Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Jing Wei guides

BlaineSilver's - Jing Wei, the Oathkeeper (Patch 4.9) - (S4 Builds) In-Depth Guide

19 3 306,389
8.9
by BlaineSilver updated May 30, 2017

Smite God: Jing Wei

Build Guide Discussion 45 More Guides
Choose a Build: Jing's New Meta After Her Nerf (Conquest)
Jing's New Meta After Her Nerf (Conquest) For Arena/Assault/Joust
Tap Mouse over an item or ability icon for detailed info

Jing Wei Build

Starter Items

Build Item Boots Boots
Build Item Death's Toll Death's Toll
Build Item Chalice of Healing Chalice of Healing
Build Item Mana Potion Mana Potion
2

Full build before replacements

Build Item Warrior Tabi Warrior Tabi
Build Item Death's Toll Death's Toll
Build Item Ichaival Ichaival
Build Item Rage Rage
Build Item Hastened Fatalis Hastened Fatalis
Build Item Poisoned Star Poisoned Star

Build After Replacements

Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Hastened Fatalis Hastened Fatalis
Build Item Poisoned Star Poisoned Star

Optional Start : Full Boots : Mana Hungry

Build Item Ninja Tabi Ninja Tabi

What's NEW? (Guide Additions)

RECENT ADDITIONS


Items below have been worked on in the last month!

UPDATED BUILD: Jing's New Meta After Her Nerf (Conquest)
UPDATED BUILD: For Arena/Assault/Joust

MAJOR REVAMP OF THIS GUIDE COMING INTO JING WEI'S 4.8 BUFF. PLEASE COME BACK AND RE-READ THIS GUIDE!

Pros and Cons of Jing Wei

Not ability based. (Which is the current meta)
Easily overtaken if her movement abilities are down.
Can ruin some allied gods CC combos with her Persistent Gust.
Early game she can be incredibly lackluster.
Needs an enemy player's knock-up attack, or her 1 and 2 combo in order to achieve the max distance of Agility.
Persistent Gust's knock up can be countered with Stone of Gaia or magi's blessing.
Rapid Reincarnation is great for the laning phase, and re-joining/re-positioning in team fights.
Incredibly mobile hunter. Has two movement abilities.
Late game crit and attack speed can dominate the late game.
Practically immune to knockups (you keep wasting your 2 Hercules.)
Persistent Gust has the strongest type of cc available.

Skill Combos

Minion Wave Combo



Minion Wave Combo Video


Chase and Eliminate Combo


Charge Explosive Bolts, knock yourself up on Persistent Gust, and fly forward with Agility. With your bonus attack speed, movement speed, crit, and power buffs. you'll have a simple time taking out even the heartiest of opponents.

Farming, Positioning, and Team-fighting

EARLY GAME

The early game is perhaps the easiest time to survive in your lane. With a solid starting build, Rapid Reincarnation, and Agility, not much will be phasing your farm time.

Jing Wei is INCREDIBLY late game oriented, so don't feel discouraged if your void camp or the oracles are stolen from under your nose. They'll be time for revenge later. Instead, focus on pushing minion waves up the duo lane and farming whatever camps remain on your side of the map. Tred carefully through the jungle (preferably with your guardian) until level 5.



MID GAME

With your ult, your escapes, and your movement speed, escaping after an initiation should be a breeze. Keep in mind however that playing with fire can get you burnt. Don't engage in a fight you might not be able to win. The last thing a Jing Wei player wants is to die, delaying their late game considerably more every time it occurs.

There's still something that's lacking though. Damage.

Jing Wei's best damage comes from critical chance which comes on late game. Right now you're focused on reaching that.

Currently rotating to mid lane every now and again to aid a fight with your Persistent Gust would be a good idea. Aid in fight whenever you can after Rage is built, as you'll want the stacks it provides as soon as possible.

Mid game should be comprised on the gold fury objective and duo to mid teamfights. But NEVER forget that your priority is to push your minions up the lane!



