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Jing Wei, but only if you have the Paintballer Skin

0 3 2,491
by Narwhals64 updated March 2, 2021

Smite God: Jing Wei

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Jing Wei Build

Starting Items

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet

Alt Starter Items

Notes Switch the starter item when you have a teammate who can provide health/mana, such as Sylvanus.

Notes

Switch the starter item when you have a teammate who can provide health/mana, such as Sylvanus.

Build Item Gilded Arrow Gilded Arrow
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet

First Three Items

Notes On your first recall, get whatever the best thing is that you can afford. If you have a few early kills, try to prioritize Transcendence.

Notes

On your first recall, get whatever the best thing is that you can afford. If you have a few early kills, try to prioritize Transcendence.

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Transcendence Transcendence

1/2 Crit - First Full Build

Notes This is what your build will (typically) looks like once you've gotten your sixth item.

Notes

This is what your build will (typically) looks like once you've gotten your sixth item.

Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Transcendence Transcendence
Build Item Rage Rage
Build Item Asi Asi

1/2 Crit - End

Notes End-game is your choice. Sell boots for Elixir of Speed + an item, and sell starter for another item:
- Starter upgrades aren't great here, so you can sell for another item.
- Don't upgrade to Death's Toll.
- Sell boots for Elixir of Speed + another item.
- Anti-heal defense for whatever you're getting annoyed by.
+ Contagion if enemy jungle is your biggest threat.
+ Pestilence if enemy mage is your biggest threat.
+ Toxic Blade if enemy warrior/guardian/hunter has healing.
- Deathbringer if the enemy team is mostly squishy.
- Executioner or Dominance if the enemy team is tanky.
- Sell Devourer's Gauntlet for Bloodforge for some extra multi-kill capabilities.
- Dominance is great for an even mix between penetration and extra physical power. The best of both worlds.

Notes

End-game is your choice. Sell boots for Elixir of Speed + an item, and sell starter for another item:
- Starter upgrades aren't great here, so you can sell for another item.
- Don't upgrade to Death's Toll.
- Sell boots for Elixir of Speed + another item.
- Anti-heal defense for whatever you're getting annoyed by.
+ Contagion if enemy jungle is your biggest threat.
+ Pestilence if enemy mage is your biggest threat.
+ Toxic Blade if enemy warrior/guardian/hunter has healing.
- Deathbringer if the enemy team is mostly squishy.
- Executioner or Dominance if the enemy team is tanky.
- Sell Devourer's Gauntlet for Bloodforge for some extra multi-kill capabilities.
- Dominance is great for an even mix between penetration and extra physical power. The best of both worlds.

Build Item Elixir of Speed Elixir of Speed
Build Item Death's Temper Death's Temper
Build Item Contagion Contagion
Build Item Toxic Blade Toxic Blade
Build Item Pestilence Pestilence
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge
Build Item Dominance Dominance

Jing Wei's Skill Order Notes As explained in the overview for Jing Wei's abilities, it's useless to upgrade the 2 early on, and the 1 does not have enough damage to warrant being upgraded early. Your ult is great to have, but only unlock it and don't upgrade it. The damage increase is simply not worth it. Thus, go for the buffs first (3, then 1), then do the crit chance (2), then upgrade the ult last (4).

Notes

As explained in the overview for Jing Wei's abilities, it's useless to upgrade the 2 early on, and the 1 does not have enough damage to warrant being upgraded early. Your ult is great to have, but only unlock it and don't upgrade it. The damage increase is simply not worth it. Thus, go for the buffs first (3, then 1), then do the crit chance (2), then upgrade the ult last (4).

