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Testable Cernunnos Joust Build

0 0 34,916
by Jascom updated March 16, 2018

Smite God: Cernunnos

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Cernunnos Build

Core Items

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Runeforged Hammer Runeforged Hammer

Starter Build

Build Item Hunter's Blessing Hunter's Blessing
Build Item Morningstar Morningstar
Build Item Mana Potion Mana Potion
2
Build Item Multi Potion Multi Potion
3

Situational Items

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item The Crusher The Crusher
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Odysseus' Bow Odysseus' Bow

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
3 11 16 18 19

Bramble Blast

2 A B
Bramble Blast
1 4 7 10 12

Horn Charge

3 B A
Horn Charge
2 6 8 14 15

The Wild Hunt

4 Y X
The Wild Hunt
5 9 13 17 20
Shifter of Seasons
3 11 16 18 19

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
1 4 7 10 12

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
2 6 8 14 15

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16 / 15 / 14 / 13s
The Wild Hunt
5 9 13 17 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Introduction

Just build runeforged and be on ice form tada.
Also check out my loki guide.
https://www.smitefire.com/smite/guide/basic-loki-burst-jungle-guide-19417

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2
boogiebass (46) | January 7, 2018 11:04am
Hi.

It seems that your skill order is all over the place. From what I usually see, people focus on maxing out one skill at a time instead of all skills at once.

Hunter builds typically require high attack speed, penetration, and damage. You got the attack speed and penetration (built in the wrong order, but we'll get to that later), but you are missing high damage options. If you're going the crit route, which it looks like you aren't, then you need to get Rage and another crit item ( Deathbringer preferably).
If you're going the penetration route, then you need to get Qin's Sais somewhere in your build. Runeforged Hammer isn't a hunter item, as far as I know. I'd replace that with Qin's Sais.

Ichaival is a bridge item, meaning it should be bought early and replaced by something else late game. I personally wouldn't get it in a small map game mode like Joust. This is something you would build in modes like Conquest or Siege. This item should be purchased preferably second.

The Executioner is built a little too late, in my opinion.

If I could give you a suggested build order, with the items you have listed, it would be:
Death's Toll
Ninja Tabi
Asi (I'd skip the Ichaival since this is Joust)
The Executioner
Shifter's Shield or another situational item
Qin's Sais (I think you'd get the most out of its passive by building it 5th since enemies are likely to have a good pool of HP at this point).
The Crusher or another situational item.

Let me know what you think.
2
Branmuffin17 (394) | January 7, 2018 5:51pm
I have a slightly different opinion here. I agree with some of what boogie suggests, but will explain my thoughts on a preferred item combo and order.

First, let's talk about skill leveling. Boogie's absolutely right here; in most cases, you'll usually want to target maxing one ability ASAP, then moving onto the next priority. In this case, first priority is usually Bramble Blast. Why? Although the burst damage itself isn't very high, it's his wave-clear ability and has a large, easy-to-confirm poke function. Generally, then, you should have this ability maxed by level 10.

Next priority depends on your preference and needs... Horn Charge, which has partial escape function, usually wouldn't be leveled next (similar to most other escape abilities), but the damage is actually very nice, with good scaling, and increasing the level also reduces CD. If you find you're able to be aggressive due to teamwork or being up in levels, this is a good one to level. Otherwise, you'll concentrate on Shifter of Seasons.

Talking about Seasons, it's actually interesting that you incorporate Runeforged Hammer. Most people will generally stay in Summer Heat for the bonus damage, but I do like the idea of the slow being used to increase your overall damage. 15% extra damage from Rune's passive might in fact be higher than Summer Heat, and the added control from mainly using Winter Chill is great for the team.

Side note for Boogie, if you do build crit, it's Rage or Wind Demon usually, as preferred by the builder...so, not Rage then another item, but rather Rage or WD, followed by Deathbringer, which should basically always be the 2nd crit item.

Anyway, let's talk about your items and item order.
  • For Cern, since he doesn't have an attack speed steroid, I'd generally keep away from crits. I agree generally with Boogie's build direction, focusing on power, pen, and attack speed.

