Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Merlin guides

Doctor Strange has Arrived (S6 Conquest Jungle)

3 1 8,744
by Sexy Palpatine updated March 12, 2019

Smite God: Merlin

Build Guide Discussion 26 More Guides
Tap Mouse over an item or ability icon for detailed info

Merlin Build

Starters

Build Item Assassin's Blessing Assassin's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core Items

Notes I personally choose Shoes of Focus over Shoes of the Magi for the extra mana and CDR. Though that's just preference. You can build Shoes of the Magi if you want, I can see that for early game pen. Also I build shoes first because a jungler needs to be able to get around quick. Also I would definately get Chronos' Pendant for the CDR.

Notes

I personally choose Shoes of Focus over Shoes of the Magi for the extra mana and CDR. Though that's just preference. You can build Shoes of the Magi if you want, I can see that for early game pen. Also I build shoes first because a jungler needs to be able to get around quick. Also I would definately get Chronos' Pendant for the CDR.

Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant

Damage Dealers

Notes All of these items are all REALLY good for magic power. These are here for choice of what you want. Obviously you'd want Spear of Desolation and Spear of the Magus for the magic pen. Doom Orb is an overall good item for Merlin because of the MP5, magic power, and mana. Finally, Shaman's Ring should be used for movement and the magic power.

Notes

All of these items are all REALLY good for magic power. These are here for choice of what you want. Obviously you'd want Spear of Desolation and Spear of the Magus for the magic pen. Doom Orb is an overall good item for Merlin because of the MP5, magic power, and mana. Finally, Shaman's Ring should be used for movement and the magic power.

Build Item Spear of Desolation Spear of Desolation
Build Item Shaman's Ring Shaman's Ring
Build Item Doom Orb Doom Orb
Build Item Spear of the Magus Spear of the Magus

Situational Items

Notes These items should be used depending on the enemy team comp. I highly recommend Gem of Iso for its CCR if you're going against someone like Da Ji or Ne Zha. Stone of Fal is also really for early game power and CDR, and as an added bonus it gives you 40 magic protections. Finally I recommend the Void Stone if you feel that you're dying too much throughout the game. It gives you +60 magic protection and +150 Health. Divine Ruin is anti-heal. Best used against healers like Sylvanus. Obsidian Shard is tank shredder. Soul Gem and Pythagorem's Piece are both extra lifesteal.

Notes

These items should be used depending on the enemy team comp. I highly recommend Gem of Iso for its CCR if you're going against someone like Da Ji or Ne Zha. Stone of Fal is also really for early game power and CDR, and as an added bonus it gives you 40 magic protections. Finally I recommend the Void Stone if you feel that you're dying too much throughout the game. It gives you +60 magic protection and +150 Health. Divine Ruin is anti-heal. Best used against healers like Sylvanus. Obsidian Shard is tank shredder. Soul Gem and Pythagorem's Piece are both extra lifesteal.

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Soul Gem Soul Gem
Build Item Void Stone Void Stone
Build Item Obsidian Shard Obsidian Shard
Build Item Divine Ruin Divine Ruin
Build Item Rod of Tahuti Rod of Tahuti

Build 1 (Standard)

Notes This is my personal Merlin build. I try to build CDR as all of his abilities have pretty long cooldowns. Shoes of Focus and Chronos' Pendant should be all you need in terms of CDR. Spear of Desolation is just an added bonus to max out your CDR, +100 Magic power, and the +15 magic pen. Bancroft's Talon is really good for early game power and lifesteal. Gem of Isolation is really good for CCR and the extra health. You want to be able to do as much damage as possible. Finally, replace blessing with Doom Orb.

Notes

This is my personal Merlin build. I try to build CDR as all of his abilities have pretty long cooldowns. Shoes of Focus and Chronos' Pendant should be all you need in terms of CDR. Spear of Desolation is just an added bonus to max out your CDR, +100 Magic power, and the +15 magic pen. Bancroft's Talon is really good for early game power and lifesteal. Gem of Isolation is really good for CCR and the extra health. You want to be able to do as much damage as possible. Finally, replace blessing with Doom Orb.

Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Gem of Isolation Gem of Isolation
Build Item Doom Orb Doom Orb

Build 2 (Tank Shredder)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Obsidian Shard Obsidian Shard

Relics

Notes I know that you can't have 3 relics equipped but these are the ones that I find to be really useful. Meditation Cloak should be used to regain health and mana, though I think it's more useful for getting mana back. Purification Beads is for getting out of stuns like Hun Batz or Da Ji ults. Blink Rune is the one I'm kind of iffy on since Merlin has his escape Flicker. I'd say only use Blink Rune if you aren't building CDR.

Notes

I know that you can't have 3 relics equipped but these are the ones that I find to be really useful. Meditation Cloak should be used to regain health and mana, though I think it's more useful for getting mana back. Purification Beads is for getting out of stuns like Hun Batz or Da Ji ults. Blink Rune is the one I'm kind of iffy on since Merlin has his escape Flicker. I'd say only use Blink Rune if you aren't building CDR.

Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Build 3

Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shaman's Ring Shaman's Ring
Build Item Gem of Isolation Gem of Isolation

Build 4 (Major Damage)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation

Build 5 (Major Damage 2)

Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of Desolation Spear of Desolation
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti

Build 6 (Lifesteal)

Notes If anyone is wondering where Chronos' Pendant went, the Shoes, Piece, and Spear of Deso all give you +10% CDR. You wouldn't need the pendant at that point. Soul Gem finishes off the CDR and gives you +150 health, +65 magic power, and of course, lifesteal.

Notes

If anyone is wondering where Chronos' Pendant went, the Shoes, Piece, and Spear of Deso all give you +10% CDR. You wouldn't need the pendant at that point. Soul Gem finishes off the CDR and gives you +150 health, +65 magic power, and of course, lifesteal.

Build Item Shoes of Focus Shoes of Focus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spear of the Magus Spear of the Magus
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem

Merlin's Skill Order

Eclipse / Radiate / Frostbolt

1 X Y
Eclipse / Radiate / Frostbolt
1 3 6 7 10

Vortex / Dragonfire / Blizzard

2 A B
Vortex / Dragonfire / Blizzard
2 8 11 12 14

Flicker

3 B A
Flicker
4 15 16 18 19

Elemental Mastery

4 Y X
Elemental Mastery
5 9 13 17 20
Eclipse / Radiate / Frostbolt
1 3 6 7 10

Eclipse / Radiate / Frostbolt

1 X
Arcane: Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Fire: Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ice: Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Duration: 3s
Arcane Cooldown: 14s

Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Cooldown: 16 / 15 / 14 / 13 / 12s

Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Cooldown: 6s

Range: 60 / 45 / 70
Cost: 60
Vortex / Dragonfire / Blizzard
2 8 11 12 14

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, a Vortex deals damage and pulls Enemies towards the center.

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, enemy god's protections are reduced. The dragons last for 3s.

Blizzard (Ice): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.7s. Enemies hit take damage and progressively get more Slowed while they stay within the area.

Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: AoE
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Debuff Duration: 4s
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Slow Duration: 2s
Range: 60 / 50 / 65
Radius: 20 / 30 / 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s
Cooldown (Dragonfire): 18 / 17 / 16 / 15 / 14s
Flicker
4 15 16 18 19

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Elemental Mastery
5 9 13 17 20

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Buff and AoE
Damage: 100 / 140 / 180 / 220 / 260 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Merlin Threats

Tap each threat level to view Merlin’s threats

Max
1
Major
0
Even
1
Minor
0
Tiny
0

Introduction

Welcome to my first SmiteFire Build/Guide. I've this site a lot in the past and now I would like to help newcomers to Smite. So let's get into my Jungle build for Merlin


I believe that Merlin is one of the most underatted junglers in Smite. People seem to think that because he's a mage that he must be played either in Mid or Solo Lane. This couldn't be farther from the truth, and my proof is Ao Kuang (Who is my main jungler btw.) All of his abilities do really good damage and has good range for crowd control. He's one of the few junglers who can fend for himself late game, and he's really good when teaming up for a team gank late game. So let's get into to everything else and I hope this helps everyone out there that wants to try out Merlin in the jungle!

Pros/Cons

Pros:

    Really good CC on all of his abilities
    Insane Damage
    Very High tick rate in fire stance
    Is useful in helping team gank late game
Cons:
    Extremely Mana hungry early game
    His abilities have long cooldowns (Shouldn't be a problem if you have at least 2 CDR items)
    Has no CC immunity against stuns

Abilities and Stances

Merlin is a Stance Changer, so he technically doesn't have an ult. There are 3 stances that Merlin can use... Fire,Ice,and Arcane (Magic)
Fire Stance does the most damage out of the stances and is the stance I recommend if you're ganking a lane. However, this comes at a cost as you need to get slightly get closer to an enemy if you use Radiate. This shouldn't be too much of an issue because you should be doing a ton of damage. Recommended combo in this stance is Dragonfire quickly followed by Radiate for max damage potential.
Ice Stance is best for clearing jungle camps and minion waves if you're in lane. If you hit enemy gods with the combo Blizard then Frostbolt, they will be slowed and damaged.
Arcane Stance is best for dealing with multiple gods at once. The combo of Vortex then Eclipse can devastate multiple gods. This combo is especially in Duo Lane.
Flicker is Merlin's escape, it basically speaks for itself.
Elemental Mastery is Merlin's stance change. Merlin has this at the start of the game, albeit all it can do is change the stance. Once you reach level 5 his "ult" will evolve. In your stance change, an explosion AND implosion will occur. Here's how it works... let's say you're in Arcane Stance and you switch stances. When you use the stance change an explosion will occur with differing effects depending on what stance you're in. If you're in Arcane stance you will knock the enemy up, and if you change to Fire Stance, the following implosion will burn enemies caught in the AOE. Switching to Ice Stance will slow enemies in the AOE. Ans that's it for Merlin's abilities.

