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Artemis - Boar to be Wild

46 6 114,671
by Jordenito updated July 12, 2014

Smite God: Artemis

Build Guide Discussion 25 More Guides
Tap Mouse over an item or ability icon for detailed info

Artemis Build

Recommended Build

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais

Early Items

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi

Mid Items

Build Item The Executioner The Executioner
Build Item Rage Rage

Deathbringer + Final Item

Build Item Deathbringer Deathbringer
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane

Starting Items Options

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Cursed Gauntlet Cursed Gauntlet

Viable Actives

Build Item Aegis Pendant Aegis Pendant
Build Item Greater Sprint Greater Sprint
Build Item Combat Blink Combat Blink
Build Item Greater Purification Greater Purification

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
4 8 10 11 12

Suppress The Insolent

3 B A
Suppress The Insolent
1 3 6 7 9

Calydonian Boar

4 Y X
Calydonian Boar
5 13 14 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
4 8 10 11 12

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 3 6 7 9

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 13 14 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Introduction




I Am Jordenito


Hello, there, fellas. I'm Jordenito. I've playing SMITE ever since Chang'e was introduced. I consider my game skills average, though I do think that I am much abetter at writing guides than actually playing. Bottom line, I get what to do with a god and how to play them better than actually playing them. This is my guide to Artemis, which quite frankly, is the only Hunter I'm comfortable playing. I'll have you know that she is my most played got and that I have her legendary.



And this is Artemis


Artemis, the Greek Goddess of the Hunt is, well, a Hunter. Her role is a Hunter but she's a female so she's a huntress. And she's Goddess of the Hunt. OK!?

In all seriousness though, Artemis is one of the first ADCs in Smite. She goes way back when Smite was still in its diapers. She relies heavily on her basic attacks, which, most like other Hunters, is her main source of damage. She has one of the highest damage outputs in the game and can be very dangerous.

Artemis has a very high single target damage and high CC potential. She shines when coupled with a CC support guardian, like Sobek. That's why she's placed in duo lane. Almost all hunters are. She is great in team fights as well, but don't underestimate her 1v1 potential. She is a great duelist.

Artemis is known for her insanely effective poke with her Suppress The Insolent and her famous steroids Vengeful Assault, but the first thing that springs to mind when you hear her name is Tusky. Yes, Tusky. The lovely pig, the one and only, the Calydonian Boar. Bottom line, she's a 'hyper-carry'. Like Chronos. She is built for late game ***-whooping.

There is one main build to the guide and I'd recommend using it 90% of the time. It's the safest and overall best. It has very few downsides and when played right it's very rewarding.

There are also a couple of branch builds for certain situations but generally, follow the main build.


NOTE: I don't care how you vote on this. I really don't. But if you downvote, I'd like you to explain why, and what do you think is wrong with my guide, so that I could take it to my attention.

Advantages / Drawbacks

Advantages / Drawbacks

ADVANTAGES


Great Poke

Astounding Late Game

Great Lockdown Potential

____________transgressors fate



_________
DRAWBACKS


Poor Early Game

No Reliable Escape

Bad Laning Phase


In Short
Hyper Carry Archery

expansion

Skills

Skills

First thing's first - her kit. What can Artemis do, and how to utilize her tools to their maximum effectiveness so you could hunt your prey like the goddess of the hunt should!



Overview


Still Target: Your passive doesn't really come in handy until late game when you get your core items going on. It doesn't mean that the occasional level 1 90 damage crit isn't nice to have, but they are so rare and ineffective early on that only in the late game you should really count on it to yield results.


transgressors fate

Transgressors Fate: Use it to protect yourself from enemies who are about to jump at you and zone them out. It's really useful against melee characters - just dance around the trap so they won't be able to approach you. You can also use it to block a jungle entrance.



Vengeful Assault: One of the core reasons to your feared late game. The sheer amount of DPS this steroids grant will allow you to carry team fights and just vaporize enemies, as you'll be shooting them at insane pace. Don't underestimate the movement speed, it could save you or help you chase someone down.


Suppress The Insolent: Your main wave clear and poke. In lane, if you don't need to worry about mana, always cast it. On a 10 second cooldown, you can constantly poke your enemies to the point where they'll have to return to base. You can also utilize it to steal jungle camps or slow enemies down to help you escape.


Calydonian Boar Tusky: Use it to lock down enemies, escape, avoid CC and ganks or clean up. This does wonders in team fights and guarantees a chain CC if followed by a your trap. Never hesitate to use it to avoid a gank or initate, especially late game - the stun duration is enough for you to finish most enemies without the need to trap them afterwards.


