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Isis: Get the flock outta here! (Extended guide + Builds) [S7]

30 5 178,547
8.1
by FootFetish updated March 6, 2020

Smite God: Eset

Build Guide Discussion 34 More Guides
Tap Mouse over an item or ability icon for detailed info

Eset Build

Start 1 >

Build Item Mage's Blessing Mage's Blessing
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Start 2 >

Notes If you really think starting with Talon Trinket and 2 pots its a good idea, you can do it, but it's too risky and you'll lack healing and mana sustain.

Notes

If you really think starting with Talon Trinket and 2 pots its a good idea, you can do it, but it's too risky and you'll lack healing and mana sustain.

Build Item Mage's Blessing Mage's Blessing
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Start 3 >

Build Item Mage's Blessing Mage's Blessing
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Start 4 >

Notes I'll talk about Warlock staff later in the guide.

Notes

I'll talk about Warlock staff later in the guide.

Build Item Mage's Blessing Mage's Blessing
Build Item Uncommon Staff Uncommon Staff
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Start 5 >

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2

Lifesteal options >

Build Item Bancroft's Talon Bancroft's Talon
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Soul Gem Soul Gem

Penetration options >

Notes You should pick 1 or 2 from the flat penetration items, and always take Obsidian Shard since % penetration its really important when fighting tanky enemies.

Notes

You should pick 1 or 2 from the flat penetration items, and always take Obsidian Shard since % penetration its really important when fighting tanky enemies.

Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard

Core >

Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation

Defensive options >

Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Void Stone Void Stone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Lotus Crown Lotus Crown

Example build 1 >

Build Item Mage's Blessing Mage's Blessing
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Gem Soul Gem
Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Example build 2 >

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed
Build Item Rod of Tahuti Rod of Tahuti
Build Item Ethereal Staff Ethereal Staff

Book of Thoth example >

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Book of the Dead Book of the Dead
Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed
Build Item Soul Reaver Soul Reaver

Warlock's Staff example >

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Ethereal Staff Ethereal Staff
Build Item Soul Reaver Soul Reaver
Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed
Build Item Soul Gem Soul Gem

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 3 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 11 12 14

Dispel Magic

3 B A
Dispel Magic
4 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 3 6 7 10

Wing Gust

1 X
Isis flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Isis is immune to Root and Knockback effects while casting.

Ability Type: Line
Damage: 35 / 55 / 75 / 95 / 115 (+35% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+160% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 11 12 14

Spirit Ball

2 A
Isis sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Isis can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Projectile
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Radius: 10
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Dispel Magic
4 15 16 18 19

Dispel Magic

3 B
Isis Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Isis successfully hits an enemy god, allies near the Dispel Magic or Isis gain a shield. If Isis hits multiple enemy gods, the shield is increased by 40% for each enemy hit after the first up to a maximum of 80%.

Ability Type: Ground Target
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10 / 15 / 20 / 25 / 30%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 105 / 160 / 215 / 270
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Isis plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Isis activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Ground Target
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 90 / 115 / 140 / 165 / 190 (+25% of your Magical Power)
Damage Mitigation: 25%
Max Charge: 800 / 1600 / 2400 / 3200 / 4000
Max Charge Damage/Heal Scale: 2.5 / 2.75 / 3 / 3.25 / 3.5x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Eset Threats

Tap each threat level to view Eset’s threats

Max
8
Major
8
Even
5
Minor
8
Tiny
2

Welcome!

ISIS: GODDESS OF MAGIC

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hi gurls and bois, i'm FootFetish (and i oop-) again. Feel welcome to another guide. I'll talk about Eset this time because Isis is that *****. So yeah, i'm waiting for feedback from everyone :). Lets get it started!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Abilities;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FUNERAL RITES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a pretty cool passive. There are a LOT of things going on in Funeral Rites.
She gets HP5 and MP5. If the passive was only that, the passive would be balanced, but she also gets 10% cooldown reduction when fully stacked, and +2 range to her A0E basic attack (Third one). MP5 and HP5 applies to all allies around her in a determinated area.


