Power of the Wind Jewel
4% of maximum Mana
increases his power based on how much base mana he has.
60/105/150/195/240 (+75% of your Magical Power)
spit a wind projectile that explodes in a small area when hits the enemy damaging and slowing them.
Movespeed increased at the start:
uses the wind in his favor so he gains increased movespeed for 4s. The extra movespeed starts higher and decreases until it reaches 0 at the end of the skill. Kukulkan is also immune to slows for 0.6 sec after activating it.
Type: Ground Target (DoT)
Damage Per Tick:
8/16/24/32/40 (+15% of your Magical Power)
48/96/144/192/240 (+90% of your Magical Power)
104/208/312/416/520(+195% of your Magical Power)
uses the power of wind to create a "pupnado" that damages all enemies that pass through it. The Whirlwind stay where was created for 4 secs and each enemy that passes through it creates a minor Whirlwind around himself that damages applying it every 0.5 sec for 2.5 secs and the timer is refreshed every 0.35 sec the enemy stay inside the major Whirlwind for a max of 12 ticks. If the enemy just "miss-step in it", applies the "minimum damage". If the enemy stays inside the Whirlwind for all its duration, applies the "maximum damage". This skill has a 0.35 casting time (until it starts to do damage) and enemies that pass through it during casting time don't take any damage nor get the minor Whirlwind. The first (and additional) tick is at 0.35.
Spirit of the Nine Winds
400/500/600/700/800 (+120% of your Magical Power)
uses all his power to "summon the big kukupuper" that passes in a line doing massive damage and knocking back every enemy in the way.
Click to see