LATE GAME

Here's the juicy part. Most of the enemy team has failed to see you as a threat until now. You haven't showed them your true power yet.

Finish purchasing the few crit items you need left and follow the rest of your team for what will be nothing less than war. Jing Wei is INCREDIBLY squishy, so focus on staying near your tankier allies and dealing damage to whoever gets into your auto attack range. If guardian initiation DOES occur, prioritize the squishy mages, assassins, or hunters if you can.

Get low in a battle? Just escaped with your life? Rapid Reincarnation back into that team fight and let the battle begin again!

I can not stress how crucial it is to stick with your team. Jing Wei's damage and CC is really hard to secure if outside CC isn't applied. Be a pro player and be there when your team needs you most.

Items and what to build

|||CORE ITEMS |||

Ninja Tabi
This item is completely viable on Jing Wei. I finished the calculations on
Elite Ownage's Smite Builder,
and it actually raises your DPS by a considerable amount Late game. The attack speed not only allows you to get in more basics, but also allows you to crit more frequently, (which is what Jing Wei needs most). You're losing a bit of ability power, and your basics in general will do a tad less damage, but in comparison, it's all worth it for the bonus atk speed.

THIS ITEM CAN NOW BE FULL BOUGHT ON JING WEI!


If your against high clear opponents like Izanami or Apollo, then Ninja Tabi is the premier item to equal their unholy wave clear. The thought of this comes with a few pros and cons:

You have higher attack speed and power, allowing for quick clear.
Bully enemies back under tower and fight their wave before they get to yours.
faster rotations and lane returning speed.
Harder to hit with moves early.


Jing Becomes incredibly mana hungry.
lose health bonus and sustain without death's toll.
May need to back incredibly early if you lose too much health or mana too fast.


the reasons to build it are there, but it's your choice to say if the risk is worth it.

Death's Toll
This item is great because of its high sustain early game. Jing Wei's Explosive Bolts also proc this item's passive, so every one shot on three enemy minions yields 24 health, and 9 mana. With all three crossbow bolts, this gives 72 health and 27 mana. You'll be amazed at how long you can last in the duo lane now!

Hastened Fatalis

The thing about hastened fatalis is that if you're able to hit an auto attack, it removes the basic attack movement penalty for 1 second. Top that with pen, additional movement, and attack speed, and you have yourself an overly meta item.

Hastened Fatalis went from a neish pick for noobs to A+ tier pickups on almost all hunters. The new pen that hastened gives along with the attack speed and passive give everything a hunter would want in an item. On Jing Wei this item is exceptionally useful. It augments her kit to aid in her chasing potential with Agility.

Until Hirez dramatically nerfs this item or they give Jing Wei back the hastened fatalis passive on her dash, this item will probably continue to stay top tier.


For the rest of Jing Wei's items, you're going to want the following...

Crit items

Poisoned Star is a marvelous murdering machine when paired with Jing Wei. Since she crits so frequently with her steroid, Jing wei can abuse this items passive. She will reset the slow and damage reduction every crit. Now that Poisoned Star gives attack speed, you'll be seeing a lot more of it in play.

Poisoned Star and wind demon are both great crit items as well. Wind Demon, however functions more for your own gain, while poison star is cheaper, and can help in teamfights a lot more, (considering how low of a teamfight presence Jing Wei has naturally).
Overall Poison star is probably the best item to go with.

Deathbringer is better if your team isn't falling behind. In a case where your team has the highest gold spoolings, waiting for this item as your last pickup is always worth it.

Other than that the community highly regards Poisoned Star as being superior.

