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No Monkey Business - Hun Batz Jungle S8 Conquest Guide

26 6 47,470
8.9
by puppeht updated January 14, 2022

Smite God: Hun Batz

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Hun Batz Build

Starter Options

Build Item Bumba's Dagger Bumba's Dagger
Build Item Eye Of The Jungle Eye Of The Jungle

Core Options

Build Item Hydra's Lament Hydra's Lament
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath

Aggressive Options

Build Item Arondight Arondight
Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Heartseeker Heartseeker
Build Item Serrated Edge Serrated Edge

Hybrid Options

Build Item Shifter's Shield Shifter's Shield
Build Item Ancile Ancile
Build Item Void Shield Void Shield

Defensive Options

Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade

Relics

Notes Purification Beads and Blink in 99% of games, Horrific Emblem for very situational games where you are comfortable.

Notes

Purification Beads and Blink in 99% of games, Horrific Emblem for very situational games where you are comfortable.

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune
Build Item Horrific Emblem Horrific Emblem

Example #1

Build Item Bumba's Hammer Bumba's Hammer
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Transcendence Transcendence
Build Item Shifter's Shield Shifter's Shield
Build Item The Sledge The Sledge
Build Item Serrated Edge Serrated Edge

Example #2

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Arondight Arondight
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Magi's Cloak Magi's Cloak
Build Item Heartseeker Heartseeker

Hun Batz's Skill Order

Somersault

1 X Y
Somersault
2 8 11 12 14

Overhand Smash

2 A B
Overhand Smash
3 4 6 7 10

Sacred Monkey

3 B A
Sacred Monkey
1 15 16 18 19

Fear No Evil

4 Y X
Fear No Evil
5 9 13 17 20
Somersault
2 8 11 12 14

Somersault

1 X
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.

Ability Type: Leap
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Radius: 15
Cost: 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Overhand Smash
3 4 6 7 10

Overhand Smash

2 A
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.

Ability Type: Cone
Damage: 75 / 130 / 185 / 240 / 295 (+95% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11 / 10 / 9 / 8s
Sacred Monkey
1 15 16 18 19

Sacred Monkey

3 B
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce. It can hit minions more than once, but can hit each enemy god only once. Pressing the button again teleports Hun Batz to the next target hit.

Ability Type: Projectile, Teleport
Damage per Hit: 80 / 135 / 190 / 245 / 300 (+70% of your Physical Power)
Max Targets: 4
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Fear No Evil
5 9 13 17 20

Fear No Evil

4 Y
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.

Ability Type: Ground Target
Damage Per Tick: 30 / 35 / 40 / 45 / 50 (+15% of your Physical Power)
Lifetime: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage (Maximum): 120 / 175 / 240 / 315 / 400 (+60 / 75 / 90 / 105 / 120% of your Physical Power)
Radius: 35
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Hun Batz Threats

Tap each threat level to view Hun Batz’s threats

Max
0
Major
2
Even
3
Minor
2
Tiny
0

Hun Batz Synergies

Tap each synergy level to view Hun Batz’s synergies

Ideal
2
Strong
1
OK
0
Low
0
None
0

Introduction

It is not wise to put a basket on your head or you will be eaten by a dog.


Hiya, I'm puppeht (PC IGN - puhppeht), I'm a Smite lover and jungle main.

This guide is constantly a WIP. As the meta evolves, and I learn new things, it will be updated.
Hun Batz
Assassin
The Howler Monkey God
Hun Batz is an assassin who is mostly seen in the jungle. Hun Batz is a fun god that is easily piloted by newer players who can use his powerful ultimate for effectiveness no matter their skill, and very strong for smart players who can squeeze all the efficiency out of his kit. He also has some of the best voice lines in the game. Unfortunately, Hun Batz has significantly declined in popularity in season 8. Let's get into the basics and make you a chimp-ion!
Changelog

