Now, with an ever shifting meta, and a slew of item changes, one could expect some changes to how to build a mage like Agni. However, in my eyes, only 1 item need be swapped out. And don't buy masks. Without further ado, let's get into the possible items in your build.
Which Start to Use?
Now, in this guide, I pose the option of 1 of three starts.
- The Warlock's Staff start is for the late game. The health, mana, and power it gives is great, but takes a while to stack. Choose this if a patient player, or already ahead in the game. This item will go towards a more bursty build.
- The Chronos' Pendant start is for a utility based build. This is because that kind of build really works well with cooldown. If going this build, you have to be more support centric, using your abilities more for setup than kills.
- The Bancroft's Talon start is for an exceptional early game. It's all about bullying the opponent, as you will be able to finish the item after one back if you're farming really well. From there, it is up to you, but I suggest a flat-pen and selfish build, but not bursty.
In the end, it is up to preference. However, the meta right now is the Warlock's Staff
Along with the starts, you have the choice of either Shoes of the Magi
or Shoes of Focus
- They both have the same amount of power, so they contribute almost equally to your damage and scalings.
- Shoes of the Magi has +10 pen, which can mean about 10-20 extra damage early game. Magical protections are at around 50 late game, so you are by theory doing 20% more damage with penetration than without. Meant for burst builds.
- Shoes of Focus gives 10% cooldown. To help understand, a 20 second bomb for Rain Fire will have 10% of its original cooldown taken out, reducing it to 18 seconds. Because there are three bombs, it therefore goes from 60 second ult to 54 second ult. This is significant, as this means 10% more ability casts. It also gives +250 mana, which means at least 3 more ability casts, which can equate to more waves and more farm than your opponent. Meant for utility builds.
Spear of Desolation
Starting off the items is a core item in Season 5 Mage builds. 100 power, 15 pen, and 10% cooldown. Also, after getting a kill or assist, all your abilities get one second off their cooldown. This item is great to pickup for the late game where the game has been full of fights left and right. If you want, you can get it as your only cooldown item and still be dandy. Can be used in a burst or utility build.
Spear of the Magus
Prince of Flat Penetration. 65 power, 15 pen. Also, any damaging ability reduces the protections of enemies hit by 10, for a maximum of 5 stacks. This effect can be applied multiple time by one ability, i.e. tick and DoT damage like Path of Flames
. Therefore, you gain 65 penetration against enemies. Enough for almost a Heartward Amulet
worth of protections.
Rounding out the penetration. 60 straight power. When damaging enemies, you will ignore 15-45% of their protections depending on their protections. The more protections, the more effective the item becomes. Buy for a burst build or if against tanky enemies.
A more counterpick item than anything. 80 power and +15 pen. Anybody hit by a damaging ability will receive 40% healing from all sources for 8 seconds. This includes HP5, ability healing, lifesteal, health healing like Meditation, and even reduced fountain healing. This would mainly be picked up against healers and lifesteal users in the mid lane.
First of the bursty items is a revamped item. 130 magical power and 300 mana. Soul Reaver
now deals 2-8% of the target's maximum health as extra damage depending on how much health they have. There is no limit on how many people can be hit with this effect, nor is there a timer until the effect procs again. The new passive more fits its role as a late game item for that extra oomph in your abilities.
Rod of Tahuti
This item must be in your build to complete it if you are going the burst route. The highest amount of power at 150 and +30 MP5. If you are damaging an enemy with 50% or less health, then you will gain 25% more power. To elaborate, the value of your power will increase by 25% only so it may contribute to the scalings of the next ability cast. Your actual power will not increase. Also, tick damage abilities that might decrease the target's health to lower than 50% in the middle of the duration will not benefit from the increased power scaling midway through the duration. Basically, the less health they have, the more damage they deal.
One of the newest items added to the roster. 100 power and 10% extra movement speed. Once you buy this item, dealing 100 damage to enemies will build up 1 stack. Consequently, an ability that deals 500 damage will build 5 stacks, and stacks will only be built in full stacks, i.e. not 5.34 stacks for 534 damage on your Flame Wave
, just 5. After reaching 50 stacks, the ring evolves. The new passive will make enemies hit by your abilities take 10% extra damage from you. This is great for your combo, where hitting even Noxious Fumes
for a setup can have them taking more damage from you. Crucial in a burst build.
An old starter turned under picked lifesteal item. 65 power, 150 health, 12% lifesteal, and 10% cooldown. Every ability cast that hits an enemy god equals one stack. After four stacks, your fifth ability cast will deal 30% of your magical as extra damage, and heal you and allies very close to you for the same amount. Great passive, cooldown to help with this passive, but just underwhelming in the eyes of the meta. Pick in a cooldown based or utility build.
This one's a doozy to explain. 80 magical power, 200 mana, and 10% lifesteal. There are two parts to the passive.
- Your magical lifesteal from items is increased by 40%. What this means is that, if Typhon's Fang gives 10% lifesteal, and you basic attack someone for 200 damage, you will receive 20 health. Increasing that by 40%, that means you actually have 14% lifesteal, so you would actually heal for 28 health.
- You gain magical power equal to 200% of your lifesteal benefit. So if Typhon's Fang gives 10% lifesteal, you would gain 20 extra power. This passive is not affected by the first passive, because the first part does not physically increase your lifesteal stat, just how much healing you gain from said lifesteal.
Buy this item if going for a double lifesteal build.