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The Earth Mother (Season 5 Terra Support Guide for Conquest)

18 0 161,323
10
by NKE07 updated July 9, 2018

Smite God: Terra

Build Guide Discussion 36 More Guides
Choose a Build: Items and Starts
Items and Starts Example Builds
Tap Mouse over an item or ability icon for detailed info

Terra Build

Start 1(Sustain)

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2

Start 2 (Vision)

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Healing Potion Healing Potion
4

Core Items

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Replacements for Core Items

Build Item Stone of Binding Stone of Binding
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Void Stone Void Stone
Build Item Pestilence Pestilence
Build Item Lotus Sickle Lotus Sickle

Against Burst CC

Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak

Multiple Enemy ADC or Crit

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor

Cooldowns

Build Item Relic Dagger Relic Dagger
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

Against Executes

Build Item Mail of Renewal Mail of Renewal
Build Item Stone of Gaia Stone of Gaia

Multiple AA Allies

Build Item Shogun's Kusari Shogun's Kusari

Against Stealth

Build Item Mystical Mail Mystical Mail

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Belt of Frenzy Belt of Frenzy
Build Item Cursed Ankh Cursed Ankh
Build Item Phantom Veil Phantom Veil
Build Item Purification Beads Purification Beads

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
2 8 11 12 14

Crushing Earth

2 A B
Crushing Earth
1 15 16 18 19

Monolith

3 B A
Monolith
3 4 6 7 10

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
2 8 11 12 14

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
1 15 16 18 19

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Monolith
3 4 6 7 10

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 2 / 4 / 6 / 8 / 10
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root: 1s
Damage per Tick: 10 / 12 / 14 / 16 / 18 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90s

Introduction


Revision History



Welcome to my guide on my favorite and most played god in SMITE, Terra. This guide will focus on how to make the most of Terra in the support role in season 5. Terra can also be played with some success in the solo lane, however she is best suited to be played as a support, and that is what this guide will focus on.

Stats and Elements

These are Terra's base stats, along with the elements that comprise her kit.


Stats


Kit Elements

With her root being back, I believe that Terra is in a strong spot at the moment, and this guide will teach you how to make the most of her in the new season 5 conquest map. I will try my best to keep this guide updated as the season 5 meta unfolds, so if you find any tactics or strategies that work well in the new season, I'm open to trying them out :D

Skills


This section will provide an overview for each of Terra's skills. If you are looking for how to level each ability, please proceed to the "Leveling Order" section for a discussion on when to level each ability.


Skill 1:Force of Nature


Skill 2:Crushing Earth


Skill 3:Monolith


Ultimate: Terra's Blessing


Passive: Standing Stones

Leveling Order


This section will go over how to level Terra from 1-20. Overall, she is easy to level, but there is an interesting decision for you to make at level one. If you are looking for a description of each ability, please go to the "Skills" section.

Levels one and two - Option 1


Levels one and two - Option 2


Level 3


Level 4


Level 5


Post Level 5 Priority

Items


DISCLAIMER: The most important thing that I can't stress enough about Terra, is that she is not a healer. She does have heals in her kit, but to call her a healer would be almost be like calling Chiron a healer. OK, not quite that bad, but the point is, the heals in Terra's kit are not something that you should be building around. They are just too slow or conditional to invest into. In my opinion there is only one healing item you should look at in your builds that I will discuss, and that is Lotus Crown.

With that out of the way, this section will go over how to build Terra, including starting items, build progression, general build tips, and example final builds.

Blessings

These are the blessings that have potential with Terra.


Guardian's Blessing


Mage's Blessing


Warrior's Blessing

Relics

These are the viable relics to be used by Terra in the support role.



Heavenly Wings


Horrific Emblem


Magic Shell

Meditation Cloak

Meditation Cloak


Belt of Frenzy


Cursed Ankh


Phantom Veil


Purification Beads

Starting Items

Now that blessings and relics have been covered, I'll go over two potential starts

Sustain Start


Vision Start

Choice of Boots

With the starts out of the way, it's time to go into one of the most important decisions you will make when building any god: What boots should you get? Here is my take on each of the options as it relates to Terra.


Shoes of the Magi


Shoes of Focus


Reinforced Shoes

Travelers Shoes

Traveler's Shoes

Core Items

Now that you have chosen your shoes it is time to choose item number three. Right now, There are three core items on Terra that you will choose between in this slot, Gauntlet of Thebes, Sovereignty, and Heartward Amulet (back to S4 spring split we go).This is how you decide what order you buy these in.


