Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account


GEB OP, PLS NERF. (A Fresh Guide for a Fresh Season)

542556 23
26 Votes

Smite God: Geb

Build Guide Discussion (23) More Guides
Geb support build
Geb support build Other, less orthodox builds

Purchase Order

Out of base

Build Item Guardian's Blessing Guardian's Blessing
Build Item Enchanted Kusari Enchanted Kusari
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Meditation Cloak Meditation Cloak

First back

Build Item Genji's Guard Genji's Guard
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion


Build Item Genji's Guard Genji's Guard
Build Item Breastplate of Valor Breastplate of Valor
Build Item Shoes of Focus Shoes of Focus

Magical defense

Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Oni Hunter's Garb Oni Hunter's Garb

Physical defense

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Spectral Armor Spectral Armor

Utility/Counter building

Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Stone of Binding Stone of Binding
Build Item Relic Dagger Relic Dagger
Build Item Stone of Gaia Stone of Gaia
Build Item Winged Blade Winged Blade


Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari
Build Item Void Stone Void Stone
Build Item Mystical Mail Mystical Mail
Build Item Witchblade Witchblade

Potential build (Tank)

Build Item Genji's Guard Genji's Guard
Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Potential build (Supportive)

Build Item Shogun's Kusari Shogun's Kusari
Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Void Stone Void Stone
Build Item Midgardian Mail Midgardian Mail
Build Item Genji's Guard Genji's Guard

Geb's Skill Order

Roll Out

Roll Out

1 X
3 11 15 16 19
Shock Wave

Shock Wave

2 A
1 4 6 7 10
Stone Shield

Stone Shield

3 B
2 8 12 14 18


4 Y
5 9 13 17 20

A few explanations

There are a lot of items here. My goal with this guide not to tell you what to build or how to play Geb, but give you an idea of how you can figure out building gods on your own. I listed many items that I think are good and can be used in many different combinations. I want to help people as much as possible and by doing it this way I think I am getting closer to that than simply putting down one of my builds and saying "build that, it works."

I felt that I should throw in the formula for how protections mitigate damage in this section so that it is easy to find and might make a little more sense.
The formula is 100/X+100 where X is the number of protections that you have. If you have 100 protections, it is 100/100+100 or 100/200, or 1/2. this means you take 1/2 the damage. This means that 200 protections is not double the damage mitigation of 100 protections as one might think. with 200 protections the formula is 100/200+100 or 100/300, which says that you only take one third of the damage. This works in such a way that you cannot become infinitely tanky in one certain damage source. At make protections, 325 the formula is 100/325+100 or 100/425, meaning you take a little less than 1/4 or the damage done. This does not factor in penetration, simply shows the way that protections work in the game. This isn't my work. It comes from The word of Thoth which I got through a link on a reddit post by Flareb00t. Not only does it explain protections, but most, if not all, other mechanics as well.

Pros / Cons

Very hard to kill end game
Great support potential with Stone Shield
High mobility
Very high defense with his passive
Brings a full team stun to a team fight.
Great tower / phoenix dive
Super fun #1 ability
Great for setting up kills
He's a rock!

Escape takes 3 seconds for crowd control immunity
Weaker early game and some other guardians
Relatively poor at getting his own kills

Weaknesses and counters


His own early game. Geb may be an indestructible stone wall late game, but his early game? not so much. Poor Geb's early game suffers quite a bit in comparison to other guardians. Namely everybody's favorite beetle, Khepri, and the only tree cavalry known to the gods, Sylvanus. Unlike these two, Geb has a hard time holding his own in lane. This being said, it can be hard to get Geb into the late game.

Executes. Thanatos, Ao Kuang, or Achilles can bust right through late game Geb as soon as he dips below either 40%, 30%, or 30%, respectively. In other circumstances, a 40% health Geb doesn't really have all that much to worry about, given that he knows what he's doing and has a decent build.

