Hello fellow Smite lovers! Today I'm going to be putting out a simple guide for Vamana. There are other builds out there which are possibly better than this build however this has worked fine for me getting into Platinum rank.
I would like to say thank you to the kind players who commented to help improve the build with tips and build changes. I would also like to thank https://www.smitefire.com/smite/guide/a-guide-to-creating-a-guide-11941 this smitefire post for helping create the god guide with tips on making smitefire guides.
Hope this helps as much as possible!
If you have any comments on the guide, ares that were good, areas that were not so good or need improving, please comment and add your ideas. I will read all comments to improve the guide as much as possible.
Have a new build that is better than the one shown? Suggest it with reasoning!
The starter items!
I have chosen to start with Warrior's Blessing Warriors Blessing and Round Shield round shield, the reason for is that Warrior's blessing is just an all round good item to have and round shield is the start of Berserker's shield. Two Healing Potion health pots are bought for sustain and a Mana Potion mana pot to help before you take your mana buff. If you use mana well with Vamana you could also purchase a Multi Potion multi potion which would be more useful.
How to counter high amounts of enemy healing.
Example enemy gods: Baron Samedi, Chang'e, Aphrodite, Hel, Ra, Anubis, Ah Puch, Camazotz (you get the idea)
Items such as Pestilence (reduces enemy healing by 25% within 55 units) and Beatstick (reduces healing by 40% as well as regeneration via hitting abilities on enemies).
Most new solo laners find the early game of conquest hard. Only one ability which doesn't clear and the enemy solo laner is usually more experienced and bullies them. Vamana doesn't have the strongest early game, but also not the worst. You will start by putting one point into your third ability Umbrellarang. This is also the ability you will try to max out first, followed by your second ability armoured umbrella.
The lane minions should come at around 21 seconds into the game. Try to get your third ability Umbrellarang to double hit all the minions, (don't worry about poking till about level 5). I also recommend you stand near the enemy tower's jungle out of sight and use your three Umbrellarang while the minions are still under the enemy tower. The reason for doing this is so that when your minions and the enemy minions meet in lane, your ability will have around 3 seconds off the next use. This helps that low early game clear.
After using your third ability Umbrellarang and getting the double hits on the minions, take out the back archer minions first. Many don't realise but they do 25 damage whereas the front minions only do 10 damage. It's surprising to see how much of a difference it makes when you clear the archers. Another trick to clearing better.
After about 2 waves of clear your jungler should come to clear your blue buff. Try hard to clear in time to get the xp, getting to level 2 before the enemy can be very beneficial. BE AWARE OF YOUR ENEMIES LEVEL. If your enemy hits level 2 before you, and you don't realise it can turn into an easy death. Also getting higher level allows for better clear.
If you clear the lane first, and have no mana buff up. Don't be scared to start poking the enemy. This usually causes them to target you, however you should have some remaining minions that will help you damage your foe. Using your minions to kill an enemy between level 1-3 can get you the first kill. Remember start health is around 500 and the lane minions hit for a max of 115 damage per second. Minions are scary man!
When playing conquest many miss understand the importance of every little bit of farm. So here is a quick tutorial on how gold, xp and health works for jungle monsters. I will also discuss gold fury and fire giant.
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