Conclusion

So what do y'all think? Please leave comments and let me know if this build helped you out or if there are any changes I need to make. Again, this is my first build so let me know how I did. Thanks!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Kriega1 (143) | March 13, 2019 9:47am
Please don't build pythags on Merlin or cap CDR in your build at 40%. Potion of Magical Might exists.

You also have yet to fix some of the builds.
1
Kriega1 (143) | March 11, 2019 11:12pm
Stone of Fal should not be listed, it is terrible in it's current state.

Spear of the Magus should be listed in all the builds. Not having it shows a massive failure in understanding Merlin's kit.
1
Branmuffin17 (394) | March 11, 2019 11:33am
Hi Mr. Dark Lord of the Sith. Got some feedback.
  • "The one problem with the ring is that it's 2700 gold." Negative. The other problem is that it's a basic attacker's item. Merlin is not that. This is not a good item for him, and I have no clue why it's in here. If you need/want additional MS, the best option is likely to be Shaman's Ring.

  • I'd argue that Hide of the Urchin for a mage jungler is just not good, at least in Merlin's case. This seems like an extremely weird pick.

  • Tank shredder build has Obsidian Shard before both Spear of Desolation and Divine Ruin. This is bad, and indicates (no offense) that you don't fully understand the penetration hierarchy. As a % pen item that scales on enemy protections, Shard should be purchased late, unless it ends up being the only pen item.

  • Please don't get Meditation for a jungler.

  • If you're going for the jungle, I'd argue your first skill priority is going to be your 1, since it will usually provide the most burst potential. The 2 is better for localized fights and for wave/jungle clear with stationary minions. The 2 will be important to get first for the clear function, but I don't know that you'd want to MAX it first...you might switch over after rank 4 perhaps, and start maxing the 1 before finishing the 2. Just a suggestion.

  • Further to the jungle function, I'd personally expect that you would want better control for ganks. Not sure why neither of your example builds has Gem of Isolation in it, but that would really help you control the positioning of the enemy, and help teammates also focus and kill.

  • In a jungle role, your gank potential will want to maximize as much damage as possible, and that will probably involve more stance changes, and the closer damage that comes with Elemental Mastery. Figure you'll probably want to level that anytime you can, and you're delaying this quite a bit through your skill leveling. It obviously also comes with significant CDR per rank, which is also helpful.
1
Sexy Palpatine | March 11, 2019 12:44pm
You were right, maxing the 1 before the 2 is better. Thanks. Also, Gem of Isolation is now part of the 1st example build. After testing my Tank Shredder build against a Ymir jungler I can say it works when you build Spear and Ruin BEFORE Shard. Thank you again for the feedback. This is my first build so I wasn't expecting it to be perfect. More builds to come in the future.
1
Sexy Palpatine | March 11, 2019 12:14pm
I’ll make changes asap. Oh and about the ability scaling, I agree with in scaling the stance change, I should get to work on that. I choose to scale Merlin’s 2 before his 1 because of the clear and it covers more ground ( Eclipseis the one excepttion)His 2 seems more important to max to me anyway becasue of its damage output. I will experiment with maxing 1 first and see if it’s a better way of building. Thank you for the feedback. I will also work on editing the build in general because I just played a game and I thought that the builds do need changing. Thank you again. P.S. The Senate is better than the High Ground ;)
1
Branmuffin17 (394) | March 11, 2019 12:44pm
LOL, awesome, Palpatine, glad you're open to feedback.

Also, you really need a different avatar for your account. Here are some suggestions:


Load more comments (9 more replies) →
1
xmysterionz (71) | March 11, 2019 6:17am
I would give an +1 just by title :v
1
Kriega1 (143) | March 11, 2019 11:11pm
This is why you weren't a contest judge, because you're judging guides by their title without bothering an attempt to look at the builds. How about instead of upvoting bad builds you archive the troll builds on your alt account?
1
Gulfwulf (81) | March 12, 2019 4:48am
I suggest you take a calming breath and a step back there, Simon Kriega.
Load more comments (2 more replies) →
1
xmysterionz (71) | March 12, 2019 3:53am
First of all, I'm not a jugde because I chose not be a judge, I was "invited to the party".

Second, I said "I would give" and not "I gave", there's such a big difference between the phrases.

And for last, I don't have alternative accounts. I don't even know which account you're talking about, but if it isn't xmysterionz, it is not mine.

Now my question: how about instead attack people (with wrong information) you don't go give some feedback away or just take care of your (and only your) life?
Load more comments (4 more replies) →
1
Sexy Palpatine | March 11, 2019 7:12am
Hah hah
Loading Comments...
Load More Comments
League of Legends Build Guide Author Sexy Palpatine
Doctor Strange has Arrived (S6 Conquest Jungle)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved