This is the build I use most of the time for
Zhong Kui, as it's really a jack of all trades build that plays very well to the god's strengths. For reference it's the first build listed at the top of the page.
soul stone
Starting Items
shoes
With your 1500 starting gold there's two ways you can start off. The safest purchase with this allowance is
Shoes for 300,
Soul Stone for 800, five manna potions for 250 and one or two health pottions for 100. Anymore health pots than this is overkill since
Zhong Kui has a pretty potent heal in his one-two combo, so unless you're new to the god and are going up against someone with high sustain like
Hel or
Aphrodite, one or two health pots is all you'll need.
Just don't ever get
Vampiric Shroud. Whenever you're playing
Zhong Kui, pretend that item doesn't even exist.
Soul Stone is for men, and Zhong is the manliest of men. Jokes aside,
Soul Stone is just such a good item for
Zhong Kui because he can reach all five stacks with just three well placed basics with his
Book of Demons active since it counts as two basic attacks, giving him that sweet burst damage from soulstone more often than anyone else in the mid lane. He'd also rather have the MP5 than just a little bit of health and manna regen.
The other start you can go with is to purchase golden sash and 2 mana pots and 1 health pot or just 3 mana pots. This is a high risk-high reward option should be the starting build you'll go for if you're confident that you can hold your own against the other team's match up until you can get enough gold to upgrade your golden sash to warlock's sash. It's a lot riskier since you won't do quite as much damage off the bat as you would if you bought soulstone and you won't have the mobility from
Shoes to get out of a sticky situation, but it will allow you to start building stacks for warlock's sash very early which will help you to get ahead if you play well enough. If the odds are against you and the enemy team has a mid laner or jungler that counters you very well in the early game, then it's probably best to play it safe and go for the first start and buy soulstone and boots before your warlock's sash.
So which boots should you be going for? Generally it's a good idea to go for
Shoes of the Magi, but there are some scenarios where
Shoes of Focus will be a better pick up. A basic rule of thumb I use is to buy
Shoes of the Magi when I'm ahead of or tied with the enemy mid laner and
Shoes of Focus if I'm notably behind them in terms of levels and/or gold. The reason for this is that going for the power and penetration from
Shoes of the Magi provides a great early game power spike to overpower the other team, but it will have diminishing returns against someone of a higher level who will likely overpower you regardless of which shoes you choose. In this case, you will won't be able to come out ahead in a fight based on pure power, so you'll need to outplay them, and the cooldown reduciton from
Shoes of Focus will help you to win by using smart play in situations where you are not as powerful as your opponent.
uncommon sash
Second Item
warlock's sash
After you grab the shoes of your choice, you'll always want to pick up warlock's sash to start building stacks for it (unless you went for the golden sash start in which case you'll be buying boots). warlock's sash is the perfect item for
Zhong Kui since it will add to his already large health pool, which will be important later on in the build and will give him more effective health which he will make good use of with the protections from his passive.
(quick 6 min video on effective health)
emerald ring
Third Item
telkhines ring
The next item you'll want to pick up at this point may seem rather odd. telknines ring is almost always the next item I pick up, but for good reason. If you recall
Zhong Kui's third ability,
Book of Demons, you might remember that when it is active (not on cooldown)) you essentially get a second basic attack that fires for 50% of the damage of your regular basic attacks. This "mini basic" will also apply all on hit effects of your regular basic attacks for their full value. This means that the passive effect of
Telkhines Ring, where basic attacks hit for an additional 35 damage, will apply twice for each basic attack whenever
Book of Demons is active. That makes this item twice as effective on
Zhong Kui as it is on any other god at this point. With the 30% increase in attack speed meaning both this additional effect AND the extra 50% damage from your basic attacks can be applied that much faster in a fight, and it should be apparent why this item becomes such an enticing buy, especially at only 2150 gold. If we add these numbers up in the late game after you've reached max build, with your basic attacks hitting for roughly
220 magic power, your
Book of Demons basic hitting at half of that for
110, and
Telkhines Ring hitting with
35 twice for
70 flat damage that cannot be negated by protections, then
you have basic attacks hitting with 330 magic damage plus a flat 70 damage on top of that at +30% attack speed thanks to
Telkhines Ring
This one item actually opens up allot more kill potential for Zhong Kui and unlocks a side to him that most other mages to not have, and that is the ability to put out a punishing amount of sustained damage on top of the burst damage you've already put out after you've used your abilities. Whereas most mages can just use their kit and will have to fall back until their cooldowns are up,
Zhong Kui can stay in the fight, pelting the enemy team with his hard hitting basic attacks and staying in the front lines soaking up damage. This play style works quite well in
Zhong Kui's kit since you should only be using
Book of Demons as a peel in order to escape while you have your first two abilities, your ultimate, and your basic attacks to use as you please.
magic focus
Fourth and Fifth Items
ethereal staff
Zhong Kui will really start to come online at this point, and you should be able to fight just about anybody and everybody else in the game with a few exceptions. But we still need the rest of his build to really flesh him out and make him a more potent beast. Next up you have the choice to build more
power and
health or
penetration, it's pretty situational and comes down to whether you need more immediate survivability or damage against tankier targets.