Funeral Rites Stats


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WING GUST

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wing Gust It's an incredible ability when not interrupted. You can clear a minion wave insanely fast and easily, you can poke an enemy really hard, you can clear jungle camps fast than almost any other mage and she gets root and knockback immunity and 25% increased movement speed. This is Eset' main damage, wave clear and poke.

Wing Gust Stats


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPIRIT BALL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This ability is really interesting. Isis' Spirit Ball needs good aim and some patience to learn and use correctly, and hits decently hard (More if you commit to hit it in maximum range, which is pretty hard). This ability includes a stun (and of course the damage) these get increased damage and (stun) duration within the more the ability travels, capping at 1.5x damage and 1.5 seconds stun.


Spirit Ball Stats



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DISPEL MAGIC

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is Isis' most valuable and longest during crowd control ability. It silences, but what is more important, isis reduces the magical protections from enemies in the area, and ALL ALLIES being affected by Funeral Rites get increased protections (of course including her).

Dispel Magic Stats

Ultimate ability;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

CIRCLE OF PROTECTION

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Circle of protection it's an insane ability in teamfights and unbeatable in objective securing. The ability does OK damage when instantly detonated, but if you charge it to the maximum, it can delete 1/2 of a team. It also heals allies inside, and while the staff (The ability) is placed on the floor, Eset and allies inside receive damage mitigation.

Circle Of Protection Stats

Kit review;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'll talk about Eset' whole kit of abilities.

So Eset has a high ammout of damage in her whole abilities and an insane ammount of crowd control. Isis has a supportish kit that can help allies in several ways (Protections, sustain, protection reduction, healing and damage mitigation). For this reason, Eset has a really, REALLY good teamfight. Hitting your abilities as Isis gives your team an insane advantage.

Learning how to use Circle of Protection correctly, when to detonate it and when to place it, will really help you and your team in a teamfight. You have the ability of dealing a LOT of damage with this ability, and even if you use incorrectly you can heal yourself/teammates (Obviously healing teammates for a low ammount its not as awesome as deleting a squishy, but that's a strong point).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overall review

Isis' kit is mostly focused in teamfight, and (not counting the ultimate) single target focusing. Her abilities are hard to execute but when you start exercising over it, if you caught 2-3 people with your stun inside your ultimate, bye felicia!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Art by KalaSketch


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Items;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bancroft's Talon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset built with lifesteal its pretty insane. With all the damage she deals with Wing Gust, having bancroft's allows her to heal for like 200-300 (variating in the item passive). Also, she has an AOE basic attack, which also boosts her healing.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shoes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shoes of the Magi altough receiving a slight nerf, is still my go-to movement speed option. It still gives a lot of power for such a cheap item, and it gives potential for an early kill.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
However, Shoes of Focus is good for a less-agressive early game but a pay-off in the late game as you could have 10% more CDR, or additional power if you build Book of Thoth.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stacking Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset has the best/fastest clear in the game, period. This directly affects her incredible capability of build stacks very fast. Book of Thoth gives Eset a lot of mana sustain and of course damage to stay around for longer and do more damage (duh).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Warlock's Staff its anywhere but close to the meta. 100 last hits on minion waves which only bring 6 minions its way too hard. But in the other hand we have isis, which having such a speedy clear, can make this item work, granting herself some artificial tankiness (+500 health) and a good ammount of damage (+115 magical power).



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Penetration Options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Important note | Read me

Spear of Desolation its your go-to penetration item in all mages. Relatively cheap item that guarantees a lot of things (+100 magical power, +15 penetration, 10% CDR, CDR passive). With penetration being such a needed stat in this meta and this whole game, this item is perfect for you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This other penetration item is very useful, but it's not recommended for every single mage in this game. (Gods that can't take good advantage of the passive like Discordia, Chang'e, Ra and The Morrigan).
Since the useful part of this item is the subsequent damage increease from the passive and Isis' Wing Gust hits 4 times in a short ammount of time, this is an great item for Eset.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divine Ruin its a really useful item against characters with powerful healing like Aphrodite, Chang'e, Baron Samedi, Hel, Terra, Sylvanus and Ra, between others. If you're facing someone of these, you have to get this item.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Staff of Myrddin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