Skill Order

1

2
transgressors fate
3

4

5

6

7

8

9

10

11

12

13

14

15
transgressors fate
16
transgressors fate
17

18
transgressors fate
19
transgressors fate
20



You'd want to start with Suppress The Insolent and max it first for the poke and wave clear.

At level 2, I get transgressors fate second and not Vengeful Assault because I rarely get into a boxing match that early. Also, it can easily help you CC chain someone with someone like Sobek flings them away.

Now, some people like to put a point into Tusky whenever they can. That's okay. It's not really wrong. I just like to max my Suppress The Insolent and Vengeful Assault before investing in Calydonian Boar after putting one point to it. You decide which you prefer, but I generally find the attack speed more useful than the somewhat longer stun and a little more damage on the pig.


Skill Combos


Basic Trap Combo

transgressors fate

expansion





Kill Combo

transgressors fate

explanation





Tips & Tricks

  • You can lure an enemy into your traps by baiting them to charge at you, for example Charge Prey of Sobek. All you need to do is stand in one place or start recalling to base, and then but your trap right near you. Timing is very important. A safer way of doing so is just putting a trap infront of you so that and stand behind it that enemies won't dash at you.

  • While the Ward-like vision on her traps was (unnecessarily) removed, you can still use it to secure a jungle entrance to your lane. As you know, these entrances are very narrow. So what do you do? Put 2 traps in one entrance. That way, enemies will be forced to either step in them, thus granting you temporal vision on them, or they'll waste a jump. Either way, you benefit. And you still have one trap left to trap enemies in lane.

  • Don't be cheap on your ultimate. Not with Artemis and not with any other god when it comes to securing kills or escaping. Don't be afraid to use it, use it wisely, but don't have a happy trigger on your ultimate.

Stats

Stats

Before we go into items, you must understand the general idea of building the huntress' equipment, to know what you can't give up on, what is useful and what is completely and utterly useless.




Core Stats

Power: Your auto attacks need to hurt people. Your critical strikes need to skyrocket in damage. You need power, and lots of it.

Attack Speed: Even with your 75% attack speed steroids, you still need attack speed for consistent rapid attacks.


Critical Strike Chance: You are a Carry. Your autos are suppose to hurt people. Without crits, they simply won't.


Penetration: Even enemies without any protection items, enemies will still have some protection which will reduce your damage.



Profitable Stats

Lifesteal: With it, you'll be able to keep your self healed up in long, drawn out engagements and have greater chances of boxing enemies.




Useless Stats

Cooldown Reduction: Your entire essence is maximum auto attack damage. CDR doesn't help that and your abilities aren't your main focus.


Health: You aren't a tank, not a bruiser. You are a carry and your role is to deal as much damage as possible. If you want sustain / survivability, get actives and lifesteal.


Protection: See above.

Items

Items

And now, for itemization! Here you will find everything you need to take for your hunting journey so you could get the most hunt out of it!




Starting Items

Cursed Gauntlet: If you want to get Devourer's Gauntlet as soon as possible, go for it.


Spiked Gauntlet & Death's Toll: This is more of a safe start which aims for staying in lane a bit longer.



Early Items

Devourer's Gauntlet: Raw power and lifesteal at a very cheap cost, and, as opposed to Heartseeker, you never lose your stacks.


Warrior Tabi: A pretty basic item for Huntes. The mobility is a must, and the penetration is also really useful, especially in the early game.



Mid Items

The Executioner: Varied stats with great effectiveness of each one. The passive penetration synergizes really well with your steroids.


Rage: With this item, and coupled with your passive, your auto attacks will crit. A lot.



Mid Items

Deathbringer: The no-brainer item for Hunters. Nothing much to say, it's pretty self explanatory, your crits will hurt.




Last Item

Titan's Bane: Doesn't really synchronize well with The Executioner's passive, but it helps nonetheless, and allows you to shred through towers.


Brawler's Beat Stick: Flat pen with no down side, and a great counter to sustain reliant enemies like Hercules or Hel.


Qin's Sais: Suits your steroids really well. With the sheer amount of attack speed, you will proc this item's passive ridiculously fast.




Viable Actives

Aegis: Against heavy burst centered enemies like Loki, this is your go to.


Purification Beads: If the enemy team has a lot of CC, this is a life saver.


Combat Blink: A quick and immediate escape for a goddess that lacks mobility.


Sprint: Great for running away, chasing and dueling. It's also a good counter to slows.




Items to Avoid

Hastened Fatalis: Doesn't provide power at all and because you already have a lot of attack speed from your steroids, it isn't as effective.


Asi: There are better penetration, lifesteal and attack speed items. Its stats are underwhelming for you.

