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Light
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Dark
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"When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% healing in the Light Stance."
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"When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance."
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"While in Light stance, Hel's abilities heal and support her allies and she gains increased Protections."
"While in Dark stance, Hel's abilities cause damage and she gains increased Magical Power." Switching stances properly is extremely important to learn. Getting caught in the wrong stance can result in a number of negative results for your team. This being said, the best way to play ![]() ![]() |
"Hel fires an orb of restoration that hits gods only. Hitting an enemy god deals damage. Hitting an allied god heals that god and heals Hel on a successful hit."
This is ![]() ![]() ![]() This ability does not work on minions. | |
"Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration."
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"Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration."
This is going to be your favorite ability during the laning phase. This ability heals you instantly just like ![]() ![]() ![]() |
"Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god, a wall, or reaches max range."
This ability is perfect for getting poke off on enemies or finishing a kill that may have gotten out of reach from your ![]() ![]() | |
"Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s."
Using this ability makes immobile gods sitting ducks for ![]() ![]() ![]() ![]() ![]() ![]() | |
"Hel conjures a burst of dark energy around her, damaging all nearby enemies."
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Clear Mid-Lane minions with Jungler (1). Strong early game gods should push forward on the 1st mid wave. As ![]() Clear Speed Camp (2). Going to Speed first is important in order to secure it. A jungler without his speed buff in the early stages of the game usually doesn't end well. And Midding without Jungle presence is extremely difficult. Clear 2nd Mid Wave (3). As soon as you're done clearing the speed camp, you'll hit level 2. At that point the next wave should be clashing in mid so be sure to clear that as soon as speed is done. Clear Solo Mid-Lane Harpies(4). Securing as much farm as possible in the early game is extremely important. If your jungler is with you, which he should be, you can clear these in no time. Clear Fire Elementals (5). Assuming they're not already cleared by the enemy solo laner, clear the Fire Elementals with your Jungler. These will continue to spawn until Fire Giant spawns at 10:00. After this point, rotations depend on the flow of the game. |
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So...would like to see potential alternatives for the Support build (again pointing toward a 2nd tab for Support).
Great guide, want to hear your feedback. +1
- I prefer
- You CAN get
- The level up process is the same for both roles. I also don't personally agree with
- Here's the thing. You wouldn't play
Lotus Crown
These 3 items should be core on Hel Support, the rest is situational. If I were to give a general build to someone who doesn't know how to counterbuild for this particular scenario, this would be it because
Building as Support is insanely situational but if someone said they were going to build the exact same thing every game and wanted a build, this is the one I would give to them.
- 4th item is actually not a bad spot for Lotus Crown because consider the protections from the item's passive, plus the protections from
- Noted, can move them. Wouldn't hurt the flow of the guide.
- As far as the items section I actually prefer them where they are because I think talking about the God itself (meaning her abilities and how to use them) should come before deciding what to build on her.
- Thank you sir :P
- I don't really see your reasoning on Magi early, switching to Focus late. I'd say the opposite because if you've already invested into
- You're right, error on my part. Will fix, ty for pointing that out. I don't like the item though on
- Bracer of Undoing can be risky but you have to build accordingly. If you reach level 12 it's just common sense that if they've already built anti-heal, you shouldn't buy Bracer of Undoing. I suppose I can add it in though.
I await your reply to my reply, good sir.
That said, looks like the 25 protections she gets is shared as 1/2 to teammates, so 12.5 protections + 20 from Lotus...not quite 40, but for general purposes, close enough. I can thus agree with that point, as that's close to giving everyone a
Good explanation on your preferences for Chronos earlier and for your opinion on Support Hel in general. Agreed on counter-building and the like. Thanks.
Regarding the items section, sorry, I wasn't clear apparently. I think the top listing of items should have a listing of the various alternatives/options...not that the items CHAPTER should be moved. I agree abilities come first.
Regarding
Note that I didn't disagree with you on Warlock's Sash, just pointing out my opinion of it in general comparison to
AAAAND...I think Shield of Regrowth deserves a mention somewhere...Utility or defense section perhaps?
The Passive and CDR. What do you take out of the build if you decide to build this?
Lotus Crown
replace Watcher's with
replace Rod w/ Shield of Regrowth (depending on enemy building anti-heal)
If the enemy team had anti-heal in their god kits (e.g.