Lack of boots make him pulling you in with his ultimate almost a garunteed death sentence. He is very tanky and huge problem since you dont have much penetration in this build, avoid battle with him when you can!
You get pulled by her ultimate just set your controller/mouse down, have a drink of water and calm down and get ready for the next round. She is hard to hit and a can come out of no where with her teleports and make an easy fight into a life and death situation.
If the enemy has fenrir and you have a mic, make sure you let your team know your his favorite snack. He will shred you to bits if you dont have hide of the nemian lion or some other high phys defense item.
Pretty much the most broken arena character in the game. If the enemy has one it's likely cause they know this and will abuse his pull/push attacks which can leave you pretty screwed.
I.... HATE, Hun Bats. He will hunt you down relentlessly if you go off alone because you have no leaps to escape his whoopin sticks wrath once he's ontop of you.
The only god that ever made me rage quit... Kali plays for keeps and she absolutely WRECKS any gods that dont have good evasive skills, a.k.a. Artemis.
There's two types of Osiris, then ones that dont know how to play and the ones who carry their team single handily. Good luck...
....alot, prepare to be blamed for the loss if you run this build vs him. gets some boots & mobility (though it likely wont save you)
Possibly the worst thing the enemy can have on their team.
Threat level MAX
Who doesnt hate Thoth's range and kit? He will ruin an hunters day and royally piss off your warrior who hopefully has plan to stop him cause your pretty S.O.L. in this mactchup.
The "God of try-hards" he counters you in almost every way, not just this build, but Artemis in general. His whole kit makes him a huge problem for you in any mode:
He outranges you
Out damages you
Evades better then you
If your team has a bad assassin or guardian, he will capitalize on this and hunt you relentlessly cause he knows he has the upperhand on you.
Your gonna need magic defense. Any Ah Puch worth his salt will focus anyone without any and if you dont that means you and you can go from fine to frankenstein in an instant. If your caught in ultimate you have no way to get out without massive damage.
Like alot of people who play thanatos they only play Ao Kuang for his execute, and dont know how to do much else, but the ones who do are to be feared. Keep an eye out for him always and make killing him a high priority or he will kill you.
If she's coming at you DO NOT RUN AWAY!!! FIGHT HER! If you run she WILL catch you and you will be a free kill, but if you focus her you can usually take her out before the major damage is done.
As with any hunter vs assassin altercation, if you dont see her coming and she catches you off guard your gonna have a bad time, always know her location at all times. Why she gets a special point of interest is her cat line attack and her ultimate which can pull you into a mess you want no part of. Also if shes on her mount chasing you, you have no choice but to fight.
If bellona is using alot of reflect damage it's not your job to deal with her (right away) take out her support and force a retreat. She's a huge problem but not impossible to deal with. If you can snare her, she'll likely lose interest in you or be dead.
Chaac's abilities HURT, and on top of that if you eat an axe to the face he can teleport ontop of you, your gonna need some physical defense for this one.
If he has his ultimate, bait it out cause if your the victim to it your gonna die like most squishys would. Theres really nothing you can do about his resistance and hp till late game and he will often be a sole survivor of a teamfight.
I love hachiman, just sucks I'm terrible with his kit, and I have no clue why, I tried hard. I digress, he's basically the steroid version of you. This battle is all about accuracy, only thing is he needs less shot to kill you then you do him. Not to mention you have no way to counter or evade his ultimate. Respect the banner wielding samurai!
Essentially high speed and pulls trump this build (not always, remember you have more damage then they do and a boar to stun) and mercury has them both.
Another one of those "you HAVE to fight" enemies, running is futile.
In Archer vs Archer fights, Neith generally has the advantage with her self heals and broken weave bombs, her binding ability, to not to mention the ability to snipe you cross map and stun you for the assassin on your rear. Best bet is to save your buff or wings and pop it when shes in a trap or off guard with no backflip. If you do trap her, she'll try to backflip ASAP, use vengeful assault to focus her as she's landing and at her most vulnerable moment, dont over extend though!
She can kill you before you even know your under attack. Plus side is she'll usually charge you in a straight line with her dash attack. Anticipate it and stay near your traps they will be your lifeline against her.
