Vote received! Would you like to let the author know their guide helped you and leave them a message?
The Build has changed quite a lot since I first started playing. I've tried to keep up with the meta. Hopefully you enjoy.
Balanced leveling with tendency to get your 1 whenever possible.
If I'm playing against something with slows in their kit, such as Posiedon, I'll go heavier into 2 than 3. Just because it gives you a little more umph when chasing down on someone hiding behind some sort of slow cc ability.
Tap each threat level to view Thanatos’s threats
Tap each synergy level to view Thanatos’s synergies
Based on other enemy team comp will tell you whether or not you can go Blink first. If you're look at and Ares, Fenrir, Scylla then go for beads. Looking for that heavy CC. Otherwise you're safe going Blink.
Utilize blink early to blink into the tower on low health ADC and Mid. I wouldn't waste it blinking into lane unless you really believe you would lose the kill.
Beads is a must since you have no escape besides Ultimate.
I'll Start this off by saying the old "Thanatos isn't good late game" is an excuse used by players who aren't good with him. He's easily one of the best gods in the game. If used properly his kit, bar none, is the top notch. %damage on his one; pen/mov speed on his two; silence on 3; execute on 40% health to finish it off. The early game ramp will be good in any season with Thanatos's early game damage. Giving the ability to achieve a win every game in any season.
I'll take this time to explain how pertinent it should be in learning auto-attack canceling.
3-AA-1-AA for CC gods.
AA-1-AA-3-AA for squishy gods that need to die fast.
2-4-AA-1/3-AA-3/1-AA order of abilities is dependent on gods and health pool remaining.
4-3-AA-1-AA for gods that you're afraid of dashing out immedietly.
This is your main point of damage and poke. Many a time I have seen people half-healthed early game and in their tower. It's important that you are hitting this 90%+. If not go into a casual game and simply practice hitting it. The time it takes to go from thrown to landing can be very hard to get used to. One hit can be the difference of winning a fight and losing it miserably.
2.Scent of Death
I almost guarantee you use this at the wrong times. Don't wait to use it mid-fight. Use it to travel the jungle faster and use it BEFORE you engage. If it comes up in the middle of the fight, SAVE IT. Use it again to detach from the fight or to chase down someone low on health. The only times you should use it in a fight is two things. You're using it for the passive on a tank or someone like KKK used his projectile to slow you; A Poseidon dropped a pool; Any type of slow that puts you out of position. Don't just use it all Willy-Nilly. Preemptively think about when you'll need it in a team fight and when it's best to use it. It changes EVERY team fight.
This, in its own right, does very good damage. As the game progresses, if you need outside damage then level this before your 2. The same with this as your 2. Utilize it at the correct times. Can you just pop it immediately? Or should you save it for something like Guan-Yu spin attack, Ares fire, or even to prevent a mage from dropping ult to allow two more basics? This can put a team fight off cadence and set you ahead.
The ability that was so good they had to copy it onto two other gods. Should be saved for finishers where you can't chase and most preferably supports and tanks. Also used to just ult into duo lane and secure kill as fast as possible. Not much to say about this. Many people say that the only thing Thanatos can do late-game is ult in and engage. Please don't fall for that wives tale. This Ultimate changes team fights 100% of the time if you get execute off. It could set you up in the next team fight where your team is at 30-second timers and an enemy is at 70 seconds. Allowing a future 4v5 at Fire Giant or Phoenix.
In team fights, you should be constantly on the lookout for the rotation to pick Mid and ADC. DON'T front-line. Let your tanks do their job. If they don't see a good spot to initiate then there's a reason. If they get mad at you for not initiating, don't start out of peer pressure.
There's two types of team fights. "Jungle Fights" and "Lane Fights" and both should be regarded as and dealt with differently. Be aware of your team retreating or re-positioning.
Lane Fights: Could also include fights at Fire and Gold. You don't save ult for Tanks. Use it to start fight when your Support/Solo push in. Use that Warrior/Support spearing into the enemy team as a queue to initiate. Trust in your team to finish spearing into the enemy bubble and helping you not die immediately.
Jungle Fights: Use the jungle to your advantage. Rotating and poking out to find a spot to re-initiate constantly. Try for last hits as much as possible as it heals you and keeps you in the fight longer. *It's not "Kill Stealing" it's "Kill Securing". Be on the look out for as many 1v1's from ambush as you can since this is where you shine. You're a panther in the jungle.
I always start 1. His third attack chain is aoe and should be more than enough to handle clear at lvl 1. I prefer to 1 to take advantage of his passive and 1 heal when clearing so I can regularly heal to max or close to.
I've played using other items first but only seen success with only Frostbound in season 2.
Look for last hits as much as possible since your heal off them from the passive. The amazing thing with Thanatos is you can jungle for prolonged periods of time without backing since he doesn't use much mana and heals heavily from passive and 1 combo. Try to stay up to date on camps as to maximize XP gain. You'll spend a majority of time in mid and duo since you want to kill ADC and Mage as much as possible, putting them behind. Very rarely am I in a position to constantly gank solo. This shouldn't be a problem if they ward. This doesn't mean you should ignore solo. If they're getting ganked multiple times without you rotating then you failed in helping your team.
As a jungler, it should be your main priority to ward and know what's happening in your jungle. Buy a "Chalice of the Oracle" after 3rd item buy. This allows you to see what's going on and where you should be and should have been. WARDS WIN WARS. I swear to god if you and your team ward you will, on average, win more games. If you take anything from reading all this, ward. High wards on Duo side will always help you and your ADC.
Counter jungle. Farm and get kills so your team can farm and get kills. Don't be afraid of being aggressive and trying to win.
Welp, I hope this helps someone. Thanks for reading and enjoy being apart of the Clean Up Crew.
You need to log in before commenting.
Collapse All Comments
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved