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Oh yeah, that's balanced ~ Apollo ADC ~ Season 6

14 1 62,620
9.4
by ThePerfectPrism updated July 26, 2019

Smite God: Apollo

Build Guide Discussion 28 More Guides
Choose a Build: Conquest ADC
Conquest ADC Suggested Build Paths
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Start

Notes This is how you're going to leave base. You're getting bonus basic attack damage and extra MP5 from Hunter's Blessing, and it's passive effect is everything you want. Spiked Gauntlet will give us some sustain and a little bit of physical power, and the potions will also allow us to stay in lane longer and be a bit aggressive.

Notes

This is how you're going to leave base. You're getting bonus basic attack damage and extra MP5 from Hunter's Blessing, and it's passive effect is everything you want. Spiked Gauntlet will give us some sustain and a little bit of physical power, and the potions will also allow us to stay in lane longer and be a bit aggressive.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Notes These are the items you want to buy first for Apollo. Devourer's Gauntlet, at full stacks, will give us 24% Lifesteal and 75 Physical Power, which are quite the numbers. Ninja Tabi will increase our mana by 100, give us another 20 power, 20% attack speed and the common 18% movement speed. Ichaival will give us 30 Physical Power and 30% attack speed, while it's passive makes Apollo assume the role he was born to be, the ultimate boxer.

Notes

These are the items you want to buy first for Apollo. Devourer's Gauntlet, at full stacks, will give us 24% Lifesteal and 75 Physical Power, which are quite the numbers. Ninja Tabi will increase our mana by 100, give us another 20 power, 20% attack speed and the common 18% movement speed. Ichaival will give us 30 Physical Power and 30% attack speed, while it's passive makes Apollo assume the role he was born to be, the ultimate boxer.

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival

Critical Roll

Notes In this build path, we're going to rely on the power of Crits, while also getting a bit of penetration to power them up even more.

  • The Executioner will give us 30 Physical Power and 25% Attack Speed, while also potentially reducing the enemy protection by 36% at max stacks, which is quite powerful.

  • Rage and Deathbringer will be our two crit items. Together, they bring to us 65% crit chance, 60 Physical Power and the increased 30% Crit damage from Deathbringer.

  • In super-late game, we will sell our boots and buy both Elixir of Speed and Silverbranch Bow. The latter gives us 35% Attack Speed, 30 Physical Power and 10 Penetration, while also giving us 1 Physical power per 0.02 points in Attack Speed we overcap (the Attack Speed cap is at 2.5). When Audacity comes up, Silverbranch Bow is giving us a whopping 28 extra Physical Power

Notes

In this build path, we're going to rely on the power of Crits, while also getting a bit of penetration to power them up even more.

  • The Executioner will give us 30 Physical Power and 25% Attack Speed, while also potentially reducing the enemy protection by 36% at max stacks, which is quite powerful.

  • Rage and Deathbringer will be our two crit items. Together, they bring to us 65% crit chance, 60 Physical Power and the increased 30% Crit damage from Deathbringer.

  • In super-late game, we will sell our boots and buy both Elixir of Speed and Silverbranch Bow. The latter gives us 35% Attack Speed, 30 Physical Power and 10 Penetration, while also giving us 1 Physical power per 0.02 points in Attack Speed we overcap (the Attack Speed cap is at 2.5). When Audacity comes up, Silverbranch Bow is giving us a whopping 28 extra Physical Power

Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Silverbranch Bow Silverbranch Bow

Penetration Boy

Notes In this other build path, we'll be relying on penetration and the sheer damage Apollo can dish out with his So Beautiful, coupled with his barrage of auto attacks. Also, if you're using this build path, I recommend you get Warrior Tabi in the place of Ninja Tabi!

  • The Executioner will give us 30 Physical Power and 25% Attack Speed, while also potentially reducing the enemy protection by 36% at max stacks, which is quite powerful.

  • Qin's Sais give us 40 Physical Power and 15% Attack Speed, which will help us spam ou basic attack, and make them more dangerous, due to this item's passive.

  • Going double lifesteal with Asi, which by itself is a powerhouse (20 Physical Power, 20% Lifesteal, 25% Attack Speed and 15 Penetration, with an extra-lifesteal buff for when you're low health), will be coupled with Devourer's Gauntlet, making us immortal.