Big problem because of her ultimate utter *bleeps* you from getting heavenly wings at the start and you have to wait till you get you 2nd relic because you need immunity to avoid being an easy pick at low health. Her golems will waste all of your time as you now need to be minion crowd control and she can hide her allies making landing shots a pain in the ***. her whole kits is meant to pester hunters and she does it phenomenally, basically forcing you to have to deal with her the whole match leaving little time for much else.
Like Nu Wa, he forces you out of wings in exchange for an escape relic. If you get caught in his ring of death you can not escape or survive without one. Good news is he cant really do much about you without his ultimate and if he leaps you, it's an prime opportunity to snare him in a trap. Bad news is he's tanky enough to take the damage and run away most times. He basically causes problems your ill-equipped to handle.
I tip my hat to anyone who can play Rama well, and sadly his kit is a pretty good counter to your own. Little bit of physical defense like the shifter's shield might not be a terrible idea.
A lethal assassin and hard to hit, I dont think there's any hunter that can handle him well and the fact he can come out of seemingly no where with his ultimate is a huge problem. Good news is it's usually easy to kill him... if you can him that is. Think Oddjob in Goldeneye, but with lightning bolts and whiskers
KILL ON SIGHT!!!! It's your job as the hunter to take her out, which is weird since she's an assassin, but she's more anti-warrior then she is anti-hunter in my book. You need to keep pressure on her and dont let her turn your allies (or worst you) into timebombs. She's not gonna make it easy though and she is very sneaky and fast so landing shots is hard. If your team doesnt have any real way to slow her down besides your traps and boar your gonna have a rough time with her in a game. your not a strong counter to her but Artemis high attack speed and ability to fight her at range make Artemis one of the better choices to fight Serqet then say another assassin or warrior, but she can just as easily pick you off too and her kit definitly gives her an edge over you.
If he grabs you and tosses you to his buddies say goodbye and do an emote if you have one, maybe they'll dance with you and spare your life? Big problem is your not gonna be able to take him down fast. If he's charging at you stand behind someone tankier then you and when they get tossed try and use your ultimate and trap to save them and maybe get a pick or two.
I've had no issue dealing with him, but i think thats because alot of people arnt too good with him (kinda a weird kit tried him for a bit when he came out and dropped him like bad cold myself)
He's not your concern, yes you can out damage him but he outranges you and it's better left for one of your close ranged fighters with magic defences to deal with him then try and engage him in ranged battle. Its just a bad idea, dont do it. You can toss him a volley now and then but expect him to throw a fireball right back and possibly rush you if your health gets to low.
Not a threat, but a high priority target. Usually will be with an ally and killing her will most times force a retreat from her ally piggybacking off her aura.
Not a huge problem unless he gets in close for mesmerize. If he tried to chariot drop you counter with boar before he inflicts the killing blow and try to end him first.
More of a nuisance. She will eat your arrows, then transform into a bear and ask for more. Flank around her when you can dont waste your time.
A meatshield, stay far away and keep in mind she can ultimate to lone gods you may be trying to hunt.
You dont see him much in arena, and once in a blue moon in siege. Just stay away from walls/pillars he can leap over for a sneak attack and you should be fine.
Dont waste time shooting guardians is a general rule of Smite and Cabrakan is no different. Look for him pounding the ground and throw a trap under him then pop your buff and put alot of damage into him.
Not many people play cama, respect him like you would any other assassins and just be aware of his location at all times.
Dont waste your time shooting him, he'll just eat some souls and heal up. his leap doesnt go very far so you can hang far enough back to avoid any real danger. the big problem is his ultimate, if you get caught your gonna have a bad time, but unlike Ares or Da Ji, he really doesnt have any way to deal with you once he grabs you and relies on his teammates while he body blocks you.
Dont chase her, she will dance away all while smacking you in the face. Keep your distance and just pressure her with volleys and keep her focus on healing herself rather then her teamates.
Not many issues vs him. Just dont feed him a kill as he's dying i his ultimate and you'll be alright for most of the match. He can chase you down with his dash if you turn your back on him, just fight him head on when you can and most times you'll come out on top.
