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Raijin, The Forgotten Drummer: Jack of the Trade guide!

52 8 160,133
8.9
by Kamouh updated May 4, 2021

Smite God: Raijin

Build Guide Discussion 26 More Guides
Choose a Build: Standard
Standard Physical Protections Funny Build: Support Funny Build: ADC
Tap Mouse over an item or ability icon for detailed info

Raijin Build

Healthy standard

Notes If you think you are fine when you are about to get the 5th item (and you are going to struggle only later on), consider buying Rod of Tahuti before Gem of Isolation!

Notes

If you think you are fine when you are about to get the 5th item (and you are going to struggle only later on), consider buying Rod of Tahuti before Gem of Isolation!

Build Item Conduit Gem Conduit Gem
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Late Game

Notes Finish off your starter item to get Gem of Focus!
Trade Shoes of Focus for 1 between Soul Reaver, Obsidian Shard, Ethereal Staff!

Notes

Finish off your starter item to get Gem of Focus!
Trade Shoes of Focus for 1 between Soul Reaver, Obsidian Shard, Ethereal Staff!

Build Item Gem of Focus Gem of Focus
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Ethereal Staff Ethereal Staff

Anti-Heal

Notes If you want to get anti-heal (and you most likely want it in the early stage of the game) get Divine Ruin instead of Spear of Desolation!

Notes

If you want to get anti-heal (and you most likely want it in the early stage of the game) get Divine Ruin instead of Spear of Desolation!

Build Item Divine Ruin Divine Ruin

Early Consumable

Notes Buy only 1 mana pot if you can get access to mana buff.

You con also consider buying 2 health and 1 mana potion. depend from each game!

Notes

Buy only 1 mana pot if you can get access to mana buff.

You con also consider buying 2 health and 1 mana potion. depend from each game!

Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Late Game Consumable

Build Item Potion of Power Potion of Power
Build Item Elixir of Speed Elixir of Speed
Build Item Elixir of Power Elixir of Power
Build Item Chalice of the Oracle Chalice of the Oracle

Viable Items

Notes Consider buying at least 1 of Charon's Coin, Doom Orb or Bancroft's Talon instead of Soul Reaver and/or Obsidian Shard if the enemy team has only 1 tanky target!

you can/should buy Soul Gem instead of Chronos' Pendant in conquest, siege, assault... or even if you want extra health in other game modes!

Charon's Coin only instead of Obsidian Shard: check the guide for more details!

Notes

Consider buying at least 1 of Charon's Coin, Doom Orb or Bancroft's Talon instead of Soul Reaver and/or Obsidian Shard if the enemy team has only 1 tanky target!

you can/should buy Soul Gem instead of Chronos' Pendant in conquest, siege, assault... or even if you want extra health in other game modes!

Charon's Coin only instead of Obsidian Shard: check the guide for more details!

Build Item Charon's Coin Charon's Coin
Build Item Doom Orb Doom Orb
Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Gem Soul Gem

Fast Burst

Notes This is most likely for game modes like siege and joust. Usually it is just for fun but absolutely work in some specific situations.

Notes

This is most likely for game modes like siege and joust. Usually it is just for fun but absolutely work in some specific situations.

Build Item Polynomicon Polynomicon

Aggressive Standard

Build Item Conduit Gem Conduit Gem
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of Desolation Spear of Desolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Late Game

Notes Finish off your starter item to get Gem of Focus!

Trade Shoes of Focus for Soul Reaver or Gem of Isolation

Notes

Finish off your starter item to get Gem of Focus!

Trade Shoes of Focus for Soul Reaver or Gem of Isolation

Build Item Gem of Focus Gem of Focus
Build Item Soul Reaver Soul Reaver
Build Item Gem of Isolation Gem of Isolation

Raijin's Skill Order

Percussive Storm

1 X Y
Percussive Storm
1 4 6 7 10

Raiju

2 A B
Raiju
2 8 11 12 14

Thunder Crash

3 B A
Thunder Crash
3 15 16 18 19

Taiko Drums

4 Y X
Taiko Drums
5 9 13 17 20
Percussive Storm
1 4 6 7 10

Percussive Storm

1 X
Raijin pounds his drums sending forth a peal of thunder in a line, then another, then two at once, each growing wider as it travels. The thunder deals Magical Damage to Enemies it hits.

