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Max 2.5 AS w/ 68 bonus power from
Silverbranch Bow w/ max Tide and
Hunter's Cowl passive.
Standard meta build with all 4 bows and
Qin's Sais, providing a strong and cheap power curve and extended teamfight damage range due to O-Bow's passive.
You can switch
Atalanta's Bow with
The Executioner for better synergy with
Capsize.
Start:
Leather Cowl +
Short Bow + 2x
Healing Potion + 1x
Mana Potion or
Multi Potion
Hunter's Cowl
Ichaival
Odysseus' Bow
Atalanta's Bow
Silverbranch Bow
Qin's Sais
AS of 2.423 w/ max Tide and max
Ornate Arrow passive. 75% crit chance.
General crit build using
Ornate Arrow and the Shurikens. This has a slower start compared to getting
Ichaival as first item, but your early sustain will be nice, and your late-game damage should be strong. Crit builds have higher single target DPS and deal more damage to jungle objectives compared to the bow build.
Start:
Gilded Arrow +
Spiked Gauntlet + 3x
Healing Potions + 1x
Mana Potion or
Multi Potion
Ornate Arrow
Devourer's Gauntlet
Demon Blade
The Executioner
Deathbringer
Poisoned Star
Max AS of 2.5 AS w/ max Tide and
Ornate Arrow passive. 60% crit chance.
This alternate Arrow / Crit build allows you to keep up with early game damage potential with
Ichaival, but needs
Asi to make up for lack of lifesteal.
Start:
Gilded Arrow +
Short Bow + 2x
Healing Potion + 1x
Mana Potion or
Multi Potion
Ornate Arrow
Ichaival
Asi
Demon Blade
Dominance
Deathbringer
AS of 2.423 w/ max Tide and
Hunter's Cowl passive. 70% crit chance.
This build starts the same as the meta Bow Build, but deviates after
Ichaival by building into
Rage. Rage provides a high crit chance and allows you to buy just 2 crit items, while being with teammates allows
Hunter's Cowl to provide the bulk of your attack speed needs. This gives you a lot of flexibility with the last item slot.
You can opt for an additional AS item (to supplement AS loss when alone or not at max Tide), or go with an additional power or pen item to hit tanks harder. Shown here is
Dominance for additional power and pen.
Start:
Leather Cowl +
Short Bow + 2x
Healing Potion + 1x
Mana Potion or
Multi Potion
Hunter's Cowl
Ichaival
Rage
The Executioner
Deathbringer
Dominance
As of 2.22 at level 20 WITHOUT max Tide (2.47 w/ Max Tide).
Death's Toll /
Death's Embrace procs a ton with her basic attack chain, giving you a huge amount of sustain potential. With this build, you'll never have to worry about mana use, and once the upgrade is online, you'll have extremely solid health sustain.
The Executioner can be swapped with
Atalanta's Bow as preferred.
The high base attack speed allows you to consider non-AS items as your final item. Shown here is
Dominance, providing you with great physical pen for basic attacks. Alternatively, you can choose
Titan's Bane for higher ability damage potential.
Start:
Death's Toll +
Short Bow + 3x
Healing Potion + 1x
Multi Potion.
Death's Embrace
Ichaival
Odysseus' Bow
Qin's Sais
The Executioner
Dominance
Standard build progression. At level 2, you can level
Whirlpool Form if you want to be safer.
Hi everyone,
I'm providing some standard build examples to try, based generally on meta and historically functional build types. I'll likely take this down after decent builds / guides are created.
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Recent updates:
2021/9/10: Builds are current as of Patch 8.8 Bonus Update.
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Thank you very much for the kind words.
I will warn you; it seems
As such, give the various builds multiple tries, and I wouldn't expect you to dominate every match. She definitely needs some tweaks and quality of life improvements.
I'm in the process of modifying one build (the arrow / crit v2 build), and adding extra discussion about my opinion of her state and other topics. That should be complete in a couple of hours (before noon Pacific).
Anyway, good luck!
Here are the nice things about a high AS / Silver build:
Ichaival early game is still the best for minion clear and boxing. Hard to fight against that if you're going for
Devourer's Gauntlet or some other start.
- Pretty cheap and decent early power curve due to the low prices of
Odysseus' Bow,
Atalanta's Bow, and
Silverbranch Bow.
- O-Bow procs SOOOO much w/ Charyb's attack progression. At max AS, if you hit all your basics, you'll be activating it roughly every second.
- No RNG from crit making damage consistent and reliable.
Now, you're absolutely right. Charyb's passive provides only around 25% AS, which is a far cry from the strongest AS steroids and those gods that get the most out of Silver's passive. That said, as long as she doesn't use any Tide, she can always have that bonus Silver damage, which is at least decent.Now, I don't think an ability focus of any type is worthwhile for her. You mentioned
Keep in mind I also have other builds besides the standard bow build that should work pretty well. I'd suggest trying them.
IMO, power then by its lonesome, even providing as much power as Trans does, isn't enough. Pretty much all other items are going to provide added utility, whether it's lifesteal, attack speed, penetration, or other functional features. Altogether, this is why I wouldn't recommend Trans (which IS a favorite of mine for my fave hunter
That said, these two items wouldn't be purchased in the same location of a build. Devo's would typically be built as the first item after the starter. Asi is usually built a bit later...at least after the first item e.g.
The most successful junglers either have great burst or decent burst and strong control, and most of them will have good mobility.
- Burst: Outside of her ult, she really doesn't have much burst. Her 1 is her wave clear and offers nice added poke damage, but it's all based on her basic attacks. Her 2 isn't bursty...it's more meant for the debuff effect IMO, and like her ult, is awkward to use especially in a fight...once your basics are strong enough, you'd rather just use those rather than the 2 if you're just going for DPS. Her 3 isn't for damage. And sure her ult is absolutely for damage, but people can get out of it with a little dodge or leap, and if they use beads they might get hit by the line, but not the bite at the end...or by going around a corner. This isn't like Scylla who can ult over walls for a surprise kill.
- CC: She has a slow in the 2, the situational knockup in the 3, and of course the ult. That 3 isn't going to be mainly used for the knockup though...you'll typically want it to get out of dangerous situations and avoid damage. The best situation I can see for strong use of CC is getting behind your target, ulting and pushing them back toward your teammates where they can finish them off, which isn't going to allow you to chain multiple ult hits/kills.
- Mobility: She's got a boost in MS in her 3 and her ult. That's it.
So...TL;DR, no I unfortunately don't think she's well-suited for Jungle.IMO she just isn't that bursty. The most bursty she'll get is once you've got a full crit build online, if you even go crit at all.
IF I were to play her there...well, if I recall correctly, BaRRa stated a power/pen build doesn't feel that good on her. The bow build or an altered bow build is probably most consistent for her, and crit is probably strong as well. I'd probably just stick with one of those, combined with an
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