Persistent Gust

1 X Y
Persistent Gust
1 4 8 10 11

Explosive Bolts

2 A B
Explosive Bolts
12 13 14 15 16

Agility

3 B A
Agility
2 3 6 7 9

Air Strike

4 Y X
Air Strike
5 17 18 19 20
Persistent Gust
1 4 8 10 11

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
12 13 14 15 16

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Agility
2 3 6 7 9

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 5s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 30 / 35 / 40 / 45 / 50
Air Movement Speed: 25%
Range: 35/55
Cost: 60
Cooldown: 16s
Air Strike
5 17 18 19 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+110% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Jing Wei Threats

Tap each threat level to view Jing Wei’s threats

Max
1
Major
1
Even
2
Minor
3
Tiny
2

Jing Wei Synergies

Tap each synergy level to view Jing Wei’s synergies

Ideal
0
Strong
1
OK
0
Low
0
None
0

Introduction

This is the ultimate Jing Wei guide from a subpar player who plays a lot of gods for every role, but only Jing Wei for carry. My win rate is above 10% on Jing Wei, I've played at least 2 and a half hours of Smite, and I might not be above Silver II but my wife's boyfriend hit Master last season.

This guide contains multiple builds because Jing Wei does not have a "one size fits all" build (no god does). Read the situation and the enemy team comp and build accordingly. For example, what the hell is a full crit build gonna do against a team of four warrior/guardians?

Also, this guide has a lot of words, and some people like to play a god for the first time in ranked conquest without ever touching them beforehand. Definitely not what I do. Nope. I never do that. Nope. Anyway, all of the important takeaways are in colored text, so you can get by without reading the rest. I put the rest of the words there so everything formed proper English syntax. For the formality, I suppose.

Also, any feedback is very much appreciated.

Builds this guide contains:

  • [color=#00ffff]1/2 Crit[/color]
    This is my most used build and basically ensures you'll frag if your team can last long enough for you to complete the build. It'll do fairly well against the enemy carry, so when you're playing in your lane against the other carry for 30 minutes straight, you can get pretty large by the end of the game and absolutely steamroll the entire enemy team.

Overview - Threats and Synergies

All general threats and synergies are located on the first build (Conquest Carry - 1/2 Crit). Unfortunately the threats/synergies tab is linked to one build. If you see a threat or synergy on another build in this guide, then it is warranted specifically for that build; otherwise, refer to the first build.

Overview - Abilities

Passive - Fly (Rapid Reincarnation)
Jing Wei's passive allows her to travel from Fountain pretty quickly. So do NOT use Teleport Glyph or Talaria Boots. You can cancel out of the passive upon leaving the Fountain.

If you lose your first tower on duo lane, feel free to recall as much as you want. You can use your passive to fly back to the second tower almost immediately.


Ability 1 - Trampoline (Persistent Gut)
Can knock opponents up as well as yourself. Gives you an attack speed boost if you knock yourself. This ability does not do a lot of damage, but can be useful to peel off your guardian or knock a moving enemy into your tower range.


Ability 2 - Missiles (Explosive Bolts)
Augments your next three basic attacks into AoE attacks with an increased crit chance. This is usually not useful early on.
Never upgrade this ability early. You may unlock it, but not upgrade it, to help with lane clearing at some point (around the time your support leaves, usually), but this is not necessary.
Also, you can use this at any time. In fact, always use this coming out of the fountain, as the cooldown timer starts directly on using it, and not on shooting your three shots. So basically, if you use this ability and wait for its cooldown, you can effectively shoot six augmented shots in a row by shooting your three shots, then using this ability, then shooting three more.


Ability 3 - Dash (Agility)
This is your most useful ability and Jing Wei's specialty. Here's what the dash does:
  • It's a dash. It lets you dash. You can get out of an enemy skill shot or a Hades ult. That's what dashes do.
  • Unlike all other dashes, Jing Wei's dash can be used while knocked up or similar CCs. I've had a few Hercules and Sobek players straight up leave the game when they realized this.
  • Increases your basic attack power. Good for swooping in and finishing off a low enemy.
  • Increases movement speed. If you dash away from someone chasing you, you'll get a movement speed buff so you can get even further away. Easy escape.
  • Combos with your trampoline to further increase the dash length, attack power buff, and speed buff. In late game, this will be your main source of power. Trampoline, dash, missile, kill any mage/hunter/assassin with three shots, then ult out if needed.
  • Combo with your trampoline to get over player-made objects, such as Odin's ult and many others.