Ability Type: Line
Damage Per Shot: 30 / 45 / 60 / 75 / 90 (+25% of your Magical Power)
Damage (Max): 120 / 180 / 240 / 300 / 360 (+120% of your Magical Power)
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Raiju
2 8 11 12 14

Raiju

2 A
Raijin marks a target enemy by dismissing his ally Raiju, who hides in the enemy's navel. While asleep, Raiju slows and reveals the target to Raijin's team on the minimap. The next time Raijin hits the target, Raiju awakens and claws his way out, doubling the slow and damaging the target and 5 nearby enemies every .5s for 2.5s in his attempt to flee. Subsequent enemies hit take decreased damage.

Ability Type: Debuff
Damage Per Tick: 15 / 25 / 35 / 45 / 55 (+13% of your Magical Power)
Bounce Damage Per Tick: 14 / 23 / 32 / 41 / 50 (+10% of your Magical Power)
Mark Duration: 4 / 4.5 / 5 / 5.5 / 6s
Slow: 15%
Radius: 12.5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Thunder Crash
3 15 16 18 19

Thunder Crash

3 B
Raijin sends a bolt of lightning crashing down at his ground target location damaging and mesmerizing enemies, while Raijin himself ascends into the sky. Shortly thereafter he crashes down at that location, doing a second burst of damage to all enemies in the area.

Ability Type: Leap
Lightning Damage: 20 / 25 / 30 / 35 / 40 (+30% of your Magical Power)
Thunder Damage: 40 / 50 / 60 / 70 / 80 (+30% of your Magical Power)
Mesmerize Duration: .3s
Radius: 15, 25
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Taiko Drums
5 9 13 17 20

Taiko Drums

4 Y
Raijin flies above the battlefield, beating his drum 4 times to summon peals of thunder. With each hit, he has a choice of three beats:

Beat one: 100% damage
Beat two: Taunt and 30% Damage
Beat three: Fear and 30% Damage

While in the air, Raijin suffers a 20% Movement Speed Slow.

Ability Type: Line
Damage Per Hit: 100 / 135 / 170 / 205 / 240 (+50% of your Magical Power)
Taunt Duration Per Hit: .5s
Fear Duration Per Hit: .5s
Range: 100
Cost: 90
Cooldown: 100s

Raijin Threats

Tap each threat level to view Raijin’s threats

Max
1
Major
9
Even
4
Minor
3
Tiny
1

Raijin Synergies

Tap each synergy level to view Raijin’s synergies

Ideal
3
Strong
9
OK
5
Low
2
None
0

Raijin, The Forgotten Drummer: Jack of the Trade guide!

Greeeetings everyone!

If you are reading this you are probabily interested in this god: Raijin! ... and you are in the right place!

Let me fast introduce myself: i am Kamouh and i am a Raijin main since he has been released! I dont only play this god since i am mainly a support player but Raijin is my most played god with 10k worshipers (over 850 games with him!)

Most played game modes: Arena, Clash and Siege. Quite experienced in Conquest and Joust as well.
I dont play assault to be honest!


(Recolor fanart author: Me)

Pros & Cons

Pros:
Cons:

Builds

Build 1A: Healthy Standard






This is the first variation of the the standard build: health > damage. You are gonna buy Gem of Isolation in the early in order to boost your survivability and be super annoying (also being able to peel more than decently with this!) in the early stages of the game, and Rod of Tahuti in the late game! (with the raw power coming from Rod of Tahuti and Gem of Focus you will be able to destroy the squishy targets in the later stages of the game.

This is the first build i am suggesting against the most common of the team comps: 2 tanky targets and 3 damage dealers. Surely everyone has its own playstyle, there are many viable items (that i am gonna talk about later) that you may consider over the course of the game but this is the most safe build you can go for. This build order will help you staying alive when you struggle the most: early game.

Your damage in the early game is kinda average. Percussive Storm is a very decent ability but in order to add more pressure on it (and to help clearing waves of minions), Conduit Gem is a great choice to start the match with! In late game, you will finish it off and get Gem of Focus and, when you will buy Elixir of Speed, you can change Shoes of Focus as well!


Build 1B: Aggressive Standard





This is a more aggressive variant of the standard build. The itemization is slightly different! By building like this order you will prioritize damage over health: you will need to pay a lot more attenction to enemies but you will be a lot more dangerous!

You can definitely go for this when you get more confident with the god!

Having the CDR capped gonna help a lot. Thanks to your passive (which is going to be discussed later) you can do 2 full rotations without incurring on CD! This will help you dealing a lot more damage to all targets. On the other hand, compared to the previous more safe build, it will make you more glass cannon in the early stages of the game!
You will be more dangerous but more in danger!

P.S. in the case you need anti-healing, buy Divine Ruin instead of Spear of Desolation! Then buy Spear of Desolation to replace Shoes of Focus!


Items



Build 2: Physical Protections





This build is for when you get harassed by physicals gods... and it will happen. As mentioned in the threat section there are multiple assassins that can kill you very fast even during your ult.

Items

other viable items

Items

Fun Builds

Lets be honest... sometimes you just want to have fun. As someone who really loves tanks i tried Raijin with a more tanky build as well :P

Build 3: Fun Build: Support






As i put in the notes of the build itself this is not a terrible build as you may think. Raijin has sitll a lot of utility with the spreading of his 2 and the ult CC... being able to spam your abilities without retreating much and keep annoying them is very nice. Said that DO NOT BUILD this in conquest. Especially in the support role(duo lane)

This build can work in game modes like arena/clash where people may base/tower sit!


Items




Build 4: Fun Build: ADC





Do you want to have some fun by spamming your AA? this is the build you are loooking for! Your 2 will act as a frostbound hammer: the targets will be slowed and you will AA them to their demise!

Please only build like this if you are in a full premade :P

Items

Kit & Tips

Kit & Tips



Abilities

Combos

Combos


Combos

Gameplay

Gameplay




gameplay

Conclusion

In conclusion i hope this guide can be useful for you and, most of all, you can enjoy my favourite mage ^^

Thanks for reading!


SUBARASHII

Credits

Thanks to the following people:

Kriega1 For adding clarity with some items! (discussion in the comments)

Branmuffin17 For adding clarity with some items! (discussion in the comments)

ThePerfectPrism For suggestions on a better presentation!

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Collapse All Comments

1
CliffPaul | March 5, 2021 8:02pm
Love the aggressive standard build destroys people.
1
Kamouh | March 6, 2021 6:27am
happy you had fun with it! :D
1
S7evin424 (1) | August 26, 2020 7:18am
Is it just me or does this god really struggle late game? I can do pretty solid damage with almost any mage and get some kills but Raijin is one god I can't be productive with no matter what build I go with. Hell I went with a tank build on him in assault and felt more productive than damage.
1
Kamouh | August 26, 2020 11:58am
Greeeeetings there!

He shouldnt really struggle much in late game tbh. (you can also make a great use of the passive + desolation + chronos by cycling your rotation A LOT when you manage to get a couple of assist during a fight).

said that... surely the 20% scaling nerf hurt a lot... and i get that in some game modes outside of conquest (actually all game modes beside siege), many other mages, can shine a lot more (...and tbh the list is long). Raijin is still fairly decent in good hands tho.

As a suggestion... i can tell you that if you are in a good matchmaking game (so with everyone at the same level), try to focus more on melt their tanks cause Raijin can really shine there cause they cant threat you that much (especially when u build ethereal staff... and if you think that s the best way... get Soul Reaver after the obsidian shard).

DONT try to melt enemies squishy if all of them are up and are keeping an eye on you... cause you are gonna most likely get interrupted out of your 1 and/or 3 (when you try to escape): keep the distance, hit those tanks hard, and after the jungler/assassin or other bursty team mates nuke 1 squishy you can move more freely and, after you reset your abilities with spear of desolation/chronos pendant and your own passive, you can even jump in and delete 1/2 squishies yourself.

P.S. the tank build is not bad if you know what you are doing and have some experience as a bruiser (you are not fully a tank... lets say you are bruiser... something around a "solo" laner in terms of survivability). I personally played some high elo clash/arena as Raijin tanks (5man premade vs 5man premade) where i knew they could shut me down pretty easily... and i could have done a lot more by surviving their burst and spreading divine ruin and gem of isolation effects with my 2. The main issues is that your team mates need to know what you are going for ... otherwise they are just gonna blame you! ^^

hope this insight can help you a bit :D
1
Kriega1 (122) | August 26, 2020 7:53am
No it’s just you. Also you might be building him incorrectly.
1
Branmuffin17 (343) | August 26, 2020 8:54am
Sometimes some gods just don't click with you, you know? Maybe you're used to a mage that's a bit more bursty. Raijin channels his 1 and ult which slows down the speed of his damage output, and his 2 is ticking / DoT.
2
Branmuffin17 (343) | February 27, 2020 7:46pm
Hey Kamouh,

Just saying solid guide overall, though I'm only really commenting on the standard build rather than the fun ones.

I do want to say that I agree with Kriega that situationally at least I think that Ob Shard is mentioned a bit late. I get your reasoning and you explained your side so that's fine, but Ob/Charon is going to be fairly functional by the 4th/5th item in most cases...squishies that build 0 prots and aren't affected by auras will have 48 at level 20, and that's good enough for the equivalent of ~10 flat pen, which isn't awful. And for tanks that have built at least 1 prot item, their prots will usually be over 100 at that point, so at least ~20 flat pen equivalence.