Gauntlet of Thebes


Sovereignty


Heartward Amulet

Core Replacements

The following are items that you can use to replace the core items mentioned previously. They are not the best items in terms of filling out your build, but they can serve their own purpose if you don't want to go into the standard core.


Stone of Binding


Jade Emperor's Crown


Void Stone


Pestilence


Pestilence

Finishing the Build

Beyond these core items, there is a lot of flexibility in building Terra. So what is it that you should be building? Well, in the words of the great JeffHindla: "It depends." In SMITE, there are a lot of viable items that will help you in different situations depending on the enemy team composition and how you want to play. I am going to give a brief overview of items that work well as a support.


Spirit Robe


Mantle of Discord


Magi's Cloak


Hide of the Nemean Lion


Midgardian Mail


Spectral Armor


Relic Dagger


Breastplate of Valor


Genji's Guard


Shogun's Kusari


Stone of Gaia



Mail of Renewal


Emperor's Armor


Mystical Mail


God Builder

In order to have access to all relevant support items, you can set up your God Builder screen to look like this. This way you will not have to fumble through the menus to find your items, as everything you need can be accessed through this one tab.



Points About Building

With all that information on the relevant support items, now is a good time to talk about building in general. Outside of the core aura items, building as a support is very flexible. However there are some important things to keep in mind when you are building.

Anti-Tank


Don't Overload


Counter Build


What Can Help?


Selling Boots

Example Builds

With all that said, here are some potential final builds you could end up with, though keep in mind there are many more possibilities with everything I went over above.

Cool-downs (General)




Tanky(Sell boots)



Against 4 physical



Against 4 Magical


Alternate Core

If there is one thing you should take away from this guide, it is to not treat builds like a cookie cutter. What works fantastic against some gods, will not be as good against others. The most important thing is to understand the viable options, what they do and when to use them. A lot of it will come with time, but practicing this game is a lot of fun :D

Gameplay


Now that you know all about Terra's skills and her items as a support, we are going to go over how to play Terra to get the most out of her. If you are looking for general tips and tricks, please go to the "General Tips" section.

Farming and Timers

Before going into how to play Terra, it is important to discuss one of the most important aspects in SMITE, which is farming. In this section I am going to go over some basics about farming with Terra and as a support in general for season 5.

Values


Timers


Sharing


Clearing camps

Laning Phase

This was partially covered in the leveling section above, but here I will go a bit more in depth as far as your options go for starting. Early game takes a little bit longer to get through this season, which does hurt Terra given her very weak level one clear. However, if you can make it through level one without giving up too much, the rest of the game should go alright.

Level 1 - Buff Start


Level 1 - Lane Start


Level 2


Level 3


Level 4-5

Mid-Game

In the mid-game, you need to be effective in your rotations, and farming. If you have a lead, this is where you need to snowball. If you are behind, this is your chance to close the gap before late-game.

Rotating and Farming


From Ahead


From Behind


Even Match


Utilizing Terra's Blessing


Your Role


Late-Game

Terra is considered by some to be an ult-bot in the late-game, however, she does still provide good zoning, control and peel for her team if used correctly. This section will give an overview of how to do that effectively.

General Play


Utilizing Terra's Blessing


Fire Giant

Warding

As a support you should have an extra focus on warding. In theory, all members of your team should be warding, but in practice, you as a support are going to need to set the example.

Warding

General Tips


This section will go over some general tips to keep in mind when playing Terra to make the experience more enjoyable. If you are looking for a deeper breakdown of how to play the god, please go to the "Gameplay" section.

Terra Specific

These are tips that apply specifically to Terra and her abilities. Using these will help you make the most of playing her.

Save time on your shatter


Line up your Monolith


Bait the dash


Stand those Stones


Stop them cold


Ranged stuns win games


Don't waste the walls


Monolith is a body block


They shall not pass


Though tempting them to try is funny


Ult your carry's ult


Full combo burst hurts


You'll feel dumb if you do this


Might as well get some healing


Dash out of base


Igneous is puke


General Support

These tips are more general, and are good things to keep in mind regardless of the god you are playing.

