence of Chronos. Use the speed to initiate, chase someone down, rotate to other lanes, run away, kite enemies, bait them and activate your passive. Always try to engage when you have this ability ready for use.|
|Stop Time: Your only CC ability. It can help you clear waves, interrupt enemy abilities (such as Wing Gust), lock enemies down and set up an easy, guaranteed-to-hit Time Rift. Be aware though that enemies that are immune to slows will not be stunned.|
|Rewind: Your ultimate is an amazing lifesaver. Most of the times, use it to escape a gank or get out of sticky situations, but you can also use it to chase someoen if you remember where you were 8 seconds ago. Additionally, never forget to use the cooldown reset in your favor. You can also utilize it save yourself from CC like No Escape or get out of Ring of Spears.|
|Power: With your main role being dealing damage and carrying, in addition to your high scalings, power is a must.|
|Penetration: No matter who you are fighting against, they will always have some magical protection.|
|Attack Speed: As a god who relies on auto attacks to deal most of his damage, Attack Speed is obvious.|
|Cooldown Reduction: Because of Chronos' reliance on Accelerate, CDR makes up for that.|
|Lifesteal: Since lifesteal benefits much more from auto attack damage than ability damage, your sustain will increase significantly.|
|Health: For better overall survivability and endurance, for a squishy god. Also syncs well with the 1st quarter of your passive.|
|Protections: If you can't avoid as much damage as you'd want to, Protections come in handy.|
|Demonic Grip: The perfect item for you. It boosts up every damage aspect you have - Power, Penetration, Attack Speed.|
|Rod of Tahuti: Pure power that every Mage needs.|
|Shoes of Focus: If you find yourself needing to rotate and fight often, as well as needing some more utility, the CDR comes in handy.|
|Shoes of the Magi: There aren't many penetration options for Mages, and so this really increases your damage.|
|Breastplate of Valor: CDR and a great choice against physical enemies.|
|Chronos' Pendant: If you feel like you don't need the physical protection, this is the better choice.|
|Polynomicon: Fits perfectly to Chronos' playstyle. Get it only after you've gotten Rod of Tahuti, otherwise it won't be effective.|
|Bancroft's Talon: Cheap, raw power, and some lifesteal, for better damage and survivability.|
|Soul Reaver: For even more burst damage.|
|Doom Orb: Cheap power that is very useful when ahead and to snowball.|
|Book of Thoth: More Magical Power than you'll ever imagine while never running out of mana again.|
|Warlock's Sash: Massive amounts of Health without giving up on power, for better survivability and mid-late game.|
|Obsidian Shard: Universal penetration that is always useful, though it doesn't syngergize well with Demonic Grip.|
|Void Stone: Good against Magical enemies while not giving up on power.|
|Telekhines Ring: Not my cup of tea, but certainly useful against magical gods in the early game.|
|Aegis: Great against burst characters that may kill you before you can fully Rewind.|
|Purification Beads: For when the enemy team has lots of CC.|
|Sprint: While you don't lack mobility, if your enemies pack an arsenal of slows, this will help you a lot.|
|Combat Blink: A life saver against enemies with area centered burst abilities.|
|Clearing Waves: There are 2 ways of clearing waves with Chronos. The first is using your 2nd quarter of the passive to get the mana refund buff, and then cast 2 Time Rifts and one Stop Time in that 7s window. The second is casting Stop Time first, thus stacking up the wave, and then casting Time Rift on all the minions.|
|Poke: Your Time Rift has insane range and a very, very short cooldown. Because of that, you can constantly poke your enemy and lower their health to the point where they won't be able to fight you and have to recall. You must judge whether or not you should cast it to try and damage the enemy or cast it to clear the wave.|
|The Towers' Importance: In the early game, the solo lane tower is very important. If it is destroyed, it grants a free roaming ticket to whoever destroyed it. Killing the enemy tower or saving your own is done by knowing where the enemy solo laner is, and if they have roamed, whether or not you should roam as well as you might not have the time. It also works vice versa - If you have roamed, judge whether you should let the enemy push or return to lane to defend.|
|Pushing a Tower: To push a tower, having vision in the jungle via wards vastly increases your safety. The best way of killing a tower is activating Accelerate on the 4th quarter. If a tower is on low health and you have no minions near you, you can damage it or kill it and then rewind back to normal health. Just remember that without minions in the tower's range, you deal less damage to the tower.|
|Roaming: Because of his speed, Chronos can roam to lanes very quickly and effectively. You can initiate ganks on the middle lane without the enemy mid laner even thinking of that, or join a team fight while your lane opponent is trying to catch up behind.|
|Farm: Your main focus should be on clearing the wave and getting your gold. This will help you get those item you rely on so much and reach your late game powers earlier. Try to clear the wave before it reaches your tower, and last hits will increase your gold even further.|
pillars of heaven