One thing I find weird, and I'm guessing you just made an error, is that Charon's Coin is listed in the Viable Items (less than 2 tanky targets) section.

Another thing that I think is an oversight is that you have Chronos' Pendant in the 6th slot. In your example build, that's overcapping CDR at least until you sell Mage's Blessing. One solution to that would be replacing Spear of Desolation in your build example with Divine Ruin. Anti-Heal is pretty common to pick up. I understand the synergy you're getting with Deso's passive and Raijin's passive, but maybe you might also consider pushing Chronos back one spot as a replacement for Mage's if you truly want to keep Deso in there...or I might be nitpicking since once you're getting CP you're going to be selling Mage's fairly quickly...or even straight up selling Mage's as you're completing CP.

I also think you're missing Pythagorem's Piece as an optional item.

Anyway, besides those, this seems pretty good overall. In the future, if you're looking to add more info, you might want to talk more about the combos you state, and you might add usage info to the item explanations (like where/when to buy them in the context of build order). And if talking about the contest, one major missing component here is gameplay.
1
Kamouh | February 28, 2020 3:25am
greeeeting there and thanks for commenting... i am gonna try to adress the issues you mentioned and still explain my point of view better! keep in mind this is a general guide suggestion and not conquest only btw!

in my opinion obsidian shard / charon coin is better as 5th/6th item (so actually after Chronos Pendant. i am gonna fix the fact that is shown as replacement for boots. i am gonna swap the position with tahuti). you really lose much damage on squishy and the pressure on tanks is usually enough before the late game (where you actually get the obsidian shard for). talking about enemy squishy: you have 15 pen from spear of desolation and 10% from SR, which is not bad. I think Raijin shines better with this kind of build where you prefer the utility of some items (like ethereal staff and SR ... or even gem of isolation later on) over early obsidian shard. (also you are talking about 4th/5th.... i d say 5th/6th so we are not diverging that much from it :P)

note: in S6 i used to get obsidian shard in all game modes as 4th items (and i was getting spear of the magus for extra pen even earlier). so i can definitely see your point. BUT in the current state of the game where many items lost their pen (shard got nerfed, magus got nerfed) and SR got buffed... i d rather go for a more healthy build (basically building around the ethereal staff, which trust me, IS GREAT) and getting the obsidian shard a bit later than i used to... to counter tanks even more while remaining safer in early stages of the game where raijin doesnt shine. (especially with warriors and assassin that harass you).
I actually thought about saying this in the guide itself... but if someone just started playing... it s kinda pointless to talk about other itemization and why i changed it. simply cause they dont know (and prob they dont care) about what happened before they started playing the game! :D

about the charons coin.... ye that s kinda a mistake xD or well... i expressed myself in a bad way. i remember why i said it but it s definitely something that can get wrong so i am going to fix it and change the words i used! (spoiler: basically i wanted to say that obsidian shard is a bit better cause provide a bit more % pen. while charons coin lose a bit of % pen and you get 10 more power. so charons coin is a bit better against squishy and obsidian shard is a bit better against tanks. so i definitely need to change that)

about overcapping the CDR. as you said at the end you are gonna sell back mage blessing. (well... if you bought it. i said it s kinda mandatory in most of games mode but in arena or clash you may skip it. i personally dont skip it but ... you know... maybe someone prefer to get booots).
If i have to be honest i also dont like much the fact that you wont make usage of the 10% CDR of the potion of power till you sell boots as well (which is basically the same reason you were talking about) BUT those 2 passive are just too strong. you can definitely waste 10% of overcap for those 2 passives. (yes... when you get chronos pendant you are gonna sell mage blessing VERY soon if not just selling it when you complete it, as you mentioned)
... And yes.... in MANY situations you get divine ruin instead of spear of desolation for the anti-healing so in that case you wont overcap! :D (i am not sure if i mentioned that you should get divine ruin specifically instead of spear of desolation... i am gonna check it!)

about phytagoream: i dont like it anymore. it was a cool item to build around and change a bit your itemization with the 10% CDR it used to have. now i didnt mention it cause i find it underwhelming over many many many other items. i d rather mention typhoon fang with bancroft if someone really want lifesteal ... or even book of the dead for an extra shield in game modes where maybe it can make a difference. but overall i dont suggest building these super niche items.