Wards can body block


Relic cool-downs are important


Use your time wisely

Match-ups


This section will cover the match-ups Terra has with all 92 gods in SMITE. It will cover if they are a good match as a teammate and as an enemy, the pros and cons of each, tips on playing the match-up, and items to think about for countering purposes. Below each god icon is a match-up rating with the following meanings:
EZ LIFE: This match-up gives Terra a big advantage overall.
EASY: This match-up favors Terra overall, but won't be an insta-win.
FAIR: This match-up is pretty even with neither god having the upper hand.
TOUGH: This match-up requires careful, thoughtful play to be successful.
NIGHTMARE: This match-up hard counters Terra and should be avoided.


THIS SECTION IS A WORK IN PROGRESS THAT WILL BE UPDATED TO INCLUDE ALL GODS IN SMITE.

TOUGH

Agni


EASY

Ah Muzen Cab


EASY

Ah Puch


FAIR

Amaterasu


FAIR

Anhur


EASY

Anubis


FAIR

Ao Kuang


EASY

Aphrodite


EASY

Apollo


FAIR

Arachne


NIGHTMARE

Ares


NIGHTMARE

Artio


TOUGH

Athena


EASY

Awilix


EZ LIFE

Bacchus


TOUGH

Bastet


FAIR

Bellona


TOUGH

Cabrakan


FAIR

Camazotz


EASY

Cerberus


FAIR

Cernunnos


EASY

Chaac


TOUGH

Chang'e


EASY

Chiron


TOUGH

Chronos


FAIR

Cu Chulainn


TOUGH

Cupid


TOUGH

Da Ji


TOUGH

Discordia


FAIR

Erlang Shen


TOUGH

Fafnir


FAIR

Fenrir


TOUGH

Freya


TOUGH

Ganesha


FAIR

Geb


FAIR

Guan Yu


FAIR

Hachiman


TOUGH

Hades


FAIR

He Bo


TOUGH

Hel


FAIR

Hercules


EASY

Hou Yi


FAIR

Hun Batz


TOUGH

Isis


FAIR

Izanami


FAIR

Janus


FAIR

Jing Wei


FAIR

Kali


EASY

Khepri


EASY

Kukulkan


TOUGH

Kumbhakarna


EASY

Kuzenbo


Tough

Loki


FAIR

Medusa


FAIR

Ne Zha


EZ LIFE

Neith


TOUGH

Nemesis


FAIR

Nike


NIGHTMARE

Nox


FAIR

Nu Wa


TOUGH

Odin


FAIR

Osiris


NIGHTMARE

Poseidon


EASY

Ra


TOUGH

Raijin


TOUGH

Rama


FAIR

Ratatoskr


FAIR

Ravana


FAIR

Serqet

EASY

Skadi


EASY

Sobek


TOUGH

Sol

TOUGH

Sun Wukong


TOUGH

Susano


EZ LIFE

Sylvanus


TOUGH

Thanatos


TOUGH

The Morrigan


TOUGH

Thor


FAIR

Thoth


EASY

Tyr


TOUGH

Ullr


EASY

Vamana

FAIR

Vulcan

FAIR

Xbalanque


FAIR

Xing Tian


TOUGH

Ymir


EZ LIFE

Zeus


EZ LIFE

Zhong Kui

Conclusion(Pros and Cons)


So, that is basically Terra. My personal favorite, and a god that I think still remains satisfying to play, even after the removal of her root.

To summarize, here are the overall Pros and Cons to this god:

Pros:
-Amazing ult
-Knockup immunity
-Ranged stun capable of hitting multiple gods
-Good mobility with double dash
-Slows upon roots
-Strong control of jungle paths
-Post level one pressure is insane
-Can delay minions level one
-Elusive with high defense

Cons:
-Terrible level one
-Low scalings
-Weak against leaps
-Cripples destroy her kit
-Weaker lockdown than other guardians
-Needs two abilities to apply her root
-Hard to land stun consistently
-Slows can be countered easier than her root
-Stun comes out slow
-Long cooldowns on all abilities.