Rage is a whole thing all on it's own. It's making a serious comeback in casual and ranked games, mainly because her kit relies on crit burst. Building this item mid entering late game is essential, as you'll want to optimally finish stacking the bonus crit passive before poisoned star is built. This means you'll need to work on rotating to other sections of the map more frequently. But hey, that's what Rapid Reincarnation is for! We'll see what comes of this item continuing season 4.
DeathBringer: Rating - Great
Wind Demon Wind Demon: Rating - Situational
Poisoned Star: Rating - OP
Malice: Rating - Underpowered
Rage: Rating - Great


Percentage penetration


Any item that takes a percent of your targets max defense and removes it completely. The two percentage pen items are Titan's Bane, and The Executioner. The Executioner has better team oriented passive. It removes the defense of the enemy for ALL PHYSICAL players attacking them for a few seconds. The attack speed is great as well, since late game you'll probably replace Ichaival with something more helpful late game. Titans bane however is solo penetration. Only YOU will be dealing the bonus damage because of it. This doesn't mean it's a bad item though. SKILLS now have permanent penetration, meaning a bombing from Air Strike is now going to do a lot more than if you have no stacks on The Executioner. Objectives will also take considerably more damage, aiding your team in timely taking down targets.

That's not to say you can't stack The Executioner, and then ult. Get The Executioner for all intensive purposes, Titan's Bane is usually too slow, and a risky choice to make.

Honorable Mentions



Quin's Sais


Quin's Sais is great against high hp enemies. Usually the enemy warrior and guardian will have the kind of hp Quin's sis can take advantage of. I RARELY ever build this item now, but it could still see some use against the god Kuzenbo.


Odysseus' Bow Provides very high attack speed and a passive which scales well along side power. It is not however a popular item as the item itself gives no power or pen. For Jing Wei's case, this item is probably more helpful than early aggression items like Ichival and Silverbranch Bow as you're trying to deal damage in a safe way.


One reason I recommend these two items now is that with the new Hastened Fatalis meta, Jing Wei has even more safety in the lane. Now she can farm safe all game and reach late game as fast as possible. Jing Wei needs that quick and easily obtained attack speed and pen to help secure mid game kills for Rage. That being said, there's no harm in grabbing one of these bows.

Mid rotating with Jing is a wonderful thing. :3

How to go about the laning phase

When in your lane, here's some tips to better improve the way you go about staying in lane.
Rule 1: FEED LESS, FARM MORE
Do not push your lane unless you're currently snoballing, or have Wards placed in areas that will warn you of the other enemy players. Jing Wei can get ganked VERY easily, and early game your dash has a very long cooldown. Farming until mid game by destroying xp and damage camps will reward you with the xp you need to tower over your enemies, and finish your build before they can.

Rule 2: PLACE WARDS
Warding in crucial regardless of the role you play. If you have any money left over when you return to base, get a Ward and deploy it in the jungle closest to your farthest tower. This will help reduce ganks, and ensure you live long enough to conquer. Green circles on the map will show you exactly where to place wards.

Rule 3: SAVE YOUR AGILITY
Using your agility skill may seem like a fast and easy choice to make, but consider that the cooldown of this skill at level one is roughly 20 seconds. Jing Wei's only decent movement skill will go to waste if you fail to get that kill, and could leave you completely vulnerable afterwards. Dashing early game is primarily for calculated attacks, or escapes. Little room is there for it to be used anywhere else early to semi mid game.

RULE 4: AVOID CC
CC is Jing Wei's kryptonite. Since her Agility lacks purification, any sort of crowd control can put her out of position very fast. Let your guardian take the heavy hits, and try to protect yourself from otherwise dangerous forms of CC. The most ANNOYING thing about cc is that attempting to ultimate with any type of hard cc still on you will reward you with a nice blast of pain. You can't ultimate until the hard cc ends, meaning your only way of escape is through using Purification Beads, and then ulting. I find this wasteful, but if it keeps a kill out of your enemies' hands then it's all worth it.

Rule 5: GET IN LANE
If your tower is in need of assistance, (aka a teammate is being poked out, or a minions wave is entering range), follow the red line back to the duo lane.

If you have some time to kill, follow the blue line and clear the xp and damage camps closest to your lane. Usually you could back every time the harpies are back up, or roughly around that time. Make sure you always clear the enemy minion wave before backing, however.

If an enemy is still in lane and can be flanked, follow the yellow line in an attempt to sneak in and combo them. If your jungler is going to grab the kill though, it may be best to avoid venturing that far.