If you decide to build
health and
power, then
Ethereal Staff is going to be the next item to pick up. This is an invaluable item and is the peanut butter to warlock's sash's jelly on
Zhong Kui's bread. On top of all the health you have,
Ethereal Staff will give you yet 400 more plus 30 magic power and, most importantly, will convert 2.5% of your maximum health to magic power. At rank 20 with all these items and full stacks on warlock's sash, you'll be sitting pretty at 3,150 health, and with 2.5% of that being converted to power that means ethereal rod will give you an extra 78 magic power for a total of 400 health, 300 mana, and 108 magic power all from one item without having to build any stacks for it. Pretty nice.
For
penetration you'll be choosing from either
Obsidian Shard or
Spear of the Magus at this point. If you'd like you can switch one of these items out for
Spear of Desolation in the late game, but that item is too expensive for our purposes right now.
Both of these items are quite good and have their own pros and cons, so ultimately it's all situational as to which one you'll pick up in any given game.
Spear of the Magus works really well on
Zhong Kui because of the damage over time from his
Expose Evil, meaning you can quickly and easily decrease your targets magical protection with one ability. Meanwhile
Obsidian Shard has more magic power and the flat 33% magic penetration means you can deal more immediate damage without having to wait for your target's protections to be removed.
Purchase
Spear of the Magus if the game you are in has more of these factors in play:
- You have one or more other team members who are going to be dealing allot of magic damage during the coarse of the game. Situations like this would be where you have an aggressive guardian like
Ymir or
Ares, a mage ADC like
Sol or
Freya, a mage jungler like
Ao Kuang, or magic god in the solo lane like
Aphrodite or
Cabrakan. In cases like this where you will not be the only magic power god in the game looking to deal allot of damage, then
Spear of the Magus will be more beneficial to your team since they also can benefit from the protection debuff from this item to deal more damage to targets on which it has been applied.
- Engagements move slower, enemy characters are less mobile or you are able to stay in the fight longer. In cases where team fights and engagements last for very long, then you will be able to make more use out of
Spear of the Magus since it does take a little bit of time for it's effect to stack and reach maximum effectiveness. If you are able to stay in the fight and make use of the extra damage on debuffed enemies, then you will find this item to help tremendously.
- You're having more trouble with squishier targets. If we're looking at just the passive of
Spear of the Magus versus
Obsidian Shard, then spear becomes more effective against targets with less than 120 magical protections. Hunters, assassins and mid laners will not build any magical protections most of the time and if they do it will be only a small amount, so usually these targets will fall below the 120 protections threshold for spear to be more effective. To check the enemy team's protections, hit the tab button and hover your mouse cursor over the little blue shield icon on the right side of each player tab to bring up their defensive stats. If you need more damage against those with less than 90 protections, then
Spear of the Magus might be a good idea.
On the other hand, look to pick up
Obsidian Shard if:
- Engagements happen quickly or you are against more mobile characters. In some cases, team fights will happen very quickly, where both sides will exchange a few blows and the fight will be over, either with one side beating the other or both teams deciding to fall back. Other times you might be up against a team composition who is very mobile who can easily retreat once they've noticed they have received a debuf from
Spear of the Magus and will try to get away before you can make use of it. In cases like this, obsidan shard might be the better buy due to it's more immediate damage.
- You are the only magic damage dealer on your team. If you have a more passive support like
Khepri or
Geb, and no one else on your team is a mage, then any penetration item you pick up will only benefit you for the most part, meaning you can be a bit more selfish on your penetration item choice. Situations like these are fine for buying
Obsidian Shard.
- You're having trouble taking out tankier targets. If you find yourself doing well in the damage department against hunters, assassins and mages but find yourself struggling against warriors and guardians, then
Obsidian Shard might help you more in this scenario. In cases where your target has more than 90 protections, shard will give you more penetration from its passive than
Spear of the Magus will. Again, hit tab and hover over the shield icon to find out each player's protections. If the gods you're having trouble with are those with 120 protections or more, then consider buying
Obsidian Shard
Final Items and Finishing Up
The final item you will pick up for this build is
Rod of Tahuti, which is a pretty standard last item to pick up for any mage. It's expensive, so it'll be the last item you should buy unless you're really far ahead, but the power spike you get from it is incredible. You will have to sell
Soul Stone if you bought that at the beginning, but I would not recommend selling that item until you can buy at least afford
Restored Artifact, the item before
Rod of Tahuti, since
Soul Stone is a superior item to have over just
Lost Artifact.
