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Shoes of the Magi
Gem of Isolation
Obsidian Shard
Rod of Tahuti
Enchanted Trinket
Shoes
Healing Potion
Mana Potion
Magic Shoes
Shoes of the Magi
Gem of Isolation
Obsidian Shard
Rod of Tahuti
Ethereal Staff (Deleted)
Spear of the Magus
Chronos' Pendant
Combat Blink
Spiked Shell
Aegis Pendant
Potion of Magical Might
Elixir of Power
Hey all!
Zyborg here.
I am an experienced Smite player who have played Smite since the beta came out. A friend invited me to try it out and so I did. At first it took me a while to fall in love with the game but when some of the major patches removed the bugs and made it into what it is today, I suddenly couldn't stop playing.
Anyhow..
This is my first guide so any feedback is appreciated! It will attempt - and hopefully succeed - to increase your skills when playing
Eset. It will give you an idea of how you can build
Eset, where you should position yourself in vital moments and how to use her abilities properly and in what situations.
When speaking of abilities, this is exactly the reason I like
Eset so much. Used properly they can make her escape almost any fight and make you feel like you're the king of the battlefield (or should I say "goddess"?). Doing so isn't too hard but when you succeed, you are left with a feeling that says "Damn I'm good!". This makes her a both fun and useful character to play.
(Try the "Awesome" voice-command when using her voicepack, it's awesome)
So here is my guide. It's not finished yet, but I hope you like it - updates are coming. If you are about to downvote please consider commenting and tell me what parts I can improve :)
//Zyborg out.
Note: This guide contains several chapters so use the navigation system and/or the anchors!
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Pros
Watcher's Gift |
+ Long range, AoE stun + Elusive + AoE Heal + High damage, good scaling + Steals Magic Protection + Slows |
Isis's abilities make her quite elusive. With increased movement speed and a stun she can catch almost any opponent or escape any fight should she want to. She even has a slow that makes it easier to land her other abilities. Her stun can be used through walls and this way you can easily ambush an unaware enemy. On top of that her abilities benefit very well from Magic Power and deal a lot of damage. With her passive she is able to stay on the battlefield longer than most other gods and this even applies to her teammates. Therefore she is an an extremely valuable character on a team. |
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Cons
Girdle of Support |
- Fairly long cooldowns - Weak early game - Ult requires a little luck |
Though her abilities are good they have some quite long cooldowns. This makes her an easy target against other elusive gods that can easily dodge her skillshots and then attack her when they are on cooldown. Also she is not worth much when she has no Magic Power, and can have a hard time when on her own. Therefore, stick with your team early game and save the sneaky stuns for mid/late game. This will also prevent you from dying and make you keep your passive's stacks for when you need them. |
Isis's abilities have the potential to make you rule the battlefield. Her kit contains both AoE stun, slow, silence and even heal:
OBS: Mouse over icons for more details.
OBS OBS: Some of the tips may seem trivial but for new and inexperienced players they can be useful - I hope.. ;)

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Funeral Rites (passive). Gives you and your team increased health- and manaregeneration. Gains stacks (max 10) whenever a god dies near Isis, friendly or hostile. This makes her extremely useful as a support as she will help her teammates stay in lane. But beware! Stacks reset completely on death! Besides this every third basic attack Isis makes will deal more damage but also take more time to cast. This third basic attack also has the ability to hit three opponents. |
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| Wing Gust (1). Isis fires 4 projectiles in a line that deals damage while being able to move with increased movement speed. This is Isis's primary damage spell. However it is also very useful for escaping. While the ability is active she has no backpedal penalty which means she can fire at enemy gods while making her escape. Another noteworthy thing is that the gusts' damage does not decrease when hitting multiple enemies. This means that hiding gods will still take full damage if you hit them through minions. |
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| Spirit Ball (2). Fires a long range ball that stuns and deals damage in the area in which it is detonated. AoE stun is never a bad thing and it niether is in this case. Due to its long range the Spirit Ball is sometimes able to stun gods through walls or other obstacles. Note that the ball's power increases as it flies, which means that if you are able to predict where your targets will run, you can hit them for an even greater effect! |
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Dispel Magic (3). Silences and slows all enemies in target location while stealing magic protection from them. Proper use of this ability can save you and your team's life. The silence speaks for itself. So does the slow. The thing to rememeber here is the magic protection steal. These stats are not only given to you, but to the gods affected by |
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| Circle of Protection (ultimate). Creates a huge ring on the ground in which allies take reduced damage. All reduced damage charges up the ring and when the duration runs out (or when Isis chooses) it will pop and damage all enemies inside while healing allies based on how much it was charged. This ability can really turn the tides during a teamfight. Worth noting is that this can actually deal a little bit of damage without being charged, which means you can actually end-hit gods with it. |
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Fancy Flaps First |
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Maxing Isis's abilities is pretty straight forward. The only situation I have experienced where it's not, is a few times in Arena. Sometimes you play against gods that dodge most of your Wing Gusts and then I tend to put an extra point in |
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Shooting Star Second |
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Next up is of course |

Just like any other god, Isis has counters aswell as gods that she works well with. In the following I have given examples of some of those - gods that Isis synergizes well with and some of those that take advantage of her cons.