Summary | Jing Wei's Mentality

(How a player using Jing Wei should think)


My Burst is very high, crits provide me with bonus cc when paired with the poison star, and the damage I deal with auto attacks can sometimes do more than all my skills combined.

I am a very fragile god. CC is dangerous and should be avoided at all times. I can box quite well with all my buffs active, and should always try to spare my dash when engaging enemies. I should not recall unless I've pushed the wave up. My passive allows me to clear camps without fear of being behind by the time my enemy ADC returns to lane.

I am not an early game god, my damage comes from mid to late game crit, penetration, and attack speed. I am a Chinese bird goddess, and my pigtails are a fashion statement, not a crime.


If you can stay thinking like this, you should have no problems staying away from danger, and farming the heck out of your lane!

Extra Info

Hope you learned a lot about Jing Wei! If you liked this guide, please rate and leave a comment! I'll be reading all of your reviews, so don't hesitate to ask anything. This guide is my first on this website, so I'll be sure to update it with relevant info as often as possible.
Constructive criticism, something you want me to add? Comment and i'll be sure to take your word into account. :D

Recent Updates

Pillars of Success | Patch 4.6

RAGE!!!!!


This is the item Jing Wei's been waiting for!

Expect it in all current builds.

Celestial Voyage | Patch 4.5
Jing had some changes reverted, including her hpl and base movement speed. Along with that, Explosive Bolts can now be charged 2 seconds earlier!

Maybe meta again?

Season 4 | Patch 4.1
Jing Wei's most noticeable nerf appears in season four. Her base health, per level hp scaling, and movement speed have been reduced. Rapid Reincarnation Lost one second on its flight time, and Agility lost its basic attack movement penalty immunity.

But hey, at least Agility gets a mana cost reduction!

Wind Demon and poisoned star gain attack speed. Nice addition to the star tree.
Silverbranch bow now directly counters magical ADCs. Perhaps i'll reduce Freyas difficulty rating by '1'.
Soul eater is in a weird new spot. It's no longer viable on hunters as far as I know.
Hastened Fatalis is an auto attack hunters best friend. Prepare for it in Season 4.


Wings of Victory | Patch 3.23
Jing Wei got a well deserved nerf. Agility has an increased cooldown, and explosive bolts saw a 5% reduction to crit. Positioning will be more important now, but this probably still wont drop her from S tier.

Fafnir's Wonderland | Patch 3.22
Odysseus' Bow got a price drop! Get ready to start seeing some new builds!
Poisoned Star got more power! Get more bang for your buck with this utility item now!

The Odyssey 2016 | Patch 3.17
Ninja Tabi is seeing a +5% buff in attack speed, and a bonus 100 mana. This is a viable option for her late game now!

Fatal Awakening | Patch 3.16
Poison star was released, giving Jing Wei a very cheap crit boost early game!

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
XMrPieGuyX (1) | July 29, 2017 11:51am
Hey, am not sure if you're working on it or not, but in the recent update, hastened fatalis has been removed, & I want to know what to item to use now to complete the build. If you're working on it now it's cool, but I'm also a Jing Wei main and rn I've just been using Atlantis bow to replace fatalis. Thanks if you can get back to me soon! XD
1
Technotoad64 (46) | July 29, 2017 1:30pm
Well, HiRez wants you to use Atalanta's Bow, but it's (in my opinion) not very good. I think you should just buy another power or penetration item instead (it's better for your dps).
1
DucksRock (41) | July 29, 2017 1:36pm
Atlanta's bow is trash
Load more comments (1 more replies) →
1
SonaCookies | May 21, 2017 12:44pm
Looking forward to that guide update
1
BlaineSilver (2) | May 22, 2017 8:59am
Working on it slowly. Expect the finished major guide revamp in a week or two. <3
1
Choji400 | May 16, 2017 12:47pm
For conquest are the lifesteal guantlets still viable because i know that really help on being out longer or is it better to go without them?
1
BlaineSilver (2) | May 16, 2017 1:31pm
For Jing Wei gauntlets aren't viable anymore. Just staying safe and backing when your low is good enough.

