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Hi there, I'm Zakg13 and welcome to my first build on SmiteFire. I'll gladly accept any criticism. That being said, it is a work in progress.
Let's get into it.
Let's start from the bottom up, shall we?
Starter - I use Charged Morningstar and Boots for start to rush Transcendence. Off the bat, you'll want to play defensively and rack up some cash to build Transcendence immediately. But once you have it, you should be able to fill your stacks before you need to return again to buy your next item(s). Be smart with your relic. I like Meditation if nothing else is needed. If you have an enemy Odin, make sure there's a Phantom on your team. Or if there's CC out the *** you'll want Purification. Always check enemy team composition.
Transcendence - Because of the massive power boost and mana the ever so hungry Izanami needs. Izanami clears waves very quickly, so building stacks won't be a problem. However, don't risk your life attempting to do so.
Ninja Tabi - There are a couple of reasons I use this. Mainly, the extra 20 power you get from Warrior Tabi just isn't worth the attack speed and mana you'll get from these. I say that because the rest of your build should be able to make up for your loss here. The attack speed will help you with life stealing and clearing waves as soon as possible.
Soul Eater - A few reasons this is perfect for me. Attack speed, as I mentioned before, is key in clearing waves and maintaining lifesteal for those boxing matches. But that's not the only aspect of this gem that appeals to the boxer in me, but the passive as well. It will give you another couple of potential situation changing Kama's out, or time to escape if need be.
Qin's Sais - This piece, I would argue, is one of the most interchangeable pieces of the build. However, I do like the attack speed, power boost and amazing passive. That being said, the passive is more effective on gods with higher HP. Potential swapouts could be defensive items such as Witchblade if the enemy hunter is outboxing you, Magi's Blessing, Hide of the Urchin, or one of my favourites, Shifter's Shield. If you feel you need more penetration then go with Titans Bane. Even Deathbringer for overpowered crits. If they're getting away too much, use Hastened Fatalis. Endless opportunities there.
Malice - I'll say it up front, it's expensive. If you feel cheap, go Rage, but this is worth the coin. 50 Physical Power, the increased crit chance and the outstanding passive makes this piece hard to refuse, especially with Izanami
Wind Demon - The tiara on top of Princess Build's pretty ADC noggin. This masterpiece will allow you to chase your prey to their utter demise, even your once loved, disloyal Izanagi. The physical power is nice, the crit chance adds to the build, but what really shines is the passive. If you land a crit, even on a minion, you turn into a flurry of Kama's and death. The ultimate finale.
Death Draws Nigh (Passive) - "The closer Izanami gets to death, the more powerful she becomes. Izanami gains 4% Physical Penetration for each 15% of her Health that is missing, up to a maximum of 20%." This essentially means that when you're below 75% life you have an extra 20% penetration. Not a passive you want to rely on, but helpful when you get into sticky situations, such as boxing someone with some Physical Defense built.
Sickle Storm (1 Skill) - "For 6s, Izanami throws her kama sickles even faster and more furiously. While active she gains Attack Speed, and her Basic Attacks no longer return to her, instead applying Bonus Damage in addition to 100% of her Basic Attack power per hit." Ah, the key to a boxing victory. Massive attack speed boosts and a boost to power. I will usually try to keep this skill available for boxing, or if you're hunting down a victim and you need a quick boost to attack speed.
Spectral Projection (2 Skill) - "Izanami sends forth a demonic visage of herself to strike down her enemies, damaging and Slowing all Enemies in a line.
If an Enemy God is killed while slowed by this ability, future uses of the slow will be increased by 6% per kill up to twice, for a maximum of 30%." To clarify that statement a little, she already has 18% slow with this skill. If two gods die with it on, you get 6% each, up to 30%. That being said, this is your wave clearing skill for the most part. Landing this skill on a god takes a little experience but is very effective in ensuring their timely demise. Even if you don't get the kill, someone will be sure to.
Fade Away (3 Skill) - "Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position.
Taking damage, or firing a Damaging Ability or Basic Attack breaks her Stealth." This can be used either as an escape, or a chasing mechanism. There is a bit of a wait before she goes under, so use it well before you're almost dead. There is a leap effect first, then you'll go into stealth with no real movement bonus so be sure to leap to a safe area.
Dark Portal (Ultimate Skill) - "Izanami summons a dark portal which Damages and Silences all Enemies in range." This is a ground circle which only damages upon explosion, using this effectively will take some experience, but it is a powerful skill once you get it down. I've used it to deny escapes effectively, such as Neith's ever so annoying backflip.
Overall, I love Izanami for the fact that she's very unique. I'm fascinated by the lore of her story, Google it if you like mythology. She's loads of fun to play and is somewhat of a challenge to use effectively, but not too much.
I hope this guide has helped some of you out, if not just given ideas for your own guides.
Happy hunting! :)