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Warrior Tabi
Heartseeker
Qin's Sais
Hastened Fatalis
Titan's Bane
Odysseus' Bow
Warrior Tabi
Qin's Sais
Titan's Bane
Hastened Fatalis
Asi
Odysseus' Bow
Ichaival
The Executioner
Brawler's Beat Stick
The Crusher
Stone Cutting Sword
Ichaival
Asi
Winged Blade
Frostbound Hammer
Purification Beads
Aegis Amulet
Blink Rune
Heavenly Wings
Y
B
A
X
Warrior Tabi
Heartseeker
Hastened Fatalis
Qin's Sais
Titan's Bane
Asi
Y
B
A
X
Warrior Tabi
Heartseeker
Hastened Fatalis
Demon Blade
The Executioner
Deathbringer
Warrior Tabi
Hastened Fatalis
Deathbringer
Demon Blade
Odysseus' Bow
Asi
The Executioner
Ichaival
Winged Blade
Asi
Brawler's Beat Stick
The Crusher
Titan's Bane
The Executioner
Stone Cutting Sword
Y
B
A
X
Bumba's Mask
Death's Toll
Healing Potion
Mana Potion
Bumba's Mask
Bluestone Pendant
Healing Potion
Mana Potion
Bumba's Mask
Combat Boots
Healing Potion
Mana Potion
|
From patch 4.4 and onwards, I'll be documenting the changes made to the game that will affect
Kali, either direct changes like buffs to
Kali, or indirect ones like changes to items and other gods.
Patch 4.4: Hunting Season! March 14th 2017
Patch 4.4|
General Health: 470 (+74) Mana: 205 (+34) Speed: 375 (+0) Range: 12 (+0) Attack/Sec: 1 (+2.16%) |
Regen HP5: 9(+0.68) MP5: 4.3 (+0.21) Protection Magical: 15 (+2.9) Physical: 30 (+0.9) |
. Basic Attack Damage: 32+2.32(+100% of Physical Power) Progression: 1/.5/.5x damage and swing time . . . . . |
|
. |
Passive - Marked For Death
Analysis
1 - Nimble Strike
Analysis
2 - Lash
Analysis
3 - Incense
Analysis
Ultimate - Destruction
AnalysisCore Items...........................................................................
Core Items Analysis
Penetration Items Analysis
Attack Speed Items Analysis
Defense Items Analysis
Some people might tell you that they 'don't need to ward in the jungle'. I can tell you right now that is completely false.
Wards are ALWAYS useful to have, even in the jungle. Especially with s4 and people's tendencies to invade and play aggressive into your jungle. Warding in and around your buffs or their buffs can help you get an advantage with early invades.
So let's take a look at what wards you should be placing.
Warding Image
Welcome to the gameplay phases section, where we discuss what to be doing at every point in a game and how to maximise
Kali's potential!
Starting the Match
mages
MEDIUM
warriors
MEDIUM
HARD
HARD
Assassins
EASY
EASY
MEDIUM
MEDIUM
MEDIUM
MEDIUM
MEDIUM
MEDIUM
MEDIUM/HARD
HARD
HARD
HARD
Guardians
MEDIUM
MEDIUM
MEDIUM
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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But I'm not a fan of the hearthseeker 2nd item (maybe not even worth at all now after the price change). Yes it is a good burst, but I think it would be better to get it after fatalis if it is worth (ms is always op). And Kali early has always been good imo. 3-2 combo then jump out is just super safe and a ton of damage. And im thinking bluestone will be more than enough early power to get you set up for mid game (which s the real problem imo).
But maybe DT is better?
Ill do some jungle practice and see what i prefere :p
Nice build :)
Item descriptions are good, but I'd experiment with some BB coding and spacing. Don't get me wrong because this guide is very neat with Zilby's template. Underneath
Kali has a very basic combo, idk if you want to add it in or not - the
Your gameplay explanations are good. Just some cleaning up can be done, similar to your item explanations. The picture of the warding map can be cropped to take out the white, and made a little smaller. Whatever you think will look better. On the warding and gameplay sections, see how it looks with a space after each rule/heading. Looks a bit cluttered right now. In the warding section you can add the harpies next to the gold fury and how important that is for vision. Free ward that can't be taken down, while also giving you a small amt of xp/gold.
