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Artemis: Convalence

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Smite God: Artemis

Build Guide Discussion (16) More Guides

Purchase Order

First and Second Item (Pick order)

Build Item Warrior Tabi Warrior Tabi
Build Item Odysseus' Bow Odysseus' Bow

God Fighter

Build Item Deathbringer Deathbringer
Build Item Asi Asi
Build Item Wind Demon Wind Demon
Build Item Titan's Bane Titan's Bane

God Chaser

Build Item Deathbringer Deathbringer
Build Item Hastened Fatalis Hastened Fatalis
Build Item Wind Demon Wind Demon
Build Item Titan's Bane Titan's Bane

Objective Pusher

Build Item Wind Demon Wind Demon
Build Item Titan's Bane Titan's Bane
Build Item Deathbringer Deathbringer
Build Item Ichaival Ichaival


Many people don't seem to know how to play Artemis. She is fairly avoided by many players pro and casual. This is largely becasue she is one of the few hunters in the game that possesses no escape move (leap or dash). What she does have is the power to out fight almost any god in single combat; any number of gods if she gets ahead. Her kit has subtle, but powerful, built in mechanics that allow you to player her a little different from other hunters.

First, her ult gives her cc immunity. This means that by level 5 Artemis has a built in Purification on a shorter cool down. While many hunters have to build Purification to counter the enemy cc, Artemis can often skip it and pick up Heavily Agility to counteract her lacking mobility.

Second, her second ability Vengeful Assault gives her massively increased attack speed. I level this ability first. Some people prefer to level Suppress the Insolent first thinking it will help the clear wave better. This is incorrect. With this build your lane clear comes from the passive effect of Odysseus' Bow. Secondly, it allows you to build less attack speed in your build and still trade blows with other hunters. The added attack speed makes you able to burn down objectives in no time making her very potent in lane. Finally, this ability also increases your movement speed making it a subtle, but powerful engage, disengage, or positioning power.

Third, her passive. This gives her up to 15% crit chance right out of the gate that increases the more auto attacks you land. Because you are leveling Vengeful Assault first, you can stack your passive much faster than you would otherwise. Building Deathbringer as your third item increases your crit chance to 35% with a fully stacked passive. This in combination with Deathbringer's passive means you will be dealing far more damage than other hunters for a third item.

Finally, her combo. Her third ability Suppress the Insolent has a 25% slow. Her ult is an amiable, progressive stun that deals a lot of damage. Her most overlooked and underrated ability, Transgressor's Fate is a root and cripple that does some damage to. That is a lot of cc in one kit. Using it correctly give you absolute control over a fight. Surprise is your friend. If the enemy engages you, or you get ganked, drop your ult, counter acting any cc they would us to tie you down, once they are stunned place Transgressors' Fate right underneath them. Then light into them with Vengeful Assault. If you are attacking them start the combo by using Suppress the Insolent to slow them and allow you to get in range of Transgressors' Fate, then drop your ult and proceed as mentioned before.

Build Variations

While the first few items are set in stone, the rest of Artemis' build is divided into three possible variations.

I use God Fighter in matches where I find myself doing a lot of boxing and team fighting. Most of your damage comes from crits in this build and the added life steal of Asi helps keep you in extended fights longer or gain the edge on an opponent who is out-damaging you. Asi gives you some flat penetration that makes the crits more effective against bruisers and tanks. Late game Titian's Bane will let you melt enemy tanks easily. If you are boxing a lot but don't need the life steal, building Ichaival for the extra power may be preferable.

I use God Chaser if I'm ahead or the enemy is keeping their distance. It is a more aggressive build but it really gives you control over the fight.

Objective pusher does just what it says it does. The added attack speed from building Wind Deamon early and following it with Titan's Bane will give you the edge at taking towers and objectives fast. It is also a very high power build making your ult and Suppress the Insolent very potent.