REALLY good item on isis. You can stun twice, you can de-buff or shield twice (Yes it stacks), and you can use Wing Gust twice, which is equal to almost 1900 damage late game. You should all try this item here. Isis might raise in the meta just by the new arthurian item.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Art by Kirsten McKenzie

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Strenghts and Weaknesses

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Strenghts
[*] Good clear
[*] Good poke
[*] Very good teamfight
[*] Great jungle camp clear
[*] Best objective secure in game
[*] Really good crowd control
[*] Killing capabilities without ult
[*] Unstoppable if snowballed
Weaknesses:
[*] Not a CC immune ultimate
[*] Not great mobility (No dash or leap)
[*] Squishy
[*] Mana hungry
[*] Bad from behind

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Combos;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spirit Ball
Wing Gust
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is Eset' main combo. It grants self peel for applying Wing Gust, and a really great amount of damage when executed correctly.
This combo is mostly used for single target damage since it's hard to catch more than one god inside Spirit Ball's stun.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dispel Magic
Spirit Ball
Wing Gust
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is Eset's main teamfight combo. It's overall very strong because of the insane ammount of CC and damage you put over targets. Without beads, this combo can kill a squishy. Also, you're reducing enemies' protections, which makes it even more easy for you to kill them / send them back to base.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Circle of protection

Dispel Magic

Spirit Ball
Wing Gust
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This combo uses all of Eset' full kit. It grants more damage than what any character can stand if you hit all of your abilities and if you know when to detonate your ultimate ability.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Art by Divane

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tips and fun facts;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can detonate Circle of Protection and Spirit Ball while using your Wing Gust or you can press 4 and 2 at the same time and these will detonate at the same time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

One of Isis' taunts, "I see dead people.. Looks like you are next!", is a reference to a famous scene from the movie The Sixth Sense.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before Tyr was released, Eset' was the only character that could deal magical damage with her basic attacks. (All other were physical).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you catch 2 minion waves inside Dispel Magic, isis stacks 1300 MAGICAL PROTECTIONS! That's more than the most physical protections + magical protections TOGETHER that you can get with items!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back in the day, Eset' used to lose all her stacks on Funeral Rites everytime she dead. (That was insanely frustrating).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When The Morrigan was first released, if Eset' (or anybody) killed the decoy, or the decoy would just die over time by itself, Funeral Rites would receive a stack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also, about The Morrigan, back in the day when she used to transform in a god and go back in herself, the god that died would also add a stack to Funeral Rites. Lmao..

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you activate Circle of Protection while being in danger, you can stand in the center of the staff and damage your enemies from there with your Spirit Ball (since it has a really good range). You will raise the charge of your ultimate and receive a huge heal.

Also, intelligent players won't stand on your ultimate ability, since they should know they can get 1-shotted by Circle of Protection itself.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Isis is the only mage in the game to start and finish with 1.0 attack speed, and she is the only mage in the game to have an AoE basic attack in her progression.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Isis used to have the highest mana costs in the whole game Wing Gust 100 at max rank, Spirit Ball 110 at max rank, Dispel Magic 110 at max rank, and Circle of Protection 100 at all ranks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset' Circle of Protection in the game's first seasons, could not be charged with the Fire giant damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset used to gain 1.8 magical protection for each level back in the day.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

SMITE beta's Eset was practically the worst in the game. Wing Gust had no root/knockback immunity, Spirit Ball couldn't be detonate at minimum range and Circle of Protection used to take 10 seconds to charge completely.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset' lore was missing until april 16, 2014.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Early game;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset' early game is disgusting. She can do what she wants! she rules mid lane in the early game.

Why?

Wing Gust with mage's blessing (or bancroft's tier 2, or Book of Souls, hits for easily 200 damage.

Spirit Ball has increased damage over range, which means that poking your enemy from maximum range will hit them for at least 130 damage, depending on your build.

Dispel Magic leaves enemies with almost no protections, and makes Eset very very hard to kill.

Circle of Protection it's just no fair. It's broken in every stage of the game lol.

What to do in the early game?



