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Erlang Shen - Annoying Lil Weasel, w8 wut m8?

2 2 76,219
by shouldercliff66 updated June 29, 2017

Smite God: Erlang Shen

Build Guide Discussion 4 More Guides
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Erlang Shen Build

Sting like a butterfly, box like a turtle?

Build Item Ninja Tabi Ninja Tabi
Build Item Rage Rage
Build Item Titan's Bane Titan's Bane
Build Item Demon Blade Demon Blade
Build Item The Executioner The Executioner
Build Item Frostbound Hammer Frostbound Hammer

alternatives

Build Item Hide of the Urchin Hide of the Urchin
Build Item Shifter's Shield Shifter's Shield
Build Item Bulwark of Hope Bulwark of Hope
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ichaival Ichaival

Relics

Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Bracer of Radiance Bracer of Radiance

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
3 8 11 12 14

Pin

2 A B
Pin
1 4 6 7 10

72 Transformations ES

3 B A
72 Transformations ES
2 15 16 18 19

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
3 8 11 12 14

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 12 / 22 / 32 / 42 / 52 (+5% of your Physical Power)
Lifesteal: 4.5 / 9 / 13.5 / 18 / 22.5%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
1 4 6 7 10

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
2 15 16 18 19

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 70 / 130 / 190 / 250 / 310 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 85s

Introduction

Hey, ShoulderCliff66 here and this is my second guide. The other one can be found here:Your text to link here...

In this guide I want to talk about my favorite god to date, Erlang Shen. I've seen him only a few times out in the arena and clash and was awed by his speed and finesse, so I gave him a shot and fell in love. He has a high attack speed, great movement, and a kit that fully supports being an outright nuisance whilst still getting a good number of kills. He's very much like an assassin, but with a warrior's kit. I like to take full advantage of this and I'm well rewarded each time.

Items

Ninja Tabi for more speed and a boost to his mana because he relies on them to poke and manipulate the enemy.

Rage for early crits and it's stacking passive

Titan's Bane for base penetration - (by this point you'll already be feeling how nice his AA is)

Wind Demon for more attack speed and more critical hits - (here is where the enemy starts getting really upset with you)

The Executioner for more armor reduction, and to contribute to team kills. Tanks don't stand a chance (looking at you Ganesha and Xing Tian from my match last night)

And finally, Frostbound Hammer to really slow them down and make sure each one of your hits really meets its mark - not to mention the boost to health, so you could argue this is defensive as well.


Some alternative options include building some damage mitigation. You could replace the last two items of the build with any of these. Though, my two suggestions would be Shifters Shield and Ichaival for added damage and speed because the whole point of this guide is to not get hit and just be clever and quick.

Relics

I like Purification Beads because CC is the bane of Erlang's existence. I also like Heavenly Wings for when my Transformation is on cooldown. A tertiary option would be Bracer of Undoing. Get a bit of a heal and 3 seconds off all of your abilities.

Other options are the usual, like Aegis and Meditation Cloak. Or really whatever fits your fancy. I use the Beads and Boots cause it's just my style.

Abilities

Passive: HE GETS A DOG?! THAT HELPS HIM??!! Awesome sauce. The hound even procs items, but at a reduced portion.

Spot Weakness: Great attack boost and should always be on when getting into that 1v1. Increases your damage by up to 85 + 15% your physical power at max rank. Level this SECOND.

Pin: Your bread and butter damage-wise. It's a small AoE, and enemies in the center get rooted for 1.3 seconds after taking about 265 + 45% damage. This is your lock down in a fight, your defense in a fight you intend on finishing, your poke, and part of your being a nuisance. Level this FIRST.

72 Transformations: You turn into a weasel for speed and attack speed, or a turtle for knocking dudes around and a temporary health shield. Level this THIRD, but you'll use it frequently and often. It's your chase, your escape, and key in manipulating the bad guys.

9 Turns Blessing: Ah, the sweet sweet heal of 450 +15% is VERY nice on this. Level this as you can.

Gameplay

So I've touched this a bit already, but really you're here to be a nuisance and get kills. IMO, Erlang morphs into a weasel for a reason. Ha!

Typical playstyle for me is staying on just the wee edges of the fight, much like an assassin or hunter. Because we're built for damage and not like a typical warrior with a slew of defenses, we can get got fairly easily. Here's the trick, constantly poke and pin with his 2- Pin. And when they are getting to grouped up, smack em around a bit with his Transformation as a Turtle. When someone gets just a bit too low, go in for the kill. Pin em, open that Third Eye with his 1 - Spot Weakness, and finish them off. If they try to escape, use your Weasel powers to speed up to em, Pin em, smack em around very quickly and get out.

For his Ult, use it wisely. It draws aggro and you're not built for defenses. I use this in a few ways:

1st- out of battle to top off my health without returning to the Fountain.
2nd- going into a fight so I get that top off midway through (thoroughly undoing any work the opponent gets in - nuisance) but without aggro'ing the bad guys.
3rd- when they're trying to run away without an escape, I get them turned back around to face me honorably. The heal is nice too.
4th- In a desperate move to save a teammate and maybe get a quick kill if I'm lucky, I'll use the aggro to pull the bad guys off my pal(s).

The key is to know when to use it and not get yourself killed. And understand the heal isn't instant, but happens at the end. The added protections are negligible at best, and you're not built for defense, so it doesn't matter.

Conclusion

Erlang Shen is a Chinese Warrior god who plays like an assassin. He utilizes his entire kit, and can be a major nuisance - just be prepared to be targeted for revenge kills.
And deffo watch out for CC.

That's all I've got for now. This isn't the final version, as every guide should be fluid and flexible. Speaking of which, if you have any concerns, questions, or suggestions drop a comment.

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1
Kriega1 (143) | July 4, 2017 1:00am
It seems you seem aware of some items can be built on Erlang but others not so much. May I give you an alternative damage build: Ninja Tabi/ Warrior Tabi, Ichaival / Silverbranch Bow , Shifter's Shield, The Executioner, Qin's Sais, Hide of the Urchin, sell ichaival/silverbranch lategame for Frostbound Hammer. Also Shield of Thorns is a decent relic on Erlang. And the generally awful Soul Eater works decently on Erlang because it procs twice per hit.
1
boogiebass (46) | July 1, 2017 3:25pm
I could be wrong here, but doesn't The Executioner reduce the effectiveness of Titan's Bane? And if you're going for a basic attack build, why get Titan's Bane? I think something like Ichaival, Qin's Sais, or Stone Cutting Sword would help you out more.
2
Branmuffin17 (394) | July 1, 2017 3:54pm
Yup, and there's no reason he really needs Titan's Bane. And yup... Qin's Sais is basically core for him, due to his quick early attack speed progression.

Other things that are off here...2 crit, but the 2nd isn't Deathbringer. Mink form gives him a 5 second Fatalis effect so Frostbound Hammer isn't all that needed. He has 0 actual protections in his main example build, and he should have at least 1 (IMO).

Qins > Crit for ES.
1
Kriega1 (143) | July 4, 2017 12:55am
I would still say Frostbound Hammer is a good item on Erlang especially if you build Qin's Sais, and after all you wont always use his mink offensively, sometimes it is best kept for an escape.
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League of Legends Build Guide Author shouldercliff66
Erlang Shen - Annoying Lil Weasel, w8 wut m8?
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