Tip: Click dropdowns for explanations.
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Friends
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Foes
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Neith's Nut-shots Slippery Sobek Anubis's Area-Damage |
Kali's Cruelty Ne Zha's Nastyness |
Fenrir's Synergy|
So as you have probably realized now, Isis is a character with a lot of possibilities. And as it's a generally known fact that "With great power, comes great responsibility" you will have to consider what items to buy so this "great power" can be used to its full potential. In the following I have given examples of how I build Isis, thereby not saying this is the only right way. Each item has a quick description where I describe things like what stats/auras it gives, when it comes in handy and why I prefer it above something else. |
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The Polynomicon gives you tons of damage, lifesteal on your abilities, aswell as extra mana to cast them. This item will quickly make your enemies fear you and is a "must have" for the offensive Isis. The lifesteal synergizes well with your passive, and the passive effect granted from this item can almost always be landed after stunning the enemy with |
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Next up is Shoes of the Magi. These shoes will make sure you maintain your "elusiveness" and give you Magic Penetration to increase damage. The penetration granted from these boots not only works with your abilities but also increases the damage your amplified basic attacks inflict, and this counts for both those amplified by |
Shoes of the Magi vs. Shoes of Focus
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The Gem of Isolation gives health, mana and Magic Power aswell as slowing down your opponents when your damage spells hit. This item is very popular among mages but it's not just "good" on Isis, it's "perfect". What makes it so strong on Isis is the slow- effect. With that, she is able to kite opponents for ages because it synergizes very well with the increased movement from her |
The Warlock's Sash is viable but..
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The Obsidian Shard gives magical power and percentage based magic penetraion. About this time enemies will have realized that you are a killing machine and will try to protect themselves with Magic Protection. However that won't work if you get |
Spear of the Magus
Percentage- vs. Flat Penetration
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The Rod of Tahuti gives huge amounts of Magic Power aswell as some MP5. They could without regrets renamne this item to "Rod of Mages". No, but seriously... Need I say more. When you finish your |
Name one alternative:Since the remake of the Actives people have begun buying them more frequently, including myself. There are lots of options, but I tend to come back to three in particular when playing
Eset:
| blink |
The Blink active is just in general a good active. As |
Manly blinking vs not manly blinking| Shell |
Either of the shell upgrades are good on Isis. Whether you choose to get |
Man- vs non-man shell
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Oh , and , just a mistake .
Sum Up
Being able to set up kills and help her team Isis is invaluable on the on the battlefield.
It's corrected now. Thanks mate! :) +rep
Sum Up
Being able to set up kills and help her team Isis is invaluable on the on the battlefield.
So apparently, my free photobucket account has run out of bandwidth? Does anybody know how to overcome this picture problem without having to pay for photo services?
Thanks in advance :)
Thank you for taking time to write such a comprehensive comment!
Concerning the penetration items I actually thought penetration in SMITE was additive. With this new knowledge in mind I will defenitely test out new stuff, and perhaps change the build in the future.
About the polynomicon, I had thought about what you said myself. But I continuously end up with positive results when getting it early. On rank two,
So even though its passive will only proc for about 125 extra damage (see pic.) the sustain given from the mana- and magical lifesteal stat often will make you dominate your lane.
About the
And yes, I do mention many a time that Isis has long cooldowns. I was considering putting the
About the
I will try putting it in the build instead of one of the penetration items, as a result of what you taught me about penetration.
There a couple of problems with the build.
I don't believe
You've mentioned many times that Isis has very long cooldowns. So why not invest in some CDR? don't get me wrong, 99% of the times, get
I dislike the choice of
I also don't know how I feel about
Active items could use an expansion:
You do explain items well. Though, the reason to buy
The skill section is flawless. Nothing else to say, it's perfect.
Team fight is a bit lacking. Maybe more notes about positioning, placement of
A sub-section about farming and laning would be nice. How to clear waves, mid-camps, and how you can steal them with
The guide itself looks very appealing. It's great, aesthetics-wise.
Since it's W.I.P, I won't vote. I see great potential in this guide, but you need to work on it more. I wish you the best of luck, and I hope my advice helped.
P.M me when you have finished this guide so that I could vote.
Thank you guys so much for your comments! I will definitely PM you when it's done, however the next few weeks will very hectic for me so it may progress slowly..
No offense.