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HachiMANMODE ------- Arena Build

1 10 26,204
2.9
by DirtyStainzNA updated October 7, 2019

Smite God: Hachiman

Build Guide Discussion 17 More Guides
Tap Mouse over an item or ability icon for detailed info

Hachiman Build

Starting Items

Notes I start with Combat Boots and Light Blade
Its not necessary to rush Asi but because I find it so useful early when everyone is squishy I find it handy to have earlier than later.
I do NOT rush The Executioner simply because the passive will not be effective early game.

Notes

I start with Combat Boots and Light Blade
Its not necessary to rush Asi but because I find it so useful early when everyone is squishy I find it handy to have earlier than later.
I do NOT rush The Executioner simply because the passive will not be effective early game.

Build Item Combat Boots Combat Boots
Build Item Light Blade Light Blade
Build Item Purification Beads Purification Beads
Build Item Belt of Frenzy Belt of Frenzy
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings

3 Item CORE

Notes Ninja Tabi or Warrior Tabi, there is no right or wrong, it just depends on whether you want more attack speed or more physical power. Personally, I find Ninja Tabi far more effective since it is more efficient.

Wind Demon] or [[Poisoned Star is similar to above, it depends on which you want and what you feel is more effective.

Whatever you choose, your core build should look like this:
Ninja Tabi
Asi
Deathbringer
Poisoned Star
OR:
Warrior Tabi
Asi
Deathbringer
Wind Demon

Notes

Ninja Tabi or Warrior Tabi, there is no right or wrong, it just depends on whether you want more attack speed or more physical power. Personally, I find Ninja Tabi far more effective since it is more efficient.

Wind Demon] or [[Poisoned Star is similar to above, it depends on which you want and what you feel is more effective.

Whatever you choose, your core build should look like this:
Ninja Tabi
Asi
Deathbringer
Poisoned Star
OR:
Warrior Tabi
Asi
Deathbringer
Wind Demon

Build Item Ninja Tabi Ninja Tabi
2
Build Item Asi Asi
Build Item Deathbringer Deathbringer
Build Item Warrior Tabi Warrior Tabi
Build Item Wind Demon Wind Demon
Build Item Poisoned Star Poisoned Star

Late Game Items

Notes Rage is a cost efficient item that gives you a nice passive that can increase your damage output in fights, once you evolve it, depending on the build path you have chosen, can have upwards of permanent 80% Crit Chance.

Crusher is the key item that will melt late game 4-5 item tanks. The passive makes your auto attack deal a DoT which amounts to "Additional 20 physical damage + 15% of physical power". While the build itself does not hold a lot of physical power, you'll notice the damage and the passive work very well together.

Notes

Rage is a cost efficient item that gives you a nice passive that can increase your damage output in fights, once you evolve it, depending on the build path you have chosen, can have upwards of permanent 80% Crit Chance.

Crusher is the key item that will melt late game 4-5 item tanks. The passive makes your auto attack deal a DoT which amounts to "Additional 20 physical damage + 15% of physical power". While the build itself does not hold a lot of physical power, you'll notice the damage and the passive work very well together.

Build Item Rage Rage
Build Item The Crusher The Crusher

Hachiman's Skill Order

Eagle Eye

1 X Y
Eagle Eye
1 8 11 12 14

Heavenly Banner

2 A B
Heavenly Banner
2 4 6 7 10

Iaijutsu

3 B A
Iaijutsu
3 15 16 18 19

Mounted Archery

4 Y X
Mounted Archery
5 9 13 17 20
Eagle Eye
1 8 11 12 14

Eagle Eye

1 X
When Hachiman toggles on this ability, instead of Basic Attacking he fires a series of arrows that do additional damage. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Buff
Damage: 10 / 15 / 20 / 25 / 30
Ammo: 4
Range: 80
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Heavenly Banner
2 4 6 7 10

Heavenly Banner

2 A
Hachiman calls down sacred banners from heaven, damaging all enemies in range, granting himself Attack Speed, and leaving a banner which buffs his and allied Attack Speed while within range.

Ability Type: Ground Target
Damage: 85 / 140 / 195 / 250 / 305 (+55% of your Physical Power)
Attack Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Radius: 17.5
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Iaijutsu
3 15 16 18 19

Iaijutsu

3 B
Hachiman dashes forward, damaging and passing through enemies. Upon reaching his destination, Hachiman swings his blade in a full circle, hitting all enemies in range. If hit by both attacks, enemy Gods are stunned.

Ability Type: Dash
Damage Per Hit: 40 / 70 / 100 / 130 / 160 (+40% of your Physical Power)
Range: 35
Stun Duration: 1s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Mounted Archery
5 9 13 17 20

Mounted Archery

4 Y
Hachiman leaps on his horse and charges forward. While mounted, he is immune to Crowd Control and can aim separately from the direction of his horse. He may fire to launch an arrow at every Enemy God within a cone.

Ability Type: Dash
Damage: 225 / 280 / 335 / 390 / 445 (+95% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 1.5s
Range: 85
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

The Demonic !