Stats

General
  • Mana: 220 (+38)
  • MP5: 4.4 (+0.25)
  • MS: 370 (+0)
  • AS: 1 (+1.89%)
Defensive
  • Health: 460 (+75)
  • HP5: 69 (+0.72)
  • MProt: 30 (+0.9)
  • PProt: 13 (+3)
Basic Attack
  • Damage: 38 (+2.16)(+100% of Physical Power)
  • Progression: 1/.75/1.25x damage

Strengths and Weaknesses

Strengths
  • Strong from behind
  • Great teamfight ult
  • Good jungle clear
  • Good scaling
  • Good mobility
Weaknesses
  • Very squishy
  • Awkward 1v1
  • Weak without ultimate
  • Passive relies on melee
  • No CC Immunity

Abilities

Infused Strikes provides bonus damage on the next auto-attack after each ability. Unlike Hydra's Lament, this will not expire if the auto doesn't hit a target. To achieve maximum efficiency with this passive, after every ability, auto-attack. This lets Hun Batz strive when in melee range as his DPS increases significantly.

Somersault is Hun Batz' main movement ability. Its a 55 unit leap which damages and slows enemies hit. In combat, its mostly used as an escape or secondary chase tool, not an initiation tool. Keep in mind that it does slow enemies it hits, which can be useful against more mobile mages or hunters in teamfights to help teammates connect their attacks.

Overhand Smash is Hun Batz' main clear ability. It has the highest scaling and lowest cooldown. It only deals damage. It does have a decent length wind-up as he prepares to slam, which creates a disadvantage in a 1v1. However, there is no movement penalty during the casting lag.

Sacred Monkey is a secondary damage ability which is basically a mix of Ne Zha's Universe Ring Toss and Thor's Mjolnir's Attunement. It jumps on 4 targets in total, and can only jump on gods once. If recast, within a few seconds, it teleports to the most recently hit enemy. This teleport does reset your auto-attack chain, but it does not count for Infused Strikes. A good application is to apply the monkey to a target before they use a dash or leap, then teleport to them after and stick to them.

Fear No Evil is Hun Batz' ultimate ability, which deals damage and fears enemies away from the center totem. It is in the conversation for best teamfight ultimate, and certainly the best assassin teamfight ultimate. Enemies will be sent away from the center, which can be used by a smart player to push the enemies in a certain direction, like away from a tower into your team, or as a zoning tool away from a fire giant. It could even be used to push enemies away from a weak teammate. Keep in mind that CC immunities such as Raijin's Taiko Drums, Ravana's Overhead Kick, Artemis' Calydonian Boar, Camazotz' Bat Out of Hell and numerous other abilities nullify this effect and give a good opportunity to counter-engage. Gods like Hel and Chiron who can cleanse allies also make Fear No Evil tough to land.

Combos
Hun Batz combos are largely fluid reliant on auto-attacking in between abilities. Generally, you will start by blinking in and using Fear No Evil to separate/initiate the fight. Then auto-attack, and use Overhand Smash to continue damage. Auto-attack, Sacred Monkey, auto-attack, recast Sacred Monkey to teleport and stay on target, and the continue the fight intuitively.



However, things get a little more tough when you don't have Fear No Evil or Blink Rune available. You can use Sacred Monkey to get some damage, recast and teleport to hit an auto-attack, then continue with Overhand Smash and autos. In general, Hun Batz is much weaker without Fear No Evil.
Level Order
-

or
-

or
-
-

Contrary to popular belief, its better to level Sacred Monkey instead of Overhand Smash at level 1. Initially, it seems like they have the same damage and similar cooldowns, but its important to remember that Sacred Monkey can hit minions more than once, and it hits up to four targets per use. Thus, you get more damage in total compared to Overhand Smash. However, for main jungle clear and damage, Overhand Smash is better to upgrade throughout the game do to its scaling cooldown and and better power scaling.