Magical ADCs. Namely Freya, Chronos, or sometimes Sol. Geb has a naturally built in hunter defense, giving the old switcharoo really defeats the purpose of his passive, hard as rock. Freya and Chronos dont have any issues shredding through whoever they feel like late game, including Geb and as such, they should be feared. Sol, while less common than the other two can do the same thing, the sun goddess is a force to be reckoned with.

Certain assassins. Some assassins are particularly good at giving Geb a hard time. Nemesis, who can take you from full health to half health in a single ability while also stealing your protections is one of them. She is an expert at shredding tanks on top of that. Awilix, with her knockup, can very easily render your escape useless, ult you, and the shred you with all of her new penetration from her ult.


Mages. There are many mages that rely on a hard CC in their kit to ensure that another damaging ability can hit. A prime example of this is Nox, as the root that she has can keep you in the big hurty circle, causing a lot of damage. Stone shield stops that nonsense from happening.

Assassins. Geb can counter assassins in the same way that he can counter mages. Many of them have their own CCs that they use to get off more damage, A shield can alleviate this. Prime example here would be Fenrir, and the ability to cleanse his ultimate

Ao Kuang. Geb is able to cleanse the CC on Ao Kuang's ultimate, thus negating the execution. This can only be useful on allies however, and will not protect yourself from an execution.


I'll be testing a bunch of items in the near provided I get a good chance. If you've got any recommendations, let me know, I'll try em out

To completely understand what items to build, and when to build them, it is important to set a goal of what you want to do with your build. Personally, I like to make Geb a 40% cooldown tank. I have seen many games that go longer than 30 minutes where it takes at least a 4v1 to kill Geb, which I think is extremely fun to play with.

I also believe that early survivability in lane is huge. A large part of that is knowing the limits of both yourself and your ADC. That being said lets have a look at some potential starting items.

Enchanted Kusari or Breastplate? The ultimate goal is being able to survive in lane long enough to be able to afford you first full item and chalice of the oracle before being forced back to base here. The reason I like to go with Enchanted Kusari over Breastplate to start the game is that it give a slight boost in mp5 for 50 gold. You could choose to spend that 50 gold on an extra mana potion if you opt to buy Breatplate instead, but I have found that the mp5 holds up better the longer you are in lane.I also find myself being bullied by the enemy support more than the enemy ADC in the first few minutes of the game which means the magical protections offered by Enchanted Kusari. Remember, both are viable options, I just prefer to go with Enchanted Kusari over Breastplate
Core Items

The key here is knocking out that 40% cooldown reduction(CDR). Geb may be an excellent damage sponge, but throwing out shield and ultimates as fast as possible is going to be a major part of gameplay

Genji's guard makes for a great first item due to its ability to negate enemy guardian damage, provide you with longterm mana sustain, and reduce your cooldowns. Going for genji's guard first will make you more vulnerable to an enemy hunter, so try to let minions body block their basics.

Returning to lane after picking up a your breatplate of valor will be a game changer. In combination with Genji's Guard, you are left with roughly 65 physical and 70 magical protection, 50 mp5, and 30 CDR. Not to mention the extra 150 health and 300 mana. At this point you should never have mana problems for the rest of the game. Use that to your advantage and leave base with wards and health potions.

I usually move into shoes of focus next if I am forced back to base before getting the 2300 gold required to pick up Breastplate of Valor. Its a decent alternative with the addition of movement speed and a slight power boost at the cost of 10% CDR and 65 physical protections. When going for boots before Breastplate of Valor, make sure to use the extra movement speed to avoid taking some damage. Once you have all 3 of these, you will have completed you 40% CDR cap with the first 3 items.

