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I Will Grant You Victory! - Nike 5.3

March 6, 2018 by Cyberhawk94
Comments: 22    |    Views: 91063    |   

Build 1
Build 2

Smite God: Nike

Item Purchase Order

Starting Items

Build Item Warrior's Blessing
Build Item Breastplate
Build Item Healing Potion
Build Item Healing Potion
Build Item Healing Potion
Build Item Healing Potion
Build Item Mana Potion
Build Item Mana Potion

Core Items

Build Item Warrior Tabi Build Item Breastplate of Valor Build Item Stone of Gaia


Build Item Teleport Glyph Build Item Magic Shell Build Item Horrific Emblem Build Item Cursed Ankh Build Item Heavenly Wings

Defense Options

Build Item Hide of the Urchin Build Item Genji's Guard Build Item Spirit Robe Build Item Pestilence Build Item Witchblade

Damage Options

Build Item Void Shield Build Item Frostbound Hammer Build Item Shifter's Shield Build Item Jotunn's Wrath Build Item Masamune

God Skill Order


Rend 1 4 6 7 9 key bind

Plan of Action

Plan of Action 3 8 10 11 12 key bind

Valiant Leap

Valiant Leap 2 13 14 15 16 key bind

Sentinel of Zeus

Sentinel of Zeus 5 17 18 19 20 key bind

I Will Grant You Victory! - Nike 5.3

March 6, 2018


Welcome to my guide for Nike, God of Victory

My name is Cyberhawk. I am a ranked player who primarily plays conquest. I bounce between Support, Jungle, and Solo.

This is my second season 5 guide, and I intend to update it, so feel free to comment things that should be added/edited.

Pros / Cons

Trust in me!

  • Excellent Clear
  • Very High Damage
  • Best passive in the game
  • Strong team-fight presence
  • Long cooldowns
  • Low Peel, almost no CC
  • Low sustain
  • Relies on multiple abilities for every combo
  • VERY reliant on CDR


Onwards, to victory!

Valient Leap

Passive - To Victory!

To Victory! isn’t an ability you really have to pay attention to. Once your team finishes the ‘quests’ to activate it, they all will effectively be getting a free tier 2 item with no conditions or downtime ( Thousand Fold Blade and Enchanted Ring). Everyone can rotate faster, pressure more and hit harder. This passive is incredible, if hard to notice since it isn’t very flashy. You may just find yourself winning more fights than you otherwise would.

1 - Rend

Rend is Nike's main clear and poke tool, so level it first, and its honestly outstanding. Combined with Plan of Action, this ability does 570 + 120% damage. Thats comparable to a lot of ultimates. In addition, the protection shred applies to the third hit, making it hit even harder then they expect.

After level 6, Nike can full clear a wave with a boosted Rend, as long as she isn't stunned during it. This gives her some of the fastest clear of any warrior, allowing you to bully your opponent out of lane and put pressure on their side of the jungle.

In teamfights, prioritize hitting the same target with multiple strikes (multiple targets if you can manage it). If you can hit the ADC with all 3, the shred and disarm will likely be a death sentence.

2 - Plan of Action

Plan of Action is a very unique ability. On its own, it simply gives Nike her only form of sustain in a bit of HP5. However, it boosts Nike's other abilities to extremely potent levels.

The specific boosts are discussed more in those abilities, but keep in mind that you should usually save this ability for Rend or Sentinel of Zeus, and it doesn't go on cooldown until the boost occurs.

I prefer to level this 2nd for the Cooldown and HP5 increases.

3 - Valiant Leap

Valiant Leap is Nike's only hard CC, and it isn't the easiest to even land. A slow-travelling leap with a knock-up, this is your chase, set-up, and peel, but it is mostly your escape from ganks. This is the biggest downside of this ability: you constantly need to use it for different things.

Best uses of Valiant Leap:

Stopping an escape in a team fight
Getting in range for a Rend kill
Jumping over a wall to escape
Landing on the mid-laner to save your mid's life

The only time I Plan of Action this is when urgency is needed (like example 4 above).

You can level this 3rd or 4th, both just add damage to skills not primarily used for damage.

4 - Sentinel of Zeus

Sentinel of Zeus is a fairly weak ultimate unless boosted. A tickle of damage, a very slight slow, and a health shield (350 at level 5). The shield gets much better late game as your health pool increases to be over 1000 extra HP (depending on item choices), making you a solid tank in teamfights.

If you do initiate a teamfight, I highly recommend boosting this. It doubles the slow, and adds another chunk of ~500 health to the shield. Both of these make you incredibly annoying to shift.

You can level this 3rd or 4th, both just add damage to skills not primarily used for damage.


All According to Plan

Starting Items

Warrior's Blessing is your starter item of choice on Nike for the added defense and sustain. You have no issues doing damage, but the sustain is extremely helpful.

In addition, you want to pick a tier 1 item: Breastplate, Enchanted Kusari, Talisman, Glowing Emerald, or Round Shield.

My preference is Breastplate or Kusari (based on what damage type you are laning against) to be able to rush a CDR item. However, some other items have their situations.

If you plan on rushing Shifter's Shield for the early pressure, Round Shield can be a great choice. If you are against a very high sustain mage/guardian like Artio or Zhong, a Pestilence rush may be the only chance you have.

Finally, Glowing Emerald lets you be slightly tankier against a magical solo and a physical jungler, and lets you buy 4 potions.

A Note that most of these items only let you buy 3 potions. Unless you have good reason Breastplate is a great choice simply because it can come with 6 potions instead.


Team Support

Core Items
Item 1

Warrior Tabi are the main choice on Nike to take advantage of her high scaling on Rend.

Item 2
99% of the time, you want to build one of these two items first on Nike. Long cooldowns + multi ability combos means this girl needs CDR like a gamer needs coffee.

You can maybe make a case for Shifter's Shield or Pestilence, but you need to have a really good plan and strong grasp of the god before you build either of these over CDR.

Item 3
This is a solid choice to give you that sustain you are sorely lacking. I have often severely undervalued this item myself, and with how long the laning phase often is now the added sustain can be crucial. If you get really fed early, you can skip this to make room for more damage later.

Other 3 Items

Solo laners have a lot of flexibility in their builds, and most of it is around counter building for your opponent and the eventually teamfights. So, you dont have much of a core item list, instead you have 11 useful items and 4 slots to put them in. Have fun!

In general, remember:

You need at least 30% CDR to be useful.
You need a solid base of protections and health.
Penetration helps your biggest strength: Damage.
Attack speed works with your Cleave Auto's.

Items 3,4,5, and 6



Seek Out Their Plans


Early Game

Mid Game

Late Game


Nike can truly be the God of Victory, helping your entire team do better whether you are near them or not.

I hope this guide was helpful to a few of you. See you on the Battlefield!

Special thanks to Zibly and his awesome Template!

Other Guides

These are all the guides I have made so far, feel free to check them out.
Actively Maintained

Ne Zha




Update when Possible

Hun Batz Patch 5.3

Mercury Patch 5.3

Sobek Patch 5.3


Will update as builds change in patches etc.


2/20/2018 - Created Guide

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