Start with Sacred Monkey at level 1, the unlock either Somersault or Overhand Smash. Both abilities are fine level 2 choices, Somersault is safer but Overhand Smash has slightly more damage which can help with level 2 mid fighting. Unlock your last ability at level 3, then begin to level and max Overhand Smash. Upgrade Fear No Evil when available. Between upgrading Somersault and Sacred Monkey, Somersault is better when playing from behind or even, and Sacred Monkey is preferable when ahead.

Gameplay

Early-Game
Hun Batz has a weak early-game due to his ultimate being a large part of his kit. Ganking isn't really an option until level 5. Obviously if there's an easy pick go for it, but an all in gank is not worth it until Fear No Evil is online. In general though, Hun Batz should just focus on farming as much as possible, getting CDR items. Hun Batz has decent invade game, so if you have an advantage go for it. His clear is fast and he's mobile enough.
Mid-Game
Hun Batz starts to pick up mid-game as teams start to group up and Fear No Evil grows in efficiency. That said, Fear No Evil isn't just for hitting lots of targets, its fine to use on a target during a gank or for zoning. If you can convince your team to actually do objectives, you'll have a lot of success because it really is Hun Batz' strong suit.
Late-Game
The great thing about Hun Batz is that he is still effective while losing, because his ultimate has such strong crowd control. He's great for zoning at fire giants and phoenix fights, although he can have trouble diving on phoenix offenses.

Itemization

Starter Items
Bumba's Dagger into Bumba's Hammer is a safe, reliable starter item which leads into a tankier build. Bumba's Hammer provides 20% cooldown, which is great with Hun Batz' ability reliance. It also provides an auto-cancel based passive, which can help with cooldowns. However, considering the value of Jotunn's Wrath and considering its required that you sell Bumba's Hammer late game if you buy it, it's recommended to avoid this if you plan to buy Jotunn's Wrath.

Bumba's Dagger into Bumba's Spear is an aggressive starter upgrade which boosts objective play and continued farming. It's much more high maintenance compared to Bumba's Dagger which makes it hard to recommend to new players, however it is quite powerful with consistent consideration.
Eye Of The Jungle into Protector Of The Jungle is a more aggressive starter item which prepares you for jungle fights, particularly at objectives, which Hun Batz strives in. However, it isn't just for power builds, it can fit well into bruiser builds because of its 12% protection increase.
Core Options
Hydra's Lament is a core option which synchronizes with Infused Strikes to provide 61% bonus damage on a successful auto-attack after an ability. This item is a good option when you are able to stay close to the enemy in an engagement. Facing teams that lack self-peel or movement are prime use cases.
Jotunn's Wrath is a core option which grants 20% cooldown reduction immediately supplementing high frequency ganks through the early-mid-game. This option is great for a team that needs lots of help from the jungle.
Transcendence is a core option which stacks for large amounts of power, enabling a stronger mid-late-game as a trade-off for a weak early game. This option is best used with a team that plans to play for mid-late-game team fighting.
Aggressive Options
Arondight is an offensive option which grants massive power and cooldown, as well as a strong buff which grants speed and damage after using the ult which synchronizes with and facilitates Infused Strikes. This option is great against squishier teams and more mobile teams.
The Crusher is an offensive option which grants power, attack speed, flat pen and bonus ability damage. This item works well with high power builds, particularly with Transcendence. It's great against teams with protection auras like Sentinel's Embrace, Sovereignty, and Heartward Amulet.
Brawler's Beat Stick is an offensive option which grants power and flat pen, and reduces the healing of enemies hit. This item is good on Hun Batz because he hits multiple targets with his ult, applying anti-heal to all of them. It's borderline necessary against teams with strong healing.
Titan's Bane is an offensive option which provides power and percent pen, and bonus pen on the first ability that hits every 10 seconds. This option is great against tankier teams, particularly when mages or hunters build hybrid items. It's always build late as the opponents wont have many protections early on.
Heartseeker is an offensive option similar to Titan's Bane, with power and pen, that deals percent health on abilities. It's a good choice against teams with lots of health, but can fit into most builds in general. It's always build in the last slot because it is much more effective when enemies have build all their items.
Serrated Edge is an another offensive item similar to Heartseeker and Titan's Bane which has a bit more survivability with the movement speed and lifesteal boost. Once again build late in the game when targets have more protection items.
Hybrid Options
Shifter's Shield is a hybrid option which provides power and physical protection, and a passive which gives bonus power and protections, making the stats more like
  • 60 Physical Power, 25 Physical Protection at 75%+ health,
  • 30 Physical Power, 65 Physical Protection, 40 Magical Protection at 75%- health.
This item is usually paired in a Bumba's Hammer build for a bruiser build.
Ancile is a hybrid option which provides power, magical protection, and 10% cooldown reduction. It silences nearby enemies when hit by a magical ability, in a small radius around Hun Batz. It's good to run with Blink Rune and dive the enemy mage. It is very effective for its low price.
The Sledge is a hybrid option that provides a myriad of stats, power, health, mana, and crowd control reduction. It's passive protections protections arouund enemies. It's a great option if you're looking to not spec too heavily into bruiser. That said, it still fits in the bruiser build. The CCR is also very helpful against heavy crowd control teams.
Defensive Options
Magi's Cloak is a defensive option which gives defensive stats and a automatic crowd control cleanse and immunity on a 70 second cooldown. This item is great against teams with dangerous crowd control, particularly displacement like Pluck or other significant knockups. It's also good against mages or carries with self-peel like Morgan Le Fay's Dragonflight that lets you stay on a target. If you find that your beads are not coming up fast enough to survive engagements, this is a great choice at the end of a high power build.
Spirit Robe is a defensive option which gives protections, cooldown reduction and crowd control reduction. It has a lot of good stats as well as a passive which helps with crowd control. It's great against mages and hunters with crowd control that plan to stop you and quickly burn you.
Winged Blade is a situational defensive option that has a couple stats but is mostly about cleansing slows. If the enemies have a significant slow which hampers your effectiveness, its a great choice that a lot of players overlook.
Example Builds
Bumba's Hybrid