about gameplay: i think i basically talked about it in all the tips. that was my idea at least! infact i think there maaaany tips compared to other guides but that s cause i used them to also explain how to efficiently use raijin kit and so the gameplay!
about things like positioning (which is the other aspect of the gameplay) i said multiple times during the guide that Raijin is squishy and a safer placement is better (even in the tip for thunder crash). so... there s much of the gameplay in the tips and all along the guide! (also, as i said, it s general guide... not only for conquest. I didnt want to go for a game-mode specific guide. and i dont kinda want to add a part like that cause it would be redundant with tips. i dont want to repeat myself too much!)
About combos, same as above, i used tips for that :D (infact the combos was in the same chapter actually... but then an admin suggested not to use spoilers inside a spoiler.... so i moved it out of that chapter). (as an other example... you can see that i explained the combos about the ult itself ONLY in the tips... cause sadly there wasnt an icon for the multiple projectiles of the ult!)
About item order: well.. yes... i think i could be more direct about the order actually. even if as i mentioned in the guide... you can chose the order yourself and nothing is supermandatory cause all games are different. (i mean... if they have 5 tanks... you are gonna get that osbdian shard far earlier xD)

so... in conclusion... i try to fix all the things i said as soon as possible! (which is probabily now... gonna add more clearance and swap a couple of item position!)

happy you kinda liked it tho! :D was my first guide and already making it looking colorful was hard and took a lot of time xD (was totally new to the BBC code)

EDIT: i edited the guide: added more clarity and added 1 other build more damage oriented (same itemization but different order)!
2
Branmuffin17 (343) | February 28, 2020 7:15am
Just as an FYI I do recognize some components of gameplay concept and whatnot in your discussions. Also noted that this wasn't Conquest specific.

Typhon's Fang is a good item to consider as well (good suggestion), but I think people still underestimate the bonus lifesteal and power it provides to nearby teammates (and you want to be close to teammates in later portions of any match. And while Typhon's is solid, none of his abilities are single target so not sure how strong it is to consider building 2 lifesteal items. Then again, with the ability for Raiju to spread, maybe it's worthwhile.

I do feel if you clarify a combo section then it's always good to have at least some quick discussions on it, rather than just the list. I did note you talking about combining abilities and how to do so in your skills writeup (really liked your explanations in that section), but even just a one-liner or brief paragraph under each combo would be good reference.
Load more comments (3 more replies) →
1
Kriega1 (122) | February 12, 2020 9:05am
Your mage build needs Charon's Coin/ Obsidian Shard earlier in the build. You're picking up your main percentage pen pretty late.
1
Kamouh | February 12, 2020 10:26am
sadly at the moment you really lose ton of damage on squishies if you build one of those mid game. I prefer to build them as 5th/6th item when tanks actually get ton of protections. Before that the penetration from Spear of Desolation and Soul Reaver (added to the Ethereal Staff and Soul Reaver passives) are enough to deal with tanks ... most of the time.

ofc if the enemy team has 3 tanks that has over 200 magical prot quite fast... well... you have no other choice by building Obsidian Shard [charon's coin]] ^^
1
Kriega1 (122) | February 12, 2020 2:27am
The "standard" builds look more like a Season 6 build than a Season 7 build.

Also don't build Estaff right after boots, please...
1
Kamouh | February 12, 2020 2:49am
it s not right after boots ^^

for the vast majority of the games modes you want it after desolation tho
2
Kriega1 (122) | February 12, 2020 3:29am
It is on your "physical protection" build (why are you building breastplate without book of thoth? Or building breasplate instead of mantle?)
Load more comments (1 more replies) →
2
ThePerfectPrism (56) | February 11, 2020 3:33pm
Hi Kamouh! I'm not sure you know, but there's a guide contest going on atm and I'm judging mage guides, so I'm here to give you some feedback in regards to that.
  • Your guide lacks a lot of organization and clarity. Some quick BBCoding, proper capitalization, More spacing and using more tabs would help a lot with that. Here are some links to help you out: Guide to Create a Guide, Guide Templates, Coding Q&A.
  • You could dedicate a few paragraphs to explain why you level in such a way, what do you hope to achieve with every ability, etc. You do explain a bit of combos, but dedicating a few paragraphs to the ability themselves would surely be amazing.

I wish you the best and good luck! :)
1
Kamouh | February 12, 2020 2:20am
i am just not very good with that... this was my first guide so i am not very used to it... and i already improved it a lot cause the first attempt had basically 0 BBCode xD

... i am not sure where i could add more organization tbh but i ll take a look again and try to improve it again ^^

about the paragraphs of the "leveling skills" well... that actually makes sense. I ll add it for sure :D
2
Devampi (104) | February 12, 2020 3:09am
some advise would include headers or sections as now it's one big wall of text with all the info
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