DO NOT SHOOT HIM!! He want you to do that, ChooChoo take more then one person to send him to the grave, and if you feed him rage your gonna screw your team over badly.
Geb's another annoyance, he'll be twarting your plans and wasting your traps rolling around left and right, but he also knows he's a big target and wont really try to fight you head on. You ignore him most times he ignores you.
Your gonna need some magic defense and that sucks because now you lost damage, so show him how pissed you are about that and punish him for wasting an item slot.
It is literally YOUR JOB to kill Hel dont wait for the assassin to take a crack at it, she can actually handle herself up close alot better then most people think.
If his allies fall into a trap he will likely toss a rez on them and make your hard work worthless and if you used your ultimate too, well that sucks....
Not as big of a threat as you would think. Artemis is actually really good at countering him if you use your brain and skills properly. He loves hunters, thinks their easy prey. Stay by a trap and when he tries to assassinate you you can live with a little physical defense and turn the predator into prey. Volley is great for poke damage when he's hiding behind walls and you can drop one on yourself and hit him with damage and find his location if you have a good idea where he might be. Still as per any loki encounter never wander off alone, even for a jungle buff. bring an escort with you always.
Not gonna lie I dont have any real tricks for Nox, I dont see her enough and just treat her as i would any support. Reason shes a 2 and not a 3 is because I often have no problems dealing with her when i do engage her.
Lack of movement makes his whirlpools a bit more deadly then average. Still without his ultimate he's not a huge threat but if you get whirlpooled expect to eat all the damage he tosses at you. Most times though he'll be sitting way in the back and you wont even be fighting with him unless he's moving in for a kraken.
It's your job and your assassin's job to take him out, he can cause MASSIVE damage if you dont have magic defense though, his ultimate can almost oneshot any squishy. Best thing to do is have one person engage and the other flank so he can be killed before he gets too much damage off and takes you to the grave with him.
Smart to get magic defense for this one, but not entirely necessary. Give it about 5 minutes and size her up, see just how good of aplayer they are with her before you go buying some anti-mage gear. After that though she's pretty easy trap and pretty easy to kill quickly.
He's tricky to deal with but pretty predictable at the same time. Problem is you'll more then likely never get any consistent kills on him cause how good his escapes are such as his Ultimate which he can use to heal and sucker punch you with or escape. Still after you trapped him for the 3rd time I doubt he'll come back for round 4 anytime soon
Most people dont know how to use his kit well in arena but the ones who do can mess you up pretty bad if they know how. High priority target, kill on sight but not as dangerous to you as some of the other assassins.
Three words. SAVE, YOUR, ULTIMATE!!! He will almost undeniably use his Ultimate to target either you or your mage and the second he touches the ground pop your ultimate. You'll quickly change his opinion about trying that move again on you.
He's not a big problem, unless he's big, then he's a problem. Keep distance, poke damage him, rinse and repeat til you pick him off.
Ignore him and keep your distance and if he's running just let him run, more then likely he's not retreating he's baiting and if you follow him whatever he has planned will be bad for you. Often time he'll initiate battle for his team, just try and catch him with a trap to hold him still for your allies and save who he's targeting then look for easier targets.
Ignore him for the most part but he can be pretty easy to kill at times too if he overextends. Often he'll be keeping his gaze foreward to wall damage, so if you come at him from behind or the flank you can trap him fairly easy and set him up for your team or force his wall out into cooldown so he can save himself.
"Beware the shifting sands" for real. He's not exactly a counter but he can mess up your rhythm pretty bad.
He has wraps, you have traps. Often times the battle is decided by who traps who first.
This goofy guy just naturally give me problems lol. I think he's not a big problem then he belly flops me and tells me what he had for breakfast with a belch lol. I have no advice for him and chalk my bad experiences up to personal error with dealing with him.
He's a trademarked pain in the ***, but thats about it. Dont try to focus him unless you dont have any better targets, good news is he has to respect your damage output and he knows this and will often keep his distance from you as well without backup.
I always get him and janus mixed up (maybe i should try playing them more) which causes me natural problems. Dont take any advice i could give on him.
Your actually a fair match up but she gets a special place on the threat list because of her range and potential poke damage is higher then yours and ability to turn a situation like her falling into your trap an advantage by making you fight your allies when two of you go for the kill. Vice versa when she's hiding in her mist thats when she actually most vulnerable to your kit. Throw a trap in and 8/10 you'll snare her and if fire a volley your for sure gonna get a hit on her. Respect the apple wielding minx.
Not a threat, but definitely not a pushover either. He'll often be playing guardian angel and be supporting his team. Not too mention he can chase you down on horseback and you have no way to stop it from happening. Your not gonna want to fight alone, stick by your allies and take him out the first opportunity you get.
He's not a counter to you, and your not a counter to him. Let the assassin and warrior worry about hades, they're much better suited to handle him then you are with their defenses and leaps. That said besides his ultimate your not really gonna have much to fear except, well, fear. Many times i thought I could kill him while i had him snared and then he's blighted me and feared me and has successfully turned the tables real fast. No need for magic defense though just keep your distance and strike when there's opportunity, he'll be looking to do the same to you but will respect your extremely high crit and ability to focus him down while he's using his Ultimate.
I honestly have no clue how to play with/against Isis, one of those gods I just look at and go "oh your here, that's a thing i guess" and pretty much neglect their existence the rest of the match. One of them Gods that were huge before my time and nowadays not many know how to play her or care to learn.
Not a whole lot to say here, be on guard and capitalize on opportunity. She's a tricky prey and if your not careful you could end up as hers. Neither one really has an advantage over the other in my book.
I often get janus and chronos mixed up which causes natural problems for me. dont take any advice i could give on these two.
Not a threat, but not a pushover either, it's not his damage or hp you have to worry about it's him pushin you into his allies. Do not ever let him get in a position behind you to push you into the enemy lines.
She can be a hassle, more or less it's purely an accuracy fight, often times she has poisons though and you should pull back a little earlier then you would vs other archers to leave HP to absorb tick/dot damage.
One of those gods thats not really a threat but can be if the situation is favorable to her. Best bet is not to challenge her one on one and work as a team to bring her down for sure, she can punish slip up very easily and send you back to the fountain, but only if you let her close that gap.
Get magic defense, he out-ranges you and has enough health to make him hard to focus quickly. Making rushing him a really bad idea with no defense items.
One of the most fun match ups you can get in my book. I'd say they're an equal matchup right down the middle, accuracy will really be the main deciding factor cause your abilities pretty much cancel eachother out entirely:
- She sends a dog, you pop your buff before it hurts you.
- She lays down some ice, you pop your ultimate and slid into her for major damage and a kill
- She makes blizzard and rushes you, you throw a trap and hold her in place so she wastes it.
- she pokes with ice spear, you poke with volleys.
Skadi vs Artemis? I'll take that matchup any day of the week and twice on sunday, it's alot of fun and 1 vs 1 are the best.
Respect the druid, his pulls can make your traps worthless. he'll stay far enough away and just pull victims to his team and his AOE basic is hard to dodge without popping your buff making him able to chip away your health steadily for someone else to finish you off.
Not alot of time playing against her or as her, no real solid advice here.
Respect Tyr, his damage is not something to take lightly and his kit is like the swiss army knife of warriors. Back up your warrior is the best advice i can give.
Standard hunter vs hunter scenario, neither holds a definitive edge over the other.
Nothing too spectacular here, magic defense would be smart but not necessary. Most go glass cannon which means you dont need many shot to kill him. Keep in mind sometimes running forward and attacking him could be the smarter move then hanging back while he uses his ultimate.
One of my favorite targets and they know this. His lack of evasive moves and predictable patterns make him easy prey. Even standing still while he's in his hive you will out damage him. Not to mention your the perfect god to make his hive worthless since you can knock them down way faster then he can build them up. Just dont stand in honey and watch out for that stinger.
An annoyance, she will be saving your victims left and right and just slow down the whole pace of battle.
Not a huge threat, in fact your a solid counter to her. try to trap her before she can leap backward after dealing some burst damage and she'll be an easy pick. Her ultimate? Just shoot em down, your atk and crit will deal with those kittens in no time. She'll basically be giving you free health cause of your lifesteal.
HAHAHAHA.... *ahem* sorry, you have nothing to fear from him. He's basically support and thus a priority target for you. He's pretty easy to kill especially if he goes glass cannon. throw traps under his hearts for easy picks on weak players trying to heal.
I've never had much issue dealing with him as Artemis. He's pretty easy to predict and thus pretty easy to trap. If he manages to get on top of you though, thats a good time to pop your buff and relic and make some space. Be sure to throw a trap a little ahead of you though cause he'll likely be trying to catch you with his transform and when he hits the trap turn around and end him.
Nothing spectacular here, he can initiate battle better then you but your better suited for battle then he is in my eyes. Better aim will win this one and your traps & boar give you the edge over him.
I'm sure you've slayed more then enough dragons in your time as well to know how to handle kuku by now.... Good news is you can utterly wreck his week by playing Artemis. Heavenly Wing Upgrade, Boar, or a well placed trap and he's an easy kill, provided you dont stand in fire and get struck by a dragonbreath.
You are his hard counter. Your the perfect person to finish him off while he's napping after his "pre" death. Traps catch him fairly easy. Only thing you have to do is not get hit by his ultimate and you'll win every time, pretty much the only high HP target I recommend you shoot at intentionally, and I speak as someone who plays ***ba alot myself. (yes when i play ***ba and see an enemy Artemis I curse my own existence)
Prey, hunt her down, when shes in her mist form she's slow and easy to trap just dont stand in fire... fire's hot and it hurts.
The Morrigans threat level is entirely based of the player using her.
Watch out for his mortar and keep in mind its your job to break his turret. Easy to trap though, just rush him and throw a trap behind him he'll often use the chest explosion attack to make some distance for himself and inflict damage on you, at which point he while likely have flung himself your trap and you can finish him off.
- VERY high damage in the mid game which can give your team a considerable advantage.
- Trapping someone with clear line of sight is almost a for sure kill if they have no physical defense or are a guardian.
- Minions? What minions?
- Low movement speed without using Vengeful Assault
- High mobility gods, and pulls can be difficult to escape from.
- Expensive build making you have to play very cautiously at the start since others with be buying cheaper gear right away.
If you notice there are no boots and that's by choice. Use your buff skill and heavenly wings if you need to move fast Artemis really doesn't need movement buffs if you lay your traps right and dont constantly pop your buff for situations when you really need it. In arena and siege you dont need the movement as siege monster do portals and arena is small.
First thing u need is the starter and the basic bow, work your way up to Odysseus Bow but if u have to go back to fountain dont be shy about grabbing the basic gauntlets for the lifesteal, staying in the fight is more important then kills. Once you have odysseys & bloodforge your ready to start your murder sprees. If you avoid the boots your damage will be way higher and by the time you get both your buff will cover the missing atk/movement speed. Next is the Deathbringer which really is all you need crit wise but I put on malice too and it's great for killing the ones that think they slipped away.
Lastly theres a free slot (if you havent wussed out and bought boot) This is for playing against your enemy either use it defense (not preferably) or to counter the enemies heavy. If one has massive amount of health Quin Sais, if they put on phys defence either Executioner for more faster shots for nimble enemies or titans bane if your accuracy has been good throughout the game. the poisoned star is purely situational since ur crits already through the roof, you can swap it for malice too if needed, I had to use the P.S. and Hide of nemian lion to stop few nemesis and bellona from beating me down so quickly once they are on top me and slow em down when they try to run.
Just keep doing volley pokes and laying traps once they land in a trap pop ur buff and unload the enemy will likely died in 3-5 hits without health or defense buffs. Work with your allies you dont need to kill everything (that happens naturally) even if you cant get the kill your dps is insane for lvls 5-15 and if you can't make a lead happen there then it's likely you were already outplayed. Do not show fear if a warrior or assassin rushes you stand your ground and when they realize they screwed up, let them walk into the trap you threw behind them when they rushed u and finish them off.