into
-

or
-
-

or
-
-

This is a hybrid build which adds a bit more survivability while still have a good chunk of power and pen. This build is preferable in matches where Hun Batz is focused more on disruption and causing panic late-game. Brawler's Beat Stick would be chosen over The Crusher for anti-heal. Between Shifter's Shield and Ancile, the choice is based on the largest threat in the current match.
Aggressive Eye


into
-
-
-

or
-
-

This build is more aggressive and looking to start fights, particularly in the jungle around Fire Giant. Once again, Brawler's Beat Stick would be swapped out for The Crusher (or another item) if the opponent doesn't have significant healing. You'll have to place your Somersault usage more carefully since you're much weaker.
Pro Builds
LASBRA


into
-
-

SOLD
LATE
-
-

Other Tutorials

HOW TO SERIES: HUN BATZ JUNGLE by LASBRA
This is a great gameplay tutorial by the jungler from the Olympus Bolts, though slightly outdated. Focus on how he cancels autos, uses teleport, and guides and blocks targets with his ultimate.
SMITE GOD TUTORIAL ON HUN BATZ JUNGLE by ElLeon
This is another good video by El Leon who is very good at explaining his thought process. It's also more recent compared to the guide by LASBRA. Focus on how he moves around the map and plans all his moves.

Conclusion

Thank you for reading my Hun Batz guide! I also have a Bastet guide you may be interested in. Don't be afraid to ask questions or give feedback.

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Collapse All Comments

1
Kriega1 (130) | January 13, 2022 11:25am
Going Bumba's Hammer doesen't mean you shouldn't go Jotunn's on Batz. It's his biggest early game power spike. You can always sell Jotunn's late if necessary. Also Sledge isn't really a good item, and Blackthorn at the moment is a better choice though will be pretty bad once 9.1 hits.
1
Branmuffin17 (365) | January 13, 2022 11:46am
Is Bumba's Hammer really a better option than Spear right now?