Magical Defense

These are generally my go to items when looking for some extra magical defense given that they come equipped with a good amount of magical protections and a slew of other helpful perks

Oni Hunter's Garb yields 60 magical protections as well as a bit of health and some extra MP5(You might overcap on MP5, but that's no big deal), but the impressive part of this item is in its passive. In any late game teamfight, having Oni Hunter's Garb in your build will help you take just about 10% less damage from all incoming sources, which is a pretty good way to absorb some extra damage. Even early in lane, there will almost always be two gods around so you will get most of the passive's bonus all game long.

Pestilence can easily be overlooked as an anti-heal item, and the serious magical protections it offers can be lost. I believe out of all the items you can grab, Pestilence has the single highest gain in magical protections at a whopping 80 from one item, on top of the addition of 200 health, and a 25% anti-heal aura around you. This is a potentially very potent item

Bulwark of Hope is a decent item to help you live to fight another day. On top of the 60 magical protections, 200 health, and 20% Crowd Control Reduction(CCR) you get quick shield of up to 350 health shield if you drop below 30% health. Once you hit level 20, you effectively get 550 health from one item.

Physical Protections

Often times physical damage comes in the form of basic attacks, so the best ways to counter it are items that counter basic attacks as well as providing physical protections to reduce the damage done.

Hide of the Nemean Lion is my go to item for when I am being shredded by hunters in a fight, late game they can certainly cause you a lot of problems. While hide of the Nemean Lion gives a hefty 70 physical protections, its real potential comes through its passive. The ability to return 25% of damage back to the attacker is something that can be very dangerous for the enemy. Its also important to note that the damage returned is 25% of damage before mitigation. To put that in perspective, say you have 300 protections, which means you take 1/4 damage from physical sources, and the incoming attack should do 400 damage. The 25% reflection damage would send 100 damage back to the attacker, while you also take 100 damage. Considering you have more health than they do, you will hurt them more than they hurt you in the long run. This also assumes the enemy has 0 penetration. On top of all that, it also gives you a pretty good boost of 200 mana and 20 MP5.

Midgardian Mail isn't quite as good in the physical protections department as Hide of the Nemean Lion, having 30 less, but it makes up for that loss in its addition of 300 health, and a passive that slows both movement speed and attack speed of the enemy by up to 24% at 3 stacks of 8. The idea here is that you have more health to tank hits, and they cannot hit you as fast, thus making you live longer in a firefight.

Spectral Armor provides 60 physical protections, 300 mana, and 10 MP5, pretty standard stuff so far, but the real interest of this item comes in its passive. From what testing I've done (Namely a custom game against 50 Artemis bots with 85% critical chance and Deathbringer in the mix too. I took about 480 hits from the bots) building Spectral Armor on Geb makes him completely immune to crits. Something with Geb's passive combined with the passive on Spectral Armor makes him immune. Great as this is, they both reduce damage done by critial hits and the numbers do not add up. Geb's passive reduces damage by 75%, spectral armor by another 50% making for a total of 125% less damage from crits. The part of this that doesnt make sense is that with Deathbringer any critical hits should do an extra 130% damage to you, leaving a 15% damage bonus on crits, but my tests show that he takes no extra damage. It's strange and probably broken, but I'll choose to cherish it while it lasts and I advise you to do the same.
Additional items

There is a plethora of helpful items in the game, often times an items use comes based on the enemy team and what exactly is causing you the most problems. I'll go into some detail here explaining briefly when the best situations are to build each of these items.

Defensive Items

Mantle of Discord is generally my first go to when in need of both magical and physical protections. Considering that the most you get from any single item for protections is 70, getting 60 of each from one item is a really good bonus. It also gives a 10% CDR, allowing for even more options in that department, as well as a passive that can help get you out of a fight, or potentially turn the tide of a battle. This item potentially gives you a second 5-man stun, so long as they're all within the 20 units of you, which is unlikely. Even so, you do gain 1 second of CC immunity when you drop below 30% health, which can be extremely helpful in the right situation.

