
Dubious Savings
Type: Passive
Every time
Danzaburou actively gains gold, he stores 10% into one of his money pouches instead. When a pouch is completely filled, Danzaburou gains bonus gold and a permanent Physical Power increase before switching to a larger money pouch.

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Useful passive that increases your gold and gives you free power. You do not need to think about it, just play, kill things to gain gold and it works. The big tip here is to farm as much as possible to unlock as soon as possible all the stages and gain up to 24 physical power and 1295 gold (575 extra gold).
Fool's Gold
Type: Projectiles
Cooldown: 12 secs
Hit Damage: 70/115/160/205/250
(+80% of your Physical Power)
Explosion Damage: 30/55/80/105/130
(+30% of your Physical Power)
Intoxicate Duration: 0.6/0.8/1/1.2/1.4s
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions but stop on Enemy gods. When a money bag stops moving or hits a god, it reveals to be an explosive which detonates after a short delay. Gods hit are damaged and Intoxicated, dropping a gold coin that both Danza or any ally can pick up to provide him 10 gold.

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This can deal up to 494 + 143% of your physical power. This is your priority to clear the wave and poke the enemy. This ability becomes extremely overpower if you are able to hit all 3 bags and if possible keep the enemy inside the explosion range. In order to do it, try to taunt the enemy with your 2 then come close and hit him (or wait for someone CC him for you).
Subsequent hits of the money bag or explosions deal 15% damage.
Alluring Spirits
Type: Ground Target
Cooldown: 16 - 12 secs
Healing: 30/50/70/90/110
(+20% of your Physical Power)
Damage: 80/130/180/230/280
(+70% of your Physical Power)
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him dealing damage to Enemies in the inner circle. The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting
(with no diminishing returns) them towards the sake bottle.

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You may use this skill for a lot of proposes like self peel and get distance (kitting) from enemies trying to stick on you, engaging in a fight, to support a teammate... The taunt opens a lot of possibilities. Try to always hit the center of the area on the enemy making it almost impossible to escape/avoid the taunt.
Enemies that take more than 30% of their max. Health while taunted are broken out early
Tanuki Trickery
Type: Ground Target, Self buff
Cooldown: 16 secs
Movement Speed: 10/12.5/15/17.5/20%
Leaf Movement Speed: 20/25/30/35/40%
Reduced Basic Attack Damage: 20%
Danzaburou creates a field where he moves faster, is slow immune, takes less basic attack damage, and has no basic attack penalty
(pretty balanced). Enemies in the field are slowed by 20%. If Danzaburou leaves the field it fades turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through Enemies.

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What can I say? the ultimate boxing ability. This ability can make you unbeatable on boxing (fighting 1 v 1) while, if used in a smart way, can also be a good escape. Just remember that tick damage may break your transformation so avoid them or wait until the end to leave the circle. You are untargetable by towers/phoenixes while in leaf form and they lose the aim on you when you become a leaf.
Any hit from Enemy gods or if Danzaburou himself attacks, he will revert back
Uproarious Rocket
Type: Projectile or Charge
Cooldown: 90 secs
Damage: 300/360/420/480/540
(+100% of your Physical Power)
Danzaburou summons a magical leaf that transforms into a large bamboo rocket! While preparing, Danza can aim the rocket within 180 degrees to lock onto Enemy gods or he can refire this ability to become the rocket, also becoming untargetable. Once fired the Rocket will pass through and damage Enemy minions, stopping on the first Enemy god hit damaging and stunning them while dealing 50% damage in a larger area.

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Your ultimate is an awesome skill, you may use it to engage in a fight, start a fight, self peel, escape, or just to become CC immune from something like areas
No Escape. You are totally untargetable and damage immune while inside the rocket, not even towers/phoenixes will hit you (different of heimdallr [[bifrost which towers can aim/fire while he is teleporting), so you may pass through structures without thinking about anything.
You have 2 seconds after fired to choose if you want to go with the rocket or not
Builds already updated, texts will be updated in the next few days!Done!Comments below this are from Season 8 and the ones above from Season 9!
Thats why i hate stacking builds alltime.
Plus, I don't think it's a problem to stack in conquest unless either your support is trolling or he is just a complete brain-dead person.
Though you could do Cowl, Ninja, Dominance, Obow, Qin's, Hunter's Cowl, Titan's Bane and selling boots for Exe.