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Warrior's Blessing
Breastplate
Healing Potion
Mana Potion
Warrior Tabi
Breastplate of Valor
Stone of Gaia
Teleport Fragment
Magic Shell
Horrific Emblem
Cursed Ankh
Heavenly Wings
Hide of the Urchin
Genji's Guard
Spirit Robe
Pestilence
Witchblade
Void Shield
Frostbound Hammer
Shifter's Shield
Jotunn's Wrath
Masamune
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Pros:
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Cons:
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Passive - To Victory!
1 - Rend
2 - Plan of Action
3 - Valiant Leap
4 - Sentinel of Zeus
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Team Support
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Item 1
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Item 2
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Item 3
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Options
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Warding
Early Game
Mid Game
Late Game

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![]() Ne Zha |
![]() Geb |
![]() Nike |
![]() Achilles |
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![]() Hun Batz Patch 5.3 |
![]() Mercury Patch 5.3 |
![]() Sobek Patch 5.3 |
Will update as builds change in patches etc.
UP TO DATE AS OF 5.3
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You recommend starting with a
Lately, my starting build for solo lane has been:
Interested to hear your thoughts on this subject.
Nike makes such good use of Gaia, and has built in Hp5, that I feel Chalice isnt worth the added defense from most of the tier 1 items.
However, with 5.4, this might all change if Gaia becomes a niche pick.
If you do get Genji's, you could consider a variety of other CDR options (meaning you don't have to go with BoV)...yes, you'll have lower CDR for a longer time, but CDR doesn't necessarily need to be maxed. After boots and Genji's, you can consider
Also none of us are wrong about skill levels, we just have different mind sets. I've seen myself get the leap Early - erlang shen for example, you can bet your *** I get leap 2nd.
My mindset is all about fast wave clear and gaining Lvls, with 40%cdr I can clear my blue pop plan of action go back to lane and rend is ready again to clear the wave. Farm farm farm - get my items online quickly.
I think you're stressing to much about the jungeler. It's a very situational aspect.
Firstly, it delays getting the 2nd protection type... If you in fact got BoV 2nd to counter a physical solo, getting Jotunn's 3rd means you won't have any magical protection until at least item 4,in case it's a magical jungle or you rotate into mid for fights or ganks.
Secondly, items like Genji's and Spirit Robe are basically out the door if you get Jotunn's,and those are very solid items.
Thirdly, her base damage is pretty good, so although an offensive item is helpful for damage output, she's pretty decent as-is. IF you were to get better use out of an offensive item, it would probably be better earlier to have with that early lane dominance, but Nike is likely to lose out to a decent amount of other solo laners anyway and it's a bit risky.
Generally then, I'd suggest against Jotunn's as a core/set item unless you're just absolutely dominating and are very ahead in levels and such.
Literally exactly what he said
Thing is, at level 2/3, it's not about pushing lane...you're still going to be mostly concentrating on clearing your own wave with multiple basics after you use
If you aren't willing to meet at the mid-point where the two minion waves come together, then you're going to be fighting the minions at your tower and losing at least some farm. If you're at that mid-point, then depending on the Solo/Jungle combo and the support of your own Jungler, then that's far enough from your tower that you can still get ganked if you don't have
Also at level 2/3, you might not have backed yet...you seriously always pick up
At least, that's what it seems like to me.
Generally, yes, you can delay your leap a bit if you feel safe doing so. However, if the enemy comp is (for example) something like a
Also, jungle routes right now are, for the most part, pretty predictable. Jungle starts at speed, does the small back harpy camp, then clears blue. Then, they usually stick their head into solo lane for a second or two to see what's happening. Your friendly jungler will most likely take this same route, meaning that you will have backup to dissuade them from making any moves. After a brief meetup period/wave share, the junglers head toward mid, not to be seen from again for a little while.
So, all in all, I wouldn't worry so much about a gank that it sacrifices my waveclear for it, unless there is a notable matchup/relic combo that causes me to reconsider.
So I was in fact judging based on situation and I made the wrong call. Generally would have gotten the leap 2nd, but felt confident. Probably won't skip leap 2nd from this point forward unless it's a serious mismatch and we're already getting kills.
If you didn't see the enemy jungler on the mini-map at any point during the game, you should not have been pushed up that far in lane at half health (Also, how were you half-health against a
To me, this is a general rule of solo lane. Your knowledge of enemy jungler position dictates how you position yourself in lane (at least until the point when you have your escape and wards). If, for example, the enemy jungler was in mid, and your mid gets eyes on the jungler to put him on the mini-map, and you see it, you have freedom to be aggressive in Solo for a while. But if you don't know where the jungler is, it is always best to assume he is right around the corner, and position yourself accordingly.
Also, if you opt for stronger waveclear over your leap, you can hang back and clear the wave closer to your tower before the minions step into your tower radius, so you won't lose out on any farm. This way, you will be in a more defensive position if the jungler were to try to gank you.
It's kind of hard to explain without a video.
(Also, I noticed that you didn't build any cooldowns on
Anyway, I could be remembering incorrectly. I may have put a 2nd point into rend and been at level 3 when I got ganged. I know I wasn't too far up. Maybe mid point where the minions meet. Or maybe I'm full of it. I don't know. It's Sunday and I'm working at the convention and I'm drunk because we hosted an open bar. I'll follow up later with a real response XD
But know I know that I need to specify each item for each role when talking to Bran
Yeah, I totally don't remember what the actual situation was. I think I just thought, "okay Xing has some healing in his kit, so I'll grab Pest...the health and magical protection will be good against his and Ao's damage, and the anti-heal will also help."
Then of course I just bought
You've got a nice template going for your various guides. Some quick comments:
Sacrificing 1 level's time of pressure for that easy on mind actually lets me play more aggressive than
Nemean Lion could definitely be considered, I always find myself choosing