This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Hello everyone, UltraSuperGenius here with another exciting guide on Ares, the god of war. The name alone instills fear and chaos into his enemies, and he was not a well liked god amongst the Greeks or the Olympians they worshiped due to his savage nature, blood thirst, and destructiveness in battle. Save for the Spartans, who revered him for his manliness, valor, physical strength, and was viewed as a model soldier. The limited myths that contain him, never portray him in positive light or on the winning side, but today, I'm going to show you how to properly utilize the god of war and teach you how to slay your enemies in glorious combat and achieve victory! Let the merciless slaughter begin.
|Passive: Blessed Presence||Ares gains 30 magical power for every aura item he has.|
|Ability 1:Shackles||Ares fires a shackle that damages all enemies in its path, stops on the first god it touches, slowing and crippling them and doing DoT across 4 seconds. Ares may refire another chain within 2 seconds and can have up to 3. Shackling multiple opponents increases the slow and buffs Ares speed.|
|Ability 2: Bolster Defenses||An AoE ability that grants protections and reduces cc duration if cast before cc was landed to Ares and his allies. For each opponent that is shackled, Ares gets a 7 protection bonus.|
|Ability 3: Searing Flesh||A knock back immune flamethrower of doom that deals damage every .5 seconds for 4 seconds and deals a percentage of hp which goes from 1% to 3% at max rank.|
|Ultimate: No Escape||
Ares signature initiation tool. Ares throws chains to everyone within a 35 unit radius, and after 2.5 seconds, they are pulled to his location and stunned.|
Standard Initiation Combo
-High Base Damage.
-Good balance of soft and hard cc as well as personal buffs.
-Forces an active slot from enemies.
-Fun as hell to play.
-Mere presence puts enemies on defensive.
-Requires minimum of 20% CD to be really aggressive.
-Lowest base HP and Defense pool of all guardians.
-Peel isn't very good for allies. Also not guaranteed to save your own life.
[*] Focuses on building high effective HP and Protections.
[*] Allows you to stay alive longer in the heat of battle, with high harass and set ups for your team.
[*] Focuses on building max pen to compliment base damage
[*] Cuts down all types of opponents very swiftly.
Truthfully, I'm strongly against the argument that some players make that Ares needs auras in bulk to play effectively. I myself have won many games without the use of many auras. Though they aren't necessarily not worth getting. It's just that other items are better. Sovereignty, Heartward Amulet, and Void Stone are all items I certainly don't mind picking up on Ares. However, with the exception of Void Stone, they will not be my first pick.
The common arguments that is made is that, "You get 30 magical power from those auras," and, "Your teammates get 20 protections from Sovereignty and Heartward Amulet." While both of these statements are true, they aren't good reasons by themselves to get these items. Ares scales poorly from magical power. His chains only get 15% as extra damage, and only 7% on his flamethrower because it deals additional percentage of hp damage. With four auras at rank 20, you'll get an extra 24 or so damage off each tick of chains, and 14 off of the fire. And thats before mitigations, so if you don't have a lot of pen, well then the damage is even less. So much for building damage on Ares right? Well his base damage is so high you really only need pen if you want to truly divulge into the murderous persona that is Ares.
Finally the 20 extra protections by themselves are okay at best. You generally don't see squishies buying magi's blessing for the 15 protections and HP right? No, if they do get it, it's for the passive, because they are so low it might as well not have protections at all. The only thing that makes Sovereignty and Heartward Amulet worth getting in my opinion is the fact they give roughly 60 protections each, HP5 and MP5, and 200 HP each to yourself. These work great as tank items, the aura effect is an added bonus, but nothing more, and I myself can support my team just fine without them.
I truly hope you ladies and gentlemen find this guide useful. If so please leave a comment below and tell me what you think. Critiques are welcome as always as they serve to help make me a better player and writer! Have fun smiting your enemies!
You need to log in before commenting.
[-] Collapse All Comments