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|Still Target: Your passive doesn't really come in handy until late game when you get your core items going on. It doesn't mean that the occasional level 1 90 damage crit isn't nice to have, but they are so rare and ineffective early on that only in the late game you should really count on it to yield results.|
|Transgressors Fate: Use it to protect yourself from enemies who are about to jump at you and zone them out. It's really useful against melee characters - just dance around the trap so they won't be able to approach you. You can also use it to block a jungle entrance.|
|Vengeful Assault: One of the core reasons to your feared late game. The sheer amount of DPS this steroids grant will allow you to carry team fights and just vaporize enemies, as you'll be shooting them at insane pace. Don't underestimate the movement speed, it could save you or help you chase someone down.|
|Suppress The Insolent: Your main wave clear and poke. In lane, if you don't need to worry about mana, always cast it. On a 10 second cooldown, you can constantly poke your enemies to the point where they'll have to return to base. You can also utilize it to steal jungle camps or slow enemies down to help you escape.|
|Power: Your auto attacks need to hurt people. Your critical strikes need to skyrocket in damage. You need power, and lots of it.|
|Attack Speed: Even with your 75% attack speed steroids, you still need attack speed for consistent rapid attacks.|
|Critical Strike Chance: You are a Carry. Your autos are suppose to hurt people. Without crits, they simply won't.|
|Penetration: Even enemies without any protection items, enemies will still have some protection which will reduce your damage.|
|Lifesteal: With it, you'll be able to keep your self healed up in long, drawn out engagements and have greater chances of boxing enemies.|
|Cooldown Reduction: Your entire essence is maximum auto attack damage. CDR doesn't help that and your abilities aren't your main focus.|
|Health: You aren't a tank, not a bruiser. You are a carry and your role is to deal as much damage as possible. If you want sustain / survivability, get actives and lifesteal.|
|Protection: See above.|
|Cursed Gauntlet: If you want to get Devourer's Gauntlet as soon as possible, go for it.|
|Spiked Gauntlet & Death's Toll: This is more of a safe start which aims for staying in lane a bit longer.|
|Devourer's Gauntlet: Raw power and lifesteal at a very cheap cost, and, as opposed to Heartseeker, you never lose your stacks.|
|Warrior Tabi: A pretty basic item for Huntes. The mobility is a must, and the penetration is also really useful, especially in the early game.|
|The Executioner: Varied stats with great effectiveness of each one. The passive penetration synergizes really well with your steroids.|
|Rage: With this item, and coupled with your passive, your auto attacks will crit. A lot.|
|Deathbringer: The no-brainer item for Hunters. Nothing much to say, it's pretty self explanatory, your crits will hurt.|
|Titan's Bane: Doesn't really synchronize well with The Executioner's passive, but it helps nonetheless, and allows you to shred through towers.|
|Brawler's Beat Stick: Flat pen with no down side, and a great counter to sustain reliant enemies like Hercules or Hel.|
|Qin's Sais: Suits your steroids really well. With the sheer amount of attack speed, you will proc this item's passive ridiculously fast.|
|Aegis: Against heavy burst centered enemies like Loki, this is your go to.|
|Purification Beads: If the enemy team has a lot of CC, this is a life saver.|
|Combat Blink: A quick and immediate escape for a goddess that lacks mobility.|
|Sprint: Great for running away, chasing and dueling. It's also a good counter to slows.|
|Hastened Fatalis: Doesn't provide power at all and because you already have a lot of attack speed from your steroids, it isn't as effective.|
|Asi: There are better penetration, lifesteal and attack speed items. Its stats are underwhelming for you.|
|Farm: Your main goal is to get as much gold as possible, and to finish Devourer's Gauntlet as soon as you can so you could start getting those stacks. Getting last hits is advised, especially when your support has Watcher's Gift. Your best way of clearing waves stacking the wave by auto attacking the minions and then using Suppress The Insolent, so it'll hit most of the wave, if not all of it.|
|Poke: Your 3 has insane range and almost no delay. With its fairly low cooldown, and with the bonus CDR and mana regeneration from the blue buff, you can constantly punish your enemies in lane. Your goal in poking is to reduce their health to the point where they'll have to return to base, and if they don't, they'll be very vulnerable and easy to kill.|
|Jousting: There will be many times where both supports, yours and the enemy Hunter's, will leave the lane and roam. Many times in those situations you'll duel the enemy Hunter. You must compare your builds and sources of damage in order to win the fight, and having the minion wave with you will also increase your chances by granting you extra damage and body block the enemies' attacks.|
|Split Pushing: Because of her insane auto attack damage, Artemis is one of the best tower meleters in the game. With your attack the speed steroids, you can kill towers in a matter of seconds. Her wave clear might seem like a drawback, but it isn't as major as you may think. Suppress The Insolent and a few auto attacks are enough to kill an entire wave.|
|Dealing Damage: Artemis' only main source of damage is her auto attacks. This means that you must have accuracy with your attacks, otherwise you'll lose your entire effectiveness and essence. Cast Suppress The Insolent only when your autos can't hit your target.|
|Commitment: If you spread out your damage, you will lose your effectiveness and get yourself killed. You must pick your target wisely and commit to it and focus purely on it if possible. This doesn't mean that you shouldn't finish off a sitting duck enemy after starting to hit someone else, but you should set your mind into attacking a single target.|
|Area Denial: In the jungle, two traps are enough to fully block an entrance / path. While they have quite long cooldowns, if you are dancing around the Fire Giant, you'll have time to do so. You can also just cast auto attacks towards the enemies' direction. This is "damage zoning", which means that if they approach you they will be hit and take a lot of damage.|
|Boxing: It is better to turn around and try to outbox your enemy than trying to escape from them, considering it's a 1v1. Your single target damage is astounding, and so it's best to be a man and fight as opposed to running away. More so, with lifesteal, your survivability increases, as you can heal up some of the damage taken.|
That's it! Thanks for reading my guide and I hope you enjoyed.
All feedback is welcome, regarding anything. Even spelling mistakes, I would gladly listen to. No matter if you liked this guide or not, I'd like to know what you think of it.
Don't expect to become an Artemis specialist after you've read this guide. Remember that while a guide can teach you what to do, it can't teach you how. I can teach you the 'what', but the 'how', the 'how' you'll learn from experience.
If you happen to have a video of you rocking with Art, link it to me and I'll be happy to post it in this guide.
Also, if you have an actual artistic sense unlike me, I'll be happy if you made an Artemis Banner or linked me one. Or just a good ARTwork (get it? 'cause the short for Artemis is.. Art... and the artwo... FINE I HAVE BAD JOKES!), please, I'll love it if you sent it to me.
But the most important thing I'd like to address in this guide:
PLEASE FOR THE LOVE OF GOD CHANGE ART'S AVATAR! Thank you for updating her avatar!
Thank you and I hope you enjoyed. Jordenito Out.
Piederman: Ao Kuang - You'll Never Break My Wind - The general style and format of this guide was inspired by him.
Subzero008 - Also, a great guide-mentor, and the style of this guide is inspired by him as well.
TormentedTurnip - The 'Stats' section is inspired by him.
Sanguis - Thanks for the 'Skill-Sequence' sub-section under the main 'Skills' section.
jhoijhoi - Without her guide to making guides, I wouldn't have been able to do this.
January 22nd, 2014
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