I am a casual PC player who plays Arena and only Arena.
Hachiman is possibly my most favorite Hunter in Arena due to how useful his Kit is.
In this simple ARENA guide, it will highlight my personal Hachiman Build (above) and Pros & Cons (below). Remember, this is an Arena build, it's not always about gold efficiency, but getting to the power spike as soon as possible. ENJOY!

Pros / Cons

Pros & Cons

Pros:
Cons:
  • Easy to play, hard to master. (High Skill Cap)
  • Iaijutsu can decide your fate if used incorrectly or too early.
  • Mounted Archery is the same as above, must be considered if kill secure > escape
  • Don't be the first to engage into CC heavy gods ( Nox, Anubis, Bellona ect) as you will just get destroyed.
  • Can struggle to deal damage without good sustain/interuption friendlies.
.
.
.
.
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Summary

Summary

Remember, practice makes perfection, well... kind of, It makes for fun as least, especially in Arena. There is no limit to fun with this build, give it a go!

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0
DirtyStainzNA | October 9, 2019 5:55pm
See, I was experimenting and from my experience, having triple crit was extremely effective.
Fail-Not could replace Rage just based on stats alone but Hachi didn't really benefit from cooldown reduc, and it also doesn't benefit if you're the only physical damage on your team.

Deathbringer doesn't have to be a 3rd item, if there is beneficial reason, or just no tank on the other team, I suppose it makes much more sense to have it 2nd. Only reason it comes third is just because of the lack of crowd control from Hachi, or the sometimes inconsistent stun potential, having the movement speed buff from Wind Demon is just that little bit more effective, but I can see what Deathbringer brings to the table having it sooner than later.

Thanks for the feedback, can look into trying some different builds around this. :)

EDIT: after actually reading the skill properly. I see why The Crusher is useless on Hachi, as I forgot to see where it says "Bonus Damage on Abilities" which well... yeah. So I screwed that up xD
1
Kriega1 (129) | October 10, 2019 12:49am
Fail-Not could replace Rage just based on stats alone but Hachi didn't really benefit from cooldown reduc, and it also doesn't benefit if you're the only physical damage on your team.


Erm, any hunter benefits well from Fail-Not's stats, and magical gods on your team can crit from Fail-Not's passive.

Also if you're going to build Rage then you should get it early/mid game so you can actually build the stacks, not late game... Also if you go Rage + Deathbringer combo it's enough crit that you don't really need a third crit item.

Deathbringer doesn't have to be a 3rd item, if there is beneficial reason, or just no tank on the other team, I suppose it makes much more sense to have it 2nd.


I mean it's built 2nd in most crit builds. Not as a first or third crit item.


EDIT: after actually reading the skill properly. I see why The Crusher is useless on Hachi, as I forgot to see where it says "Bonus Damage on Abilities" which well... yeah. So I screwed that up xD


Also, you originally said that The Crusher would be useful on him against tanks, but no item in your listed build (including Crusher) has enough penetration to actually hurt tanks. The best item for that on a hunter is The Executioner.

Since you don't seem to understand how pen/protections in this game work, please read this:

https://drive.google.com/file/d/1ow_ls0iB2wi2jbgU1FZv7RWWbqRDBGpt/view
1
Branmuffin17 (364) | October 10, 2019 10:12am
Agreed with Kriega. Any hunter, especially in a teamfight mode like Arena, will benefit from a huge 20% CDR, not just hybrid/ability based hunters like Medusa, Neith, Ullr, etc. This means not only more poke from poke abilities, but more ults (and in the case of Hachi, a nice escape or kill secure) as well.

Deathbringer is almost always the 2nd crit item, because it provides a much higher DPS boost than any other critical strike item in the same spot, and it's worth the extra cost. The only time that wasn't the case was maybe a year ago, when the Poisoned Star, The Executioner, Wind Demon, Deathbringer sequence was popular. But of course, PS has gotten nerfs since that point and is no longer as appealing as a first crit item.
1
Kriega1 (129) | October 8, 2019 1:18am
Why get Rage so late into the build? At that point you may as well just consider Fail-Not.

Also, Rage is ideal in 2 item crit builds, not triple crit, so if you're building it the only other crit item you should be building is Deathbringer.

Oh and The Crusher does nothing against tanks on it's own, if you want to deal actual relevant damage to tanks you need The Executioner.
1
Branmuffin17 (364) | October 8, 2019 9:48am
Eh, Rage in Arena works in 3x crit builds too, if you want XD

But yeah, Deathbringer comes as 2nd crit item, and not as early as 3rd item.
1
silentshell (5) | October 10, 2019 5:21am
Branmuffin17 wrote:
Eh, Rage in Arena works in 3x crit builds too, if you want XD

But yeah, Deathbringer comes as 2nd crit item, and not as early as 3rd item.



While I am thinking about it, I was wanting to see input on my build as an arena build. I have been using this build pretty frequently and more often than not it is working pretty well for me on Chaac.
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1
xmysterionz (64) | October 8, 2019 11:57am
How the f you got 20 kills on arena?
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1
Kriega1 (129) | October 8, 2019 11:45am
Only Zeus and Ravana look like they had okay builds/build orders.
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League of Legends Build Guide Author DirtyStainzNA
HachiMANMODE ------- Arena Build
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