  • In super-late game, we will sell our boots and buy both Elixir of Speed and Silverbranch Bow. The latter gives us 35% Attack Speed, 30 Physical Power and 10 Penetration, while also giving us 1 Physical power per 0.02 points in Attack Speed we overcap (the Attack Speed cap is at 2.5). When Audacity is up, Silverbranch Bow will give us a whopping 47 Physical Power

Notes

In this other build path, we'll be relying on penetration and the sheer damage Apollo can dish out with his So Beautiful, coupled with his barrage of auto attacks. Also, if you're using this build path, I recommend you get Warrior Tabi in the place of Ninja Tabi!

  • The Executioner will give us 30 Physical Power and 25% Attack Speed, while also potentially reducing the enemy protection by 36% at max stacks, which is quite powerful.

  • Qin's Sais give us 40 Physical Power and 15% Attack Speed, which will help us spam ou basic attack, and make them more dangerous, due to this item's passive.

  • Going double lifesteal with Asi, which by itself is a powerhouse (20 Physical Power, 20% Lifesteal, 25% Attack Speed and 15 Penetration, with an extra-lifesteal buff for when you're low health), will be coupled with Devourer's Gauntlet, making us immortal.

  • In super-late game, we will sell our boots and buy both Elixir of Speed and Silverbranch Bow. The latter gives us 35% Attack Speed, 30 Physical Power and 10 Penetration, while also giving us 1 Physical power per 0.02 points in Attack Speed we overcap (the Attack Speed cap is at 2.5). When Audacity is up, Silverbranch Bow will give us a whopping 47 Physical Power

Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow
Build Item Asi Asi

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Situationals

Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane
Build Item Warrior Tabi Warrior Tabi
Build Item Poisoned Star Poisoned Star
Build Item Demon Blade Demon Blade
Build Item Bloodforge Bloodforge
Build Item Fail-Not Fail-Not
Build Item Asi Asi

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 3 6 7 9

Serenade

2 A B
Serenade
2 8 10 11 13

The Moves

3 B A
The Moves
4 12 14 15 16

Across The Sky

4 Y X
Across The Sky
5 17 18 19 20
So Beautiful
1 3 6 7 9

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
2 8 10 11 13

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
4 12 14 15 16

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 17 18 19 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Introduction

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
Welcome to my guide for Apollo, God of Music

Hi! I'm ThePerfectPrism. I am a Veteran and a Guide Writer on SmiteFire, who loves playing smite!

This is my twelfth smitefire guide, being my 5th guide in Season 6, So I hope you enjoy it!

This guide uses BBCoding from BBCoding masters like Zilby, xZeroStrike, and FemFatalis, already wanting to thank them for their kindness and their friendship.

Nevertheless, lets move on to the Musician himself, Apollo!


Pros / Cons

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
Apollo - Pros & Cons

.................... Pros ....................

  • Nice wave clear
  • Various escapes
  • Fast objective clear
  • Incredible surviveability
  • Can consistently apply damage
  • Oficial Splitpusher
  • Strong presence throughout the game
  • The best male booty in the game
................... Cons ...................

  • Doesn't scale as well as late-game hunters
  • Bad from behind
  • Heavily affected by CC Lockdowns




Skills

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
ABILITIES

Apollo's abilities vary a lot. Some are very powerful in the CC element, which includes a haste/slow, a mesmerize, a knockback and a knockup, and some are great damage sources, one being his passive and the other his Ultimate, which helps him with his viability and his ability to be played in multiple roles


AUDACITY
Audacity is a very straightforward passive. It increases your attack speed by 100% after hitting 10 basic attacks, for your next five shots, making it a very useful pressure/boxing tool


This ability can not be leveled, and is active at all times.


SO BEAUTIFUL




#1
So Beautiful is a linear ability that releases musical notes, that goes through minions, dealing 80/140/200/260/320 (+80% of your physical power)


This ability should be leveled first


Use this ability for the following circumstances:
- Poke enemies.
- Finish off enemies.
- Clear wave.


SERENADE




#2
Serenade is apure CC ability, which forces enemies close to Apollo to be mesmerized, while granting him physical protections (10/15/20/25/30). The duration goes up by the level (1.1/1.4/1.7/2.0/2.3s).


This ability should be leveled second, after So Beautiful and before The Moves


Use this ability for the following circumstances:
- Interupting enemy momentum.
- Getting the high ground while boxing.
- Negate enemy ganks


THE MOVES




#3
The Moves is an important ability for Apollo and hir surviveability. This ability allows Apollo to dash towards the AoE area of the indicator, and, during his path, if he comes in contact with an enemy, he'll knock 'em away and, when arriving at the AoE, he'll buff his allies' movement speed and apply a slow to enemies in the area.


