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I Will Grant You Victory! - Nike 5.3

6 0 131,086
8.6
by Cyberhawk94 updated March 6, 2018

Smite God: Nike

Build Guide Discussion 22 More Guides
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Nike Build

Starting Items

Build Item Warrior's Blessing Warrior's Blessing
Build Item Breastplate Breastplate
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
2

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone of Gaia Stone of Gaia

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell
Build Item Horrific Emblem Horrific Emblem
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings

Defense Options

Build Item Hide of the Urchin Hide of the Urchin
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Pestilence Pestilence
Build Item Witchblade Witchblade

Damage Options

Build Item Void Shield Void Shield
Build Item Frostbound Hammer Frostbound Hammer
Build Item Shifter's Shield Shifter's Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Masamune Masamune

Nike's Skill Order

Rend

1 X Y
Rend
1 4 6 7 9

Barrier Formation

2 A B
Barrier Formation
3 8 10 11 12

Valiant Leap

3 B A
Valiant Leap
2 13 14 15 16

Sentinel of Zeus

4 Y X
Sentinel of Zeus
5 17 18 19 20
Rend
1 4 6 7 9

Rend

1 X
Nike slams the ground three times, sending out fissures that deal damage. If a target is hit twice, that target loses protections for 5 seconds. If a target is hit three times, that target is disarmed. Nike is immune to Knockback for the duration.

Ability Type: Line, Disarm, Damage
Damage: 60 / 90 / 120 / 150 / 180 (+40% of your Physical Power)
Protections Shred: 8 / 12 / 16 / 20 / 24
Disarm Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Barrier Formation
3 8 10 11 12

Barrier Formation

2 A
Nike conjures a protective barrier in front of her that blocks ranged Basic Attacks. While focused on the barrier Nike's ability to turn is limited and she is knockback immune. Enemies who get near the barrier are repelled. At any point, Nike can re-fire the ability to collapse the barrier and deal damage to enemies in front of the barrier.

Ability Type: Cone, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+50% of your Physical Power)
Repel Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Duration: 4s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Valiant Leap
2 13 14 15 16

Valiant Leap

3 B
Nike leaps into the air, then crashes down at a location dealing damage and knocking up enemies.

Ability Type: Circle, Leap, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Physical Power)
Range: 55
Radius: 15
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 16s
Sentinel of Zeus
5 17 18 19 20

Sentinel of Zeus

4 Y
Nike transforms into an armored sentinel and sends out a shockwave that damages and slows enemies around her. While in this form, she gains a percentage of her max health as a shield that lasts for 10 seconds.

Ability Type: Circle, Slow, Damage
Damage: 200 / 250 / 300 / 350 / 400 (+70% of your Physical Power)
Slow: 40%
Shield: 25 / 27.5 / 30 / 32.5 / 35% of Max Health
Slow Duration: 4s
Radius: 40
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Introduction

Welcome to my guide for Nike, God of Victory

My name is Cyberhawk. I am a ranked player who primarily plays conquest. I bounce between Support, Jungle, and Solo.

This is my second season 5 guide, and I intend to update it, so feel free to comment things that should be added/edited.

Pros / Cons

Trust in me!



Pros:
  • Excellent Clear
  • Very High Damage
  • Best passive in the game
  • Strong team-fight presence
Cons:
  • Long cooldowns
  • Low Peel, almost no CC
  • Low sustain
  • Relies on multiple abilities for every combo
  • VERY reliant on CDR
.

Skills

Onwards, to victory!





Valient Leap




Passive - To Victory!

To Victory! isn’t an ability you really have to pay attention to. Once your team finishes the ‘quests’ to activate it, they all will effectively be getting a free tier 2 item with no conditions or downtime ( Thousand Fold Blade and Enchanted Ring). Everyone can rotate faster, pressure more and hit harder. This passive is incredible, if hard to notice since it isn’t very flashy. You may just find yourself winning more fights than you otherwise would.


1 - Rend

Rend is Nike's main clear and poke tool, so level it first, and its honestly outstanding. Combined with Plan of Action, this ability does 570 + 120% damage. Thats comparable to a lot of ultimates. In addition, the protection shred applies to the third hit, making it hit even harder then they expect.

After level 6, Nike can full clear a wave with a boosted Rend, as long as she isn't stunned during it. This gives her some of the fastest clear of any warrior, allowing you to bully your opponent out of lane and put pressure on their side of the jungle.

In teamfights, prioritize hitting the same target with multiple strikes (multiple targets if you can manage it). If you can hit the ADC with all 3, the shred and disarm will likely be a death sentence.

2 - Plan of Action

Plan of Action is a very unique ability. On its own, it simply gives Nike her only form of sustain in a bit of HP5. However, it boosts Nike's other abilities to extremely potent levels.

The specific boosts are discussed more in those abilities, but keep in mind that you should usually save this ability for Rend or Sentinel of Zeus, and it doesn't go on cooldown until the boost occurs.