Thanks for reading, and if you have any suggestions or feedback, feel free to leave a comment. As I mentioned I plan on updating this guide as the meta unfolds in season 5. As well I'm hoping to make some explanatory videos about SMITE on youtube, so if you're interested in some mathematical build breakdowns, feel free to subscribe :D

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Collapse All Comments

1
Ben24 | July 7, 2018 6:55pm
I have just started playing Terra recently. She is fantastic to play and this guide has been super helpful. I have actually played her in solo a couple times and done quite well. I just kind of guess on my build when in solo though. Was curious if you had any ideas or recomendations?
1
NKE07 | July 9, 2018 5:40pm
Glad it has helped :)

Kriega definitely had a good breakdown of items to look at, though I personally am not very high on Rod of Asclepius as much as other people are. Big thing in solo is realizing that all that I said about her poor level one is amplified when you don't have a hunter with you to help clear. It is super important to play safe, as pretty much every warrior will pressure you hard until you get your other abilities online. Once you do though you can start to be more aggressive, but without a hunter you are not going to be looking for kills unless your opponent misplays, or you build a substantial lead. From there just try to make the most out of your rotations to be using your ult in big spots for team fights.

With respect to boots, pen boots are definitely better in solo compared to support, but even with them you probably won't be soloing your opponent as much. They are nice if you can afford to take them, and usually I would make that decision based on how confident I am that I will get my blue buff consistently. If you are up against a high pressure jungle/solo (ie Hercules and Mercury) then you will want to grab Shoes of Focus to help you stay in lane longer.

Good luck :)
3
Kriega1 (143) | July 8, 2018 3:27am
1
Ben24 | July 8, 2018 9:09am
Thank you, this looks good. Its fairly similar to what I have been using.

What are your thoughts on penetration boots? I have been using shoes of focus as well and the issue I run into sometimes is I don't do enough damage to force a back from the enemy.

What are your thoughts on gem of isolation instead of Rod of Asciepius?
Load more comments (1 more replies) →
1
Branmuffin17 (394) | April 5, 2018 4:54pm
Very curious on your thoughts on these changes...on the theoretical side of things, what's your first instinct on how this changes her?
1
NKE07 | April 6, 2018 1:16am
She's definitely going to feel a lot more interactive to play now. That new ult is definitely going to see some nerfs to the numbers in the coming patches. It is weaker in the early to mid game without the global presence, but the local presence is going to feel so much more impactful now. So much damage, healing and mitigation on a 90 second cooldown. I love it. With that and her root back I think this easily places her as a top 3 support again and at least for the time being she will be high priority in the P&B phase.
2
Branmuffin17 (394) | March 15, 2018 2:23pm
Just stopping in to say that it's great to see you maintaining your guide =)
1
NKE07 | March 21, 2018 1:25am
Thank you thank you :) there's a still a bunch I want to add, but the middle of exam season has made it a bit tough to completely finish off haha.
1
BestMinionEver (69) | February 28, 2018 1:58am
Have you tested how the CDR on the ult works?
Tried to find something on it on google, but could not find any proof.

Like does the cooldown stack up to 80% with this or is it still 40% cap.
1
Duotem (10) | February 28, 2018 2:03am
40% cap
1
BestMinionEver (69) | February 28, 2018 3:18am
Did you test it? :p

In theory it is 40% ofc. but it is Hi Rez after all hehe
Load more comments (3 more replies) →
1
CaptElfimis (5) | February 27, 2018 8:41am
Love the guide! As someone who wasn't very strong with Terra, this has allowed me to bring her over to Ranked and really show some pizzazz with her :D

My only suggestion on the guide itself would be to group your match-ups into difficulty tiers (Easy, Tough, etc) as group made spoiler sections in the bbcode just to clean up the page a bit so it isn't so long and it's easier for users to view all the match-ups in their respective groups (I did this on my Xing Tian guide if you wanna take a look a what I mean)
1
NKE07 | February 28, 2018 1:08am
Glad it's helped out :D

Yeah, that's a section that's still a work in progress. I wanted to wait to finish getting it in the best format once I get all of the information I want in there, and I'll definitely take that feedback into account :D
1
ThePerfectPrism (56) | February 8, 2018 11:39am
I literally only have 1 thing to complain about this guide

Neith is an easy matchup? Againts what kind of Neiths have you been playing againts? I literally destroy Terra whenever I play Neith (She is my hunter main).

I love Terra, even did a guide for her when she came out, but man I got to give you the torch, yours is simply... better.

Congrats.
2
NKE07 | February 8, 2018 11:49am
I've never really found Neith to be a problem when I play against her as Terra. Her escape is slow and telegraphed, so it's easy to bait it out then have her land within Crushing Earth for a stun. Then from there she is basically a sitting duck. She also doesn't really have a way to stop Terra from dashing through her stones since the root is only soft CC and her ult wouldn't be best used for that.

