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Current meta start,
Bumba's Dagger sustain helps
Da Ji farm and get needed items online faster
Rushing
Combat Boots helps you come online and hit power spikes sooner
Bumba's Dagger
Combat Boots
Not comfortable with 0 potions? Use this instead (especially if fresh off season 7)
However I recommend getting comfortable with Start #1
Bumba's Dagger
Mace
Healing Potion
Multi Potion
Warrior Tabi
Shifter's Shield
Jotunn's Wrath
Hydra's Lament
Heartseeker
Bumba's Hammer
Ancile
Mantle of Discord
Bumba's Hammer
Brawler's Beat Stick - Need Antiheal VS Gods such as
Ra or
Set
Titan's Bane - Lots of physical protections on enemy team and you want damage
Void Shield - Lots of physical protections on enemy team and you want defense
Arondight - Wanting a bit more CDR and a lot of power as well as a passive to chase enemies after ulting
Magi's Cloak - Enemy gods have too much CC
Witchblade - Gives CDR, health, physical protections and a nice passive if you're diving the backline and not coming down from your ultimate
Bloodforge - A lot of power and a nice passive, pick up if you're getting a lot of kills and like the item
Brawler's Beat Stick
Titan's Bane
Void Shield
Arondight
Magi's Cloak
Witchblade
Bloodforge
Blink Rune - VS a safe midlaner with an escape or slow immunity such as
Scylla or
Ra to close the gap, same applies if you plan to focus the enemy ADC and they are safe in lane, such as
Hachiman
Get
Purification Beads if either:
Purification Beads - If the enemy support is likely to focus you AND you're unlikely to force the enemy mid laners'
Purification Beads with your ultimate, (e.g. against a [[Scylla] who has a dash and a CC immune ultimate)
Purification Beads- You're VS a jungler that will happily run you to his entire team such as
Fenrir or a
Hun Batz
Blink Rune
Purification Beads
Blink Rune or
Purification Beads are the usual pickup here at level 12 however:
Aegis Amulet can be picked up if the enemy has big hitting ultimate's such as
Poseidon's
Release The Kraken! or executes such as
Hovering Death and
Fatal Strike from
Thanatos and
Achilles respectively
Magic Shell can be picked up if your plan is to kill the enemy ADC late game, this is more of a ranked pickup if your ADC has fallen behind, make sure to upgrade ASAP for 2 block stacks
Purification Beads
Blink Rune
Aegis Amulet
Magic Shell
Levels 2 to 4 ordering is situational!
Put 2 points into
One Thousand Cuts if you're clearing mid camps, mid waves and your own back camps due to the other team playing safe, you'll find yourself in this scenario vs junglers like
Mercury and
Kali since they want to farm up
If you are against a jungler + mid (e.g.
Thanatos,
Pele
Erlang Shen,
Scylla,
The Morrigan) with good kill potential level 2, level
Trickster Spirit to be safer
If you think you can go for a kill level at level 2
Horrible Burns
If you're going to invade their back camps level 3 or think you may get into a dangerous fight take Trickster Sprit for more mobility as you can use this to teleport to allies as well as enemies
Tap each threat level to view Da Ji’s threats
Tap each synergy level to view Da Ji’s synergies
Hello, I'm Archiebaker, a consistent masters jungle player who peaked GM when I grinded ranked, I also play amateur competitive within the EU scene for fun
A lot of my
Da Ji games are from scrims and tournaments as well as ranked and casuals, this guide will aim to reflect that giving info and tips at all levels of gameplay
Hoping everyone can learn a thing or two :)
Da Ji is a strong god without any terrible match ups whose abilities can easily change the state of a game. Here are the pros and cons:
+ Lots of single target burst late game via
Horrible Burns and
Trickster Spirit
+ Immunity to slows and knockups via
One Thousand Cuts allowing her to counter some ultimates
+ Fast jungle camp clear speed with
One Thousand Cuts
+ Fair amount of CC with one slow and an ultimate
Paolao that can pull, stun and damage
+ Good kill potential at all stages of the game on most characters
- Ultimate can take some practice to hit consistently
- Can be Stunned or Silenced out of
One Thousand Cuts giving her a difficult midgame
- Disarms stop
Horrible Burns and a well timed Silence can leave you useless in the middle of the enemy team
However
Da Ji's Cons are easy to play around once you learn how to play her and when to engage in a fight
Torture Blades |
Advanced |
Horrible Burns |
Advanced |
One Thousand Cuts |
Advanced |
Trickster Spirit |
Advanced |
Levels 2 to 4 ordering is situational!
The core of the build is pretty standard amongst most ability based junglers:
What do I build next?
Hope everyone has learnt some tips and tricks on how to play
Da Ji
Feel free to leave any feedback, I did think about putting more content in some sections but didn't want to overload the guide but will happily flesh out more chapters if anyone wants
If anyone has any questions feel free to DM me on here, or on Discord at Archiebaker#5330
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