This ability should be leveled third, after Serenade and before Across The Sky.


Use this ability for the following circumstances:
-Dash away from danger.
- Chase during teamfights.
- Buff your own and your allies' movement speed.


ACROSS THE SKY




#4
Across The Sky certainly deserves its name. It puts Apollo in a chariot, that allows him to fly above the map, being untargetable and CC Immune. This can go on until you run out of mana. Whenever you so desire, you can select a location to land, dealing area damage up to (280/380/480/580/680 (+120% of your Physical Power)), and it knocks up enemies for a short duration.


You should put 1 point in Across The Sky at level 5. From there, it should be leveled last.


Use this ability in the following circumstances:
- Deal a considerable amount of physical damage.
- Become CC immune and Untargetable.
- Escape.
- Become Globally present as a splitpusher.

Items

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
Core item #1 - Power / Mana / Attack Speed / Movement
Ninja Tabi is the first core item. It gives +20 Physical power, 100 Mana, 25% attack speed and +18% Movement speed.
These are the boots you'll always want to pick when playing Apollo. The attack speed it provides allows you to box more efficiently, which is a key thing to do. It also gives you some mana, which helps suppress early game mana issues. The power and movement speed make you more capable during combat situations as well as making it easier to maneuver around the map.

Core #2 - Power / Lifesteal / Passive
Devourer's Gauntlet is the second core item. It gives 30 Physical Power, 10% Lifesteal and a Passive, that increases Physical Power and Lifesteal (by 35 Power and 12%, respectively).
Apollo gain a lot from Gauntlet. The power and lifesteal it provides will give this god an edge in his weakest stage, early game, while also providing a good base for his transition into mid and late game, and the lifesteal is needed to be able to box and stay longer in teamfights.


Core Item #3 - Power / Attack Speed / Passive
Ichaival is the third core item. It gives 30 Physical Power, 30% Attack Speed and a passive that steals enemy Attack Speed and increases your Physical Power.
Apollo gets a lot from being able to just hold down his basic attack button and shred his enemies health away. The attack speed it provides allows you to get more attacks in a shorter period of time, and, in turn, will allow us to get our on-hit effects faster. It also gives you some Physical Power, which will not only make our abilitites more efficient, but it'll also make our basics hit harder.

Critrical Roll #1 - Power / Attack Speed / Passive
The Executioner is the first critical roll item. It gives 30 Physical Power, 25% Attack Speed and a passive that chips away enemy armor.
Apollo, like said before, plays best as a basic attack damage source for his team. This item will give you all you need to accomplish said goal. Not only it chips away enemy armor for a short duration, it also increases your attack speed and your physical power, making your basics hit harder and making you more impactful during teamfights, since you're also allowing your other Physical Damage dealers to apply more damage to said enemy.

Critical Roll #2 - Power / Critrical Strike Chance / Passive
Rage is the second critical roll item. It gives +20 Physical Power, 30% Critical Strike Chance and a passive that increases your Crit Chance.
Apollo benefits from the multiple stats this item gives him, the critical strike chance gives him more outright damage, the power gives him more damage in his basic attacks, coupled with the passive that allows him to more frequently crit, it really helps him to delete his enemies as fast as possible

Critical Roll #3 - Power / Critical Strike Chance / Passive
Deathbringer is the third critical roll item. It gives +40 Physical Power, 25% Critical Strike Chance and a passive that increases your Crit Chance.
Apollo benefits from the multiple stats this item gives him, the critical strike chance gives him more outright damage, the power gives him more damage in his basic attacks, coupled with the passive that allows him to hit harder with his crit, it really helps him to delete his enemies as fast as possible

Critical Roll #4 - Attack Speed / Power / Penetration / Passive
Silverbranch Bow is the fourth critical roll item. It gives 30 Physical Power, 35% Attack Speed, 10 Physical Penetration and a passive that increases your power when you overcap attack speed.
Apollo gets a lot from this item because of his passive Audacity The attack speed it provides allows you to get more attacks in a shorter period of time, and, in turn, will allow us to get our on-hit effects faster. It also gives you some Physical Power and Penetration, which will not only make our abilitites more efficient, but it'll also make our basics hit harder. The passive, coupled with Apollo's passive will allow us to deal an extra 28 Physical Damage, which is a good number to consider, since it's almost an entire item's worth of Physical Power.