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Branmuffin17 (280) | July 7, 2017 5:34pm
He does say "up to," which indicates the 15% is the max, but yes, it is awkwardly stated.
Gulfwulf (60) | July 7, 2017 5:38pm
Right, right. I was wrong about what was actually said, but it's still worded awkwardly and is easily misunderstood.
Gulfwulf (60) | July 7, 2017 5:24pm
"Third, her passive. This gives her up to 15% crit chance right out of the gate that increases the more auto attacks you land." This is wrong and misleading. You get a 5% increase that increases up to a max of 15% if you land 3 hits in a row. You should re-word this with the correct information because it sounds like you're saying she starts out with 15% that increases by hitting an enemy, but it does not.
Kriega1 (78) | July 7, 2017 3:09am
Why are you building Odysseus' Bow second on Artemis? You should be going Transcendence or at least Devourer's Gauntlet or Shifter's Shield.
cmsknight | July 12, 2017 2:04pm
Yes, to answer your question all of your suggestions are valid, in a conquest build. It was my fault for being unclear about that. I do not build stacking items on artemis in joust becasue, like I said in my write up, artemis has poor clear and will loose stacks to a mage unless they are letting you build stacks. I find that the early game damage you get from O-bow is more beneficial and can lead to an early game kill, especially with three enemy gods in lane.
TheGreatWound (1) | July 7, 2017 7:06am
he said why in his description, it helps her clear early using her #2 ability
Branmuffin17 (280) | July 7, 2017 11:57am
This is true, but I think Kriega was trying to get a different point across (rather than literally asking). Normally, Odysseus' Bow is considered a late-game item. Why? It provides no power (or at least power swing via Ichaival's passive), and the passive is at least partially dependent on power (e.g. scaling).

That said, it DOES have some things going for it as a potential early game item.
  • It's cheap. 2,100 gold isn't bad. It's not the BEST (like Ichaival or Silverbranch Bow), but it's also cheaper than some other popular early non-Boot items like Shifter's Shield or Transcendence.

  • Charged Bow, the tier 2 item, provides a weaker version of the chain lightning, doing an additional 20 damage to up to 4 enemies every 4th attack. If you need to back before getting the full item, this can help to some degree with clear. And it's also relatively cheap for a T2 item (1,200 gold).

  • Artemis' Vengeful Assault, even at level 1, provides a very significant attack speed boost. Combined with the attack speed from O-Bow, she'll get multiple triggers of the passive relatively quickly.
Although it's a big wall of gray, his write-up actually provides logical reasoning for not only using O-Bow 2nd, but also quick and solid pointers on ability use and explanations for the builds.

4 issues I see, besides the common argument against building O-Bow 2nd.
  1. There's no ability leveling order. Especially in a build that emphasizes a different strategy using different ability focus, I think this is important.

  2. I don't see anywhere where a targeted mode is mentioned. Is this for Conquest? Or only other modes? If it's for Conquest, do you get Death's Toll? What are the strategies for early laning? This build definitely should talk about how aggressive/safe you need to be. Early game, the way I'd counter an Art building O-Bow would be to just walk into the minions, take a lightning hit and get my minions to pressure her.

  3. In "Objective Pusher," Ichaival is listed as a last item. This isn't a good item in the last slot. Can it be functional? Yes, absolutely. However, at the end of a build, a power swing and 10 flat pen isn't going to do nearly as much as early game. Depending on what you want out of the build (attack speed? extra advantage in boxing?) I think a better item at this point would be something like Bloodforge (no other lifesteal in this build), or Shifter's Shield (survivability).

  4. Attack speed blowout: at level 20, adding ANY attack speed in addition to Odysseus' Bow blows her past the cap when Vengeful Assault is active. This isn't always an issue...when it's on CD, or if you just choose not to activate it, having higher attack speed will be nice. But I think this means that additional options should be considered,
    at least. Rage or Malice in place of Wind Demon. Bloodforge in place of Asi. Things like that.
3 things I like:
  1. Again, the write-up is actually pretty nice. I think cmsknight shows some solid general understanding of the god and how to use Art's abilities to optimal effect.

  2. I like seeing Deathbringer early for Art...granted, this is very, very difficult if she's behind...but if she's ahead, it, combined with that basic attack focus, could really surprise enemies once it's completed.

  3. I also like seeing Titan's Bane throughout the various builds. She's an absolute objective destroyer when given the opportunity, and this is a way better penetration option compared to The Executioner, especially in a build containing O-Bow.
So, given all that, I'd have to say that I still think other build options are more optimal for her...(not saying it hasn't worked for cms)...but I like the thinking behind it.
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League of Legends Build Guide Author cmsknight
Artemis: Convalence
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