I prefer to level this 2nd for the Cooldown and HP5 increases.

3 - Valiant Leap

Valiant Leap is Nike's only hard CC, and it isn't the easiest to even land. A slow-travelling leap with a knock-up, this is your chase, set-up, and peel, but it is mostly your escape from ganks. This is the biggest downside of this ability: you constantly need to use it for different things.

Best uses of Valiant Leap:

Stopping an escape in a team fight
Getting in range for a Rend kill
Jumping over a wall to escape
Landing on the mid-laner to save your mid's life

The only time I Plan of Action this is when urgency is needed (like example 4 above).

You can level this 3rd or 4th, both just add damage to skills not primarily used for damage.

4 - Sentinel of Zeus

Sentinel of Zeus is a fairly weak ultimate unless boosted. A tickle of damage, a very slight slow, and a health shield (350 at level 5). The shield gets much better late game as your health pool increases to be over 1000 extra HP (depending on item choices), making you a solid tank in teamfights.

If you do initiate a teamfight, I highly recommend boosting this. It doubles the slow, and adds another chunk of ~500 health to the shield. Both of these make you incredibly annoying to shift.

You can level this 3rd or 4th, both just add damage to skills not primarily used for damage.

Items

All According to Plan




Starting Items



Warrior's Blessing is your starter item of choice on Nike for the added defense and sustain. You have no issues doing damage, but the sustain is extremely helpful.

In addition, you want to pick a tier 1 item: Breastplate, Enchanted Kusari, Talisman, Glowing Emerald, or Round Shield.


My preference is Breastplate or Kusari (based on what damage type you are laning against) to be able to rush a CDR item. However, some other items have their situations.

If you plan on rushing Shifter's Shield for the early pressure, Round Shield can be a great choice. If you are against a very high sustain mage/guardian like Artio or Zhong, a Pestilence rush may be the only chance you have.

Finally, Glowing Emerald lets you be slightly tankier against a magical solo and a physical jungler, and lets you buy 4 potions.

A Note that most of these items only let you buy 3 potions. Unless you have good reason Breastplate is a great choice simply because it can come with 6 potions instead.





Relics

Team Support



Core Items
Item 1

Warrior Tabi are the main choice on Nike to take advantage of her high scaling on Rend.



Item 2
99% of the time, you want to build one of these two items first on Nike. Long cooldowns + multi ability combos means this girl needs CDR like a gamer needs coffee.

You can maybe make a case for Shifter's Shield or Pestilence, but you need to have a really good plan and strong grasp of the god before you build either of these over CDR.

Item 3
This is a solid choice to give you that sustain you are sorely lacking. I have often severely undervalued this item myself, and with how long the laning phase often is now the added sustain can be crucial. If you get really fed early, you can skip this to make room for more damage later.


Other 3 Items

Solo laners have a lot of flexibility in their builds, and most of it is around counter building for your opponent and the eventually teamfights. So, you dont have much of a core item list, instead you have 11 useful items and 4 slots to put them in. Have fun!

In general, remember:

You need at least 30% CDR to be useful.
You need a solid base of protections and health.
Penetration helps your biggest strength: Damage.
Attack speed works with your Cleave Auto's.



Items 3,4,5, and 6

Options

Gameplay

Seek Out Their Plans


Warding


Early Game


Mid Game


Late Game

Conclusion

Nike can truly be the God of Victory, helping your entire team do better whether you are near them or not.

I hope this guide was helpful to a few of you. See you on the Battlefield!





Special thanks to Zibly and his awesome Template!

Other Guides

These are all the guides I have made so far, feel free to check them out.
Actively Maintained


Ne Zha

Geb

Nike

Achilles

Update when Possible


Hun Batz Patch 5.3

Mercury Patch 5.3

Sobek Patch 5.3

Changelog

Will update as builds change in patches etc.

UP TO DATE AS OF 5.3



2/20/2018 - Created Guide

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2
DV-8 (35) | March 12, 2018 9:26pm
Coming back to this guide (sorry for all the comments, xD), I thought I might add a comment about the starting build.

You recommend starting with a Warrior's Blessing and a tier 1 item of certain trees. However, I really feel that you're putting yourself at a disadvantage by not picking up a Chalice of Healing. This item gives tons of value (750 Health in essence), especially for a solo laner. Also, I don't feel like the Mana Potions are needed as much either, as you will most likely have your blue buff active at all times.

Lately, my starting build for solo lane has been:

Interested to hear your thoughts on this subject.
1
Cyberhawk94 (4) | March 13, 2018 8:27am
Certain gods I absolutely love Chalice of Healing on, particularly gods I don't get Stone of Gaia on. Gods with great mana sustain (Chaac, CuChu, Osiris) I will actually start with Blessing + Chalice + tier 1 item.