Finally, if you want even more power, then you may want sell your penetration item for
Spear of Desolation. If you picked up
Obsidian Shard then this could definitely a good trade, but if either you or your team would make more use of the protection reduction on
Spear of the Magus, then it might be a good idea in some situations to just stick with what you have. Also, the small amount of magic power and penetration that
Shoes of the Magi have over
Shoes of Focus will have more diminishing returns at the stage of the game where you've reached full build, so if you need an extra 10% cooldown reduction then selling
Shoes of the Magi to pick up
Shoes of Focus instead may be a good idea in some, but not all, cases.
If you manage to build all of this, then congratulations, you now have almost 700 magic power, 3150 health, good penetration, all the protections from your passive and hard hitting basic attacks at 1.29 attack speed! So you know how to build
Zhong Kui like a bad-*** man, now it's time to learn how to play him like a bad-*** man.
shoes of the magiwarlock's sashtelkhines ring
ethereal staff
~
purificationsprintcurse
Relics and Situational Items
hide of the urchin
Relic choice is going to be entirely situational and dependent primarily against the enemy team composition. If you are confident in the matchup then you can afford to go start with a more offensive relic like curse to confirm kills, but with how immobile
Zhong Kui is it's usually a good idea to pick up a more defensive relic. If you are worried about more hard crowd control then purification is never a bad pick, but sprint might be more beneficial if the enemy jungler is very mobile and good at sticking to targets. sprint is also usually a good pick to avoid more sustain damage whereas purification can be better to avoid setup for high burst damage.
sanctuary is also a good relic if you feel like you'll need it, but this should usually be your second relic after either beads or sprint.
Meditation is another good relic that can help save you when your sustain combo can not, and it can help you stay in your lane for longer to be even more of a bully. This is a good relic if you go straight for warlock sash as your first item, that way you can ensure that you'll be able to buy the full item on your fist back to base.
Relics that work really well on
Zhong Kui are thorns and shell. Since you will usually be a potent force in the front line, the extra protection from shell can help you be even more tanky (especially while ulting) while thorns can help to punish the enemy team for trying to focus you down.
Just like relics, your overall build should be situational as well. Although the build I've already given is a really solid overall good build, there are some situations where you may need to swap one item out for another. Again, this is dependent on how each game plays out, so it will be up to you to decide where to deviate from the standard build.
If you need more utility and want to have REALLY nasty slow, then
Gem of Isolation is a really good item for Zhong. It used to be a must buy item on my builds for a long time as it works really good with his ult and especially with his
Expose Evil, it sadly just doesn't offer quite as much as the other items in the build. Switch
Gem of Isolation out with
Ethereal Staff if you're willing to sacrifice health and power, switch with your penetration item if you want to sacrifice penetration, and swap it out with
Telkhines Ring if you want to sacrifice your sustain damage. If the enemy team isn't very tanky but very mobile, then it might be worth it to switch out your penetration item with
Gem of Isolation.
Chronos' Pendant is another great item as it gives you a fair bit of power and a really good 20% cooldown reduction. If you really need the extra CDR, then I would swap this out with either your penetration or telhines ring although I wouldn't recomend this in most cases since this decreases your overall damage or your sustain damage which I personally don't find to be worth the extra cooldown reduction.
Finally,
Hide of the Urchin is a really solid item as well. I would mostly recommend this item for use in the solo lane where it's expected for you to be more tanky, as it's mostly expected for the midlaner to put out more damage than to take it. If you do go this route, then it's may also be a good idea to go with more of a utility build with
Gem of Isolation and/or chronos' pendant, being sure to keep your boots, warlock sash, ethereal rod and/or
Rod of Tahuti.
Your purchase order sections could do with a little cleaning up as they're a bit messy and unclear at the moment (for example it looks like you're suggesting that you only purchase level 1
The info you have in your guide is great as well, but it is VERY wall of texty, which makes it a chore to read in a lot of sections. Some formatting and whatnot would help a great with breaking up the walls of text a bit.
I think you have a great foundation here, but you need to make some improvements to make the guide easier to look at.
If you'd like, feel free to look at my guides for some formatting ideas for your own guide (Raijin or Skadi are probably my best formatted, though they're outdated by a few patches).