Abilities - Crack Nuts and Pick Flowers
Ratatoskr comes with a rather fun set of abilities that work well together, he is a sneaky assassin who jumps onto a target, shreds them, then jumps to the next target and so on, until he needs to dash back to safety.
Passive - Acorn of Yggdrasil
Acorn of Yggdrasil
Is a unique passive in which Ratatoskr begins the game with a powerful acorn that can be upgraded from anywhere on the map. It replaces Boots and includes more power and movement speed than Warrior Tabi
when fully upgraded. Not only this but it also heals Ratatoskr for damage done with abilities which helps his sustainability in the jungle and in general.
1 - Dart
When activated, Ratatoskr dashes forward in a straight line. Dart is the core part of Ratatoskr
's kit, it is his main movement ability and can be used to initiate or escape. The ability goes through minions but stops when coming into contact with an enemy god and slows anyone that it hits which is extremely useful in helping Ratatoskr get his basic attacks and abilities off on the target.
This ability's cooldown can be reduced by 1s for every god hit with Ratatoskr's other two abilities: Flurry and Acorn Blast which encourages Ratatoskr to get into team fights to escape or use abilities on nearby foes when running away.
2 - Flurry
When activated, Ratatoskr bursts into a flurry of attacks in a circular, whirlwind motion. Flurry is extremely useful when tearing down enemy gods with protections such as the enemy Warriors or Guardians as it reduces their protections more and more with each hit of the ability, allowing Ratatoskr and his team to rip through any tanky opponents.
3 - Acorn Blast
When activated, Ratatoskr throws out three acorns from his position in a cone. This serves as Ratatoskr's surprise ability and will stun any opponents that are hit by all three acorns, which is its primary function.
In order to effectively use Ratatoskr's kit with Acorn Blast, you'll want to use this combo: ( Dart
-> Acorn Blast
). The dash will first slow the enemy, giving you a clear shot at hitting all three acorns if you get as close as possible, finally, the Flurry will tear away protections and allow you to then finish them off with basic attacks.
Ultimate - Through the Cosmos
Through the Cosmos
When activated, Ratatoskr jumps into the sky and lands on a branch above his head after a short charge-up time. Once on this branch, Ratatoskr may jump to two more branches before being forced to land at a target location, knocking any opponents up that are caught within the radius.
This ability can be cancelled at any time while in the tree, causing Ratatoskr to land where the targeter is but with a slightly smaller radius than if he were to jump to all three branches.
With this ability, Ratatoskr can gain a great view of the map and travel to distant places to get into the fight when needed, it also creates a very big element of surprise when done from behind the enemy, they can hear you jumping around in the trees if they are too close, however. Use this to sneak up and initiate a fight with the knock-up.
Items - Pick 'n' Mix
Acorn of Yggdrasil - This item is always on Ratatoskr in his first item slot no matter the game mode. It substitutes for boots, having higher movement speed than Warrior Tabi and higher damage. It also gives Ratatoskr a huge advantage in the Early Game as he does not have to pay for Tier 1 of the item. However, the acorn does cost more than the average boots.
Hydra's Lament - I always purchase this as Ratatoskr's second item as it provides a great boost to his kit in general. Since this God is torn between basic attacks and abilities, this item helps him use his kit more wisely. When Ratatoskr uses an ability such as Dart, his next basic attack will deal significantly more damage which really helps with his whole combo in general.
This also contributes to his cooldown reductions which are very important. Another advantage of this item is the MP5 it gives for missing mana which yet again helps his sustainability, definitely a must-pick for me.
Breastplate of Valor - This is a very important defensive item for Ratatoskr, especially in Conquest. If you're gonna do damage, you need to be able to take it, too and this item provides Ratatoskr with the protection he needs against the enemy jungler, especially if the majority of the enemy team is physical damage in any game modes.
Bulkwark of Hope - If the enemy jungler is a magical type, get this instead of Breastplate of Valor as it provides the magical protections that you need to survive attacks from the enemy jungler or if the majority of the enemy are magical, this is a good buy.
Golden Blade - Welcome back, Golden Blade! Back when Golden Bow was in the game, I used to build it on Ratatoskr all the time. Nowadays, Golden Blade helps with clearing jungle camps and hitting basic attacks with an AoE effect. Not only this, it contributes to your movement speed and allows for a higher performance of jungling overall!
Jotunn's Wrath - A very basic item that is picked up to amplify your stats in general, primarily giving you a higher damage output and lowering your cooldowns. It comes with many bonus effects and is definitely a core item to buy.
Bloodforge - I always purchase this on Ratatoskr as it really helps him survive the huge team fights that happen near the end of games, especially conquest. This allows Ratatoskr to gain a temporary shield upon killing an opponent which comes in all sorts of useful situations. Such as when you wish to dash from target to target and still be able to fight the next one, or if you are escaping and your shield manages to just keep you alive while you escape to the safety of Yggdrasil in Through the Cosmos. Bloodforge is definitely a must buy for me.
Heartseeker - I recently added this item to my general build as it really helps with the whole kit. You build up your next ability's damage with basic attacks and then unleash havoc. It's an easily understood item and works very well with kits such as Ratatoskr's.
Deathbringer - This is a great item if you wish to lean towards the basic attack side of things, getting those huge critical attacks off will really shred the enemy. I have recently cut this out of my main build due to Golden Blade but I still use it from time to time.
Gameplay [Conquest - Jungle] SEASON 5
First of all, you'll want to head straight over to the yellow/gold buff
where you will hopefully have some help from the mid-laner
to clear it and grab the buff for yourself. After this, journey over to the nearby XP camp and clear it on your own. Once this has been completed, head over to the blue buff
and inform your solo-laner
that you are dropping their buff for them. After this, you have already started your journey in jungling, it is now time to do what you wish to do. I recommend ganking either the mid-lane
enemy and applying pressure while gaining some XP from the minions. Don't be aggressive until your Acorn of Yggdrasil
is fully purchased. You don't want to return to base early on as this gives the enemy jungler
an advantage, try and gain enough money to upgrade your Acorn of Yggdrasil
while in the jungle
and not at the base.
From here on, move around and help your teammates out with XP camps and buffs, don't forget to keep going back to your main rotation (Speed Buff -> XP Camp -> Blue Buff) as your solo-laner will count on you to help them out with it early game. Try not to be too aggressive, this can result in you returning to base or flat-out getting killed.
Here we are! The mid-game! By now you should have Acorn of Yggdrasil
to its Tier 3 and one of your chosen damage items to Tier 3 and possibly even Tier 1 of a protection item! In this phase, you should be attempting ganks on unsuspecting targets and hopefully even challenging the enemy jungler to duels (and winning them!) if you're brave enough.
If you have knowledge of warding, then definitely get placing wards to catch your enemy jungler off-guard or even be overly aggressive and steal the enemy buffs. Don't go over-the-top with this, and only do it if you know that the enemy jungler is dead or on the other side of the map and in a fight, it will give you an advantage but it's high-risk, high-reward.
You should also be pushing with your team to grab objectives such as towers and the bigger buff camps, mainly the Gold Fury and the Oracles as these are rather easy to kill mid-game with your whole team fighting them.
Now your build should be full and you should be very cautious. Your damage and overall effectiveness are not as good as it was during Early and Mid-Game but you can still initiate fights with Through the Cosmos
and shred unsuspecting squishy targets as well as help, take down the enemy tanks. Your primary role is to take out the squishies in the back-line to create openings for your team to go in and take out the entire enemy team.