Game Phases

Introduction

Artemis functions very differently throughout the different game phases, and so you must know how to deal with them to survive and eventually become the feared and famous hunter you are.




Starting The Match

There are two ways of starting a match.

  • If solo lane is on the right, go to the blue buff near your duo lane and then go to lane.
  • If solo lane is on the left, go to the right mid camps, then the blue buff, then go to lane.



Early Game

Farm: Your main goal is to get as much gold as possible, and to finish Devourer's Gauntlet as soon as you can so you could start getting those stacks. Getting last hits is advised, especially when your support has Watcher's Gift. Your best way of clearing waves stacking the wave by auto attacking the minions and then using Suppress The Insolent, so it'll hit most of the wave, if not all of it.


Normally, you shouldn't use Vengeful Assault to help you clear waves. If you constantly do so, your mana will deplete quickly and force you to go back to base, thus losing farm. But, if you are being pushed or need to clear the wave quickly, there is nothing wrong with doing so.


But, don't forget, that this isn't Artemis' strongest aspect. Clearing waves isn't her greatest element.

Poke: Your 3 has insane range and almost no delay. With its fairly low cooldown, and with the bonus CDR and mana regeneration from the blue buff, you can constantly punish your enemies in lane. Your goal in poking is to reduce their health to the point where they'll have to return to base, and if they don't, they'll be very vulnerable and easy to kill.


You must balance your usage of Suppress The Insolent between poke and clear. Ideally, if enemies stay near the creep wave, you'll be able to hit both them and the minions. But, you won't be able to do so every time.

If the wave isn't too close to your tower, and you think you can clear it before it reaches there, or if your team mates are about to gank your lane, by all means, poke. But if not, and if the wave is about to reach your tower, focus on clearing.


Jousting: There will be many times where both supports, yours and the enemy Hunter's, will leave the lane and roam. Many times in those situations you'll duel the enemy Hunter. You must compare your builds and sources of damage in order to win the fight, and having the minion wave with you will also increase your chances by granting you extra damage and body block the enemies' attacks.


For example, suppose you are fighting an Ullr. Once he has used most of his abilities, namely Bladed Arrow / Thrown Axe and Hail of Arrows / Glory Bound, you have a green light on initiating and being extra aggressive, as your auto attack damage is much greater than his, thanks to your passive and attack speed steroids.



Mid-Late Game


By this point, your damage comes online and starts shredding through people.

You'll start to roam with your team and experience team fights. Nevertheless, keep an eye on your farm. If you completely stop farming, your damage will fall off.

Map objectives will become a major part, and many fights will revolve around the Gold Fury or the Fire Giant.

Because of your superb single target damage, you are an amazing asset in these kind of objective fights. But, there are other objectives.

Split Pushing: Because of her insane auto attack damage, Artemis is one of the best tower meleters in the game. With your attack the speed steroids, you can kill towers in a matter of seconds. Her wave clear might seem like a drawback, but it isn't as major as you may think. Suppress The Insolent and a few auto attacks are enough to kill an entire wave.


For you to split push, you must:

  • Make sure the lane is empty.

  • Know where the enemies are. Use wards.

  • Clear the wave as fast possible.

  • Be ready to drop everything and run away as soon see danger coming.


Now, granted, Artemis isn't really the Mercury of mobility and escapism. But, Greater Sprint or Combat Blink are enough to allow you to outrun your enemies.

The Huntress' Roles

Introduction

Now you must understand your place in team fights and your roles, to carry your team to victory!




Carrying

Dealing Damage: Artemis' only main source of damage is her auto attacks. This means that you must have accuracy with your attacks, otherwise you'll lose your entire effectiveness and essence. Cast Suppress The Insolent only when your autos can't hit your target.


Because Artemis relies on auto attacks, this means that she is purely a single target damage dealer. You must have:

Commitment: If you spread out your damage, you will lose your effectiveness and get yourself killed. You must pick your target wisely and commit to it and focus purely on it if possible. This doesn't mean that you shouldn't finish off a sitting duck enemy after starting to hit someone else, but you should set your mind into attacking a single target.

For example, suppose you are under attack and need to defend your phoenix, which is attacked by Bacchus and Freya. You approach them and release the might wrath of Tusky on them.

You know that Freya is your target, so you just cast your steroids without even trying to attack the God of Wine. After you have killed her, you shift your focus to Bacchus.




Zoning


Zoning enemies is basically preventing them from going into a certain area. There are two main ways of zoning.

The first is just used with actual zoning tools like your traps to physically deny an area.