Spirit Robe is a great alternative or companion to mantle of discord as it gives 40 of each protection, which is respectable, as well as 10% CDR and 20% CCR. It also has the added benefit of giving you 15% damage mitigation after taking a hard CC. If you were to combine this with Oni Hunter's Garb, you could be seeing yourself with a 39% damage reduction on top of all your protections.


Stone of Binding is a good item for many purposes. At 30 of each protection, 20 power, and a 15 pen buff for your allies when you hit any of your abilities, all for 1700 gold, its a pretty good item to pick up in a pinch.

Relic Dagger is another one I don't often look at, but it also gives a sizable 300 health and 10% move-speed and CDR. It will also give you a 30 second CDR on your relics. I'd leave it to you if you wanna grab that one, it really depends on how often you are using your relics, and if you are often struggling with their cooldowns.


Stone of Gaia moves away from orthodox protection giving defensive items, but instead gives a boatload of health clocking in at 400, as well as 25 HP5 and 15 Mp5. The item focuses on regeneration. The item also has 2 passives to further aid your inability to die. The first being great primarily against gods with CCs that can alter your position, which is mostly going to be a warrior or a guardian. The second passive just helps you regenerate massive amounts of health over time. If you find yourself in very long fights in the jungle often, it can be the difference between half health and three quarters health as you'll regenerate 3% every 10 seconds.

Winged Blade tends to be helpful against a team with a lot of slows. Not only does it help counter them by giving you an extra 10% movement speed and 20% CCR, it can also completely negate a slow and increase your movement speed every 30 seconds. Often I'll forget that this item gives an extra 300 health as well, but it is certainly a helpful addition.


Aside from being unbelievably tanky, and lacking the ability to die in many situations, as the support another way to help out your team is to provide auras with many helpful buffs to them. Unless specified otherwise, the range is 70 units.

Heartward Amulet provides you and your team a steady supply of magical protections and MP5. As the holder of the item you get an extra 250 health, 70 magical protections, and 20 MP5 with the aura included. Any allied god nearby will receive an extra 15 magical protections and the 20 MP5 as well. Personally, I feel this item is better early game, because often times, mana does not become a major issue late game, even for the most mana hungry gods in the game. They normally have items in their builds that negate the need for 20 MP5.

Sovereignty is the physical counterpart to Heartward Amulet. As the holder of it you receive 250 health, 60 physical protections, and 25 HP5. Similarly, any nearby ally will get an extra 15 physical protections and 25 HP5. In longer team-fights this can be particularly helpful by regenerating 5 health per second for your team. I generally think this would be more effecting than the aura on Heartward Amulet.

Pestilence is listed earlier under magical protections because it gives so many of them, and the anti-heal can always be applied to normal enemy HP5 (I believe, that makes sense anyway). Against a team with a healer, it is absolutely crucial to build anti-heal. You don't want an Aphrodite waltzing in and completely healing a 3000 health brick wall to full health in the matter of 12 seconds, do you? Generally, no. So I list it here again for its 25% anti-heal Aura.

Shogun's Kusari marks where the auras become more offensive for your team. On top of being a good magical defense item with 60 protections, 10% CDR and 20% CCR as well as 20 MP5, It gives a powerful attack speed aura for your team. This aura doesn't help you as a tank much, but it certaily can help a hunter or an assassin quite a bit, in some cases warrior and mages can benefit greatly too (When I play Kukulkan, I'll sometimes do upwards of 200 damage per basic, it can get nasty). This is a helpful one if you've got the right team to combine it with.

Void Stone is another offensive aura item that gives the owner a good boost in magical defense. With 150 health and 60 magical protections it is a decent item defensively, but It also provides you with 20 power and an aura that reduces enemy magical protections by 15, which can be significant against a mage who has built nothing else for defense. This item also has a smaller aura at a range of 55 units

Mystical Mail offers a lot of health with 300, along with 40 physical protections and 20% CCR to help beef you up a bit. The aura on this item does not directly aid your team, but rather can build up quite a bit of damage on the enemy team in the case of a prolonged fight. Dealing 40 magical damage per second to enemies with 25 units of you can build up a good chunk of damage, especially on enemies with low amounts of protections. Also, just because its fun and really sad to die to, it gives you the ability to run people down. By that I mean you can walk with a fleeing enemy and it will slowly chip away with their health and kill them. Only do that if you know you can secure the kill regardless, don't try to if there's serious risk of them getting away.

Witchblade is not one I often go for, but it does give a bunch of good things that you could use to your advantage. It gives a respectable 200 health, 10% CDR, 10% movement speed and an extra 20% attack speed, but your basics are going to be doing about very little, so its not a huge boost. It does have a pretty decent aura on it though. The ability to reduce the enemies attack speed can be very nice, especially since this should be able to be combo'd with Midgardian Mail for a grand total of 44% attack speed loss.


Meditation Cloak is my preferred first relic. It offers the ability to stim both you and your ADC's health and mana instantly. Often times I will grab it along with my ADC, and we collaborate to keep each other in lane as long as possible. It's a simple spell, but quite helpful.
Blink Rune become especially potent once you hit level 5. The idea is that you can blink right on top of the enemy, pop the ultimate to keep them in place for a good second or two, all the while you smash them for a good 160 damage shock wave. Supposing they're still left after being beaten on by you and your ADC, you can always slam them with a roll out for a bit of extra damage and a quick slow, just to allow for even more damage. Thus is a very good item throughout the whole game, and I highly recommend that you pick it up.
Heavenly Wings is always a helpful one for getting you and your team in or out of a fight quickly. Much like meditation, it's a very simple relic, but when used in the right spot, it can be the difference between securing the enemies death, or your own team's safety. It is also important to note that when upgraded, the basic attack penalty is negated for your team.
Horrific Emblem has a similar function to heavenly wings, but cannot be avoided by items like Winged Blade or Purification Beads. It's important to note that Horrific Emblem has a shorter range, but it also does more than Heavenly Wings. On top of a very painful slow, it also lowers enemy attack speed and, when upgraded, damage dealt.
Magic shell is a good way to provide an extra bit of health in the form of a shield to your team if a team-fight looks like it might get dicey. I usually prefer Meditation Cloak to this as it can be used after the damage is taken, rather than before. There is potential to build both however to really provide for your team. This would however, mean that you sacrifice your Blink Rune, which is a rough one to miss.

Building Strategy

The goal with Geb is to rely on your base damage and CC to harass the enemies. That said, there are a couple ways to do it. I tend to like building Geb as defensive as can be, but that doesn't mean you can't incorporate some of the aura items into a build. A majority of them give a good amount of protections as well. Just make sure you don't go so crazy with the auras that you cant hodl your own in a fight. Those auras don't help when you're dead after all.

If you're just buying items willy-nilly it is very possible that you will overcap on certain stats. Some of them, I usually don't worry about. Namely, CCR as every item that gives it gives 20%, so it only takes 2 to hit the cap, while they all have nice other bonuses. I also wouldn't worry about overcapping on MP5 because that is another thing a lot of the defensive items give in large amounts. It is also incredibly easy to overcap on CDR, but the items also give some other great benefits, where I don't worry about it too much.

One thing I will have to recommend against is overcapping on protections. There is no need to do that for the most part, and you usually need to dedicate 5 of your 6 items to do it, it doesn't really seem to have a benefit that I can see.


You ever wondered just how hard this rock is? Well, it's so hard that it only takes an extra 25% damage from critical hits!. Say a hunter's basic attack damage is 500, without factoring in any protections a critical hit from this basic will do 1000 damage to the god that receives the damage, unless of course, it's Geb. A critical hit of this caliber would only be doing 625 damage to him. While these numbers aren't realistic they are easy to work with and easy to see how much of a difference there is between any of the other 79 gods, and Geb.