Though, I will admit, Neith is notorious for being a god that beginners play, so it's definitely possible my experience against her has come against players much worse than yourself which biases my thoughts on the matchup.

I'll keep it in mind for the future though, because I'm going to be adding a lot to that section. Unfortunately I've already wrote around 10k words on this guide and now need to put some of that wordsmithing towards my classes :p

I'm glad you enjoyed :D
1
ThePerfectPrism (56) | February 9, 2018 8:26am
Yeah, take your time to not get burned out of guide-making, or else you're gonna be like me. 11 Guides and the will to update none o' them lol.

Well, I'll share some of my experience playing againts Terra then.

Normally, at least for me, it's pretty easy to avoid Crushing Earth, by simply using Backflip when the animation that Terra does for it begins to play. Then most Terras proceed to use Monolith-> Force of Nature, and if Terra manages to lock me in place, I normally use Spirit Arrow into her and into the Broken Weave, proceeding to use Unravel and basic attacks.

Ofc, it all comes down to teamplay, but I think that, for a good Terra, Neith can be a Easy to Fair matchup, since this also depends on the enemy Neith.
Load more comments (6 more replies) →
2
Cyberhawk94 (4) | February 7, 2018 10:57am
An inspiration for everyone else that makes guides.

So much information I'm scared to try and read it lol, but wow
2
NKE07 | February 7, 2018 3:12pm
Thanks man, much appreciated! There's a lot to her, but that's what makes her so fun :D
3
Branmuffin17 (394) | February 6, 2018 4:07pm
Agreed with earlier comments...I read this one a bit last night, and feel this shows great knowledge of the god. I especially like your skill leveling section with level 1/2 options.

Curious though on your opinion on starting items. Right now it's a pretty unpopular idea to start with T1 Shoes, due to the high price. Many are opting for Chalice of Healing or Chalice of Mana (depending on need), combined with either Chalice of the Oracle for early vision or potions of choice. (Personally I wouldn't start 2 chalices though) Or you could even consider Oracle + Mana Potions. Especially if you get the early level 2 Monolith, you might go for this type of start. I do see you sort of give this option in your 2nd start option.

One other thing you might indicate with Gauntlet of Thebes is that, with Terra really looking to always accompany teammates, this ends up being a perfect item for her tankiness. She's not going to be roaming the jungle on her own (unlike better clear gods like Ymir for example) so the fact that she has to build stacks isn't really all that bad.

Extremely great writeups for the 3 core items though...exactly my mindset on when to pick these up.

I personally dislike Stone of Gaia for the same reason you mention...no teamfight utility. Especially for a god like Terra who has healing in her kit, I think it's a somewhat poor option. I'd feel like I'd get more use out of an item like this if I was a Support with no sustain/healing and didn't even get something like Sovereignty earlier.

Your point about Anti-Tank is a good one, but I really want to see how that turns out as the meta forms and builds are solidified. If you're the only really tanky enemy on your team, your enemies have to make a choice (unless they just default to S4 builds with TB and Shard). Do they counter-build you with TB / Shard, or do they go with flat pen and focus on the squishier gods? If you force them to counter you with anti-tank items, it's, at least in some ways, helping the rest of your team out, as it will take up an item slot, and those two items don't provide any additional utility (not even to objectives anymore!).

Love the build examples and the note about being flexible. Love the farming values and other info in that section. Holy hell about all of the tips. You spent a ****load of time on this.

One other thing on warding...for your early warding, you have one right next to the purple buff. Although that can help keep an eye on that timer, I feel you can get better use out of the point directly between your two red spots. The range on a ward is wide enough that you can cover both the path to lane from the purple buff, as well as the path to lane from the Gold Fury. essentially covering that entire area to lane. If you're comfortable with that, it allows you to place your other ward deeper in, or more defensively, etc.

Anyway, geez...this is a great guide. I honestly don't like Terra's kit, but...****, I might have to play her more (but I'll have to study your guide first). +1
2
NKE07 | February 6, 2018 4:42pm
Thanks a lot man, means a lot coming from you as I have used your guides a lot in the past :D

My thoughts on the starts are pretty open right now. Most of my testing was on PTS, which is not the best way to judge a start due to imbalances in skill level, so now that ranked is out my main focus has been on figuring out the best start. The reason I like Shoes is due to being able to get your movement online faster. With so many places to be on the map this season, the quicker you can move on the map is more important than ever. It definitely did get a nerf with the price increase however, so lately I have been really enjoying starting with Chalice of the Oracle and then picking up Magic Shoes on my first back. This is definitely one part of the guide that will receive a lot of updates though.