Relics

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
Relic #1
Purification Beads is a relic. It gives CC Immunity for 2 seconds and, when upgraded, the cooldown is decreased by 30 seconds.
Apollo benefits from this in multiple ways. It allows him to escape a CC lockdown, while also being able to escape some Executes or Banish ultimates, which not only is small victory because you made the enemy waste a precious ult, but you saved yourself in the process. Overall, this is an amazing relic that, when used correctly, can completely favor the team fight in your way, however, it's mostly used defensively.

Relic #2
Aegis Amulet is a relic. It gives her Damage Immunity for 2 seconds and, when upgraded, the cooldown is reduced by 30 seconds.
Apollo benefits from this in multiple ways. It allows him to survive burst damage, while also being able to escape some Execute ultimates, which not only is small victory because you made the enemy waste a precious ult, but you saved yourself in the process. Overall, this is an amazing relic that, when used correctly, can completely favor the team fight in your way, however, it's mostly used defensively.

Laning & Game Info

Early game
Levels
Level 1 - Level 5
What to do?

- Farm as much as you can.

- Try to poke the enemies with your basics and with So Beautiful.

- If you have the better clear, kill the enemy purple buff.

- If the enemy has a high-pressure lane, take The Moves at level 2.

- Look to capitalize on the enemies' positioning.

- Stay safe.


Road to Gauntlet
Levels
Level 6 - Level 10
What to do?

- Try to outpoke the enemy whenever possible.

- Don't forget to farm and kill buff camps.

- Back when you have enough money for Devourer's Gauntlet, after you've finished Ninja Tabi

- Stay safe!


Mid game
Levels
Level 10 - Level 15
What to do?

- Farm, but pay attention to potential teamfights/Gold Furys
.
- Take your chances, don't be afraid to lay down a barrage of basic attacks.

- Pay attention to the map and always place wards, since you'll be alone in lane.

- Try to stay safe.


Late game
Levels
Level 16 - Level 20
What to do?

- Farm less, fight more.

- Either focus the squishies or take out the tanks.

- Don't be in the middle of a fight, stay in the backline.

- Pay attention to assassins trying to take you out.

Summary

Intro Pros/Cons Skills Items Relics Laning Summary Other Guides Guide updates
This was my guide for Apollo, God of Music
Apollo is, by far, one of the best hunters of this game. With Solo potential, Apollo is pretty versatile for a lot of stuff, from Split Pushing to single-handedly taking out the enemy team. If you are going againts an Apollo, be on your feet. If you are Apollo, prepare to rock everyone's world.

Other Guides

Intro Pros/Cons Skills Items Relics Combos Summary Other Guides Guide updates

All of my other guides, awaiting your review ! Go check 'em out !

Nu Wa

Athena

Nemesis

Aphrodite

Guide Updates

06-07-19 : Guide Published! Please feel free to leave your upvote and any sort of commentary/criticism, it's greatly appreciated! (EDIT: Another update to reflect on criticism given! Thanks people!)
07-27-19 : Update to include Fail-Not and Asi in possible replacements & updated Ninja Tabi attack speed + Added Kriega's Fail-Not build!

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1
Kriega1 (143) | July 26, 2019 7:05am
1
ThePerfectPrism (56) | July 26, 2019 7:14am
You think Fail-Not is good that early? I would personally get it after The Executioner.
1
Kriega1 (143) | July 26, 2019 7:35am
Then that means you're getting The Executioner third, which is a bit early. Fail-Not has a pretty strong passive (probably busted but i'll say pretty strong for now) and a good mix of stats.

The other option is, go Ninja > Trans > Asi > Exe > Fail-Not > Deathbringer > Sell boots for Wind Demon.
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1
Vini_sds (13) | June 8, 2019 8:06am
Hey Pris.

My primary concern with your build is the Ichaival pick. Since the change to this item at the start of the season and the nerf it received afterwards, I’m not sure where to fit it in the build, because 1. Ich is expensive AF, specially for a third item and 2. almost any other option will bring more utility to the build.

IMO, Ichaival contradicts itself right now. The price suggests that it is a end game item, but its passive will be more useful during eary/mid game, where you’ll be boxing the enemy ADC frequently.

This seems to be a concern that I share with other players, because I don’t see Ich being built anywhere, whenever it’s in my games, high elo rankeds or even in SPL.

I’d like to hear your reasoning behind this item choice, if possible.
1
Branmuffin17 (394) | June 8, 2019 11:14am
I'd say Ichaival isn't core, and it partially depends on how you're doing. Better when ahead to stay ahead while boxing. Consider, it's got very strong AS, very high power at full stacks (easy to stack on minions), and greatly slows the enemy's AS. Yes, it's pretty expensive, which makes it a bit more situational rather than core (which is perhaps where you're having the most issue seeing it there).

But considering price, and how people often go Trans / Tabi / Asi, it's very comparable to Devo's / Tabi / Ich.

But it's fine in the 3rd spot given the right situation, especially if you're going Devo's + Warrior and need a solid boost of AS.
1
Ahimenes | June 21, 2019 12:24pm
I test this with Achaival and Wind demon. In critical build both r good. But IMO, Demon grant u speed for punish running enemies.
1
Branmuffin17 (394) | June 7, 2019 11:40am
Hey Pris,

Writeup is solid.

Okay in general with the build path, but will note strong preference for the crit path as it's displayed.

Your "Penetration Boy" build path is severely inefficient with regard to the AS cap. You're mostly fine as you get to Qin's Sais (2.125 AS without steroid, blowing past it when it activates...you're actually overcapping as you complete Exe). Then you opt into Asi for double-lifesteal before considering Silverbranch Bow. IMO, Silverbranch should be prioritized before Asi IF you even consider Asi, so you can at least get some function out of the overcap.

Better yet...and yes, I know mana issues...but you're better off getting Warrior Tabi, which you don't provide as an option. Warrior should ALWAYS be an option for him, and probably the preferred Boots.

I know you're emphasizing boxing, thus the Ichaival rush, and that's fine. But there are other variants that are very effective. You can rush Exe/Qin's, you can go the more standard Devo's/Warrior/PS/Exe/DB/WD/situational, etc.

And when you DO get O-Bow, make sure you have Silver in the build before you get it.

Finally, situational use, but Titan's Bane should be listed somewhere.
1
ThePerfectPrism (56) | June 7, 2019 2:01pm
Hey Bran,

  • I'll change the order in the Penetration Boy path.
  • I don't think Warrior Tabi is a good option. Remember we're building boots early in the match, and delaying attack speed till Ichaival is dangerous, albeit less so on Apollo since he does have his Audacity passive, but I'll include as a possible replacement for the Penetration Boy path, since that doesn't need the Attack Speed from boots as much as Critical Roll.
  • I'll include your suggested build path in another tab!
  • Ok
  • Ok

Thank you bran!!!! <3
1
Branmuffin17 (394) | June 7, 2019 3:33pm
One thing about Warrior...the reason it IS a good option is specifically BECAUSE of his passive. And in the early game, you get a slight edge on DPS potential with Warrior in comparison to Ninja. While I find Ninja just fine in the crit build (because you have 2 crit items with 0 AS), the early AS becomes much less necessary in your Qin's build path, because almost every other item outside of Devo's has AS.

As a side note, looks like the pros build Warrior more often than Ninja. It can't be a bad option.
1
Stuke99 (56) | June 7, 2019 9:55am
Solid guide.
1
ThePerfectPrism (56) | June 7, 2019 10:01am
Thank you, stuke! <3
1
xmysterionz (71) | June 7, 2019 9:06am
Fixed for you: The best male booty in the game

Also Prism, You could put some situational/other options items, like Bloodforge, odysesseus' bow...
1
Tlaloc1050 (17) | June 7, 2019 9:35am
xmysterionz wrote:
The best male booty in the game

Much agree
1
ThePerfectPrism (56) | June 7, 2019 9:14am
Hey mist!

I personally am not a fan of Odysseus' Bow on hunters, but it could be a replacement to Silverbranch Bow in some scenarios.

I found it hard to give me enough reason to put Bloodforge in the build since I'm already using Devourer's Gauntlet. I found enough evidence to put Asi (Evidence: This item is broken because it became a T3 item lmao) as a double-lifesteal-penetration build, but Bloodforge seemed lackluster for any case unless you're quite ahead, but it could be a replacement to Asi.
1
xmysterionz (71) | June 7, 2019 9:17am
I know, but blood could be a good combination with Asi in assault, where you can't buy Devourer's Gauntlet or even if you did a non-stack build like Warrior Tabi, Ichaival, Asi, The Executioner, Qin's Sais, Silverbranch Bow and replace boots with Bloodforge.

Just giving some different ideas :v
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League of Legends Build Guide Author ThePerfectPrism
Oh yeah, that's balanced ~ Apollo ADC ~ Season 6
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