This is the ability where Geb gets his mobility. At top speed he has 754 movement speed, very few abilities are can allow you to move that fast. It is this ability that I labeled Geb as a great tower / phoenix dive. This is because endgame this will do around 300 damage once you factor in protections and each tower you roll through can only hit you once or twice. This ability is also good for finishing off a minion wave when your adc is backing or dead.

This ability gives Geb his main wave clear and the majority of his damage output. This ability also gives Geb a large amount of crowd control, doing knockup and a 15 second interval without cool-down reduction. Although Roll out may do 30 more damage this one is much easier to his with the full damage possible. One of my favorite things about this ability is when the enemy is approaching and you can clearly see that they are going to do a high CC or high damage ult, you can knock them up and delay them long enough for your team to spread out.One thing I have noticed about the ****up on this ability is, that you can walk under people that are knocked up, this makes it rater hard to body block movement.

It is of my understanding that each and every god has a specific ability that very specifically defines them from one another. For Geb, Stone Shield is that ability. No other god has the ability to shield another god, and not many can shield themselves for that matter. On top of being able to provide a shield for your allies, it will also remove any crowd control on the target when applied, which very few gods can do. The shield will provide a maximum value of 650 health once Geb reaches level 20. For a more detailed explanation please see the next chapter when I go as in depth as possible on this ability.

If there is one piece of advice I have for this ult, it is don't use it for damage, it probably wont do any. If you are using this in a 1v1 situation it is so you can get the stun off so that you have enough time to use your shock wave before they get away, or simply so that you can get far enough away so that you don't die, you. This is a great ability for a team-fight especially when used in combo with shock wave.

Stone Shield

This ability is by far what makes Geb, Geb. In this section I am going to break down the ability into as much detail as I possibly can.

What the Shield does: The shield applies an addition amount of health and removes negative crown control effects from either yourself, or your allies. There is a total of 650 health to be added at level 20. The ability gains more health as it levels as well as 20 health per level of Geb. This means that as Geb gains a higher level the shield passively gains health. At level 5 with one point in the shield it has a total of 150 health, but at level 6 with one point in the shield there is a total of 170 health in the shield. 20 per level might seem like a small amount to add, but in total with all 20 levels it adds 400 health to the shield. This is significantly more than the 250 health that the shield has from it being lvl 5.
CC Immunity: On placement of the shield you or your ally is cleansed from all negative cc effects. This means that if they are under a stun or slow, that is removed and they can move freely again. If the shield can be placed, the cc can be removed.

Usage: Early game use this only for cc removal, as you are more likely to save your ADC from damage if they are not stunned rather than if they are. While pushing towers this shield is a valuable tool for not dying to the tower if you or an ally is tanking the damage so that your team can take it out. During team fights the shield is best used to save people lives, place it on the the ones that will take it and live to fight another day because you gave them a shield.

Gameplay (Still old info)

Early game: To start off in season 4 each god goes to their respective lanes to begin the game. You and your ADC are going to want to head to lane for a few waves at the very beginning of the game. After hitting a few waves you are going to want to head into the jungle and take out your purple buff. This isa very useful buff to have, especially early game. It is going to reduce the protections of all nearby enemies by 10, which may not sound like much, but when you only have 30, that's huge. If you have enough lane pressure, it wont be a horrible idea to invade and take the purple buff from the enemy, although that can be risky with a low level Geb.

With Geb you are going to want to make sure you are being adequately careful while skirmishing in lane. The area of his Shock wave is very, very large, and if you arent careful you will take a lot of extra minion damage just from accidentally hitting the enemy gods with it. Geb also lacks any substantial hard CC that can be used to get away from a lost fight.

Laning Phase: Laning strategies will continue on as normal. Skirmish here, fight there, et cetera. With Geb though, who is not all that useful in the laning phase, I find it is almost best to try and get your ADC able to hold their own in the lane so that you can start rotating towards mid, providing the edge for your midlaner, and helping out the jungler where you can. Always be sure to keep yourself in lanes at all times though, excessive rotating can result in the support lacking gold, which is already a common problem.