  • In the case of Cern and the way his wave clear works, I feel that Bluestone Pendant is a superior starter item to Death's Toll. Bramble will easily get the BP passive damage off, and if you can get that poke on enemies, it'll chip away at their low early game health. Getting DT means you'll have to continue hitting the minions to get the benefit of the passive, and between you and your teammates (or if you're getting hard pushed), you may not get very many basics in.

  • I'm okay with either Warrior Tabi or Ninja Tabi as the boots of choice. Warrior has an early game edge in damage (especially for abilities), but Ninja will help set you up as you get further into your build.

  • However, I don't agree with yours and Boogie's preference for Asi as the 2nd main item. You're really going to want power (especially if you choose Ninja) in the early game...Asi has none. The early pen is nice, but remember you're still going to be battling over waves, and pen does nothing to minions. The attack speed is also nice, but your DPS will be hampered some because of no power. This is why Asi is often seen in a Trans build (Trans, Tabi, then Asi)...because Transcendence provides plenty of power, so you can then sacrifice some in getting Asi, because it then provides things Trans doesn't (lifesteal + AS). Without that power, it's just going to be less effective (remember, lifesteal amount is from the amount of damage you deal, so it's less effective without that power). You also say in your writeup that Asi can be dropped for Jotunn's Wrath or Titan's Bane. Jotunn's, for teamfight function, is an option (but probably not the best), but TB isn't a replacement for Asi...it's an alternative to The Executioner (and you wouldn't get it as a 2nd item!), so I suggest you fix that statement.

  • As such, in the 2nd spot, I generally would suggest Shifter's Shield if you want the protections, or otherwise you'd consider Transcendence (or Devourer's Gauntlet, or Jotunn's Wrath if you really want that CDR).

  • Again, I really like the idea of Runeforged Hammer...it's an interesting idea that might in fact be effective if using Winter Chill. Boogie's right, it's not usually a hunter item, but in this specific case, it could maybe work. But I'd like to see how the rest of the build turns out to make sure there's a place for it. I think it'd be better to get it later in a build in most cases, and think that pen/protection reduction would be a higher priority, as it'll likely increase your damage more than the 15% from Rune's passive.

  • Shifter's is absolutely an option (especially if you don't get Trans or Devo's), so I'm going to consider this a good option overall. Thus let's talk about Ichaival. Since its nerf several patches ago, it's really not preferred and doesn't provide as much of a DPS boost. Also, it's a bad idea to get it late in a build...the whole idea behind it is that it's a bridge item whose cheap price allows you to get a nice early-game power spike (and specifically to help with boxing an enemy ADC in-lane (usually Conquest). This is just not the place for it. You also say in your writeup that Qin's Sais or Transcendence are substitutes for Ichaival. No, Trans should be built way earlier, but yes, Qin's is an option in the 5th spot.

  • The Executioner should be built earlier in almost any build.
As such, I think Ichaival should be tossed. Exe should be built earlier (though TB is also an option, depending on how much AS you build from other items).

I'll offer some general builds, some of which try to incorporate Runeforged. I won't list starter (again, Bluestone Pendant is probably preferred if you do get a starter at all) in these lists.
I think these item progressions are going to provide you with a better power curve. Would like to hear your thoughts.
1
Jascom (1) | January 8, 2018 8:28pm
Ok i see were you are coming from and i didnt put much though into the build honestly it was a duel build that i dropped a few items and added a few more to slightly tweak it i love your look on it and it will help me very much in the future and also im not that good or involved in conquest because ive never been able to learn it due to the fact that i havent had a way to reliably learn it (i cant learn to well by watching) i need hands on so i dont really understand the conquest terms used but thanks
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1
boogiebass (46) | January 7, 2018 8:21pm
Yup bran hit the nail on the head. Listen to him Jascom. Im still learning. Bran is the master.
1
Jascom (1) | January 7, 2018 8:55am
Anyone got any ideas i personally beleive this is a pretty good guide
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League of Legends Build Guide Author Jascom
Testable Cernunnos Joust Build
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