That's a good point about Terra's clear and Gauntlet of Thebes. That was actually something I was trying to figure out the wording for as to not make it too confusing. Terra does do decently well at clearing camps solo with her 3-1 combo, and generally solo clearing is more ideal to get your jungle to spawn back faster. But the clear will definitely not be on the same level as the like of Ymir or Athena, so sharing with Terra is good to preserve mana and build stacks on Gauntlet of Thebes.

Stone of Gaia is just a really great tank item in my opinion and I personally just love this item for the pure tankiness it gives. The regeneration can add so much in a teamfight, and I think it works well on Terra because her healing is either slow, or conditional.
Stone of Gaia is just constant regeneration and a buttload of health. It's just such a selfish item that it's hard to fit into a support build.

That's a good point with the ward spot, and something I meant to change. Originally my thought process was regarding getting the timer for purple, while still having vision of a potential gank. But I realized that you shouldn't really need the timer on purple, since chances are you're going to get an invasion onto their purple anyways, or at the very least you will know when they go to do their purple. Having the ward on the red buff then gives good vision from mid, while also potentially getting the timer there if mid rotates to take it early. Thanks for pointing that out, I'll change it :D

But yeah, thanks again. I've put quite a bit into it, and I'm still refining it to make it as informative as possible. Hope it helps :D
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Branmuffin17 (394) | February 6, 2018 7:04pm
What's the coolest for me as an individual is when people say I've helped them or they support my ideas, and they're pretty obviously better players than I am. Sure, that's not hard to accomplish, but your comment, or Estidien's, or Marki's...super cool. Duotem just likes to point out how I'm wrong =(

Also, I love Gaia...but just in Assault XD Maybe I have to get over that, as it's pretty apparent others, including high level players, value the item more than I do.
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IceColdPappsi (13) | February 6, 2018 11:14am
I really like this guide. Play Terra from time to time, one of my fave guardians. Just have two things to say.
One, your start. Season 5 is all kinds of messed up for supports, so a starting boots doesnt really help us as much as it used to. I've been told to start with rushing Gauntlet of Thebes, which is great. I also like to start with a protection item when playing healers. So a suggested start would be Guardian's Blessing into a Tier 1 Sovereignty or Heartward Amulet, and then potions and wards.
Second, you have Mail of Renewal and Stone of Gaia as counters for executes. Smite actually has an execute focused item, Stone of Fal, which directly counters Ao Kuang and Thanatos, but the second one only when his ult is leveled up past 3.
Just some suggestions. Other than that, great.
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NKE07 | February 6, 2018 3:31pm
That's a good point about the start, there's definitely a lot of options out there, and I'm testing out a bunch of things to see what works well, those are just the two I'm confident enough in to have in this guide. The reason I like the Shoes start is that by getting your T3 boots faster, you have more freedom to rotate, invade their buffs to build a lead. Rushing Gauntlet of Thebes is definitely a possibility, but it does have a drawback of being 2400 gold, which is quite pricey for a first item, and might get you outrotated on the larger map. Getting to build your stacks quicker is a nice perk though, I just need to test that start out a bit more to see if the delayed power spike is usually worth it.

As far as Stone of Fal, I just don't think it has enough base stats to justify the pickup in the support role. Terra has low scalings, so 70 power won't do a lot for her, 40 magical protections aren't a whole lot compared to other options, and you can get 10% cooldowns elsewhere in your build. While Mail of Renewal and Stone of Gaia don't directly counter an execute like Stone of Fal, they do provide a lot of health and regeneration to keep you above the threshold, while not sacrificing overall effective health.

Thanks for the feedback, I'm glad you enjoyed :D
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Gingie | February 6, 2018 3:01am
really good build i liked your use of the bb coding and you had all the sections covered that someone looking for a build could ask for your warding and farming values was really informative good build.
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NKE07 | February 6, 2018 3:32pm
Thanks man! I put quite a bit of work into it so I'm glad you enjoyed. I'm still refining a few parts of it to try and make it as clear and informative as I can :D
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League of Legends Build Guide Author NKE07
The Earth Mother (Season 5 Terra Support Guide for Conquest)
Table of Contents

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