The second is presence zoning, which is done by standing in a certain area that the enemies are approaching. This kind of zoning is for tanky gods, as they can endure enemy attacks. Artemis is squishy, and so you should stick to the former way of zoning.

transgressors fate

Area Denial: In the jungle, two traps are enough to fully block an entrance / path. While they have quite long cooldowns, if you are dancing around the Fire Giant, you'll have time to do so. You can also just cast auto attacks towards the enemies' direction. This is "damage zoning", which means that if they approach you they will be hit and take a lot of damage.




Defending


Artemis lacks escapism and safety, there is no doubt. So, her best defense is her offense. She has damage in spades, especially single target damage.

Boxing: It is better to turn around and try to outbox your enemy than trying to escape from them, considering it's a 1v1. Your single target damage is astounding, and so it's best to be a man and fight as opposed to running away. More so, with lifesteal, your survivability increases, as you can heal up some of the damage taken.

God Match Ups

God Match Ups

anhur



he bo



loki



neith



sobek

Summary

Summary


That's it! Thanks for reading my guide and I hope you enjoyed.

All feedback is welcome, regarding anything. Even spelling mistakes, I would gladly listen to. No matter if you liked this guide or not, I'd like to know what you think of it.

Don't expect to become an Artemis specialist after you've read this guide. Remember that while a guide can teach you what to do, it can't teach you how. I can teach you the 'what', but the 'how', the 'how' you'll learn from experience.

If you happen to have a video of you rocking with Art, link it to me and I'll be happy to post it in this guide.

Also, if you have an actual artistic sense unlike me, I'll be happy if you made an Artemis Banner or linked me one. Or just a good ARTwork (get it? 'cause the short for Artemis is.. Art... and the artwo... FINE I HAVE BAD JOKES!), please, I'll love it if you sent it to me.

But the most important thing I'd like to address in this guide:
PLEASE FOR THE LOVE OF GOD CHANGE ART'S AVATAR! Thank you for updating her avatar!

Thank you and I hope you enjoyed. Jordenito Out.

Credits

Credits


Piederman: Ao Kuang - You'll Never Break My Wind - The general style and format of this guide was inspired by him.

Subzero008 - Also, a great guide-mentor, and the style of this guide is inspired by him as well.

TormentedTurnip - The 'Stats' section is inspired by him.

Sanguis - Thanks for the 'Skill-Sequence' sub-section under the main 'Skills' section.

jhoijhoi - Without her guide to making guides, I wouldn't have been able to do this.

Change Log

Change Log



January 22nd, 2014

  • Guide Published


January 31st, 2014
February 27th, 2014
    The guide has gone over a major rework, both visual and content-wise.
  • Added a 'Stats' section.
  • Removed some items and replaced some (e.g The Executioner for Titan's Bane)
  • Added more sub-sections in most of the main sections.
  • The 'God Match-Ups' now features 5, much more in-depth match-ups than before, to better emphasis what to do. The style of the match-ups has been changed from Piederman's style to my own original style. The old style-match-ups are still available in a spoiler.

March 22nd, 2014
  • Replaced Malice with Rage.
  • Removed Runic Shield & Focused VoidBlade / Voidblade / Voidshield.
  • Added magi's blessing to the situational items.
  • The items are now organized as 'Core Items', 'Stack Items', 'Last Item' 'Situational Items', instead of 'Early Items', 'Mid Items' and 'Late Items'.
  • The 'Stats' section has been changed a little bit: The Movement Speed stat has been moved from 'Useless Stats' to 'Profitable Stats' and the Protections stat has been moved to the 'Useless Stats'.
  • Added the option of haertseeker is a starting build.
  • Added a 'Purchase Order' sub-section in the 'Items' section.
  • Removed 'Ganks' from the 'Early Game' sub-section in the 'Game Phases' section. Added 'Farming' and 'Poke'. The 'Mid-Late Game' sub-section has been updated and changed. Added 'Fleeing' under the 'Team Fights' sub-section.

April 19th, 2014
June 10th, 2014
  • Replaced Qin's Sais with The Executioner in the 'Core Items'. Qin's Blades is now in the 'Last Item' options.
  • Titan's Bane has been replaced with The Executioner in the 'Recommended Build'.
  • Removed magi's blessing from the build.
  • Rephrased the skill & items explanations.
  • Removed 'High Damage Output' from the Advantages and removed 'Very Squishy' from the Drawbacks.
  • Rephrased some of the stats under the 'Stats' section.
  • Removed the Purchase Orders subsections under the main 'Items' section.
  • Added another skill combo called "Basic Trap Combo".
  • Replaced the arrows in the skill combos.
  • The 'Laning / Clearing Jungle Camps' section has been renamed to 'Wave Clearing'. Also removed some useless subsections in it.
  • Some visual changes to the 'Advantages / Drawbacks', 'Items', 'Skills' & 'Stats' sections.
  • Deleted the old match ups.