If you REALLY want lifesteal though, Asi is the better go-to option.
1
BlaineSilver (2) | April 27, 2017 10:58am

Rage made a serious comeback heading into Ganeshas patch release!
Hope you all enjoy building it now as much as I am!

1
Technotoad64 (46) | April 21, 2017 10:57am
I think you should build Rage earlier, now that it's a stacking item. Maybe right before Poisoned Star?
1
BlaineSilver (2) | April 27, 2017 9:27am
You're actually right. Haven't gotten around to it, but I will make adjustments to the rage build later today!
1
DetectiveSKT | April 19, 2017 12:54am
are you think that your builds also works in competitive games ? ;)
1
BlaineSilver (2) | April 21, 2017 9:05am
Jing Wei has rarely, if never been played in the SPL since S4, so these builds are highly based around the current hunter meta as a whole.

So to answer you question, yes, these builds are highly for competitive play, and I recommend you follow either Build 1, build 2, or build 5 for the highest functioning Jing Wei builds for ranked.
1
djluna | April 17, 2017 2:48am
This is a very well made guide, but i'm having a bit of trouble keeping my damage consistent through mid and late game. I would buy poisoned star after boots and hastened but i'm wondering is getting deathbringer early on better to increase damage
1
xZeroStrike (46) | April 17, 2017 8:17am
Not the creator of this guide, but I'll try to answer your question as good as possible.

Deathbringer is a strong item, and is a must-have in any build that focuses on critical hits. However, I wouldn't get it much earlier than what BlaineSilver has set in his build. This is because of a couple of reasons:

- Deathbringer is expensive. I believe it's the most expensive Physical (power) item, at 3.2k gold.
- Deathbringer's damage output decreases severely if it's bought as a standalone critical hit item. That's because 20% is almost nothing, and you won't get much critical hits, resulting in DB's passive not being used as often.
- The cooldown on her 2, Explosive Bolts, is to long to buy DB before any other critical hit item. 14 seconds is just way to long to rely on it to add more critical hit % chance to the 20% DB provides.

Therefore, you should probably follow the build order as given. What you can do:
If the enemy has no tanks or lacks good physical defenses, you could buy Deathbringer before The Executioner, and then swap Death's Toll out for The Executioner afterwards.
1
Technotoad64 (46) | April 17, 2017 10:51am
xZeroStrike wrote:
Not the creator of this guide, but I'll try to answer your question as good as possible.
*well
1
BlaineSilver (2) | April 5, 2017 11:03am

Prepping for more changes coming into patch 4.6!


As always, feel free to comment on anything you have on your mind, I'm always here to reply to anyones' comments!
1
Technotoad64 (46) | April 5, 2017 1:02pm
Can you please explain more of your items? Especially Hastened Fatalis.
1
BlaineSilver (2) | April 6, 2017 10:25am
Sure thing m8. I've actually been meaning to update the items section for awhile now. Expect more info in that section later today. :p
1
Branmuffin17 (394) | February 28, 2017 4:57pm
Hey Blaine,

Just curious, why is DB not in your main S4 build after item swaps? DB is almost always the key item in any crit build, as it will drastically increase her DPS.

I understand the reasons for getting Poisoned...lower price, and in 1v1, the damage mitigation is huge. Not so helpful in teamfights. The lower crit chance is offset to a degree by her Explosive Bolts.

I understand the reasons for getting Wind...when combining with Fatalis, it gives her some amazing juking, and the 30% attack speed (when the passive is activated) is significant.

I understand the reason for getting Fatalis...if you're used to having that ability in her kit, it can be tough to live without it. The added pen is also functional.

I get it...you're always going to be substituting one function for another...but in the end, I find it tough to say that the added burst from Deathbringer is overshadowed by any one of these items.

If you really like the added attack speed from Wind Demon, another substitution (with compromises, of course) would be to switch Titan's Bane with The Executioner...and then you can still get DB. I note that you consider it situational, but damn...still essential in almost all cases not named Izanami.

Thoughts on this?

Also, it would be nice to see general skill leveling...it's completely absent from all 3 builds.

Your relic section needs to be updated to current terminology.

Love the stats section. Love it.

Ducks mentioned in a previous comment, but consider in the early game that her main clear function is going to come from Persistent Gust. With that in mind, Warrior Tabi might be the better way to go, unless your lane enemies are very low threat early game, at which point you might be able to get away with just killing the minion wave with basics. It should at least be a build option, in my opinion.

Also, sounds like you start with Ninja Tabi? If so, understood...it just looks weird, and is an unusual start. Less so in Jing's case, maybe, because of her passive getting her back to lane, so she can probably survive to get 800 gold for Death's Toll relatively quickly. Is that in fact the idea? It isn't explained.

At this point, sort of need to consider this a partial S4 update, which I think is somewhat detailed in your update status...you didn't touch matchups, which are incomplete with regard to listing all matchups, and also has some possibly incorrect/outdated info. Example, right now, Iza would be closer to a 10/10 difficulty, due to her clearing potential. You talk about mediocre pick in SPL, but right now she's been a super strong pick for early snowball.

Miswording spotted on The Executioner. You say it removes defense of the enemy for ALL players attacking them...but technically, it's physical protection reduction, and so only affects gods that deal physical damage...Also missing is pointing out other reasons for getting Titan's Bane...stronger initial hits from abilities, and higher damage to objectives.

Misspelling on Qin's.

I like the map and discussion regarding the laning phase.

Finally in the recent updates section, it says Season 4 | Patch 3.23. Assume it's Patch 4.something.

And see in those notes that you're looking into Soul Eater. Don't. XD

Anyway, solid overall guide, but could use some adjustments in my opinion. That said, it's very possible you're way better with Jing than I am. Hahaha!
1
BlaineSilver (2) | March 1, 2017 8:16am
Hey again Bran!

I've been immersed with the overall intensity that S4 brought to Jing Wei. Her level 1 clear is rancid, and has some very low teamfight potential early and mid game.

That being said, In my highly tested opinions on how she functions, Ninja Tabi is now the safest pickup against a duo laner like Izanami or Apollo. I've personally never liked Ninja Tabi, but it's beginning to see some viability as the item can be purchased at the games start, allowing the best attack speed and power for minion clear. Against most other hunters however, the old S3 build with Death's Toll and Spiked Gauntlet (leading into Warrior Tabi) is still completely viable.

About the whole ordeal with DB, I was thinking about adding it into the S4 build, but after hearing the complaints about atk speed on PS and Wind demon, I couldn't just ignore it. No one's arguing that the DMG isn't there with Deathbringer, but it's just so expensive, and wind demon can aid in the game faster.

I could change Wind Demon to a 'situational pick' for if you're underleveled, I do agree that DB is superior.

Aside from that, I haven't forgotten about the hunter matchups yet. I was still currently testing the matchups and wanted a little more variety instead of just 'Izanami is de best'. Seems like now she's S teir, that's all anyone ever wants to play. I'll be updating the god matchups regardless though, and will make in broad terms what Izanami is capable of now.

For the new Ninja Tabi start, I was planning on adding a new section to the build explaining this new meta. This wasn't going to be unexplained for long. :p

Everything else you mentioned will be fixed coming into patch 3 of S4. I'll continue to work on keeping this guide the best for Jing Wei on SMITEFIRE. :D
1
Branmuffin17 (394) | March 1, 2017 11:18am
Hey Blaine,

Thanks for the great reply!

Yeah...poor Jing...went from top tier to basically unused...and F Iza and Apollo...I particularly hate Apollo...just don't like him, don't like playing him, etc. Anyway, unless HR does something else, you've got your work cut out for you.