Ability 4 - Ult (Air Strike)
This is simply your escape ability. You have a charge-up, then you commit war crimes a few units in front of you, then you're able to choose where you land 45 units in front of you (like Ao Kuang or Da Ji). Again, do not use this to deal damage. Sometimes in the early game you can finish a kill with your ult, but it only deals 580 damage + 100% physical power at max rank. And your builds aren't exactly for physical power - they're for basics. So use your ult to get out of a sticky situation (it's CC immune) or if you really want that kill.

Overview - All Items

I was gonna do this for each build but the items are always used for the same purpose. A build is just a different mixture of those items. The items listed here are items that carries will generally like to use. Disclaimer: just because an item is listed as red doesn't mean you can't run it, but I would advise against not doing so. For example, Hero's Axe is absolutely fantastic in the situation that you want to lose.

Always recommended / nearly essential.
Recommended for most or a lot of situations.
Mostly situational.
Rarely recommended / not recommended.

I also try to put the reasoning in the colored text, so don't only check the green text - some situations may apply to you.

Starter Items


First Buy


First Three

Build Notes - 1/2 Crit

The 1/2 Crit build is named for its ~50% critical hits.

Final Build Example: 1/2 Crit + Pen

This Guide's Changelog

3/2/2021

Conclusion

Bring back Bumba's Mask @Hi-Rez

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Collapse All Comments

1
Gulfwulf (81) | March 2, 2021 4:14pm
This is a fairly well laid out guide, but I can't recommend it due to the itemization issues that Bran mentioned. I do hope you fix them because we need good guides on the site that newer players can follow.
1
Narwhals64 | March 2, 2021 4:35pm
Yup, I'm still working on the guide. I'm a bit embarrassed that people actually saw this for the few hours it was public - I was mostly just testing out the layout and design of everything and one of my friends asked to see it so I made it public for a bit.

In any case, there's some work to be put into the builds, but for the most part, what you see here is unfinished. I appreciate all the feedback though, I'll put some consideration into the builds I have planned out.
1
Devampi (105) | March 4, 2021 12:38am
there is a view button for your use that you can use to test that as tip for next time.
1
Kriega1 (143) | March 2, 2021 1:33pm
"This is the ultimate Jing Wei guide from a subpar player who plays a lot of gods for every role, but only Jing Wei for carry. My win rate is above 10% on Jing Wei, I've played at least 2 and a half hours of Smite, and I might not be above Silver II but my wife's boyfriend hit Master last season." - Right...
1
Change_main (2) | March 2, 2021 12:38pm
why do you build defense if i can ask? im not a jing player but do want to get into her and ive never seen defense on carrys id love to hear your thought prosses :)
1
Kriega1 (143) | March 2, 2021 1:34pm
If you need help learning adcs, generally don't look here, go look up a pro adc like Pandacat or Zapman on Youtube / Twitch.
1
Change_main (2) | March 3, 2021 10:26am
thanks :D
1
Branmuffin17 (401) | March 2, 2021 12:54pm
BaRRa is known for building bruiser defense in some of his games, e.g. Void Shield. It's not common but it can be helpful in certain situations.

That said, if and when it's built, it should still have damage potential. Contagion and Pestilence should be nowhere near a Jing build.

In addition, this build suggests double-stacking with Devo's followed by Trans, and that's just not a good suggestion. While these items are both strong in their own right, Jing isn't crazy-mana hungry so she doesn't need the CDR so much or the high mana. And when you're dedicating 2 spots to items that don't have AS, penetration, crit, etc., you're shrinking the already limited itemization options.

I'll just go through the rest at this point.
  • Death's Toll is probably not necessary for Jing. She can back and get back to lane quickly, so high sustain early isn't so needed. Going into crit, I'd suggest either Gilded Arrow -> Ornate Arrow or Leather Cowl -> Hunter's Cowl.

  • This build lacks pen. It only has Asi's flat pen early, with an option for The Executioner or Dominanace "if the enemy team is tanky." One of those items should be built anyway, tanky team or no. Lacking pen is often a clear indicator of a weaker build.

  • They're doubling up not just on stacking, but on lifesteal (and this is on top of DT's health restore). You usually shouldn't need both Devourer's Gauntlet AND Asi in the same build. If you do pick up Asi, you get it late-game when you want very high sustain, and you know that the enemy hasn't built lifesteal (or you're looking to partially counter-act lifesteal). Don't get Asi in the position suggested here.

  • This itemization doesn't build enough into crits IMO. Sure you have Rage's 45% (at max stacks), but DB as a Tabi replacement OPTION isn't good enough. I'd be targeting at least 1 more crit item as core. Whether you do that by choosing a different starter path (going into Ornate Arrow) or by making DB or another crit item as core is fine. You want the crit to be in a good, reliable spot, and just relying on Rage + temporary crit boost from her 2 isn't optimal.
Mainly, the way this build currently is, I suggest not following it.
1
Narwhals64 | March 2, 2021 5:22pm
Hey, thanks for the feedback. As I said in another comment, this guide is a work in progress and I wasn't actually planning on publishing it yet, but a friend of mine was interested in seeing it.

As for the feedback, a lot of it does make sense. I don't typically build Contagion or Pestilence, but I don't think they "should be nowhere near a Jing build." Dedicating one of your items to high protections, especially in end-game when all of your other items are fully built, isn't that bad of an idea. In fact, I was actually planning on recommending Mantle of Discord instead of the other two. In the end it is indeed situational, as sometimes you simply cannot afford to sacrifice an item slot. However, the option cannot be ruled out.

Double-stacking Devourer's Gauntlet and Transcendence is indeed a mistake on my part, I didn't exactly mean to put that in the build. I've only recently started doing this to see how it would perform in actual games, but it's pretty terrible. Actually the stacks aren't even a problem - even late into the game, Transcendence does less damage than Dominance as long as the opponent has more than 50 physical protections. Which, I believe, most gods have at level 20 without items.

" Death's Toll is probably not necessary for Jing." If anyone could rock without Death's Toll, it would indeed be Jing. However, this unfortunately jut doesn't work the way I want it to. Recalling takes five seconds. Waiting for your mana and health to come back takes five more seconds. Flying takes five more seconds. You can't get back to the first tower so there's another five seconds. Unfortunately, relying on Jing Wei's passive is enough time for two enemies to take your tower down at least by half its health.

I'll admit, I do need to try the Cowls out a bit more. My games with Cowls are fairly limited. However, from the few games I've played, I can't help but stock up on potions time and time again. Apollo has always been a tricky enemy for Jing, but it's even worse when you can't peel for yourself with a gust or dash or ult. Never mind doing all three - it's hard to even do one.

Running Leather Cowl is pretty rough, but I'd be open to it if I have a Sylvanus support or I bite the bullet and take a mana chalice with my starter items. But again, I'll play a bit more Cowl games for a while and see if it works.

"This build lacks pen." Yes, it does. As I said before, the build isn't finished and I rushed a bit and made some subpar builds just to see what it would all look like. I'm a huge fan of Executioner and almost always use it, so I'll represent that on the build when I'm able to work on it a bit more. For games with only one tank (no warrior, just a guardian, for example), I don't know if I'd want Asi and Executioner both. Probably sticking with Executioner is fine, but then switching to something like Berserker's Shield would still give attack speed and penetration without being reliant on big health.

"This itemization doesn't build enough into crits IMO." Yes, my other builds have 90-100% crit chance. I decided to do this one first, as I thought this is actually the easiest build for newer players. It has more sustainability and you won't need to rely too much on higher level gameplay to make sure you don't feed the carry. It's a bit more suited for lower level lobbies. But my main build is indeed a very basic 100% crit chance build with nothing super special about it, and it always has Executioner.


Again, thanks for the feedback. I wasn't planning on publishing this at its current state, and I've got a lot more items to try out for Jing Wei before I can make a good call on them. I'll reply to you once again when the build is done, but that may not be for a few weeks.
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