Nike makes such good use of Gaia, and has built in Hp5, that I feel Chalice isnt worth the added defense from most of the tier 1 items.

However, with 5.4, this might all change if Gaia becomes a niche pick.
1
Twinchaos36 | March 8, 2018 12:12pm
When facing a magical solo lamer replace BoV with ancile and swap stone of Gaia for breastlate of renewal so you still get the 40%cdr.
2
Branmuffin17 (394) | March 8, 2018 1:32pm
This is an option, but like in my other comment, I also think Genji's Guard should be considered, and in fact feel that it's a better option, as it provides higher magical protection along with some health and an amazing amount of MP5.

If you do get Genji's, you could consider a variety of other CDR options (meaning you don't have to go with BoV)...yes, you'll have lower CDR for a longer time, but CDR doesn't necessarily need to be maxed. After boots and Genji's, you can consider Mail of Renewal as you said, but also Spirit Robe, Relic Dagger, Witchblade, etc. Combine Genji's with a couple of those and you get a nice 30% CDR and a bunch of utility in various ways.
0
Twinchaos36 | March 9, 2018 11:56am
None of your item choices are wrong and neither are mine, all I meant was to point out different options but we're going to have to agree to disagree on maxing cdr. And yeah genji and spirit robe might be out but there's still pestilence and bulwark of hope - also solid options.
Also none of us are wrong about skill levels, we just have different mind sets. I've seen myself get the leap Early - erlang shen for example, you can bet your *** I get leap 2nd.

My mindset is all about fast wave clear and gaining Lvls, with 40%cdr I can clear my blue pop plan of action go back to lane and rend is ready again to clear the wave. Farm farm farm - get my items online quickly.

I think you're stressing to much about the jungeler. It's a very situational aspect.
1
Twinchaos36 | March 8, 2018 12:03pm
Personally I would go with juton's wrath 3rd, capping that 40% cool down asap will make life a lot easier. And should be top build priority with Nike.
2
Branmuffin17 (394) | March 8, 2018 12:19pm
Maxing CDR between BoV and Jotunn's isn't a horrible idea, but it limits the other items you can consider past that point.

Firstly, it delays getting the 2nd protection type... If you in fact got BoV 2nd to counter a physical solo, getting Jotunn's 3rd means you won't have any magical protection until at least item 4,in case it's a magical jungle or you rotate into mid for fights or ganks.

Secondly, items like Genji's and Spirit Robe are basically out the door if you get Jotunn's,and those are very solid items.

Thirdly, her base damage is pretty good, so although an offensive item is helpful for damage output, she's pretty decent as-is. IF you were to get better use out of an offensive item, it would probably be better earlier to have with that early lane dominance, but Nike is likely to lose out to a decent amount of other solo laners anyway and it's a bit risky.

Generally then, I'd suggest against Jotunn's as a core/set item unless you're just absolutely dominating and are very ahead in levels and such.
1
Cyberhawk94 (4) | March 8, 2018 3:13pm
Bran making all my arguments for me lol

Literally exactly what he said
1
Twinchaos36 | March 8, 2018 11:54am
Should definitely level plan of action second for better wave clear and if the jungeler isn't making frequent visits to your lane, pop a second point into rend at lvl 3. Do this and you'll be clearing waves before lvl 6 ;) and you should be out farming your opponent. If you don't feel safe then get leap 3rd but always go with plan 2nd.
1
Cyberhawk94 (4) | March 8, 2018 3:12pm
I disagree, Nike without her Leap is basically a free kill for the jungler. Unless you can guarantee you wont get ganked until 4, get the Leap at 2
-1
Twinchaos36 | March 8, 2018 6:27pm
I'm not gonna push up the lane at lvl3 or invade camps without a leap also if your jungles not warded then you deserve to be a free kill for the jungeler, with a leap or not.
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1
Branmuffin17 (394) | February 21, 2018 1:21pm
Hey Cyber,

You've got a nice template going for your various guides. Some quick comments:
  • I usually would level my escape at level 2 when the god has an escape, but, depending, would you maybe level Plan of Action 2nd if you find you're not getting interrupted? Would really help your clear pressure.

  • Feel you're maybe missing some situational counter items, like Midgardian Mail or Hide of the Nemean Lion.

  • I like your explanations on the starting item section.
1
Cyberhawk94 (4) | February 22, 2018 7:48am
With the current meta jungler starts, I always level the leap at 2 in case the jungler ganks after their first camps instead of going to mid.

Sacrificing 1 level's time of pressure for that easy on mind actually lets me play more aggressive than Plan of Action would

Nemean Lion could definitely be considered, I always find myself choosing Void Shield over it for the kill potential with Rend's insane damage though. I actually prefer Witchblade over Midgardian here for the Attack Speed and CDR
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League of Legends Build Guide Author Cyberhawk94
I Will Grant You Victory! - Nike 5.3
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