|Preemptive Advantage: Chronos can't really contest a god with a superior early game in a straight up fight. But, if you have an advantage before engaging, you'll have better chances. Having a minion wave next to you, outnumbering your enemy, fighting under tower, engaging when the enemy's abilities are on cooldown - all will vastly shift the odds in your favor.|
|High Auto Attack Damage: Thanks to the 4th quarter of Chronos' passive, his auto attack damage is vastly increased, as well as his attack speed from Accelerate. With about 400 magical power, the 4th quarter doubles your auto attack damage. Additionally, if you have Polynomicon, you can melt towers in just a few seconds.|
|Mobility: With your insane movement speed from Accelerate, you can kite and dodge incoming enemies and their attacks. While active, you will most likely outrun your the enemy and escape. If you have opted for Sprint, than even better.|
|Safety: This is somewhat tied to your mobility, but is also provided with your ultimate. You can heal up any damage taken and go back in time to where you were 8 seconds ago. This allows you to fool your enemies and easily escape, as well as well as mitigate the damage you have taken.|
Roles of the Keeper of Time
|Area Burst Damage: This is done with Time Rift and Stop Time. Because of the short cooldown on Time Rift, you can spam it in team fights, but because of its small radius, it is best fired at a single, carefully chosen target. Stop Time, on the other hand, is best fired when enemies are clustered, and does wonders in team fights, especially in the jungle. It is always important to remember, that a Stop Time guarantees a Time Rift.|
|Sustained Single Target Damage: This is dealt through your auto attacks. With the steroids from Accelerate and the 4th quarter on the Wheel of Time, your auto attacks deal enough damage late game to the point where you'd deal more single target damage if you just auto attack rather than cast Time Rift. But, because this is single target damage, you must pick your target and commit to it, otherwise you'll lose effectiveness.|
|Engaging & locking Down: This is tied to your Accelerate for mobility, but more importantly, your stun, for lock-down. The best way to do so is initiate with Accelerate, get close, cast Stop Time and then kite the enemy by backpedaling while auto attacking, or running away, depending if the enemies can catch up to you.|
|Flanking: Thanks to your speed, you can get behind the enemy lines in no-time and initiate behind them by surprise. Not only will this earn you some free hits, but also help you to get away from the enemies' range after casting your abilities.|
|Mobility: With the speed provided from Accelerate, Chronos can kite his enemies by backpedaling and attacking while outrunning them, thus dealing damage to those who chase him while they cannot catch him. All of your abilities are ideal for kiting. The long range on Time Rift, the range and CC of Stop Time, and the increased auto attack damage and speed from your steroids.|
|2nd Chance: Your ultimate is the best "See ya! (while giving them the finger)" ability in the game. It makes Chronos immune to CC while casting it and if you've went a long distance, the enemies will not be able to catch you, in addition to you having your health back. As soon as you see you cannot outrun the enemy, just press 4, and you are out.|
This guide took me far shorter than I thought. I mean, usually I have around 200 views just by myself when I release my guides, but I guess my experience has led me to these ~50 views. Though, I do feel that that I have forgotten something. Oh well, I hope you'll tell me that in the comments section.
I have planned on making a guide for Chronos in a long time - I really like this god. But there are plenty of good Chronos guides on Smite Fire already, so I didn't do it right away. I wanted to have something of my own in my Chronos guide, something that all of the other guides don't have. I'm quite happy with the results.
I don't care how you vote this guide, but please, if you downvote, take the time to explain to me in the comments section why you downvoted, so that I could take it to my attention and fix it.
If you want me to help you with anything, regarding Chronos, general smite advice, BBCoding - make sure to P.M me or comment below. I'll be happy to answer you and help.
Oh, which reminds me, if you want to check out the BBCoding templates used in this guide, make sure to check out Code Blue: BBCoding for Beginners. It has all of my own templates there and other people's templates as well.
Finally, let me know what you think of the name. I'm not sure if it's better the way it is right now, being Speedy Chronosales, or as an alternative, Speedy Chronozales.
Thank you for reading my guide. Jordenito Out.
Subzero008 & Piederman - The general format and style of this guide, and all of my guides for that matter is inspired by those two marvelous guidecrafetrs.
TormentedTurnip - An excellent guidecrafter and a friend of mine from Smite Fire, the 'Stats' section is inspired by him, in addition to me and him merging our BBCoding guides for one guide.
Sanguis - The skill order template is thanks to him.
Make sure to check out all of these guys' guides. They are all fantastic.
Also, a big thank you to jhoijhoi for her amazing Guide for Guides which without it my guides weren't as nearly as what they are now.
May 2nd, 2014
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