Focus on fighting. Fight with the mid laner, fight with the jungler, fight in the duo lane. Isis must snowball to have a better mid/late game development. You must farm a lot though, so you can match your kill lead with your item quantity.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Mid game;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset' mid game gets dependant on what she did on the early game. If isis could snowball, she will be unstoppable. If she didn't, she'll not be that good, but she'll still be valuable.

Why?

Isis has not an instant burst, and 2 of her 3 damaging abilities rely on the range or charged ammount to do a lot of damage. If isis snowballed, she will be fine. She can kill enemies by her own self peeling inside Circle of Protection with [[spirit ball].

Now, if you haven't snowballed your performance will be a little worse, since you won't hit sooo hard even if you charge Circle of Protection fully, or hit Spirit Ball from maximum range. I say that she's still valuable because she can do more things than that, though.

What to do in the early game?



Farm as much as you can. Try to rotate and clear minion waves and jungle camps as much as you can, for a better performance development in the late game where is where you really get very strong.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Late game;

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eset' late game is not sane. It's just boring to fight against a GOOD Eset in the late game. She hits insanely hard while having utility CC abilities.

Why?

Wing Gust hits for 1000 damage (without counting the situational protection reduction in Spear of the Magus.

Spirit Ball at minimum range is already hitting for 800-900 damage, and in max range at almost 1200 damage.

Dispel Magic transforms into a peel tool and into a self-saving tool too. The AoE protection reduction, silence and slow its perfect for teamfights and also for zoning.

and then we have momma Circle of Protection, hitting for 2000-3000 damage when fully charged. (While offering damage mitigation and heals).

What to do in the early game?



Teamfight like crazy. Be agressive, initiate. Follow the backline diving fromyour solo laner or your support, peel, and spam Spirit Ball. You have all the control in the teamfight. You decide if you win or they win.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Warding

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


GREEN: Stands for basic warding. You will need to ward these zones for an efficient and safe laning phase (And don't get flammed by angry teammates).

YELLOW: Applies for optional / situational / agressive warding. These wards can or cannot be placed. They definitely are useful, but they're not 100% needed.

RED: Stands for really agressive and risky warding. These warding options partially needed, but if the enemy team is being extremely agressive or you're behind, you should not be warding these places.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Conclusion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well that's all !
I hope you enjoyed and make good use of these tips for Eset. Have a nice day!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Changelog

20/8/19:
New patch arrived. Items received nerfs and some received buffs. The guide has been updated to embrace all of the new utilities in the items, and Ethereal Staff was added in a build, due to recent buffs. Still looking forward in the future to see this item's performance.

Isis' Circle of Protection was nerfed.
Damage mitigation was brought down from 25% to 20%. This applies to all ranks.


9/8/19:
Guide correction: Fixed Dispel Magic, Circle of Protection and Funeral Rites showing the old stats from patch 6.7.


25/7/19:
Funeral Rites: Increased Range from 30 to 40 units.

Spirit Ball: You can now re-fire this ability at any point after firing it. This includes while under the effects of crowd control and while dead.
Removed the postfire from this ability ( Spirit Ball) (from 0.1 to 0)

Dispel Magic: Dispel Magic no longer provides a boost to Magical Protection. It instead provides a shield to Isis and nearby allies. This shield is applied within 40 units of Isis or the dispelled target.
Shield Health :90/130/170/210/250 + 40% increased potency per additional target hit.
This caps at +80% potency (3 gods hit).
The duration remains unchanged.
Increased duration of silence from 1/1.25/1.5/1.75/2s to 1.5/1.75/2/2.25/2.5s
Slow increased from 20% to 30%

Circle of Protection: Increased the base healing from 80/100/120/140/160 to 110/130/150/170/190
Increased the mitigations obtained from 15/15/17.5/17.5/20% to 25% at all ranks

22/7/19: Date of guide publishing and minor fixes.












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Collapse All Comments

1
Rigasaes | September 8, 2020 11:39pm
Thanks for the guide! I'm a new player and I really want to understand Isis, I will use these to get better, also there are some magical objects that have changed, you can look for it, thanks again:)
0
snippet5768 | March 7, 2020 4:18pm
obsisdion shard should never be built on any one and spear is not good on isis vote down from me
0
FootFetish (4) | March 8, 2020 11:02pm
Hi snippet. This guide was hard to complete so i'd thank you to express your opinion respectfully next time. I'm trying to correct all my mistakes constantly and taking criticism because i don't play smite anymore and i'm not keeping up a lot with the items and the updates from the game. I will fix this when i have time. Right now i have school and personal issues and it's 3 AM, but when i'm able to update i will. Also obsidian shard has always been a very powerful item for mages so i think the way you say it is not correct. It might be worse than other items on this current season but its good for most mages.
1
Kriega1 (130) | March 8, 2020 5:07am
Obs Shard is fine if you are only building Charon's with it for percentage pen and not picking up Soul Reaver or other % pen items (for some reason), though the passive is pretty **** if it supposedly gets procced by minions.

And yeah Magus should be removed. It wasn't even that good on Isis pre-rework, as it only sometimes would stack allright with the 1 if you hit all of the hits (of which there are only 4).
1
FootFetish (4) | March 8, 2020 11:04pm
What happened with Spear of the Magus? It doesn't stack anymore with Wing Gust or what?
Load more comments (1 more replies) →
2
Kriega1 (130) | March 6, 2020 1:59am
Yeah these builds need updating
1
FootFetish (4) | March 6, 2020 8:05am
The builds or the item explanation section?
3
Vini_sds (13) | March 6, 2020 8:14am
I believe he's reffering to the builds, FootFetish.

Spear of the Magus isn't a good item for Eset anymore, since you can't use Magus' passive to combo Wing Gust and Spirit Ball with increased damage.

Also, Charon's Coin should replace Obsidian Shard in all builds as the 20% pen item. Has better stats overall and it's almost the same cost.

Finally, I don't think Lotus Crown is a viable defense pickup at all, because you'll only be able to benefit from the passive with Circle of Protection.
Load more comments (2 more replies) →
3
TheVoynichCode | February 28, 2020 7:05pm
Just a note: Spear of the Magus has a different passive that what you describe in your guide, shoes of the magus doesn't have pen anymore, and obsidian shard has a new passive. you may want to check and make sure you guide has accounted for this.
1
FootFetish (4) | March 6, 2020 8:05am
Fixed. Thank you for the attention. I've been off for a while haha
1
Kriega1 (130) | August 10, 2019 6:22am
The first build has 30% CDR by the lategame which isn’t ideal due to Isis’ passive
1
Kriega1 (130) | July 23, 2019 4:47am
1
FootFetish (4) | July 23, 2019 7:14am
Its on the notes of Tiny Trinket start (Start 2)
2
Branmuffin17 (365) | July 22, 2019 12:01pm
Hi Foot,

As with some of my comments on some other guides of yours, I think providing not just a build example (or few), it helps to categorize item options. Just listing builds with no explanation is just not that helpful, IMO.

Regarding Bancroft's Talon, I personally wouldn't build it on her. Yes, lifesteal can be really nice, but for a god like Eset, I would personally prefer either of Soul Gem or Pythagorem's Piece. Although Soul Gem makes an appearance in 2 of your builds, Pythag's is nowhere to be seen, and that makes me very sad.

Just in case you don't know, lifesteal has a 0.33x coefficient when you're dealing with AOE/multi-hit abilities. Her 1, 2, 4, and multi-hit basic all do that, meaning she only gets 1/3 of the lifesteal she might get if the ability/basic was single-target. This means, at base value, Bancroft's 15% lifesteal is only 5%. In addition, although she does need to be at mid-range for Wing Gust, she deals a lot of her damage via poke, so isn't going to be one of the gods to get best-use out of Bancroft's, IMO.

SG is a better choice because of the burst damage potential, and for the flat heal it can provide. Pythag's is, IMO, a very underrated item. Isis doesn't want to do things alone too much, and her kit means she really wants some teammates around, so the aura of power/lifesteal boost is quite helpful, even if you don't see the effect yourself. It's for this reason it's underrated.

Bancroft's early also means you delay getting CDR. I personally would get Shoes and Chronos' before anything else if I didn't choose to go BoT, just to give her as much poke potential as possible. I would rely early on Healing Potions for health sustain, and get lifesteal mid/late-build (e.g. 4th/5th).

I like the effort you put into writing the guide.
1
FootFetish (4) | July 22, 2019 2:46pm
Uh oh, do you mean like listing:

CDR options:
Chronos' Pendant
Soul Gem

Pen options:

Spear of Desolation
Spear of the Magus
Divine Ruin

And then giving an example build or two? I think i got that. I'll work on it now
1
FootFetish (4) | July 22, 2019 2:43pm
Hi bran! thanks for the feedback.

I personally never liked Pythagorem's Piece. I see its a good item for sustain, but is it really worthy being one of the less-power items for a mage? Soul gem gives 5 less magical power, but it gives you a high damage boost with the passive, and good sustain.

But to the point, i have always seen Pythagorem's Piece as a support-ish item. I'd place it in gods that are tanky, but solo laners ( Artio, Terra, Sobek, etc) since supports should go full defense.

I had no idea of the 0.33x thing... That makes bancrofts a little bit less useful. But its an item that i love... And i just don't know, Wing Gust deals way too much damage and you can heal a lot in a minion wave. It might not be really useful, since well, that 0.33x its kinda frustrating but hey, it's still artificial sustain, right?

I love Soul Gem. It gives some HP ( Eset has low base hp), power, and lifesteal (but we're going back to that point) and CDR. Bancroft's Talon + Soul Gem it's an insane ammount of healing.

Branmuffin17 wrote:

As with some of my comments on some other guides of yours, I think providing not just a build example (or few), it helps to categorize item options. Just listing builds with no explanation is just not that helpful, IMO.


I don't understand what you're trying to say there.. I did read all your comments on my guides but i'm not sure what you're refering too if you could explain to me lol, i'm working on my english.

Branmuffin17 wrote:

I like the effort you put into writing the guide.


Thank you!
2
Branmuffin17 (365) | July 22, 2019 4:11pm
Biggest thing I can say about double-lifesteal is that it can be countered pretty hard. If someone gets Divine Ruin or Brawler's Beat Stick, it's just going to cut so much into your lifesteal as to make it halfway to worthless. Granted, if you're able to heal up on a minion wave after a fight, it's still helpful.

2x lifesteal items just feel like they dedicate too much to your build that it hurts damage or utility you could otherwise have had from other items. But I get the allure.

Just really suggest not underselling Pythag's. It's great for a teamfight. Yes, it has a bit more of a Support feel, but you can't tell me that 200 health and 24% base lifesteal isn't appreciated. And again, it's really depending on god. I wouldn't get Pythag's on He Bo or Ao Kuang, for example. Either SG or Pythag's is great for Eset, who benefits greatly from being near teammates. Her revised kit (active as of tomorrow's Mid-Season patch) gives her even MORE reason to want to be with teammates, and that's a strong argument for Pythag's, if you can fit it in the build.

And you're probably going to find some people that want to play a Support Isis. I know this isn't a Support build, but still feel it's worthy of mention as a situational/optional item.
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1
Kriega1 (130) | July 22, 2019 4:41am
"RED: Stands for really agressive and risky warding. These warding options are not needed, but if the enemy team is being extremely agressive or you're behind, you should be warding these places."

Don't you mean should NOT be warding these places?
1
FootFetish (4) | July 22, 2019 6:32am
Yeah. Thats what i mean't. Thank you
1
Kriega1 (130) | July 22, 2019 4:34am
Whats the point of Celestial Helm if you're selling it late for a damage item? May as well get Dynasty plate then.
1
FootFetish (4) | July 22, 2019 6:33am
you don't sell it, you keep Celestial Legion Helm and you sell Shoes of the Magi and of course Mage's Blessing if we're talking about the same build
2
Kriega1 (130) | July 22, 2019 6:40am
Ah ok, nevermind I just got confused by the layout.
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2
xmysterionz (64) | July 21, 2019 11:47pm
That's too late to me to read all these information (3:45 p.m here) but your guide seems pretty and well organized, congrats!!!

Amazing arts and descriptions
1
FootFetish (4) | July 22, 2019 6:32am
thank you so much!
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