Maybe mention where you start in the jungle and jungle routes, because I think most inexperienced players struggle with this part of the jungle. This isn't a straight jungle guide, but mentioning routes, and how to start off will help. After starting with the mid or solo lane, should I go for buffs or mids? When should I be aggressive and take the enemy jungle? When should I get elementals, and is it worth more to contest those instead of taking two buffs? etc etc...
Matchups - Mention how you can stun and interrupt
Good job on the write-up! Now it's just the small things, and you'll have a top-notch guide. Some small typos/grammatical errors:
period after last sentence in Nem matchup & "aswell" -> as well in Gameplay: Mid Game
Any links to some good examples would be great. I've got no experience with BB coding at all really. Besides a bit I've learnt using this template.
I mention the combo somewhere, might be somewhere in match ups but you're right that it's worth a larger mention.
Gonna update as soon as I can with a lot of the stuff you've suggested here, thanks for the feedback and compliments!
Just going through the guides and since you have 0 comments (sadly), I thought I'd give you one.
It's clear you know the god. Your explanations are generally solid, and your build items are as well. It's cool that you provide a crit build for those that prefer it (even though you know and explain that Qin's is better).
On your explanation of a couple of items, I think some additional points might be helpful, or sometimes some adjustments to what you say could be made. For example, and I know it's opinion, but you say 3 hits to max
Speaking of O-Bow, again, it has 0 power. You also have another item that has 0 power, but is absolutely core...Fatalis. 2 items with 0 power, and another with low base power (Heart) make that a somewhat low power build. Sure, she makes up for it a bit with
Also, with the writeup of
One other thing, you might consider adding info on how to tie the abilities together...I know there's not much to comboing, but maybe a bit more on optimal times to use each ability would be nice.
Anyway, great overall guide.
Some of the things may seem a little wierd, I've tried to correct most things when I brought this guide up to date for season 4 (It was written in s3) but there could be some things that haven't been changed/updated that I missed.
In regards to executioner. 1, it doesn't work that well with Titan's Bane and tbh I think Titans is almost always the better option. In reality you can build either, I should probably mention that in the guide. But I do swing heavily towards Titan's in this case, unless you REALLY need the attack speed. Having to land 3 autos before getting the extra damage just seems like too long to me. In the 1 second it takes (minimum, it could be more, you won't always land 3 consecutive autos without being disrupted) you lose a lot of damage, killing quickly is really important for Kali to get heals and get onto another target or get out.
Crusher just doesn't give enough in Kali's case. The CDR isn't really useful at all so I wouldn't replace O-bow with it. As for O-bow. The build example I have going only has 35% AS without O-bow (Since the fatalis change). Kali has 1.43 base AS at level 20, that only puts her on 1.78 AS, add the 15% crusher for 1.93. In my view, that's not enough to really utilize Qin's properly. With O-bow you get up to 2.18 which is better. A lot of your damage on Kali comes from proccing Qin's Sais as much as possible. With Kali's AA chain you get autos off really quick and having more AS just augments that. It also helps to ensure you can keep fatalis effect up as much as possible. It could be replaced by Asi or Ichaival if you want, but I don't think Crusher is a great replacement.
Yeah, here's an example of what I listed earlier. 300 prots is unrealistic with the way people have been building in s4, even on solo laners. I'll change that now, ty. Also will add the objective push point. Can't believe I missed that tbh. That's one of the reason I love Titan's bane so much :L
Don't change anything yet...contest is still going on. Wanted to throw that out right now. Follow-up comment incoming.
That said, let me give you a direct comparison of your standard build #1 vs. a proposed change. That change would be to use
We'll specifically look at one stat...DPS. I always compare the build against different levels of protections at level 20, so they are generally as follows:
- Squishy
Agni: no added protections, base 63 physical protection
- Bruiser
Hercules: has
Breastplate of Valor and
Spirit Robe, for a total of 193 physical protection
- Tanky
Athena: has
Sovereignty,
Breastplate of Valor,
Gauntlet of Thebes, and
Spirit Robe, for a total of 249 physical protection
I think these give a good breakdown of different types of enemies. Not included because it would be too complex are the damage buff increase when usingAnyway, here are the DPS numbers:
Your base build #1:
My alt build, with 0 Exe stacks:
My alt build, with full Exe stacks:
- Vs. Squishy: 668
- Vs. Bruiser: 408
- Vs. Tank: 384
What can we take from this? In terms of global function, using Titan's means higher tower/phoenix damage, and somewhat higher damage from abilities, though that's not her main function. Using Exe means any other physical god will also be able to deal more damage, which is great for a teamfight. BBS as a standard 6th is also great (I know you mention it as an option) for anti-heal, and by getting Exe, you balance the need for more attack speed from O-Bow, allowing you to get added utility from something else.So, against squishy gods, even with no stacks, the Exe/BBS combo has essentially identical DPS. This is very important to consider, as they will be your main targets. Knowing that, overall, there's little damage difference between the two is very nice.
Against tankier gods, I personally feel that Exe is also the better choice. You mention lack of damage before stacks, but again, that's mostly going to be for a short time...1 second, 2 seconds, whatever, it's still pretty short. At those full stacks, you're doing more DPS, and it's not like you're bursting a healing Herc down that quickly anyway. You're going to overall do more damage to a tankier god with Exe than you are with TB, hands down.
Biggest consideration, of course, is tower damage, and if your team isn't doing much there, it might mean TB is the better choice (though late game I'd always consider switching it out for Exe).
Anyway, hope this is helpful. Would like to hear your further thoughts.
DPS assumes you're landing every auto attack as quickly as possible etc etc. Currently I'm seeing a lot of Hunter's picking up Exe which reduces the value of having it on Kali a little bit. Of course, at it's maximum potential Exe will be better in every way but structure damage, it has more pen and attack speed at the loss of only 5 power. But in my opinion those 3 basics are critical. From what I experience, I'm often peeled off or have to disengage fairly often. Not to mention that those first 3 autos will do like 40% of someone's health. Also, executioner isn't a buff for you. It's a debuff for the enemy and so when you land the kill or they get away. You're back at square one when choosing a new target. It's also worth a mention that Titan's is cheaper. Most games won't go to the point where you're full build and can sell your items for replacements. Especially since you need to spend money on rituals now too. But I do agree that selling it (assuming you can) for exe late game is usually the better route to go.
Once again, this was written before the s4 patch and I think I forgot a little bit to factor in the price change that Titan's got, prior to that in my opinion there's little contest. With how cheap it was back then it was nearly always better, getting items online fast for power spikes is important for keeping Kali in the game and not falling behind. That's why I love Heartseeker so much on her. With the prices change it does definitely bring them closer though, and there is the argument for Kali's chain working well for stacking exe up quickly. I guess it's a bit of personal preference and depends on how your games are as well. For me, those first few autos are really key to whether I get a kill or not. But the more damage over sustained fights from exe could be useful too. Since the TB nerf honestly it's kind of a toss up based on what you prefer and what you wanna do in the match though.
And yes, I know Exe is a debuff, trust me. But let's explore this further, which I think still supports Exe in the end, at least as the stronger overall pick when looking mostly for damage against gods.
You say that the first hit or two are crucial. Have you looked at the actual numbers? I'll break it down in actual hit damage, not DPS this time. Each box will have 3 numbers...first is dmg to squishy, second is dmg to bruiser, third is damage to tank.
TB + Oddy
Exe + BBS
Against your squishy targets, even your first hit is doing more damage with the Exe build. You're doing less damage on initial hits against tanky gods, but let's just take the tankiest example...
In 2 hits (before Exe beats out TB), TB does 151 + 151 = 302 damage. Exe does 131 + 144 = 275 damage. Is 27 damage significant at all against a tanky god? With these numbers, I'd argue that those first couple of hits aren't crucial at all, other than you're going to need those two hits (plus a ton more) to take down a god 1 v 1 anyway.
On top of all this, with Exe + BBS, you have 40 more power than TB + Oddy, which means that ability and HS damage can potentially be higher (always higher against squishy gods, even with 0 stacks). To me, the case stands that Exe is straight up superior if considering damage against gods.
Part of this game is feel, though, and if you're more comfortable with TB, more power to you. It definitely has its pros.
Sure, the second and third hit will do half damage, but they will be applied twice as fast.
This will also apply the