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Welcome to my first guide! I've been playing smite for over a year, and I have constantly referenced SMITEfire during this time. I've finally decided it's time I make my own guide, and who better to make it for than Anubis. Anubis is one of my favourite gods, and currently my only Mastery 10. I typically play Joust, Siege, as well as Assault, and have tested my build(s) in all three of these game modes and have had a fair bit of success. I'm not saying I know everything, but hopefully after reading this guide you'll be able to play him (or at least understand him a bit better) too! This guide may not be the prettiest to look at, but I hope you find at least some of the information in it valuable.
Anubis can be challenging at first, but with some practice you'll be landing your combos in no time!
If you have any questions, or would simply like someone to play with, my username is Aquariatus in game as well!
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Sorrow | Passive
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Plague of Locusts | 1
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Mummify | Snare | 2
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Grasping Hands | Main Ability | 3
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Death Gaze | Ultimate | 4
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In this section, I will outline the main combos you should use while playing Anubis.
Now that I've gone through the basic skills, I'll now go through each item I've suggested for your build, and why. This build is very damage and cooldown oriented, as you'll be able to take out enemies quickly, and frequently.
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I choose
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warlock's sash |
Warlock's Sash is an excellent item for
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You'll want to get
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Get
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I would almost say
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If the enemy team has a lot of crowd control, get
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I'm going to be honest, I rarely get
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Healers on the other team making it difficult to kill enemy gods? Get
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If you're having difficulty landing your snare, or just want to get in more ticks of damage, get
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I've put
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phantom |
phantom was brought to my attention by Branmuffin17 (thank you!). It allows for
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Purification |
Purification can easily get you out of hard crowd control situations (a
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sanctuary |
Sanctuary protects you from all damage for 2 seconds, but prevents you from taking any action, however you can still move. This is useful for dodging a short ult (like
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sprint |
I usually only purchase sprint during Assault. It can be useful for running away, or getting up and down the lane quickly. I would not recommend purchasing this item in other game modes, and it can often be substituted for something better during assault.
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meditation |
meditation is good as it allows you to be a team player, and can raise your health and mana in a pinch- which can be handy to avoid
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The stuff in here may have been addressed already earlier in the guide, but this serves as a master list for anyone who wants to get a bit of an edge while playing Anubis (or didn't feel like reading through the entire thing).
Anubis is a mage designed for high damage output. He is fairly squishy, and can be countered by enemy gods with escapes, and/or purification. However, he is still very strong. Anubis is able to hold his own due to his strong passive, but is very immobile, as he has no escapes. He is somewhat simple to get the hang of, but the timing for certain abilities requires some practice.
I hope you've enjoyed my guide and build for Anubis and found some of my insight useful. Constructive feedback is always appreciated.
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Any adjustments, and/or fixes made to the guide will be listed here.
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08/09/2016 |
Guide Created
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08/09/2016 |
Item changes made based on comments, thanks GamerGeekFan and Branmuffin17. Removed meditation from builds, and removed curse. Added phantom as a viable relic. Moved a build example from side tab onto main page. Tweaked skill order. Fixed a few grammatical/spelling errors. Changed Boot type on assault build (thank you Daelinn).
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08/24/2016 |
Minor language edits.
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08/27/2016 |
Small edits made in preparation for 3.16. More to come.
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08/30/2016 |
More tweaks in preparations for 3.16. Language edits made. Situational relics section added. More explanation added to certain items. Stats highlighted for each item.
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However Phantom is to situational and only works against very few obstacles and thus I wouldn't include it, or at least let the people know it's very situational and should only be picked if needed.
You may also want to Highlight important information (<- see how that stands out) to make important info easier to read.
Example would be: "<insert item here> gives 40 physical power."
Just some ideas. Very good guide nonetheless.
+1
Comment has been deleted
Other than personal preferences there's one thing (well actually two, but very similar) that I think might be worth considering- the boots choice in the typical build.
From what I understood, when comparing
Also to be honest, I've never found
Anyways, regardless of choice I'd only suggest considering changing the shoes type in the Assault build, as it overcaps CDR by 10%, and other items providing this stat are solid, making the boots the best option to swap.
The whole definitely deserves upvoting for me, well done.
As a slight offtopic maybe, but if you'd ever want to practise a mirror match in a custom game to compare builds/playstyles I'd be glad to join.
As for the mirror match, I would greatly enjoy doing that as I don't get a chance to play against
By "Additional Choices" I hope you mean "Always Needed" cause pen can greatly increase your damage ouptut. Should be in every mages build.
I really dont recommend curse or med on
Nice BBCoding. Easy to read and easy to understand.
EDIT: Forgot to mention that you should just level one ability first then go in order. For
The skill order would go (in conquest anyway) 1-3-2-3-4-3-3-2-4-3-2-2-4-2-1-1-4-1-1-4
Absolutely agree that penetration is ALWAYS preferred.
You say in your spoiler (in the core items), "reasons why I get Warlock's second," though I think you meant third.
You might also consider posting what would be an example final build (perhaps your most common one). Showing the order of all of the items would be helpful to others.
For relics, definitely not Curse for you...and you REALLY should consider adding Phantom as an option, which really seems to have been added just for
Will withhold a vote for the time being, but will check back (or remind me) later.