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Ratatoskr comes with a rather fun set of abilities that work well together, he is a sneaky assassin who jumps onto a target, shreds them, then jumps to the next target and so on, until he needs to dash back to safety.
Acorn of Yggdrasil - This item is always on Ratatoskr in his first item slot no matter the game mode. It substitutes for boots, having higher movement speed than
Warrior Tabi and higher damage. It also gives Ratatoskr a huge advantage in the Early Game as he does not have to pay for Tier 1 of the item. However, the acorn does cost more than the average boots.
Hydra's Lament - I always purchase this as Ratatoskr's second item as it provides a great boost to his kit in general. Since this God is torn between basic attacks and abilities, this item helps him use his kit more wisely. When Ratatoskr uses an ability such as Dart, his next basic attack will deal significantly more damage which really helps with his whole combo in general.
This also contributes to his cooldown reductions which are very important. Another advantage of this item is the MP5 it gives for missing mana which yet again helps his sustainability, definitely a must-pick for me.
Breastplate of Valor - This is a very important defensive item for Ratatoskr, especially in Conquest. If you're gonna do damage, you need to be able to take it, too and this item provides Ratatoskr with the protection he needs against the enemy jungler, especially if the majority of the enemy team is physical damage in any game modes.
Spirit Robe - Recently, I have started to use this way more often than Breastplate of Valor due to it resulting in a build that goes over the cooldown cap, it provides both physical and magical protection and therefore helps Ratatoskr balance out his protection against both damage types from opponents.
Bulkwark of Hope - If the enemy jungler is a magical type, get this instead of
Breastplate of Valor as it provides the magical protections that you need to survive attacks from the enemy jungler or if the majority of the enemy are magical, this is a good buy.
The Crusher - The Crusher is a great item for Ratatoskr as a replacement for
Jotunn's Wrath and generally fits his playstyle well, if you get an enemy low enough and wish to
Dart away as using it on the enemy may leave you without an escape,
The Crusher will take out the enemy with its bleeding passive.
Mantle of Discord - An item that not only provides amazing protection and the right amount of cooldown reduction to trade out with
Spirit Robe, but it also has the power to give you that extra time to get away from enemies or take out that pesky low-health one and give you your
Bloodforge shield to allow you to continue in the fight with its stunning passive.
Ancile - This item is great against Magical Gods and allows you to have the upper-paw on enemies with its stunning passive, it's great for annoying the enemy jungler if they're magical!
Jotunn's Wrath - A very basic item that is picked up to amplify your stats in general, primarily giving you higher damage output and lowering your cooldowns. It comes with many bonus effects and is definitely a core item to buy.
Masamune - A great item to use on Ratatoskr as team fights will certainly happen often, and you may even be near enough to enemies for the passive to help you when stalking above your prey whilst sitting in your little cosmic tree of death.
Bloodforge - I always purchase this on Ratatoskr as it really helps him survive the huge team fights that happen near the end of games, especially conquest. This allows Ratatoskr to gain a temporary shield upon killing an opponent which comes in all sorts of useful situations. Such as when you wish to dash from target to target and still be able to fight the next one, or if you are escaping and your shield manages to just keep you alive while you escape to the safety of Yggdrasil in
Through the Cosmos.
Bloodforge is definitely a must buy for me.
Heartseeker - I recently added this item to my general build as it really helps with the whole kit. You build up your next ability's damage with basic attacks and then unleash havoc. It's an easily understood item and works very well with kits such as Ratatoskr's who is split between basic attacks and abilities.
Deathbringer - This is a great item if you wish to lean towards the basic attack side of things, getting those huge critical attacks off will really shred the enemy. I have recently cut this out of my main build due to
Heartseeker but I still use it from time to time.
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HK were made for basic attacker sticks on their targets since these gods usually lacks some stick capacities. It's not the Rat case. You can use
Rat cannot stay for long times stuck on the same target, hitting Basic Attacks, he wasn't made for it, that's why he has a progression on his basics (hitting 1, 0.5, 0.5, 1.5). He was made to be a burst god, who jumps on the enemy take a good part of his health/kill him them retreat. So I strongly recommend you remove completely both HK and DB from your list. Let these items for Basic Attackers assassins as
Make these changes and your guide will be perfect and I will give you the +1 you deserve!
Yeah the items are good and builds too except for one thing: the
Deathbringer. Rat has a lot of progressions on basic attacks and also he is not a basic attacker, so build something else.As a summary, this build has some major flaws, though I like the effort put in the writeup for abilities and item choice explanations. I'll give reasons below.
You need to choose a direction, if you like
It's got a low price (2,200 gold). This allows you to build it early without too much delay. Why would you get it early? For jungle camp clear. This isn't going to do much for you in a teamfight late-game, which is when you're building the item. Either get it early, or don't get it at all.
In any case, the reason I said he probably doesn't need it is because his general clear is fairly good. His 4th hit in his basic attack progression provides AOE damage, and combined with one ability use (either
As a side note, it works very well with additional protection reduction provided by
1: using Dart first is great for getting CDR from other abilities used after, but it also burns your escape. When possible, you actually want to save your dash for future chase, or to escape. Instead, walking up to the enemy and starting with
Weirdly enough, you have a category for "Basic Attack." Rat shouldn't focus on that. In addition, the only truly basic attack item there is GB.
But, seriously, not all gods can utilize crit properly; and those that do need at least two crit items to make it worthwhile. When you only buy one crit item, you're basically wasting your gold because of how random the crit chance can be. Plus crit needs a lot of power to work properly and that's hard to build when you're also building protections. Leave crit to the hunters and AA assassins. Go with a bruiser build for the rat.
I like your build and your guide at all, but let's talk about some doubt items you listed.
First of all,
Plus your build is overcapping 10% of cooldown (the first one).
Also consider some defensive magical item on him such as
And please, no crits on ratatoskr.