If this doesn't work, you will have to remain in lane with your ADC, and wait out the late game, where Geb can survive effectively. If it does resort to this just remember to try and use the knockback effect from your roll out to its greatest effect. If you can get behind somebody and knock them into your tower, they can get pretty deep in there sometimes and take a lot of damage from tower shots alone.

Late Game: This is where Geb will shine. You make it here and you are golden. Geb is a god of teamfights. His huge area stun with Cataclysm, huge knockup with Shock wave, and huge shield from Stone Shield make him great in the teamfight setting. You'll find that while you arent finding your kills very often, the enemy won't be finding many kills on you either, and if you've got some pretty good shields, your team wont be dying either.


If you have any questions or issues about this guide, leave it in the comments. Also if you downvote this build, please say in the comments why you chose to do so, so that I may make adjustments and maybe make you change your mind :)

Any advice you give will be gladly accepted and taken into consideration.

Please dont leave comments about the skillset as that has been set in stone and I will not be taking that.

Geb>release Sylvanus
Geb>All things true

But at the end of the day, just remember that Geb is love, Geb is life, and "ROCK on!"

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Kriega1 (56) | March 8, 2019 9:53am
"Magic shell is a good way to provide an extra bit of health in the form of a shield to your team if a team-fight looks like it might get dicey. I usually prefer Meditation Cloak to this as it can be used after the damage is taken, rather than before. There is potential to build both however to really provide for your team." - you don't have any idea what upgraded Magic Shell does, do you?

Also where is Gauntlet of Thebes? Emperor's Armour?
AtomicPie525 (2) | March 23, 2019 8:01pm
I do know what magic shell does, I prefer meditation for before the upgrades come in. With upgrades, shell is definitely better. I like to use meditation for the early game, then you have it the rest of the game.
As far as gauntlet of Thebes, I am 100% not convinced its not good. Sure you get a bunch of protections, but its relatively useless until you get stacks, and the aura is not all that helpful in my opinion. What is 10 protections gonna do? If you convince me that Thebes is good I'll put it in.
Honestly, I don't see emperor's built much, so I follow that train. There's also usually better items in my opinion. It looks decent enough, but I really feel there are better options.

Thanks for the critique, but I disagree
Kriega1 (56) | February 15, 2019 4:27am
These builds are bad, and the support one has no aura items.
AtomicPie525 (2) | February 15, 2019 7:24am
I'll be the first to admit the supposed builds are pretty bad in most scenarios, and need to be changed for sure. And I assume you're referring to Heartward Amulet and Sovereignty as far as aura items, because I do have them listed. I had taken a pretty big break from the game, missing the second half of season 4 and the first half of 5, so I missed when those two were given more protections for their holder. Those two had phased out of the meta at one point, but looking at them again, they do seem to be better now, and I will probably include them in my builds.

Thanks for the comment, and hopefully I can get that in shape for ya!
Update, I've added heartward and sov. and fixed up the builds so they seem somewhat usable
Kriega1 (56) | February 15, 2019 7:34pm
Heartward was less meta because it got nerfed, and Oni Hunter's Garb was buffed. Sovereignty has been built all of season 5.
boogiebass (27) | February 15, 2019 6:53am
I would like to hear your thoughts as to why you prefer the selfish support builds over aura items.

Also, in your guide, i can agree that overcapping ccr isn't a big deal, but i think it's unoptimal to overcap cdr.
AtomicPie525 (2) | February 15, 2019 7:29am
I think a large part of the reason I prefer a selfish support build is because I play with my own ADC a lot and we work very well in that department. It's not unseen for me to build Heartward and Sovereignty, but I usually find there are other items that would be more helpful, however, looking at them now, they aren't so bad as they once were. If I remember correctly they took a big hit and fell out of meta, but they seem decent agin, so I'll probably incorporate them. I am still on the fence about Gauntlet of Thebes though.