Lastly ALWAYS take the heavenly wings and upgrade at some point between the deathbringer and bloodforge. The heavenly Wings upgrade might as well be a 2nd ultimate for artemis in this build.
This new starter item take alot of the item grind outta artemis it's amazing for hunter but especially for artemis IMO who kit relies on crits and attack speed.
Anyways having alot of success with her. Last season artemis wasnt my best but this season, it's hard to not just instantly lock her in for me now.
Note: this build worked in conquest too but i had to grab boots right after bloodforge to keep up with the junglers. It's my new core build but Siege and Arena are where it shines
Your main focus is to provide covering fire and back your assassin & warrior and help them finish off who their target is quickly. While you can move foreward for some quick damage if someone is snared in one of your traps your gonna want to play close to either your guardian or warrior.
Warriors - can have trouble closing the gap on rangede targets in arena especially if they are running two archers/one mage or two mages/one archer forcing them to heavily build into defense instead of damage. If they can be your shield you can be their sword quite effectively. While they are dealing with the warrior you have to be successful in landing your abilities before they die and the focus is switched entirely on you.
Assassin - have penetration and the speed that your lacking in this build. Let them focus on the high defense targets and help them focus them down when you can. Dont sit so far back your not gonna be able to help your assassin when they need you.
Guardians - stay close to them, most guardians have pulls/stuns and if you get dived they are gonna main reason you live and your gonna be the main reason your team got any kills out of the engagement.
Mages - Not much to say likely they'll be right by your side hiding i the backline throwing out pokes and CC damage. Keep an eye on them and they'll keep an eye on you. If you lose track of the enemy assassin and they not trying to harvest your skull for a new cereal bowl, more then likely your mage is about to be attack. Dont wander so far off you two can support eachother to avoid being easy picks.
Hunters - If you have another Hunter on your team more then likely they be running the staple archer build (Boots, executioner, wind demon, deathbringer, etc.) and be a speed/rapid fire archer thats shreds tanky gods little better then you do. If they start focusing a tank you focus the tank with them, if they get dived you should be trying to pick off their assailants. When an enemy runs away dont chase them trying to squeeze a kill out let them chase and cover their back.
Your not gonna win this battle alone, EVERY build has strengths and weaknesses, and the person that tells you "my build can handle anything" is talking out their arse and shouldn't be taken seriously. You have to know how to play to your strengths and weaknesses of your allies and vice versa, when you have to retreat they have to know your gonna be easy prey for Arachne or Nemesis who can close the gap between them and a fleeing enemy quite rapidly and force you to fight your way out vs running as fast as you can which isnt very fast.
This build is not for the player who just started playing Artemis, it's requires a very high skill cap especially being able to use her trap properly. Most artemis player's just toss them out randomly and hope someone steps in it, but you really need to time the traps so they stop an enemy trying to kill you an ally in their tracks and it's always a good idea to have one nearby you so if you get dived you can bait them into it and create some space.
It's a VERY drastic change in pace from the typical hunter/Artemis build, that doesnt really on arrow spam to get the job done. think like Neith (who i also play) that rewards higher accuracy vs arrow spam. If your not very accurate with your bow your not gonna get much done, but the shots you land will be inflicting some major damage the enemy has to respect.
And though i highly emphasize not using the boots, if you see 3+ "extreme" or "major" threats in you match, probably dont run this build cause theyre that high of a threat for good reason, they cause low mobility characters/counter artemis kit very well and should be treated like the threat they are.
Give it a few runs and maybe play with a friend who knows that your gonna need some extra babysitting at the start of a match till you get enough gold for the bloodforge.
Like I say, not for everyone, but if your have little success with the regular artemis builds that rely on arrow spam maybe this will do you better, or you just want to try some something new. Your a hunter, hunters are patient and dont charge their prey, they wait for their prey to be off guard and fall into a favorable position for a clear shot.
If i wasnt having above average success with it, i wouldnt have taken so many hours to type all this information out. What works for me might not work for you and what works for you is just fine by me. I have my style you have yours, but this is definitely worth a try if your a die-hard artemis player who knows how to use her kit in combat.
"You know what you feel when you shoot a helpless target from a mile away... recoil."