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okay, this is my second attempt at a guide, been about a month. I think I got a little better feel for it and it is a more classic style build, not like my 'custom-to-me' guide. I did Artemis because she used to be my least favorite God to play, and has grown on me since getting a feel for her, and is just basic enough only good players think to focus you (because let's be serious, we've all played that one God horribly and just KNOW it's because they were inferior because- if you can't play them surely no one else can..)
You know that 'fire' button (left mouse/right trigger)? you don't need to let it go when an enemy is around, you want to constantly use your basic, and accent your basic with abilities, unlike most other Gods. Usually, you'll drop an ability or two and start basic attacking, I like to flip this with this particular build, going into fights with your ability 2, [Vengeful Assault] as you enter combat, and only dropping the other two if they're getting away ability 3, [Suppress the Insolent], or you can trap them with your root ability 1, [Transgressors Fate].
Once your jot is ready, most people think it's useless, and while it is one of the worst ults (in my personal opinion at least-) can be utilized most efficiently with one of two situations at hand.
-escaping enemies with someone (or even all three) trailing you closely.
-enemies grouped up, with allies hiding outside of main-lane (power buff or side lane)-- in using this second method you HAVE TO COMMUNICATE YOURE DROPPING IT. I say it like this because it is a short stun, and that quarter/half second can throw loki's ult, Anubis' mummify, ra's no scope awry and cause your allies to be mad, instead of securing a kill.
Also, the more enemies in the circle OR RUNNING INTO IT, the more people the boar hits and stuns, see TEAM WORK for a little more information on team-dropping your ult.
Last guide I failed miserably at explaining the build and focused more on readability, so let's go over why were choosing the items, and how they play into your character. At the end, I'll explain how to build once transcendence is finished, though it's self explanatory..
[Soul Eater] is a early life steal item for quicK-like characters, with a little stack-ability for additional movement speed, that doubles-up usability by consuming the stacks you build for additional health when low. Artemis is a God you want CONSTANTLY 'ducking&dodging' if you what to not be Loki/Nu Wa/Serqet/Erlang Shen etc. next tally.
[Ninja Tabi] if you read above, that. Also, this is starting the "wish-I-miss" part of the build, atk speed (which she has with her 2nd ability, so not a terrible amount is needed.)
[Transcendence] for those not familiar with it, is a mana-stack item, that converts mana to physical power, which once again doubles your items usefulness. If you haven't finished your soul eater (realistically if kulku or ra isn't clearing, should be done if your helping clear like you should be,) you will receive a stack for each minion and five for each God on both items. Up until now, you've had to buy mana on each back, taking 50-150g from each of your item tiers, no longer once this baby is stacked.
REDUCE MANA POD PURCHASING
[Wind Demon] this is where you start noticing EXACTLY how much you're doing, when that little crit blood-bubble pops up with your number (I had to take off damage pts, to reduce low--er fps due to poor graphics card), so if you're wondering why this is why you start exactly seeing it- it's because it literally is when I do, lol.
Anyways, what this does is give you attack and movement speed-buff with each critical strike- if you don't know what Artemis' passive is, here's a little secret- it's [Rage], for free (not exactly, same idea.)
[Bloodforge] because, lifesteal.
[Deathbringer] because, overkill.
Clear agreed jungle, and run back to tower instantly, unless no assassin is on the enemy team, even then, stick with your tank. You can use them and your maneuverability to dodge line abilities and other hunters. Stay away from side-lane wall, and the wall by their tower (opposite Mana buff) as leap abilities will take 25-50% of your health early. Focus on minions, even if kulku or Loki are clearing, firing into the group they're attacking won't steal their stacks, and you're all trying to win the game, remind them they're early game players and you carry late, because if they're complaining about a couple minion stacks, they're nubs.. In saying that, remember you are only in need of 70 TOTAL STACKS, what [Book of Thoth], the lesser of the two stacks for magical, is by itself (75 stacks), so don't be greedy.
When I 'focus' a particular God, I generally use a method that's worked 65-70% of the time for me- Ult. - Boar, ability 1 - [Transgressors Fate] run towards the stunned enemy, shooting the root on top of or I personally shoot it just past them I case of lag. Ability 2 - [Vengeful Assault] because you've already been holding the fire button down, this is simply applying the atk-speed, and crit buffs to your basic. Finally, ability 3 - [Supress the Insolent].
I'd retreat if they aren't dead yet because they're doing a U-Turn if they realize you're mana-hungry (if it's early) and spent on abilities..
+600+ critical strikes (full build)
+Easy flowing build to efficiently use your initial gold
+maneuverability and attack speed thwarts off most non-stun guards
+Being silenced doesn't have an effect (unless ability 2 is active)
-everyone wants to be physical Gods nowadays
-squishy if not around a tank
-can't tower dive without precision and aegis/[Sanctuary]
-stuns basically mean death
-ult (can) suck
I used to think it was try-hards and professionals only that readied their team for ults and strategic plays (trying to pull gank from side-lane after respawn), and have gotten lucky quite a few times, coordinating my ults today with two completely different joust teams, myself (and teams respectively) totaled five decides in two games and used six different Gods in the process.. One ended at 10:02 due to surrender and the other at 11:xx (can't remember exact on the second.) I'm newer to this game and have always excelled in any competitive sport/game, activity- if there's a trash-talking event, you'd think it was Slim Shady in the flesh... But I've never seen a better oiled machine than what I ran with today, if you CANT learn the voice commands, go buy a 20$ headset.. Your W/L ratio will dramatically change I PROMISE.
Like I said in the first chapter, COORDINATE YOUR ULTIMATE WITH YOUR TEAM don't look at it as kill stealing with Artemis on her ult, let them start attaching and use your third ability if they start to get away.
Both always welcome and are encouraged, hopefully I hit the nail on the head this time and it's easy to follow with enough information and being overbearing. Still new to this, I may have made a few errors as far as page etiquette, but I think I labeled it correctly. Any suggestions or inclusions, feel free to comment with them and I'll edit in credit.
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