The reason I do't worry about overcapping on CDR is generally because So many items give it. Thinking about it, the best thing to do would probably be to pick up an early Breastplate of Valor and sell it later for two items with 10% CDR Namely Mantle of Discord and Spirit Robe. I'll probably go more in depth in both of those things once I actually get the gameplay section fixed up, and not with season 4 strats.
sunny108108 (3) | March 2, 2017 2:20am
Nice build of geb!
Cooldillan (2) | February 13, 2017 6:34am
Ty love the build
YabokuYato | April 13, 2016 3:18pm
You might want to update this so it's relics instead of actives.
AtomicPie525 (2) | January 7, 2017 6:55am
Going in to season 4 pretty soon here I hope to have it updated after that, and to keep it updated further throughout, but yeah doing a relic fix now would really help it in the meantime. And sorry for such a late response
WhyDoYouCare | April 3, 2016 7:28am
I made an account just so i can tell you i recently got a skin for geb but never knew how to build him until now. I saw your build and decided to give a guardian a go and now i can't stop paying them. Im going to try your kepri build next. P.S. Sylvanus is after that and i was wondering if you could send me a build for him? An essential coople items for him are Rod Of Asclepius for healing and escaping with health (movement), as well as Lotus Crown because....leaves??? Lol.
AtomicPie525 (2) | January 7, 2017 7:03am
I'm glad you're getting into the guardians, always nice to see more of them out there. I first played Geb in an assault and I just couldn't get over how fun it was to roll around with his first ability, Rollout. I am replying almost a year late, and I apologize for that, I havent had much time for smite, thus not much for smitefire. Just doing a breif look through some sylvanus guide, I wasn't a fine of the items they had, if you're still looking for one and I find something or make something, I'll let you know.
The_Uber_Camper | March 8, 2016 6:18am
This is a neat little build, you won't be doing very much except helping your team get kills but nonetheless it's pretty fun!
AtomicPie525 (2) | January 7, 2017 7:06am
That's what I look to do as a support, or just what happens whatever I play. For whatever reason all my kills are gotten by somebody else, so being there to set people up suits me perfectly. Sorry for the late response and thanks for commenting!
Webmaster | November 21, 2015 4:28pm
Il ya beaucoup a lire ici. Geb est mon premier achat Dieu. Je vais essayer votre construction. Merci d'avoir partage!
AtomicPie525 (2) | July 11, 2015 2:50pm
I tried them when they first had come out, I soon switched back to the cdr boots. I have always thought about using them again, but I think I just have a soft spot for cdr.

My other key point, there is only one other guardian with equal or greater movement, and that is Athena with her ult going all the way across the map.

But, thanks for the suggestion, I'll probably get around to trying them in game again.
TrollyTheSolly (2) | July 7, 2015 3:07pm
I main Geb and find that Travellers shoes work amazingly with him, his 1 makes him mobile, the shoes makes him super mobile and able to cross half the map with a single ability.
AtomicPie525 (2) | February 15, 2015 4:01pm
Well I can that many people do not agree with my skill order. The reason that I level the #1 first is the fact that I use it for the damage. I realize that is not the "best" way to do it as a support but I only play support with a specific adc who understands the fact that I level the shield third, and is ok with that.

I thank you for the constructive criticism and if you would like, simply level the shield before the roll. I hope it makes sense as to why i level Rollout first.
darthdude277 | February 15, 2015 11:50am
Wouldn't it be better to prioritize both your 2 and 3 over your 1 skills? The damage and shield seem more important to me than the roll. It seems to me that you wont use it for much else other than additional movement speed.
Loading Comments...
Load More Comments
League of Legends Build Guide Author AtomicPie525
GEB OP, PLS NERF. (A Fresh Guide for a Fresh Season)
26 Votes
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved