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The Shining Beacon of Japan: Amaterasu Guide (S5)

March 5, 2018 by Stuke99
Comments: 60    |    Views: 1183578    |   

Example Build

Smite God: Amaterasu

Item Purchase Order

Build Item Warrior Tabi
Build Item Breastplate of Valor
Build Item Stone of Gaia
Build Item Shogun's Kusari
Build Item Frostbound Hammer
Build Item Mantle of Discord


Build Item Mage's Blessing Build Item Boots Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion


Build Item Teleport Glyph Build Item Magic Shell Build Item Shield of Thorns Build Item Aegis Amulet

The Shining Beacon of Japan: Amaterasu Guide (S5)

March 5, 2018

My Introduction

Kon'nichiwa, Stuke here for a new guide. This is a guide for the first Japanese Goddess and the first god of Season 3. I introduce Ōhirume-no-muchi-no-kami, also known as Amaterasu for short, and she's brings the power from the Land of the Rising Sun with her. Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Amaterasu. I encourage you to look at the comment section below and see others suggestions.

Who is Amaterasu?

Amaterasu is a physical, melee, warrior that excels at being in the thick of it with her amazing control and utility. With the right build, set-up, and positioning Amaterasu can be a domination force in the match.

Pros / Cons


- High Single and Area Damage
- High Sustain
- Stance Change
- Old Guan Yu Ultimate


- Moderate Early Game (Not Good but not Bad Either)
- Cleanse hurt her badly
- Wrong Stance = Death


This a very offensive passive. After three successful hits on a single enemy god, that target gets a debuff that makes it easy for you and your allies to do more damage to that target and all enemies that is near them for a duration as long as you keep hitting them.

This is Amaterasu's stance dance and heal ability. Every time this ability is activated you get HoT, Healing over Time, plus something a little more. In Benevolence Stance you gain additional movement speed, while in Valor stance you get additional Physical Power. Since this ability is an Aura as well, your teammates get these benefits as well if they are close to her making some interesting teamfights.

Your shield and clearing ability. When you active this ability, you gain a shield that mitigates any damage you take for the duration and when the duration is up it fires a projectile. Now this is where the ability becomes interesting. After you giving or taking damage, it charges the mirror and charging the mirror will increase the amount of damage the projectile does. You can also fire the projectile early by pressing the ability button again.

Your dash and silence. Amaterasu charges forward passing through any minion but stopping at the first enemy god she hit, and silencing them for a duration. This can be a good initiation tool or escape as long as no one gets in the way when you try to escape.

A very beautiful and old ultimate for those who were around since the beta and when Guan Yu was a guardian. Amaterasu jumps and slashes three times dealing damage to whoever is in the cone of the attack. On the first strike it deals damage, on the second the damage is amplified, and on the third strike the enemy is stunned for a couple of seconds. Note: the combo will break if you miss or they manage to get out of the cone so the stun or amped damage will not go off if they are out of it.

How to Build Amaterasu

What makes Amaterasu interesting is that she has this half and half support/solo play style even when she is better in the solo role for being able to pump out massive amount of damage Late Game. Aura and ability damage is the best way to play her, and like most warriors get some protections too.

For Solo: Like

Tips and Combos

- Auras are your greatest weapon.
The effects you give with Divine Presence can be what makes or breaks a fight or rotation.

- Glorious Charge everything.
If you're going against a god with a channeled ability like Thor or Anubis, you can use this ability to stop the channeling of that ability and force them to use another move, resort to auto attacks, or more simply run away if they haven't used up their escape because it's also silenced.

- The standard combo.
Amaterasu's ability be a wall and Cc machine becomes a thorn in the enemies side, to use this play style to the fullest the combo goes as followed:
1 (if you were in Benevolence stance), 2, 4, AA, 1, 3 (if they run away), AA, repeat until death.

- Stand switch at the right time.
Being in the right stand can be the difference between kill or death, knowing which stand you need to be in at that moment and knowing how much time until you can switch it up again is the biggest factor to everyone on the team not just Ama.

Stages of the Game

Early Game
Amaterasu's Early Game is not the best as the heal from her stance change will only heal for so much and her damage would be fairly weak as well but she can manage with her Heavenly Reflection and Glorious Charge to clear the lane. It's not the best clear but it's good for what she has.
Middle Game
This is when things start to change for Ama, she will now be bringing the damage and has the power to take down towers as you start to level up your stance ability.
Late Game
This is where Amaterasu becomes a serious threat. Her damage, passive auras, protections, and CC skyrocket as she now becomes the Hyper-Carry.


In conclusion, Amaterasu is a dangerous goddess in the warrior roster and could probably leave Bellona shaking in her Roman Sandals. Being a great supportive character or a amazing bruiser almost perfectly can make for a intense game. Also remember to keep in mind your stance, you ability cooldown, and to amount you can actually take, and you'll let the rising sun shine down on all at the Battlefield of the Gods.

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