That PTS nerf to Blackthorn is harsh. It needed to be toned down, but a bit more moderation in their adjustments might be in order.
1
Kriega1 (130) | January 13, 2022 12:12pm
Depends on the game / god. Hammer is good for having ults up for every fight and trading (also sustain in fights and when tanking objectives), but Spear is better for burst. Batz i'd probably default to Spear though I think he's fine with either, someone like Gilgamesh / Odin Jungle i'd default to Hammer 9 times out of 10.
1
DarkonSA | January 13, 2022 3:45am
Can you elaborate why Jotan/Crusher/Beatstick is incompatible mixed with other items as you highlighted in the guide?
1
puppeht | January 13, 2022 10:23am
Sure! The main incompatibility is Jotunn's Wrath and Bumba's Hammer. Both items provide 20% cooldown reduction so if you have both, you're already capped on cooldown reduction, thus any more cooldown you buy is wasted. And, late-game, Potion of Power gives you 10% cooldown reduction, so thats another bit of cooldown reduction wasted.

As far as The Crusher and Brawler's Beat Stick go, they are generally not built together as they are similar item archetypes which provide flat penetration. While you can build them together, you are using up an additional item slot and thus have to sacrifice a core piece of the rest of your build.
1
KingKatura | October 25, 2021 3:06am
on ly build i have seen that is updated for todays smite.
2
Big Damage (34) | February 28, 2021 3:29am
When going Bumba's Dagger try starting with Combat Boots. You don't really need the pots with the sustain you get and HoG isn't as necessary with the current meta start. If you back as soon as you can afford Warrior Tabi you get one of the quickest power spikes in the game. Your current start is still entirely valid though.

In your core items I would show The Crusher in there to clarify the build order for new players, although you in your notes and with the T1 start you do show The Crusher after boots, not being in between Tabi and Hydra's might confuse someone.

I would move Heartseeker from additional to suggested. Really feels great on Hun Batz. In additional I would add Bloodforge, Titan's Bane and Void Shield as they all have decent application with Hun Batz.

You could still keep Horrific Emblem but I would suggest trading it out for Magic Shell, or maybe swapping Aegis Amulet for Magic Shell. The block stacks on its upgrade can be invaluable at the right moments and the shield can give you that little extra to win a trade.

In your skill leveling you have a slight error where you have put a level into your ult at level 8 instead of 9.

You have a typo where it says "jotunn's wrath]" in your do's and don'ts. Speaking of which, [[jotunn's wrath is a fine choice for an early power spike and hitting your ult off cooldown, just make sure to sell it late game when you get Bumba's Hammer and put it towards a higher damage item like Heartseeker.

All in all great content and write up just some small tweaks and stuff so it's an upvote from me(:
1
puppeht | February 28, 2021 10:08am
Thanks. I'll have to play a bit with the Combat Boots start since I've seen it a lot but never really tried since I lose out on the pots. I like having multi pots because they let me be a bit more aggressive in mid.

I didn't really want to show The Crusher in core because it isn't one of his main items but I can see how it would confuse newer players. I also try to put it after Warrior Tabi so new players make sure they build boots before finishing mace.

For the additional items, I don't disagree with any except for maybe Titan's Bane, I feel like it's just better to leave tank-killing to the carry and mid, but I'll have to try a couple games with it.

Magic Shell is another thing I'll have to try.

I'll go ahead and fix the levels.

I'll go ahead and fix that type too. Going Jotunn's just feels dirty but I understand what you're saying. But I think its a little confusing and risky for new players.

Thanks a lot for the feedback. I didn't mean to counter-criticize, just defend why I did what I did. I'll try and get a few games in and test out some of the other items more. <3
2
Big Damage (34) | February 28, 2021 12:57pm
It's fine I often reply like that when discussing with others. Have a good one!
1
Kriega1 (130) | February 28, 2021 11:16am
Titans is good if carries are building defense and/or when the support is running Thebes + Sov + Embrace and hanging around their carries
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No Monkey Business - Hun Batz Jungle S8 Conquest Guide
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