So this is without testing, just theoretical numbers, but...if her clear is that awful, here are my arguments for Warrior, though it doesn't quite work out the same due to different starts. Actually, I'm just going to think through my fingers, if you don't mind.

stuff
Load more comments (1 more replies) →
1
Technotoad64 (46) | December 8, 2016 1:19pm
Quoted:
Ah Muzen Cab is really easy to bully out of lane. You have so much sustain compared to him

Hive: 4 to 12 healing per second. Jing Wei: no healing.
Does sustain not mean what I think it means? (Honest question, not trying to be sarcastic.)
Quoted:
The silence isn't that bad as by the time it hits you you'll already be auto hitting him to death.
Bees! has a disarm, not a silence.
1
BlaineSilver (2) | December 15, 2016 12:32pm
Jing Wei's passive allows her to farm camps and show an almost endless presence in the duo lane, and death's toll which supplies an enormous amount of mana and HP every hit. Sure she leaves to buy items and restock on missing health on occasion, but it's never long enough for the enemy adc to do anything. Especially AMC, who has to be incredibly careful as to how he aggresses in lane. Isn't that the true meaning of 'sustain'?

I'll fix up any errors I made, as well as readdress him now with his new buff. Thanks for bringing this to my attention! :P
1
Branmuffin17 (394) | December 8, 2016 1:32pm
Agreed Tech, should probably drop the whole "sustain" thing...

Now granted, 2 of the 3 builds start Death's Toll, and the meta one starts Devourer's Gauntlet, so Jing's sustain is there, just that it's with items...but he can't say her sustain is better, because he might built just as much sustain, and he does of course have the Hive HP5 (though it's low).
1
Bullfrog323 (27) | December 9, 2016 6:33am
Hive HP5 is low ?
How much do you need to consider it high ?

Rank 1, it gives 4 hp per second, so 20 HP5.
Rank 5, it gives 12 hp per second, so 60 HP5.

The best HP5 items - Sovereignty, Stone of Gaia (without passive considered) and travel boots - gives 25 HP5.
So at rank 2, it does more HP5 than the better item for that stat, I don't think it's that low.

Another reason why AMC is very good in Assault.
Load more comments (1 more replies) →
1
DucksRock (41) | September 14, 2016 5:36am
hi BlaineSilver,

first of all, the foundation for your guide is pretty great. you've got the right idea if what you need to cover for the most part.

however, i have a lot of things to say.

Build


pretty great! i still dont belive in starting with [[ninja tabi[[ as warrior is simply better for clear and you can swap warrior for ninja later, but overall, happy with that.

build:9.5/10

Guide Content



the guide has really improved ever since. however, you lack a definitive gameplay section (early, mid, late game, teamfights, objectives).

you also still fail to explain Jing Wei's flank potential. i elaborated below about flanking, and the fact that jing is one of the best flankers.

combos:

you don't gank, you flank. (In military tactics, a flanking maneuver, or flanking manoeuvre (also called a flank attack), is an attack on the sides of an opposing force. If a flanking maneuver succeeds, the opposing force would be surrounded from two or more directions, which significantly reduces the maneuverability of the outflanked force and its ability to defend itself.

Jing Wei excels at doing that in teamfights, while knocking up the enemy team and avoiding cc while focusing the squishies. )

that's all i have to say for that. i will say that your first combo is more fitting to be a flank combo, and your gank combo is a kill securing one in lane.

other than that, i have no more complaints.

guide content 7.5/10 (cause of lacking gameplay section, this robs the guide of a complete in depth summary. other than that, the guide will be pretty amazing once you add that and fix the others)

+1, good job!

-Ducks.

edit: edited to reflect guide changes.
1
BlaineSilver (2) | September 14, 2016 11:59am
I agree completely.

I see what you're talking about in terms of the 'In-Depth' part. I've been working on it a lot lately, and with the testing of the new Ninja Tabi. I see what you mean about the clear as well, early game Jing Wei gets much more out of Warrior Tabi, so Ninja Tabi could be added late game.


Other than that, thanks for all the tips, you can bet i'll be making this guide even better because of it >c<
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved