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Raijin, The Thundering Drummer: Jack of the Trade guide!

121 27 302,899
8.5
by Kamouh updated April 15, 2023

Smite God: Raijin

Build Guide Discussion 28 More Guides
Tap Mouse over an item or ability icon for detailed info

Raijin Build

Aggressive No Stacking

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Staff of Myrddin Staff of Myrddin
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard

Relics

Notes You start with Purification Beads and Aegis Amulet.
You will later upgrade both once you finish off the build!

Notes

You start with Purification Beads and Aegis Amulet.
You will later upgrade both once you finish off the build!

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Other Viable Items

Notes Soul Gem can be a replacement for Spear of Desolation to be more healthy while losing some flat pen (and also a passive you most likely need. So consider this ONLY for dangerous situations). Still very solid if you need also a bit of lifesteal early game.

Pythagorem's Piece is a solid item and can be bought over Spear of the Magus in case you want extra sustain for you and your team: the aura is strong! (consider it especially in Assault!)

[gem of isolation]] Ethereal Staff are always solid items if you can make use of their passive and you want some health.

Doom Orb is a solid power item if you can make use of the passive and you also need movement speed.
It's quite costy so you can consider it over Soul Reaver in case enemies doenst have a double tank comp!

Gem of Focus can be a great starter as well in case enemies arent really tanky. You can get this instead of Pendulum of Ages and swap Staff of Myrddin for Chronos' Pendant in case you want to retain mroe CDR. You can also just keep Staff of Myrddin if you prefer the extra %pen!

Note: for extra information you can check down below for more depth on items!

Notes

Soul Gem can be a replacement for Spear of Desolation to be more healthy while losing some flat pen (and also a passive you most likely need. So consider this ONLY for dangerous situations). Still very solid if you need also a bit of lifesteal early game.

Pythagorem's Piece is a solid item and can be bought over Spear of the Magus in case you want extra sustain for you and your team: the aura is strong! (consider it especially in Assault!)

[gem of isolation]] Ethereal Staff are always solid items if you can make use of their passive and you want some health.

Doom Orb is a solid power item if you can make use of the passive and you also need movement speed.
It's quite costy so you can consider it over Soul Reaver in case enemies doenst have a double tank comp!

Gem of Focus can be a great starter as well in case enemies arent really tanky. You can get this instead of Pendulum of Ages and swap Staff of Myrddin for Chronos' Pendant in case you want to retain mroe CDR. You can also just keep Staff of Myrddin if you prefer the extra %pen!

Note: for extra information you can check down below for more depth on items!

Build Item Soul Gem Soul Gem
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Doom Orb Doom Orb
Build Item Gem of Focus Gem of Focus

Anti-Heal & Situational

Notes If you want to get anti-heal (and you most likely want it in the early stage of the game) get Divine Ruin instead of Spear of the Magus! This applies to ALL builds!

Ethereal Staff can be a replacement for Soul Reaver in case you want some extra health.

Polynomicon and Cyclopean Ring are a very situational items for a fast burst. Usually it is just for fun but absolutely work in some specific situations.

Notes

If you want to get anti-heal (and you most likely want it in the early stage of the game) get Divine Ruin instead of Spear of the Magus! This applies to ALL builds!

Ethereal Staff can be a replacement for Soul Reaver in case you want some extra health.

Polynomicon and Cyclopean Ring are a very situational items for a fast burst. Usually it is just for fun but absolutely work in some specific situations.

Build Item Divine Ruin Divine Ruin
Build Item Ethereal Staff Ethereal Staff
Build Item Polynomicon Polynomicon
Build Item Cyclopean Ring Cyclopean Ring

Early Consumable

Notes Buy only 1 mana pot if you can get access to mana buff.

You con also consider buying 2 health and 1 mana potion. depend from each game mode!

dont get any potions in Arena!

Notes

Buy only 1 mana pot if you can get access to mana buff.

You con also consider buying 2 health and 1 mana potion. depend from each game mode!

dont get any potions in Arena!

Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Late Game Consumable

Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power
Build Item Chalice of the Oracle Chalice of the Oracle

Stacking Standard

Build Item Pendulum of Ages Pendulum of Ages
Build Item Tablet of Destinies Tablet of Destinies
Build Item Book of Thoth Book of Thoth
Build Item Charon's Coin Charon's Coin
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard

Other Viable Items

Notes Chronos' Pendant you can get this instead of Pendulum of Ages in case you want a bit more CDR (due to the passive). In this scenario, buy this after the 2 initial stacking items!

[gem of isolation]] Ethereal Staff are always solid items if you can make use of their passive and you want some health. You can consider this instead of Soul Reaver

Divine Ruin buy this instead of Charon's Coin

Notes

Chronos' Pendant you can get this instead of Pendulum of Ages in case you want a bit more CDR (due to the passive). In this scenario, buy this after the 2 initial stacking items!

[gem of isolation]] Ethereal Staff are always solid items if you can make use of their passive and you want some health. You can consider this instead of Soul Reaver

Divine Ruin buy this instead of Charon's Coin

Build Item Chronos' Pendant Chronos' Pendant
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin

Mixed Standard

Build Item Sundering Axe Sundering Axe
Build Item Prophetic Cloak Prophetic Cloak
Build Item Tablet of Destinies Tablet of Destinies
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Soul Reaver Soul Reaver

Other Viable Items

Notes Lono's Mask or Blood-Soaked Shroud instead of Sundering Axe in case you want more protections (first case) or more sustain ONLY if enemies has no antihealing (second case)

Shogun's Kusari or Talisman of Energy to help ADC and/or mana regen instead of Genji's Guard

Ethereal Staff isntead of Soul Reaver if you want more health!

in case of need, you can get Contagion or Pestilence for antihealing instead of Genji's Guard

Notes

Lono's Mask or Blood-Soaked Shroud instead of Sundering Axe in case you want more protections (first case) or more sustain ONLY if enemies has no antihealing (second case)

Shogun's Kusari or Talisman of Energy to help ADC and/or mana regen instead of Genji's Guard

Ethereal Staff isntead of Soul Reaver if you want more health!

in case of need, you can get Contagion or Pestilence for antihealing instead of Genji's Guard

Build Item Lono's Mask Lono's Mask
Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Shogun's Kusari Shogun's Kusari
Build Item Talisman of Energy Talisman of Energy
Build Item Ethereal Staff Ethereal Staff
Build Item Pestilence Pestilence
Build Item Contagion Contagion

Shards

Notes ALL of these are viable! Check below for more information!

this is my personal priority/preference order. Vision Shard just for conquest!

Notes

ALL of these are viable! Check below for more information!

this is my personal priority/preference order. Vision Shard just for conquest!

Build Item Wing Shard Wing Shard
Build Item Horn Shard Horn Shard
Build Item Carapace Shard Carapace Shard
Build Item Claw Shard Claw Shard
Build Item Vision Shard Vision Shard

Raijin's Skill Order

Percussive Storm

1 X Y
Percussive Storm
1 4 6 7 10

Raiju

2 A B
Raiju
2 8 11 12 14

Thunder Crash

3 B A
Thunder Crash
3 15 16 18 19

Taiko Drums

4 Y X
Taiko Drums
5 9 13 17 20
Percussive Storm
1 4 6 7 10

Percussive Storm

1 X
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Ability Type: Line
Damage Per Shot: 30 / 45 / 60 / 75 / 90 (+25% of your Magical Power)
Damage (Max): 120 / 180 / 240 / 300 / 360 (+120% of your Magical Power)
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Raiju
2 8 11 12 14

Raiju

2 A
Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Ability Type: Debuff
Damage Per Tick: 15 / 25 / 35 / 45 / 55 (+13% of your Magical Power)
Bounce Damage Per Tick: 14 / 21 / 28 / 35 / 42 (+10% of your Magical Power)
Mark Duration: 4s
Slow: 15%
Radius: 12.5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Thunder Crash
3 15 16 18 19

Thunder Crash

3 B
Raijin sends a bolt of lightning crashing down at his ground target location mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a burst of damage to all enemies in the area.

Ability Type: Leap
Thunder Damage: 60 / 75 / 90 / 105 / 120 (+50% of your Magical Power)
Mesmerize Duration: .3s
Radius: 15, 25
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Taiko Drums
5 9 13 17 20

Taiko Drums

4 Y
Raijin flies above the battlefield, beating his drum 4 times to summon peals of thunder. With each hit, he has a choice of three beats:

Beat one: 100% damage
Beat two: Taunt and 30% Damage
Beat three: Fear and 30% Damage

While in the air, Raijin suffers a 20% Movement Speed Slow.

Ability Type: Line
Damage Per Hit: 100 / 135 / 170 / 205 / 240 (+40% of your Magical Power)
Taunt Duration Per Hit: .5s
Fear Duration Per Hit: .5s
Range: 100
Cost: 90
Cooldown: 100s

Raijin Threats

Tap each threat level to view Raijin’s threats

Max
5
Major
11
Even
6
Minor
6
Tiny
1

Raijin Synergies

Tap each synergy level to view Raijin’s synergies

Ideal
3
Strong
9
OK
5
Low
2
None
0

Raijin, The Forgotten Drummer: Jack of the Trade guide!

Greeeetings everyone!

If you are reading this you are probabily interested in this god: Raijin! ... and you are in the right place!

Let me fast introduce myself: i am Kamouh and i am a Raijin main since he has been released! I dont only play this god since i am mainly a support player but Raijin is in the top 3 of my most played gods with 11k worshipers (around 1000 games with him!)

Most played game modes: Arena, Slash and Joust. Quite experienced in Conquest and from S9 i am also Grandmaster in Joust!
I also play assault sometimes but i cant really pick Raijin there!


(Recolor fanart author: Me)

Pros & Cons

Pros:
Cons:

Builds

Build 1: Aggressive No Stacking






First of all, remember that the build in each game can be different. Sometimes you may want 1 or 2 different items to counterbuild or also change the build order! Try to understand why i'm suggesting a certain itemization (i will show multiple builds) and when to counterbuild with different items!

This is the standard build you wanna go for in case you dont wanna stack: a classic build for a mage. By building like this you will gain access to a good amount of CDR even in early game as well as 40% penetration to deal with tanks. You will have quite ton of damage!

The build has a 30% CDR in early (going to 40% once you upgrade the starter item). Overall this build provides the highest damage output (again, without stacking items)... even in early game. With this build you will gradually get all the stats you need, from CDR to %Penetration.
You wont also have ton of sustain in team fights cause the only lifesteal comes from Spear of the Magus so just dont overextend if you are low health! The sustain is still decent enough to at least recover some health by killing minions' waves.

Note: in the case you need anti-healing, buy Divine Ruin instead of Spear of the Magus!

Note: as you may notice, in case you want anti-healing, the full build has 30% CDR so it's not capped at first sight... BUT you are going to buy Potion of Power for the last 10% CDR!

Note: Remember that you can only get Pendulum of Ages once you hit lv20. In MANY games you wont be able to finish it off. The damage output of this build still makes it worth going for it but if you really want to spam abilities consider going for the build below that allows you gain access to more CDR without the need to finish your starter item at lv20.

Note: the order of Obsidian Shard and Soul Reaver might be swapped! in case enemies are more tanky and have many prot auras you may want to get extra %pen before getting Soul Reaver! Also you should go for Obsidian Shard in case enemies just have 1 tank (that might also go for defensive protection aura items and make allies bulkier) cause it's more effective against squishies compared to Soul Reaver!

Build 2: Stacking Standard





This second build i'm suggesting is one that you should use agaisnt 2/3 tanks and when you actually want to stack. You really aint losing damage against squishies but you gain a lot of damage against tanks. A LOT.
Having the 10% CDR in early game wont help while you are still learning the god and you might miss Percussive Storm and/or Raiju, so i suggest this build only when you are confident with the god.

These first 2 builds are the ones you should go for against the most classic enemy comp: 2 tanks and 3 dps.
Choose the one you prefer according to your confidendce level with Raijin and your playstyle!

P.S. if you need anti-healing, you can buy Divine Ruin instead of Charon's Coin. you might wonder why swapping it for Charon's Coin instead of Obsidian Shard. The answer is simple: Obsidian Shard passive is just better than Charon's Coin! You just Charon's Coin before Obsidian Shard cause you need to stack it... otherwise it would just be a very bad Obsidian Shard!

Note: another item swap you may consider is Chronos' Pendant instead of Pendulum of Ages since, thanks to its passive, it gives you an extra 10% CDR (not exactly like this but more or less yes. cause your abilities has less than 10 seconds CDS so it's like having a bit more than 10% CDR)! If you wanna make this swap, you can considering getting Chronos' Pendant right after the 2 stacking items! In this way you also start stacking earlier since you arent getting the starter item!

Build 3: Tanky Mage





This is not a troll build as you might expect and provide tankiness, CDR, damage. I wouldn't suggest this build for mid in conquest... but in solo lane is good. You can also get a lot of value in all other game modes such Arena, Slash, Joust. You need some stacking here as well so just think of it carefully!

Note: if you need antihealing, you can get Pestilence or Contagion instead of Genji's Guard. You can consider the latter only in case enemies lack magical damage cause otherwise you just lose magical protections over extra physical ones! Contagion will actually help with dealing damage!

Note: there some swaps you can do in this build. The first one is Lono's Mask isntead of Sundering Axe. You will lose some damage and sustain but you get HUGE amount of protections even as an aura for allies!
Another swap you can consider is getting Ethereal Staff instead of Soul Reaver in case you wanna be more healthy. You sacrifice some damage in this way but still very solid and does the job!
the third swap you can make is Shogun's Kusari over Genji's Guard in case you want to help the ADC with atk speed aura!

Note: try not to be the only mage if you are building like this! It's definitely not a meme build and sometimes works even better than mages build but it's more niche!


Items

Shards




The shards are a "little relic" you can buy at the beginning of the game that you will later replace for a real relic once you hit level 12. The shards are free! When the game start, grab one along with your first relic!
ALL the 5 shards are actually valuable in different circumstances: be careful of what you get!


Wing Shard: usually that's what i buy in Arena or Slash. It got me out of troubles many times thanks to the movement speed burst!


Horn Shard: this is the best one in case you wanna cycle your ability. It's quite great on Raijin!


Carapace Shard: insane in early game against tanks IF you can efficiently land an AA against them. Also makes you tankier during the effect!


Claw Shard: the shard you should go when u just want some extra power and you wanna stay away from trouble. No effort shard!


Vision Shard: useful if you are afraid of getting ganked in the mid lane!

other viable items

Other Viable Items




Items

Kit & Tips

Kit & Tips



Abilities

Combos

Combos


Combos

Gameplay

Gameplay




gameplay

Conclusion

In conclusion i hope this guide can be useful for you and, most of all, you can enjoy my favourite mage ^^

Thanks for reading!


SUBARASHII

Credits

Thanks to the following people:

Kriega1 For adding clarity with some items! (discussion in the comments)

Branmuffin17 For adding clarity with some items! (discussion in the comments)

ThePerfectPrism For suggestions on a better presentation!

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Collapse All Comments

2
Punisher1522 | June 9, 2023 2:00am
good
1
Kamouh (1) | June 9, 2023 5:06am
Thanks sir!

Keep in mind that the builds are not updated every patch and considering how big is next patch (10.6) in terms of balance, the builds will most likely change! :3
2
CliffPaul | March 5, 2021 8:02pm
Love the aggressive standard build destroys people.
1
Kamouh (1) | March 6, 2021 6:27am
happy you had fun with it! :D
1
S7evin424 (2) | August 26, 2020 7:18am
Is it just me or does this god really struggle late game? I can do pretty solid damage with almost any mage and get some kills but Raijin is one god I can't be productive with no matter what build I go with. Hell I went with a tank build on him in assault and felt more productive than damage.
1
Kamouh (1) | August 26, 2020 11:58am
Greeeeetings there!

He shouldnt really struggle much in late game tbh. (you can also make a great use of the passive + desolation + chronos by cycling your rotation A LOT when you manage to get a couple of assist during a fight).

said that... surely the 20% scaling nerf hurt a lot... and i get that in some game modes outside of conquest (actually all game modes beside siege), many other mages, can shine a lot more (...and tbh the list is long). Raijin is still fairly decent in good hands tho.

As a suggestion... i can tell you that if you are in a good matchmaking game (so with everyone at the same level), try to focus more on melt their tanks cause Raijin can really shine there cause they cant threat you that much (especially when u build ethereal staff... and if you think that s the best way... get Soul Reaver after the obsidian shard).

DONT try to melt enemies squishy if all of them are up and are keeping an eye on you... cause you are gonna most likely get interrupted out of your 1 and/or 3 (when you try to escape): keep the distance, hit those tanks hard, and after the jungler/assassin or other bursty team mates nuke 1 squishy you can move more freely and, after you reset your abilities with spear of desolation/chronos pendant and your own passive, you can even jump in and delete 1/2 squishies yourself.

P.S. the tank build is not bad if you know what you are doing and have some experience as a bruiser (you are not fully a tank... lets say you are bruiser... something around a "solo" laner in terms of survivability). I personally played some high elo clash/arena as Raijin tanks (5man premade vs 5man premade) where i knew they could shut me down pretty easily... and i could have done a lot more by surviving their burst and spreading divine ruin and gem of isolation effects with my 2. The main issues is that your team mates need to know what you are going for ... otherwise they are just gonna blame you! ^^

hope this insight can help you a bit :D
1
Kriega1 (142) | August 26, 2020 7:53am
No it’s just you. Also you might be building him incorrectly.
1
Branmuffin17 (384) | August 26, 2020 8:54am
Sometimes some gods just don't click with you, you know? Maybe you're used to a mage that's a bit more bursty. Raijin channels his 1 and ult which slows down the speed of his damage output, and his 2 is ticking / DoT.
2
Branmuffin17 (384) | February 27, 2020 7:46pm
Hey Kamouh,

Just saying solid guide overall, though I'm only really commenting on the standard build rather than the fun ones.

I do want to say that I agree with Kriega that situationally at least I think that Ob Shard is mentioned a bit late. I get your reasoning and you explained your side so that's fine, but Ob/Charon is going to be fairly functional by the 4th/5th item in most cases...squishies that build 0 prots and aren't affected by auras will have 48 at level 20, and that's good enough for the equivalent of ~10 flat pen, which isn't awful. And for tanks that have built at least 1 prot item, their prots will usually be over 100 at that point, so at least ~20 flat pen equivalence.

One thing I find weird, and I'm guessing you just made an error, is that Charon's Coin is listed in the Viable Items (less than 2 tanky targets) section.

Another thing that I think is an oversight is that you have Chronos' Pendant in the 6th slot. In your example build, that's overcapping CDR at least until you sell Mage's Blessing. One solution to that would be replacing Spear of Desolation in your build example with Divine Ruin. Anti-Heal is pretty common to pick up. I understand the synergy you're getting with Deso's passive and Raijin's passive, but maybe you might also consider pushing Chronos back one spot as a replacement for Mage's if you truly want to keep Deso in there...or I might be nitpicking since once you're getting CP you're going to be selling Mage's fairly quickly...or even straight up selling Mage's as you're completing CP.

I also think you're missing Pythagorem's Piece as an optional item.

Anyway, besides those, this seems pretty good overall. In the future, if you're looking to add more info, you might want to talk more about the combos you state, and you might add usage info to the item explanations (like where/when to buy them in the context of build order). And if talking about the contest, one major missing component here is gameplay.
1
Kamouh (1) | February 28, 2020 3:25am
greeeeting there and thanks for commenting... i am gonna try to adress the issues you mentioned and still explain my point of view better! keep in mind this is a general guide suggestion and not conquest only btw!

in my opinion obsidian shard / charon coin is better as 5th/6th item (so actually after Chronos Pendant. i am gonna fix the fact that is shown as replacement for boots. i am gonna swap the position with tahuti). you really lose much damage on squishy and the pressure on tanks is usually enough before the late game (where you actually get the obsidian shard for). talking about enemy squishy: you have 15 pen from spear of desolation and 10% from SR, which is not bad. I think Raijin shines better with this kind of build where you prefer the utility of some items (like ethereal staff and SR ... or even gem of isolation later on) over early obsidian shard. (also you are talking about 4th/5th.... i d say 5th/6th so we are not diverging that much from it :P)

note: in S6 i used to get obsidian shard in all game modes as 4th items (and i was getting spear of the magus for extra pen even earlier). so i can definitely see your point. BUT in the current state of the game where many items lost their pen (shard got nerfed, magus got nerfed) and SR got buffed... i d rather go for a more healthy build (basically building around the ethereal staff, which trust me, IS GREAT) and getting the obsidian shard a bit later than i used to... to counter tanks even more while remaining safer in early stages of the game where raijin doesnt shine. (especially with warriors and assassin that harass you).
I actually thought about saying this in the guide itself... but if someone just started playing... it s kinda pointless to talk about other itemization and why i changed it. simply cause they dont know (and prob they dont care) about what happened before they started playing the game! :D

about the charons coin.... ye that s kinda a mistake xD or well... i expressed myself in a bad way. i remember why i said it but it s definitely something that can get wrong so i am going to fix it and change the words i used! (spoiler: basically i wanted to say that obsidian shard is a bit better cause provide a bit more % pen. while charons coin lose a bit of % pen and you get 10 more power. so charons coin is a bit better against squishy and obsidian shard is a bit better against tanks. so i definitely need to change that)

about overcapping the CDR. as you said at the end you are gonna sell back mage blessing. (well... if you bought it. i said it s kinda mandatory in most of games mode but in arena or clash you may skip it. i personally dont skip it but ... you know... maybe someone prefer to get booots).
If i have to be honest i also dont like much the fact that you wont make usage of the 10% CDR of the potion of power till you sell boots as well (which is basically the same reason you were talking about) BUT those 2 passive are just too strong. you can definitely waste 10% of overcap for those 2 passives. (yes... when you get chronos pendant you are gonna sell mage blessing VERY soon if not just selling it when you complete it, as you mentioned)
... And yes.... in MANY situations you get divine ruin instead of spear of desolation for the anti-healing so in that case you wont overcap! :D (i am not sure if i mentioned that you should get divine ruin specifically instead of spear of desolation... i am gonna check it!)

about phytagoream: i dont like it anymore. it was a cool item to build around and change a bit your itemization with the 10% CDR it used to have. now i didnt mention it cause i find it underwhelming over many many many other items. i d rather mention typhoon fang with bancroft if someone really want lifesteal ... or even book of the dead for an extra shield in game modes where maybe it can make a difference. but overall i dont suggest building these super niche items.

about gameplay: i think i basically talked about it in all the tips. that was my idea at least! infact i think there maaaany tips compared to other guides but that s cause i used them to also explain how to efficiently use raijin kit and so the gameplay!
about things like positioning (which is the other aspect of the gameplay) i said multiple times during the guide that Raijin is squishy and a safer placement is better (even in the tip for thunder crash). so... there s much of the gameplay in the tips and all along the guide! (also, as i said, it s general guide... not only for conquest. I didnt want to go for a game-mode specific guide. and i dont kinda want to add a part like that cause it would be redundant with tips. i dont want to repeat myself too much!)
About combos, same as above, i used tips for that :D (infact the combos was in the same chapter actually... but then an admin suggested not to use spoilers inside a spoiler.... so i moved it out of that chapter). (as an other example... you can see that i explained the combos about the ult itself ONLY in the tips... cause sadly there wasnt an icon for the multiple projectiles of the ult!)
About item order: well.. yes... i think i could be more direct about the order actually. even if as i mentioned in the guide... you can chose the order yourself and nothing is supermandatory cause all games are different. (i mean... if they have 5 tanks... you are gonna get that osbdian shard far earlier xD)

so... in conclusion... i try to fix all the things i said as soon as possible! (which is probabily now... gonna add more clearance and swap a couple of item position!)

happy you kinda liked it tho! :D was my first guide and already making it looking colorful was hard and took a lot of time xD (was totally new to the BBC code)

EDIT: i edited the guide: added more clarity and added 1 other build more damage oriented (same itemization but different order)!
2
Branmuffin17 (384) | February 28, 2020 7:15am
Just as an FYI I do recognize some components of gameplay concept and whatnot in your discussions. Also noted that this wasn't Conquest specific.

Typhon's Fang is a good item to consider as well (good suggestion), but I think people still underestimate the bonus lifesteal and power it provides to nearby teammates (and you want to be close to teammates in later portions of any match. And while Typhon's is solid, none of his abilities are single target so not sure how strong it is to consider building 2 lifesteal items. Then again, with the ability for Raiju to spread, maybe it's worthwhile.

I do feel if you clarify a combo section then it's always good to have at least some quick discussions on it, rather than just the list. I did note you talking about combining abilities and how to do so in your skills writeup (really liked your explanations in that section), but even just a one-liner or brief paragraph under each combo would be good reference.
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1
Kriega1 (142) | February 12, 2020 9:05am
Your mage build needs Charon's Coin/ Obsidian Shard earlier in the build. You're picking up your main percentage pen pretty late.
1
Kamouh (1) | February 12, 2020 10:26am
sadly at the moment you really lose ton of damage on squishies if you build one of those mid game. I prefer to build them as 5th/6th item when tanks actually get ton of protections. Before that the penetration from Spear of Desolation and Soul Reaver (added to the Ethereal Staff and Soul Reaver passives) are enough to deal with tanks ... most of the time.

ofc if the enemy team has 3 tanks that has over 200 magical prot quite fast... well... you have no other choice by building Obsidian Shard [charon's coin]] ^^
1
Kriega1 (142) | February 12, 2020 2:27am
The "standard" builds look more like a Season 6 build than a Season 7 build.

Also don't build Estaff right after boots, please...
1
Kamouh (1) | February 12, 2020 2:49am
it s not right after boots ^^

for the vast majority of the games modes you want it after desolation tho
2
Kriega1 (142) | February 12, 2020 3:29am
It is on your "physical protection" build (why are you building breastplate without book of thoth? Or building breasplate instead of mantle?)
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2
ThePerfectPrism (56) | February 11, 2020 3:33pm
Hi Kamouh! I'm not sure you know, but there's a guide contest going on atm and I'm judging mage guides, so I'm here to give you some feedback in regards to that.
  • Your guide lacks a lot of organization and clarity. Some quick BBCoding, proper capitalization, More spacing and using more tabs would help a lot with that. Here are some links to help you out: Guide to Create a Guide, Guide Templates, Coding Q&A.
  • You could dedicate a few paragraphs to explain why you level in such a way, what do you hope to achieve with every ability, etc. You do explain a bit of combos, but dedicating a few paragraphs to the ability themselves would surely be amazing.

I wish you the best and good luck! :)
1
Kamouh (1) | February 12, 2020 2:20am
i am just not very good with that... this was my first guide so i am not very used to it... and i already improved it a lot cause the first attempt had basically 0 BBCode xD

... i am not sure where i could add more organization tbh but i ll take a look again and try to improve it again ^^

about the paragraphs of the "leveling skills" well... that actually makes sense. I ll add it for sure :D
2
Devampi (105) | February 12, 2020 3:09am
some advise would include headers or sections as now it's one big wall of text with all the info
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