    July 12th, 2014
    • Changed the formation of the build from 'Core Items', 'Stack Items' and 'Last Item', to 'Early Items', 'Mid Items' and 'Deathbringer + Last Item'.
    • Rephrased and shortened some of the skill, items and stats explanations.
    • Removed the 'Wave Clearing' section. Instead it is now contained as a subsection in the main 'Game Phases' section.
    • The 'Game Phases' section has gone over a complete overhaul.
    • The 'Team Fights' subsection under the main 'Game Phases' section has been moved to a whole new other section of its own. It is now more expanded, with more and clearer info.
    • Added a custom title for each new section and a new custom green divider for those headlines.
    • Some visual changes to the 'Items', 'Skill' and 'Stats' sections.

Leave a Comment

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Collapse All Comments

1
fredrtg | November 10, 2014 9:40am
Can you please show a picture of this build in the character customization screen because this is my first time making one so i don't know where anything goes. I really like the guide i just need help with that like a picture of everything in the right place on artemis character custom build screen.
1
vongolaIX | July 10, 2014 4:24pm
Thanks a lot for making this awesome guide. Artemis is one of my favorite hunters. And thanks to you I understand everything about her and about countering annoying enemies.. I hope that you make other guides for hunters...
1
Mekali (17) | June 10, 2014 12:35am
Upvoted
1
Jordenito (66) | May 29, 2014 10:33am
yeah, thanks. Anyway, next time I'll update this guide is gonna be in a week or two. I need to play her a little bit more to get the feeling of the new patch and then I'll probably update the build as well as some other stuff.
1
Devampi (105) | May 29, 2014 7:42am
"Since Cursed Gauntlet costs 750"

Uhm don't you mean spiked gauntlet?
1
Jordenito (66) | May 29, 2014 6:13am
Firstly, Artemis is the hardest Hunter to learn and master. I myself have her rank X and i'm still learning new things and still get my *** kicked by other Hunters and Artemiss with lower rank than me (I'm not really good at smite). The thing about her is that the traps are really hard to land on a moving target. And generally speaking, she is somewhat underpowered. She is just bested by most Hunters in almost any aspect. Her laning phase is really weak so she hard to get rolling into that monstrous late game.

Secondly, never buy more than one lifesteal item. It just isn't worth it. You need power, crit chane, penetration, attack speed. You can't put lifesteal on top of the priority, otherwise you'll do less damage. And yes, you might be beaten in a 1v1 manly boxing duel against a Hunter with Bloodforge, Devourer's Gauntlet and Asi, but that means that in team fights she'll do less damage and to you she;ll do less damage. She won't have as much penetration as you will, crit chance, power and attack speed. Needless to say, there are counters. You can buy Brawler's Beat Stick. It reduces healing (and lifesteal) by 40%. So if she has 50% lifesteal now she'll have 30%.

Lifesteal is vrey good on Artemis, and as of the recent Janus patch, I always start with Devourer's Gauntlet. My optimal build as of that patch is:
[devourer's gauntlet]] > Warrior Tabi > Qin's Sais > Rage > Deathbringer > The Executioner.
1
Tyberion | May 14, 2014 3:18pm
Yeah, ignore Gettindatnut. This is a great guide, thanks for taking the time to make it. I have used what your guide suggests and it has been nothing but beneficial. Keep up the good work!
1
Jordenito (66) | May 12, 2014 10:57pm
You can always sell items, just not acitve items. Late game / after you've finished your core items, you should sell it.
1
MarthVader | May 12, 2014 2:07pm
Thank you so much! Learned a lot from this. My only problem is how you say to start with Death's Toll if you're going Devourer's Gauntlets. Wouldn't that limit your final item? Because Death's toll isn't exactly the greatest and it takes up an item slot.
1
Jordenito (66) | April 23, 2014 6:06am
Are you holding a grudge against me? Because it seems that after I've commented about your Apollo guide, you went to my guides and downvoted them.

How is the update of the Qin's Sais stats in the website relevant to my guid?

Yes, I should update the EoP thing, thanks for letting me know, but other than that..? What do you have to say about the rest of the guide? Or is it not like the "pros use in league"?
1
azureblaze4 | April 22, 2014 12:28pm
This guide needs up dated as well, nobody should be buying Eye of Providence, with how cheap wards are 50g each now. There other areas as well, the website also needs to change Quin Sa's stats they longer do more dmg the lower the enemies hp is.
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